Onrush

ONRUSH is a game developed by Codemasters Evo, a subsidiary of Codemasters and published by mh:crappygames:Deep Silver, and was released for both the PlayStation 4 and Xbox One on June 5, 2018, with a Windows port announced, but has yet to be released.

Good Qualities

 * 1) A very unique gameplay system for an arcade racing game: none of the available game modes features players or bots racing to the finish, instead of lapping around each track until the goal of each mode has been reached (see GQ#8)
 * 2) The way you earn boost during games is very good, with a wide range of ways to obtain boost. This includes driving near teammates and opponents, taking down the 'fodder' that drives along with the racers or opponents, performing stunts and getting air time, and much more.
 * 3) * Taking down opponents in this game is reminiscent of Burnout games, as the camera goes into slow-mo as a way of showcasing your takedown.
 * 4) 8 different vehicles to choose from, 2 per class. This makes choosing your vehicle more interesting, depending on the game mode. If you want to not be annihilated by other racers within seconds, you'll likely want to choose a heavier class of vehicle. If you want to stay nimble and far ahead of the other racers, you'll likely want to choose the bikes, which are the weakest yet most agile vehicles in the game.
 * 5) 16 tracks in total (4 of which were added as free DLC in October 2018), and given the size of them, with the majority of the tracks having multiple pathways to drive through, they're quite fun to race on.
 * 6) Incredibly detailed graphics for an 8th generation arcade racer. The different weather options, from the snow to the thunderstorms, showcase this well.
 * 7) The music is surprisingly fitting, being very energetic and blood-pumping during the hi-octane carnage of the game modes.
 * 8) The multiplayer works quite well, offering support for up to 12 players, and finding matches won't take that long. Best of all, if the lobby doesn't fill up by the start of the match, the remaining slots will be taken up by AI's until more players join, at which point they'll simply take the AI's place and carry on racing.
 * 9) Each of the 4 game modes has something unique and different enough about them, making them fun to play for the most part (see BQ#1):
 * 10) * Overdrive is likely the main mode you'll end up playing in both single-player and multiplayer. The goal is simple: both teams score points by boosting and the first of these teams to boost enough to reach the target score will win (it can be a Best of 1, Best of 3 or Best of 5). The Dynamo and its ultimate is probably the best for this mode, given how the ultimate gives boost to nearby teammates.
 * 11) * Lockdown has a simple premise like Overdrive: it's a King of the Hill-style mode in which teams fight to stay inside a zone that moves along the track with them in order to capture it, and reaching a certain number of captures (6 or 8) wins the game. Any of the heavier-class vehicles will do here.
 * 12) * Countdown is a race against the clock mode. Each team has a countdown timer and a set of gates appear on the track. The goal is to drive through the gates to gain time for your team, and the more teammates through the gate the more time you gain. The first team to run out of time loses round.
 * 13) * Switch is arguably the best and most unique mode to play, given the list of potential strategies and teamwork that is necessary at some points. The mode gives each member of each team three lives and tasks the teams with taking each other down to win, which will be finished once one team runs out of Switches. Upon crashing, players will respawn in a more powerful vehicle if they have lives left, starting with Bikes and ending with the heaviest vehicles.
 * 14) The single-player campaign is lengthy enough at around 12-15 hours, and with each of the missions/events in each chapter, there are additional objectives besides winning that help unlock more events and increase your earnings that will enable you to buy skins for your character and vehicle.
 * 15) Furthermore, you're able to play through the single-player campaign (dubbed SuperStar) in co-op with up to six players, whether local or online, which is a nice touch.
 * 16) As a whole, the game is a nice tribute to arcade racers of the past, whilst also trying to add a new spin into this genre.

Bad Qualities

 * 1) Even though none of the game modes are inherently bad, the game can get quite repetitive and boring after long periods of play.
 * 2) Unless you're experienced enough playing with them, bikes are next to useless in this game, having nothing of value that makes them viable against players. The difficulty of taking out other racers, as well as the relative ease at being taken out by every other vehicle adds to this.
 * 3) The relatively small number of modes and tracks to race on hasn't helped this game in the long run, given the low sales numbers (The lack of marketing given to this game and a $60 price tag also didn't help).
 * 4) Getting disconnected from matches mid-game was, and sometimes still is, prevalent. This is especially infuriating when you get disconnected from a ranked match, as you get a penalty that affects your rank for something out of your control.

Reception
ONRUSH received generally favourable reviews from critics, with a critic score of 75/100 on the PlayStation 4 version, and a critic score of 77/100 on the Xbox One version.

Despite the generally favourable reception, due to the already mentioned lack of marketing and $60 price, the game sold poorly, which contributed to a series of layoffs at Codemasters, including ONRUSH game director Paul Rustchynsky.

Videos
https://www.youtube.com/watch?v=H2FHBQ-Nb-s https://www.youtube.com/watch?v=GdQWdjblU_I