Blog:My Ideal Racing Game

After playing NFS Underground, along with a few others, here's what I have if I made a racing game:

1. Arcade-ish physics.

2. At least 90 cars, no repeats, including everyday cars (at least as traffic).

3. I want the story to be either a deconstructive parody of racing games of the 2000s, or a celebration of such games.

4. Free-roam, like everyone else.

5. Cel-shaded graphics, like Auto Modellista.

6. Extensive performance and visual customization options.

7. Relating to the above, engine swaps with no restrictions (Want to make unassuming performance cars? Here you go!).

8. 11 race modes (Circuit, Point to Point, Drag, Drift, Mountain Battle, Lap Knockout, Time Trial, Tournament, Checkpoint Challenge, and Pink Slip).

9. At least 3 major DLC packs.

10. The ability to cause opponents to freak out, like in R: Racing Evolution.