My Singing Monsters

My Singing Monsters is a mobile game developed and published by Canadian developer Big Blue Bubble, released on September 4, 2012.

Gameplay
Once you have bought one or the other island, You start buy single element monsters, after that, you can breed a lot of new monsters in the "Breeding Structure", After this or that monster has hatched, you can collect coins from the monsters. you can also feed the monsters with food to increase the level and coin income, you can even put a decoration next to the monster to increase happiness and coin income.

Some monsters sing nonsensical gibberish (Examples include Mammott, Rare Wubbox, Cantorell, and Flowah), or fractured or short English lines (The Werdos are a good example) while others play real-world or fictional instruments (Such as Shellbeat, Bowgart, Sooza, and Gloptic) or make instrumental sounds with Body parts (Such as Repatillo, which uses it's plates as if it was a drum kit, Noggin, which uses its head as a bongo drum, Stogg, who's spikes are a synth, and G'day, who's mouth is a digeridoo). Monsters are usually Exaggerations of actual creatures and objects (like the Fwog, T-rox, Periscorp, and Arackulele), cartoon caricatures of monsters from folklore (Such as the Blabbit, Dragong), Fusions of living things or objects and instruments (such as the Floogull, Sox, Scargo, and Hornacle) or representations of elements (such as the Clackula, Potbelly, Jeeode, and Kayna). Rare and Epic versions exist. which only are available in special occasions.

Why It Rocks

 * 1) The biggest part of this game is the music, which are nice to listen to, and they very catchy, which have their own styles.
 * 2) Excellent graphics drawn by artist Christopher Elliott.
 * 3) The many different islands, Plant Island, Cold Island, Air Island, Water Island, Earth Island, etc, Each of them has their own unique songs.
 * 4) Many different elements that each monster has such as Plants, Cold, Air, Water, Earth, etc.
 * 5) It has many structures that have their own functions.
 * 6) Aside natural monsters. There also has many unique types of monsters such as, Seasonal, Supernatural, Ethereal, Legendary, Mythical, Rare, Dipsters, Celestials, Epic, Fire and Magical.
 * 7) There are many interesting Easter Eggs from other games from Big Blue Bubble such as one of Natural Monsters called Thumpies, which is come from a 2010 game with same name Burn the Rope, and Fling a Thing!
 * 8) Unlike other mobile games, microtransactions in this game are optional. Even better, there are nothing that requires buys for real-life money, and there only three premium structures. Which means this game is not a pay-to-win, and players can spend only for in-game currency. Besides, there exists a Mini-mine structure where you can get diamonds faster. the Maximum Mine (only exclusive to Plant and mirror Plant Islands) gives you two diamonds.
 * 9) *Island skins can be bought with either real-world money (9.99USD) or diamonds (2,500). however, they aren't really needed.
 * 10) *Prior to March 1, 2013, the Mine structure would give you 2 diamonds in all islands.
 * 11) It spawned six spin-offs, My Mammott, My PomPom, Dawn of Fire, Jammer Splash, Composer, and the upcoming Playground, They also plan to create a show called Those Singing Monsters. They are also making a board game.
 * 12) The only way to turn off constant ads is to buy one in-app purchase as cheap as $1 that gives you extra in-game currency instead of being rather expensive and only removing ads, like in other mobile games. The daily login bonuses are also pretty small, except for the keys and the 25 diamonds at the end of the 10-day cycle before it starts over.
 * 13) The decorations serve a point in the game. they help increase monster's happiness, which increase coin production rate.
 * 14) *They have to be placed next to the monster, however. thankfully, at level 16, you get to unlock the Unity Tree, which lets you put items at the Storage Structure without saddening the monster.
 * 15) Unlike similar games like this, There is no Habitat structure. the closest thing to a Habitat is the Castle. which there doesn't need a lot just to place monsters.
 * 16) Also unlike similar games, the determination that makes the best island is how many monsters you add on your island. More monsters contribute to the song (Excluding the Rares and Epics) and rather than having a full team for battle, you would have a full band for the complete song. if the monster proves annoying to you, you can mute it.
 * 17) *On top of that, the game wasn't released initially with battle, before its 8th anniversary, The Colossingum released. the Colossingum however, is more of a side feature. while it does follow the battle style of games like DragonVale, the training process doesn't require food, but it requires coins and a wait time. and you can teleport monsters to the Colossingum when it's in level 5.
 * 18) The Wublins and Celestials have a unique way of waking up. you have to zap monster eggs before a certain amount of time passes. Wublins give you either coins, diamonds, food, or currency.
 * 19) if you level your monster to 16, they will start giving you bonus items.
 * 20) *It is also the only way of getting Starpower without using the Colossingum or Tribal Island.
 * 21) Shards are the Ethereal Island/Magical Sanctum equivalent of coins. You can buy anything in Ethereal Island and Magical Sanctum without worrying about your coins. it's arguably the most efficient way of levelling up your monsters in tribal island.
 * 22) Wishing torches help increase the chances of getting a rarer monster, such as Ethereals, Rares, Epics, Seasonals, and Mythicals. Shugabush is an example in plant island too. it is unknown how much exactly they do to boost chances.
 * 23) The Dipsters are 1x1 and are the only monsters that don't take up bed space. So, you can put all monsters on your island and 10 of each Dipsters without worrying about bed space.

Bad Qualities

 * 1) It requires a constant Internet connection, despite the fact that it is singleplayer game.
 * 2) The rewards are pretty bad. You can spend hours trying to get a perfect on the memory game only to get some food as a reward. The daily login bonuses are also pretty small, except for the keys and the 25 diamonds at the end of the 10-day cycle before it starts over.
 * 3) Biggifying monsters is pretty much a useless feature.
 * 4) Light Island, while the song is decent, some players may feel that it is repetitive and bloated.
 * 5) Island skins are rather expensive at 2,500 diamonds. you can buy them for 9.99 USD, or it's regional equivalent. thankfully, they aren't needed to complete the game.
 * 6) It seems to have more currency than it needs.
 * 7) Amber island (while also decent) was rushed as there where a lot of bugs and glitches during its release. luckily, they were fixed in later updates.

Tips

 * 1) The hotel structure stores monsters to free up bed space. if you don't have enough bed space from the castle, you can put monsters there.
 * 2) If you are trying to breed the Ghazt and Reebro, go for the T-Rox. the T-Rox is the only basic Triple element. which means it is the only Triple element that has a breeding time of 8 hours (6 hours if enhanced) rather than the usual 12 hours (9 hours if enhanced) and thus, is faster than the other natural triple elements such as the PomPom and Bowgart. If you teleport Ghazt and Reebro together to another island, you will be able to breed the Nebulob ethereal.
 * 3) Speaking of breeding, if you are trying to breed a quad, the Noggin will be the best option if available. even if it's not available, the Toe Jammer and Mammott would do the job of the Noggin.
 * 4) Zynth farming is a way to increase currency. Zynth is one of the easiest Wublins to zap and takes up the least space (aside from Thwok). it's possible to have a Zynth farm with the full song.

Trivia

 * The monsters, islands, effects and other objects are animated in Adobe After Effects.
 * G'joob, Yawstrich and a few decorations were used to be PlayStation Vita exclusive, in the 7th anniversary update they became available across all devices.
 * In Early 2014, has been planned make a three-match game called Furcorn's Jelly Dreams, but it was cancelled and eventually become Jammer Splash.
 * Floot Fly was originally going to be the Earth Island Quad; however, it was replaced by the Quarrister. seven years later, however, the Floot Fly became the Faerie elemental monster.
 * Psychic Island was originally Fire Frontier.
 * Formerly, Community codes would give you rewards if you redeem them. it was removed because the game had to comply with rules of app stores the game is on.