Mirror's Edge (2008)

Mirror's Edge is an action-adventure platform game developed by DICE and published by mh:crappygames:Electronic Arts. It was released for the PlayStation 3 and Xbox 360 in 2008, and for Microsoft Windows in 2009.

Plot
Set in a near-future city, the game follows the story of Faith Connors, an underground parkour courier who transmits messages while evading government surveillance.

Why It Rocks

 * 1) Great graphics for its time along with an interesting art direction: the city was almost entirely sterile white save some sparse colors here and there. Items and places would turn red to point players in the right direction.
 * 2) The parkour is incredibly accurate to actual parkour skills in real life and gives the player a number of acrobatic abilities, wall-running, rolling, sliding, vaulting, and even disarm armed enemies. You can go into slow-mo in order to make disarming much easier, which you can replenish with adrenaline that you get by keeping a consistent pace of momentum while running.
 * 3) This game is notable for popularizing wallrunning in first-person games, a mechanic that would later be implemented in many first-person shooters to spice up the movement.
 * 4) The game also allows you to play as a first person-shooter as you can disarm enemies and use their own weapons on them, however, it's entirely up to the player since they have the choice to kill enemies or not.
 * 5) While the game is linear, the player has the freedom to get through the levels in any way they want. If the player needs help they can use Runner's Vision which manifests itself as objects highlighting red as Faith Connors approaches them. While this may give the player the most accessible route to take, it may not necessarily be the fastest one. The player is not forced to take the suggested course, and is still free to take whatever path they deem appropriate. However, as the game progresses, the assistance provided by 'Runner's Vision' diminishes, giving the player fewer and fewer suggested routes as they progress through the game. Runner's Vision can be turned off altogether, if the player does not wish for the assistance.
 * 6) After beating the game, you unlock two modes.
 * 7) * Time Trials: One mode of the game is completing a course in the fastest time possible. These take place in some rather abstract levels, specifically designed to have players go through trial and error for the fastest time, with even some paid DLC (and an extra free DLC pack for PS3 owners) that has entirely new levels not found in the main game, designed specifically for this mode.
 * 8) * Speedrun: The game will activate a timer and track how fast you beat the levels of the main game.
 * 9) The cutscenes between levels switch to a cell-shaded almost anime-like artstyle, which looks amazing.
 * 10) Great soundtrack courtesy of Solar Fields.

Bad Qualities

 * 1) The "runner assassins" are supposed to be a huge deal. However after appearing in one mission they are never seen or mentioned again. According to the developers, this was because of time constraints.
 * 2) Getting three stars in a time trial is extremely difficult mainly due to how strict the time required is, meaning players will have to be near perfect to come close.
 * 3) Executive meddling: 40% of Rhianna Pratchett's script was cut from the finished product, mostly in-level dialogue from Faith herself, which was considered too big of a distraction from the gameplay. Given the atmosphere of the game, it's unclear if it was a bad idea or actually improved the game. A vestige of the cut in-level dialogue can be heard in the final level, the Shard, in the air ducts where "Where is November???" is scrawled on the wall, after picking up the last runner bag in the game.
 * 4) * Ropeburn has numerous unused voice lines where he taunts Faith, suggesting he was supposed be a full-fledged boss fight rather than a Cutscene Boss.
 * 5) * The final confrontation with Jacknife was supposed to be a Flunky Boss where the player would have to fight a large group of PK officers and then chase down Jacknife's helicopter but it was cut at the last minute. Just like Ropeburn, Jacknife has a bunch of unused taunts intended for this fight. A reconstruction attempt can be found here.
 * 6) The trial-and-error gameplay could turn people away from the game.

Reception
Upon release, Mirror's Edge received generally favorable reviews. Critics praised its visuals and immersive first-person perspective, but some criticized its trial and error gameplay and restrictive levels. The game sold more than two million copies worldwide and won Adventure Game of the Year at the 2009 Interactive Achievement Awards. Retrospectively, the game has grown in esteem and developed a passionate fanbase due to its unique style.

Videos
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