Super Princess Peach

Super Princess Peach is a platform video game developed by Tose and published by Nintendo for the Nintendo DS handheld game console. It was released in Japan in October 2005, and worldwide the following year. This is the second adventure installment in the Mario franchise in which Peach appears as a stand-alone playable character, with the first being the Nelsonic Game Watch game Princess Toadstool's Castle Run.

Why It'll Make You Joyful

 * 1) The idea of a Mario game about making Princess Peach being the main protagonist is a really cool idea since she hasn't been the main protagonist in 20 years, marketing the first Mario game to have Princess Peach being the main character of the game.
 * 2) Interesting story, in which Bowser literally kidnaps  Mario, Luigi and Toad  instead of Princess Peach. Interestingly, Mario hasn't been kidnapped by Bowser in 12 years (13 outside Japan).
 * 3) During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.
 * 4) * Joy - Peach becomes very happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.
 * 5) * Rage - Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.
 * 6) * Gloom - Peach becomes extremely sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
 * 7) * Calm - Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.
 * 8) Amazing and colorful graphics.
 * 9) While throughout your adventure you will encounter basic enemies (like Goombas or Koopas), some enemies have a vibe (like anger or joy) in their play style.
 * 10) Catchy and upbeat soundtrack that fits Peach's more bubbly personality.
 * 11) Unlike other Mario games, the coins are used to buy things like upgrades, items, music tracks, and puzzle pieces from a store.
 * 12) Similar to Super Mario Bros. 3, awaiting Peach at the end of every stage is a little roulette as the level goal. The item she gets determines what amount of coins she gets:
 * 13) * Turnip: 1 coin.
 * 14) * Mushroom: 10 coins.
 * 15) * Flower: 30 coins.
 * 16) * Star: 50 coins. On the seventh time obtaining the Star seven times consecutively, the Star will turn into a literal Peach, giving the princess 777 coins.
 * 17) Three minigames can be unlocked by playing through the course of the game: Toad Jump, Toad Tote, and Toad Shot. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the shop. Each minigame has ten levels.
 * 18) * Toad Jump - The objective of this minigame is to jump over enemies (such as Pokeys and Ptooies) and pits, and to escort Toad to the finish. Getting hit by an enemy or falling into a pit causes the player to lose. The only control for the players is the DS Microphone: blowing into it makes Toad jump. The longer the player blows into the microphone, the higher and longer he jumps.
 * 19) * Toad Tote - In this minigame the player must drag Toad through a fiery environment using the Stylus. There are ten levels of increasing difficulty where it gets harder and harder to get Toad through the maze without getting burned or timing out, however, the rewards get better as Toad gets through each maze.
 * 20) * In this game, the player shoots at enemies with their stylus to gain points under a certain time limit. There are ten levels of difficulty that the player may choose from, each one requiring the player to obtain a higher point total within the same time limit. At higher levels there are more higher-scoring targets, but more penalty targets (Mario and Luigi) appear.
 * 21) The game introduces a brand new character, a parasol called Perry. Perry is able to break blocks, defeat enemies, and pick up and throw objects. Once enemies have been picked up, he is also able to eat them to destroy them. Perry has various different forms that he can take to aid Peach in her adventure.
 * 22) * Bowlbrella - Perry acts as a boat to allow Peach to travel across water.
 * 23) * Chargebrella - This form allows Perry to charge an attack blast which can flip switches and defeat enemies.
 * 24) * Dashbrella - Peach swings Perry around as she runs to defeat enemies in her path.
 * 25) * Floatbrella - Using Perry, Peach can float for a few seconds.
 * 26) * Poundbrella - This form allows Perry to break blocks and attract nearby items.
 * 27) * Slidebrella - This allows Peach to slide down ropes with Perry.
 * 28) * Subrella - Perry transforms into a submarine so Peach can use him to travel underwater. He can also shoot bubbles when the player blows into the DS's microphone.
 * 29) The boss fights are really amazing and creative. Some bosses are returning bosses like King Boo, Wiggler, and Petey Piranha, while others are original like Blizzaurus and Hoo.
 * 30) After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past.
 * 31) After you beat the game, the player can choose the play the game again with all their power-ups retained along with a new power-up called Dashbrella. In addition, three new, harder levels are unlocked at the end of the first stage, and by refighting the bosses Peach can unlock three additional, harder levels in the next stage.
 * 32) Scattered across various levels are Puzzle Pieces. There are a total of eight puzzles in all, and a total of 144 Puzzle Pieces in the game. When the player collects all the Puzzle Pieces to a puzzle, they will unlock that puzzle in the menu; the player can then solve the puzzle whenever they would like.
 * 33) Once the player has beaten all the stages, collected all the musical scores, have a recorded time for finishing each Puzzle, and completed all the Minigame levels, they unlock Endless Vibe. This allows the player to use Peach's vibes indefinitely; using a vibe will not drain energy from the Vibe Gauge. This is entirely optional as its effect can be turned on or off in the "Bonus" section of the menu.

Bad Qualities

 * 1) When you tap on one of the vibes, it sometimes doesn't work, so you'll have to tap in another vibe in order to use that vibe.
 * 2) What's probably the most criticized thing is the way to progress through the game, you need to rescue all of the toads in every single level in order to unlock the final boss, but the thing is, the game never tells you that (unless you read the instructions book if your copy even comes with one anymore), so if that happens, you have to backtrack in order to get all of the Toads.
 * 3) When you pick an item from the shop and don't want it, Toad says "Hey, no teasing!", which can get really annoying.
 * 4) The game is somewhat short, it can take 4 hours to beat if you know what you are doing.
 * 5) What doesn't help is that the game is really easy.
 * 6) *Perry will always tell you exactly what you need to do to solve a puzzle or how to defeat a boss, thus making the game too easy and taking away a lot of the exploration potential. Then again, to even get these hints you have to hit his blocks, so all of his tips are completely skippable.
 * 7) *There is no lives system meaning there's no major penalty for when you die.
 * 8) Bowser's boss fight takes a sharp turn in difficulty. He has hard-to-dodge attacks and it's hard to figure out how to beat him. Luckily, you're healed between his two phases. That being said, all of Bowser's attacks do have a pattern to them as well as a tell, and if things get rough Peach can always camp out in the corner and use her Calm vibe to restore her health. Really, the hardest part of the fight is trying to time the bombs to explode right in the sweet spot of Bowser's giant face while simultaneously dodging his attacks.

Trivia

 * Despite the flak this game gets from fans about Peach fighting with her emotions, the game itself actually performed generally well and received favorable reviews from critics (around 75% on average). Most cited the low difficulty level as its only significant drawback, which could have been easily fixed in a sequel. Even so, it seems the Super Princess Peach franchise has been swept under the rug and the likelihood for a sequel is pretty low.

Reception
Super Princess Peach received generally positive reviews from critics, it currently has an average rating of 76.60% on GameRankings, and of 75% on Metacritic. As of July 25, 2007, 1.15 million copies of Super Princess Peach have been sold worldwide. It is one of the best-selling Nintendo DS video games.

The game's lack of difficulty was intensely criticized. Gaming website GameSpy noted that the number of shop items and the "Joy" vibe made it "quite hard to die". Another web site, IGN, was more critical, criticizing Nintendo for "going out of its way" to "spoon-feed" the player full of tips and information. Reviewer Ryan Davis from GameSpot similarly wrote that the game was "way too easy for the average platformer player." X-Play 's Morgan Webb gave it a 4/5, commenting that the game was very easy to play and should be played by first timers to platform games.

The nature of the vibes and Nintendo's marketing campaign were also noted in some reviews. Davis accused Nintendo of putting "weird sexist undercurrents" into the game, while GameSpy's Bryn Williams wondered if Nintendo was trying to say that all females were "emo". Craig Harris from IGN said that the copy that Nintendo sent to him came in a box scented with perfume.

The game is listed on TheGamer 's list of the top "10 DS Games That Deserve A Remake For Nintendo Switch". CBR.com claimed that "Super Princess Peach 2 would provide some excellent continuity". DigitallyDowloaded noted the game in a list of "Ten Nintendo DS games that need a 3DS sequel". LevelSkip stated "Princess Peach is One of the Most Iconic Female Nintendo Characters" and "Many Fans Demand a Sequel".

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