Mario Forever Space Travels

Mario Forever Space Travels is a Mario Forever fangame developed and released by Karol_Pik firstly on September 1, 2019, with the latest release being on October 5, 2020 for Microsoft Windows.

Plot
One day, Mario went on a walk. However, during the nighttime, one of the enemies went to Peach's Castle and stole Peach to let Bowser capture her, and another one of the enemies fired 3 Homing Bullet Bills and destroyed 2 of Toads' Houses and Peach's Castle. He then forces some of the enemies to find Mario and defeat him, but Mario managed to defeat those enemies. The enemy on the airship then flew away and Mario chased him, while avoiding some bullets shooted by an another enemy. One of the enemies then drop his ally and flew away to his base. Then, Bowser and one of his minions prepare to fly onto Neptune. Bowser then got into his Space rocket and flew away with Peach into Space, right before Mario even got there. Mario was late, and then he tried to stomp the enemy he met, but he then fires an Homing Bullet Bill into Mario and flies away into Neptune. Mario then had no way to rescue Peach from Bowser's hands, but when one of the Toads came, he said he will, along with other Toads, build a Space rocket for Mario so he would go into Neptune and other planets of the solar system. And now, Mario's Space adventure starts here.

Why It Rocks

 * 1) Due to the graphics being mostly taken from the original Mario Forever and having some newer ones (mostly due to coming from the engine), they are awesome, as typical for a Mario Forever fangame. While the early versions had some primitive ones, the were improved in the next versions, thanks to help with some other people from the Mario Forever community.
 * 2) Gorgeous soundtrack, basically taken from other games, such as Super Mario Galaxy and it's sequel, Shadow Fight 2, and some from the Ratchet & Clank games. And each one of them had an awesome soundtrack that makes Mario Forever Space Travels's soundtrack gorgeous. It even uses one of the themes from Jazz Jackrabbit 2, which Jazz Jackrabbit and it's sequel are basically notable sources for the soundtrack in a Mario Forever fangame. Because of this, many people who have listened to those original themes can like the fact that this game uses the soundtrack they heard.
 * 3) The save system introduced in one of the versions is impressive for a Mario Forever fangame. By pressing "1" or "2" on your keyboard, you can select another World you would want to play, and if it does stop before World 7 (since v1.3.1), then that means the World that was unlocked after finishing one was not completed at all, and completeting it will unlock another main World.
 * 4) In World 5-2, if you will complete this level for the first time, the switch blocks that open the exit pipe are on the start of the level. This means, if you would feel you will have to struggle to complete World 5-2 by searching for those switch blocks, then they will be on the beginning of the level once you will complete World 5-2 for the first time.
 * 5) Creative boss fights, and each one of them is not Bowser, but a Bro character that does different things, basically to not overuse something. And each one's coding is well done.
 * 6) *World 1's boss is a Bro character that shoots Homing Bullet Bills.
 * 7) *World 2's boss is Poison Bro, that kills you instantly if you douch his fireball.
 * 8) *World 3's boss is a Bro character from the intro, who is one of the most challenging bosses in the game. He throws other Bro characters, fires Homing Bullet Bills, and even throws hammers. After he will have 3 HP, his ship will ran into the castle and both will be destroyed. After that, he will fight with hammers.
 * 9) *World 4's boss is a Laser Bro, who shoots a laser every 3 seconds, and you have to jump onto a very thin platform to avoid the laser.
 * 10) *While World 5 doesn't have a boss, after the cutscene that has Rosalina and Bowser telling Mario and Rosalina that they are on Mercury, the observatory will start to self-destruct, and Mario must escape it before the time runs out.
 * 11) *World 6's boss is a Electric Bro, who shoots electric balls from a gun. If he shoots a green electric ball, it will cause a lighting bolt to hurt Mario.
 * 12) While the game used to have only the English language, even since the first version, the Polish language was introduced to the game in v1.0, meaning Poles who don't understand English can choose the Polish language, so they can know what the characters are saying, especially in the cutscenes. And obviously, since Karol_Pik is a developer from Poland, he did translate the game very well.
 * 13) World 1-3's falling platforms in the bridges can be easily noticed. It is a bit darker than the color of the normal, non-falling platforms, and if Mario jumps onto it or slightly touches it, it falls, so it's easy to notice every falling platforms if there will be any on-screen.
 * 14) The game contains an awesome extra World, which is called Paradise World. And it shares the exact same good things as the main game. Not to mention, it was not only made by Karol_Pik himself, but also Shadow_78. And on top of that, levels 1 and 2 have normal sound effects, while levels 3, 4 and 5 have some different ones.
 * 15) Awesome and creative cutscenes, especially the plot and the Rosalina cutscenes. The castle cutscenes are also pretty neat. World 1's castle cutscene shows a sign saying "for sale" on the castle, World 2's castle cutscene shows an airship destroying the castle, World 3 doesn't have a castle cutscene, but it gets destroyed when the boss finally fights only with hammers and his airship hits the castle, World 4's castle cutscene shows 4 lasers shooting up, then a purple one destroys the castle, World 5's castle cutscene shows Mario quickly escaping from the observatory before it will get self-destructed and going to Rosalina, World 6's castle cutscene shows Mario going away from a tower, then it goes underground, and Paradise World's castle cutscene shows a brige opening and the castle falls into the water.

Bad Qualities

 * 1) As mentioned before, some of the graphics looked primitive in the early versions of the game, due to it being Karol_Pik's first Mario Forever fangame. Thankfully, some people from the Mario Forever community who make the graphics well, such as Shadow_78, helped Karol with the graphics.
 * 2) The hit detection of the laser balls is terrible. It can hit Mario even if he's a mile away from it.

Reception
Mario Forever Space Travels received positive reviews by players. A Polish YouTuber by the name of "crist1919" featured it as the second game in the first round of his "Mario Forever: Highlights". He praised the story line and cutscenes, but criticized some graphical flaws as well as some "unexpected" stuff, like the falling platforms in World 1-3. Despite that, he said he finds this game really enjoyable.

Videos
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Game Tips

 * In World 2-3, the invincible blocks on the left side are mirrored, so make sure to memorize how much blocks they are away, otherwise, Mario will fall and you will have to jump to get there all over again if you are on the left side.