Devil May Cry

Devil May Cry is an action-adventure hack and slash video game developed and published by Capcom, released in 2001 for the PlayStation 2.

Plot
Devil May Cry begins with Dante being attacked in his office by a mysterious woman named Trish. He impresses her by easily brushing off her assault, and tells her that he hunts demons in pursuit of those who killed his mother and brother. She says the attack was a test, and that the demon emperor Mundus, whom Dante holds responsible for the deaths of his family, is planning a return.

Why It May Not Make You Cry

 * 1) The game and franchise helped inspire the hack-and-slash genre that we know today and inspired many games including Bayonetta, God of War, and Chaos Legion, just to name a few.
 * 2) Interesting plot of a half human, half demon seeking revenge against a devil prince who murdered his father.
 * 3) Introduced Dante, one of the most badass video game characters of all time.
 * 4) A unique aspect of the game (and franchise) is the "Stylish" combat. In each encounter, a combo is started by performing an unbroken series of varied attacks while avoiding damage, with player performance tracked by an on-screen gauge. The more hits the player makes, the higher the gauge rises. The gauge starts at "Dull"; progresses through "Cool", "Bravo", and "Absolute"; and peaks at "Stylish". Repeatedly using the same moves causes the gauge to stop rising, encouraging the player to use every move in their arsenal. The gauge terms are similar to the grades given at the end of the missions. When Dante receives damage, the style rating resets back to "Dull".
 * 5) The player can temporarily transform Dante into a more powerful demonic creature by using the "Devil Trigger" ability. Doing so adds powers based on the current weapon and changes Dante's appearance. The transformations typically increase strength and defense, slowly restore health, and grant special attacks. The ability is governed by the Devil Trigger gauge, which depletes as the ability is used, and is refilled by attacking enemies or taunting in normal form.
 * 6) In each mission the player's performance is given a letter grade, starting with D, increasing to C, B, and A, with an additional top grade of S. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered, how "stylish" their combat was, item usage, and damage taken. This in turn encourages replay value.
 * 7) There are also Secret Missions. These are optional tasks that the player may perform in order to obtain Blue Orbs and Blue Orb Fragments for upgrading the Vitality Gauge. They can only be completed once per playthrough. On subsequent playthroughs, already completed Secret Missions will grant a Yellow Orb.
 * 8) Beating the game will unlock Hard mode, which works as a New Game+. Enemies deal 2.5 times more damage. In addition, enemy waves are changed, with powerful enemies appearing much earlier in the game, while weak enemies such as Beelzebubs and Sin Scythes appear less often. Health does not regenerate as quickly while Devil Trigger is activated.
 * 9) *After beating Hard mode, another difficulty mode, Dante Must Die will be unlocked. This is the hardest mode in the game and is a staple of the franchise. This mode allows enemies to enter their own Devil Trigger state, granting them increased defense and damage output and making them more resistant to hit-stun, knockdowns and launches. Some battles also feature a timer which will allow all remaining enemies in the wave (including those which have not spawned yet) to enter DT if the wave is not defeated before it expires. Any room with a DT timer is a sealed-room battle, even if it was not in Hard mode. It otherwise uses the same altered enemy waves as Hard. Oddly, normal enemies in this mode have slightly less health than on Normal. Enemies have the same damage output as in Hard mode, but bosses and Kyklops now have 2.5 times more health. Devil Trigger does not regenerates health at all.
 * 10) After beating Hard and Dante Must Die, the player will receive some nice rewards.
 * 11) *After finishing Hard Mode, you unlock the costume of the Legendary Dark Knight Sparda, replacing Dante with his father in every cutscene as well. Unlike Dante, this costume starts out with a Devil Arm, Yamato, and thus, can even activate Devil Trigger at the beginning of the game. Yamato operates exactly like Alastor, however, so it appears to be more of a model swap than a new weapon. The same goes for Ebony & Ivory, which have been changed to Luce & Ombra, respectively. In Devil Trigger mode, this costume will always take on the demonic form of Sparda. Attacks for Alastor and Ifrit remain the same. Yamato however transforms into his namesake weapon. For balancing reasons, this version of the Sparda sword behaves just like the standard non-devil trigger version that the player gets later. The enhanced damage from the sword and the devil trigger's resistance to knockdown make it a bit stronger than the standard Sparda sword however. This costume also features unique battle music for the first and second portions of the game that replaces the original battle tracks. Boss themes and the castle battles at night remain unchanged.
 * 12) *After clearing Dante Must Die mode, the player gets Super Dante. This costume is identical to Dante in appearance, but the player now has unlimited Devil Trigger, enabling indefinite time periods in Devil Trigger. The Nightmare-β will also not drain the DT gauge as well.
 * 13) Amazing graphics for the time.
 * 14) Epic boss battles that have you fighting powerful creatures including a swordsman, a magma spider, and giant eagle.
 * 15) Amazing enemy design and variety that has you fighting against grim reapers, demons, floating skulls, marionettes, and more.
 * 16) Expect up to 10 hours of gameplay, more or less, depending on how good you are.
 * 17) Simple but interesting puzzles.
 * 18) Good atmosphere.
 * 19) Aside from Dante, the voice acting is decent.

Bad Qualities

 * 1) The underwater controls are a pain because the game shifts to a first person camera making it hard to see where you're gong.
 * 2) You can't change your weapons instantly. Instead you have to go to the menu to change your melee weapon or firearm which takes a really long time to do.
 * 3) Some of the voice acting can be laughably bad at times, like when Dante said "I should've been the one to fill your dark soul with LIGHT!!!"
 * 4) The camera sometimes can be a pain.
 * 5) It has only 5 bosses in the game, which is shorter compared to later entries. In fact, you fight Phantom and Nelo Angelo multiple times throughout the game.
 * 6) The first Mundus boss fight and plane section at the end are badly designed due to weird flying controls.
 * 7) Whenever you die you have to go back to the beginning of the level because the only save points are the ones that come up when you finish a level, which can get really annoying. This was fixed in later entries to be an entire different mode.
 * 8) The audio for the characters is really bad and you can barely hear what they're saying. It especially doesn't help that there are no subtitles in the game at all (except for the bosses and Japanese versions).

Reception
Devil May Cry was critically acclaimed, with reviews from video game news websites typically praising its gameplay innovations, action, visuals, camera control, and gothic ambiance. The game also received positive reviews from video game print publications for similar reasons. Game Informer summarized their review by saying the game "makes Resident Evil look like a slow zombie".

Devil May Cry also frequents several Top Video Games of All Time lists. Gamefury, for instance, listed Devil May Cry at #31 in their Top 40 Console Games of All Time feature. In 2010, IGN listed it at #42 in their "Top 100 PlayStation 2 Games". Dante also received noteworthy praise to the point of becoming one of the most famous characters in gaming.

Devil May Cry has been cited as the beginning of a subgenre of action games called "Extreme Combat", which focus on powerful heroes fighting hordes of foes with a focus on stylish action. The game has also been described as being the first game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games". The series has become the standard against which other 3D action games are measured, with comparisons in reviews of games including God of War, Chaos Legion, and Blood Will Tell.

Trivia

 * The game was originally meant to be Resident Evil 4. But due to the stylish and cool nature of Devil May Cry not going in well for the horror oriented nature of Resident Evil series, it became its own franchise.
 * Some of the major gameplay elements were partially inspired by a bug found in Onimusha: Warlords. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which led to the inclusion of juggles by gunfire and sword strikes in Devil May Cry.
 * The title character from Buichi Terasawa's manga series Cobra served as the basis for Dante's personality.
 * Devil May Cry's difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games."

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