User:Zhuguli232/sandbox/J

Re-Volt is a racing game themed around RC Cars. Developed by Acclaim Studios London and published by Acclaim Entertainment. The PC version was released in August 1999 (alongside the Nintendo 64 and PlayStation versions) with the Dreamcast version following in December of that year.

Altogether

 * 1) Great graphics for 1999, and they still hold up really well today.
 * 2) Loads of different RC cars to play and unlock, all having their own points on their drivetrain, difficulty rating, and balance between speed, acceleration, and handling.
 * 3) * There are also several unique cars that have very interesting abilities, like the Rotor, which can still race even when flipped upside down, the Probe UFO, which can fly (can be accessed through a cheat), and even a shopping cart (also access through a cheat).
 * 4) There are many large areas to race around in, such as a Ship, a Grocery Store and a Museum.
 * 5) Catchy Techno/Dance soundtrack.
 * 6) The controls depend on each car, but allowing anybody to get used to what they would like to play as.
 * 7) Time Trials, Practice mode, and even a unique Stunt Arena are also playable.
 * 8) * The former two can unlock cars if you complete many of them, while getting all 20 stars in the latter unlocks Clockwork Carnage, a race variety where you race as and against 30 tiny wind-up cars.
 * 9) A track editor also is featured, which nowadays feels lacking but back then was pretty cool to see.

PC

 * 1) Decent range of mods and custom content. Ever since this version became abandonware, fans of the game have made their own tracks and cars.
 * 2) A great online multiplayer mode, which is still supported by the game's community to this day, even including an exclusive mode called Battle Tag.
 * 3) a large fanbase and community which still supports the game even after Acclaim went bankrupt in 2004.

PlayStation

 * 1) 17 extra vehicles are included, giving the game even more of a wide selection to race as.
 * 2) It has a special frontend with a modified car-selection menu.

Nintendo 64

 * 1) The graphics are decent for Nintendo 64 standards.
 * 2) Great remixed music. (mostly due to the limitations of storing PCM audio on a limited space cartridge)

Dreamcast

 * 1) Uses the same engine as the PC version, and takes advantage of the Dreamcast's capabilities itself.
 * 2) Retains the 17 extra cars from the PlayStation version, and adds two new unique cars exclusive to this version - BigVolt and BossVolt.
 * 3) An all new track - Rooftops appears in this version.
 * 4) Track Editor is improved and tracks can be bigger here.
 * 5) A Four player split screen local multiplayer appears in this version in place of the online mode.

Mobile

 * 1) The IOS/Android version of the game released in 2013 is a decent remake port of the Dreamcast version, retaining all the exclusive features, except for the track editor.

All versions

 * 1) The difficulty can be a bit jarring for beginners.
 * 2) The soundtrack can be annoying to people who dislike Techno-style music, which comparing to Nintendo 64 version is far better.

PC

 * 1) Like most of Acclaim pc ports, the original version of the game had a lot of bugs. it has been fixed by the fan-made v1.2 patch, and later RVGL.

PlayStation

 * 1) Poor graphics and textures, comparing to the other versions.
 * 2) * From the way it presents, it's most likely that the game wasn't made to handle. But thankfully, it is possible to obtain better graphics and reduce loading times when played on a PlayStation 2.
 * 3) Unlike PC and Dreamcast, the framerate is bad.
 * 4) * Again, thankfully, it is also possible to obtain better framerates when played on a PlayStation 3.
 * 5) Same to PC version, it has a lot of bugs.
 * 6) In Toy World 2, where the train is not present at the railroad tracks section at the start of the track. The train might have been cut due to space limitations or putting the PlayStation GPU to extremes of overheating stress.

Nintendo 64

 * 1) Clockwork Carnage mode is not available on this version.
 * 2) The sound effects aren't very good.

Dreamcast

 * 1) Car preview is absent, so when you select a car, it goes straight to the track screen.
 * 2) The 17 extra cars from the PlayStation version are basically repaints of existing cars with different stats.
 * 3) The Multiplayer mode does include Distance Fog, but it's to keep the framerate as smooth as possible.

Mobile

 * 1) The Android version had several bugs, including a bug related to progression in the championship mode, as well as several graphics and sound bugs back then.

Xbox

 * 1) During the closed beta testing, various online 'Live' races were held. Since online Xbox has been closed, you can no longer to play this version online.

Reception
Re-Volt's reception depended on the platform. Upon its initial release, the Dreamcast and PC versions of Re-Volt received critical acclaim. Mark Clarkson of Computer Gaming World gave the game 4/5 stars praising the game's graphics and environments, and realistic RC-like handling, although noted that the in-game map editor was poor. Vincent Lopez of mh:crappygames:IGN gave the PC version an 8.8/10, praising the game's graphics, the gameplay and interface, but criticised the game's techno music and track editor.

Rick Sanchez reviewed the PC version of the game for Next Generation, rating it three stars out of five, and stated that "It's a fun romp, but if it had taken its toy inspiration over the top, this could have been excellent. Maybe in Re-Volt 2..." Jeremy Williams also reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "Rumors to the contrary have been greatly exaggerated. Really, this is quite a good game. So there."

The editors of PC Gamer US awarded Re-Volt their 1999 "Best Racing Game" prize, and praised the game as "an exceptional balance of realism and arcade thrills". It received a special achievement prize for "Sleeper Hit of the Year" from Computer Gaming World, whose editors wrote that it "surprised the hell out of us when it was released this past Fall". Re-Volt was also nominated for Computer Gaming World's "Racing Game of the Year" award, but lost in this category to Need for Speed: High Stakes. It was also nominated for CNET Gamecenter's "Best Arcade Game" award, which went to Rayman 2: The Great Escape.

Greg Orlando reviewed the Dreamcast version of the game for Next Generation, rating it four stars out of five, and stated that "An excellent, albeit light-hearted, racing game, Re-Volt is best experienced with a group".

The PlayStation and Nintendo 64 versions, on the other hand, were less positively received. Critics and gamers criticized for the PlayStation version's poor graphics, textures, framerate and glitches, and Nintendo 64 version's poor framerate and the large environments, but they also praised the PlayStation version for its new menu and new cars, Nintendo 64 version for its remixed music and better graphics.

Althought the Xbox version was never released, CrispyGamer.com gave it the tip top of their top ten list, and said it could be one of the rarest games of the last generation and a collectible for years to come.