Nine Hours, Nine Persons, Nine Doors

Nine Hours, Nine Persons, Nine Doors (Often just abbreviated as 999) is a Japanese visual novel developed by Chunsoft. It is the first installment in the Zero Escape series and was released in Japan in 2009 and in North America in 2010 for the Nintendo DS. An iOS version of the game, known as 999: The Novel, was released in Japan on May 29, 2013, and worldwide in English on March 17, 2014, as the second entry in Spike Chunsoft's Smart Sound Novel series.

Zero Escape: The Nonary Games, a bundle that contains remastered versions of Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, was released for Microsoft Windows, PlayStation 4 and PlayStation Vita in the West on March 24, 2017. In Japan, the Microsoft Windows version launched on March 25, 2017, and the console versions on April 13.

Plot and Gameplay
The story follows Junpei, a college student who is abducted along with eight other people and forced to play a Sawesque game called the Nonary Game which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six (7 in the IOS version) different endings.

Why It Made the Perfect Escape

 * 1) The gameplay is an amazing and creative mix of the puzzle and visual novel genres.
 * 2) The plot is a very interesting and deep story featuring elements of sci-fi, psychological horror, and philosophy into its story and features a lot of real-life scientific theories come to life and has some of the most mind-blowing plot twists ever seen in a video game.
 * 3) Most of the characters are very likable and memorable and have some very well written dialog which leads to some very emotional and hilarious moments throughout the game.
 * 4) The PC, PS4, and Vita ports add updated graphics and stellar voice acting and included in a bundle with the sequel, Virtue's Last Reward, titled Zero Escape: The Nonary Games.
 * 5) The story manages to handle very mature themes and subject matter without coming across as edgy.

Bad Qualities

 * 1) The DS version requires the player to replay the whole game for every playthrough, including redoing puzzles and viewing the same scenes over and over again. Thankfully, subsequent versions of the game add a flowchart which lets players skip ahead to any part of the game they wish and keep track of all the paths and endings they unlocked.
 * 2) In order to get the true ending, the player is required to get one specific ending (the Safe/Zero Lost Ending) in order for it to be accessible. If you manage to fulfill all of the requirements for the true ending except for getting the Safe/Zero Lost ending, the game will give you the Coffin ending instead.
 * 3) Despite introducing many features that would later be incorporated into the Nonary Games version of the game, the iOS version is often considered inferior to the other versions due to it lacking the Escape sections, which are one of the game's core features.

Reception
Nine Hours, Nine Persons, Nine Doors was well received by critics, according to the review aggregator Metacritic. Polygon included it on a list of the best games of all time, crediting it with popularizing the visual novel genre in America. Reviewers enjoyed the writing and narrative, with Andy Goergen of Nintendo World Report labeling it as "a strong argument for video games as a new medium of storytelling". Reviewers at Famitsu called the story enigmatic and thrilling.

Zach Kaplan at Nintendo Life liked the dialogue but found the third-person narration to be dull and slow, with out-of-place or clichéd metaphors and similes.

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