Mario Clash

Mario Clash is a 1995 action video game developed and published by Nintendo for the mh:crappygames:Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros..

Gameplay
Mario Clash was designed as a 3D version of the original Mario Bros. arcade game. The objective of the game is to knock all the enemies in a particular level off ledges. This is accomplished by jumping on a Koopa Troopa, picking up its shell, and then throwing it at other enemies to defeat them. Levels consist of two planes, a "foreground" and a "background", with lower, middle, and upper floor on each plane, and four pipes connecting different combinations of planes and floors. Some enemies can be defeated with Mario throwing a shell at an enemy on the same plane as himself, while others can only be defeated if Mario throws a shell at an enemy into the background from the foreground, or vice versa. The game's sole usable item is a mushroom, which, when touched, initializes "Fever Time", where Mario's shell throwing defeats any enemy it touches, regardless of its defenses. The game has 99 levels, although the player can only choose to begin from any of the first forty of them. However, the game does not allow for the saving of progress through the games, or high scores, once the game is turned off.

Why It Rocks

 * 1) Amazing graphics, especially for 1995 and Virtual Boy standards, and for a Mario game for that platform. Even if the game is colored in red and black, due to Virtual Boy only using these 2 colors, the graphics will still look awesome, and people who love red and black colors so much would just want to look at the graphics while playing the game or watching it until they have enough.
 * 2) This is one of the few Virtual Boy games that’s actually good. This means that the Virtual Boy was safe from getting only bad games. Mario Clash is basically an example how a good Virtual Boy game can be like, thanks to how good the game was designed and programmed.
 * 3) Being the first stereoscopic 3D Mario game, it was handled very well, due to the amazing graphics (mentioned above), and very interfering and fun gameplay.
 * 4) Being a 3D reimagining of the classic arcade game, Mario Bros., it manages to be a unique game compared to the original. Instead of jumping below platforms to knock over enemies, Mario has to jump on Koopa Troopas, pick them up, and throw them at enemies to defeat them. This gives gamers a fun new perspective on Mario Bros.
 * 5) The designs of each level are great, especially the bonus level.
 * 6) The bonus level is also different and fun to play, where Mario collects as many coins as he can, but the coins come forward at him, instead of him going to stationary coins.
 * 7) The enemies are great, as there are also enemies that are seen in the Mario series, and were not in the original Mario Bros. Arcade game, which makes the game have more variety.
 * 8) The music and sound effects are good, being one of the few Virtual Boy games to have those details.

The Only Bad Quality

 * 1) The controls are confusing. To jump, you press "B", and to throw shells, you have to press "A". This is pretty confusing, especially to people who played a lot of Mario games that you have to run/fire with "B" and jump with "A".

Reception
Mario Clash received mixed reviews. Almost all of GameFan Magazine's staff chose Mario Clash as their favourite Virtual Boy game during their test of the console pre-release due to its combination of platform gameplay with 3D effects. Their final reviews gave it a 75 and 72 out of 100. One reviewer praised the game's 3D effects while both felt it became tedious over time. GamePro's brief review praised the excellent use of the Virtual Boy's 3D feature but hinted that the Virtual Boy hardware did not do the game justice, and expressed hope that the game would be released for the Super NES.

Videos
jA8kO_tCHhw Jiz7-qxMFww DOmN0odofiE kM0JMg-IRqc