Ghosts 'n Goblins

Ghosts 'n Goblins (魔界村 Makaimura, "Demon World Village") is a 1985 side-scrolling platform video game developed by Capcom for video arcades and has since been released on several other platforms. It is the first game in the Ghosts 'n Goblins franchise.

Why It's More Than Ghosts'n Goblins

 * 1) The game is filled with a large variety of enemies, which include zombies, ogres, demons, cyclops, dragons, and more.
 * 2) Awesome soundtrack that sounds epic and cool at the same time, especially the first level theme.
 * 3) It has huge levels full of enemies which are very difficult to kill with while featuring a variety of weapons such as lances and crosses to use.
 * 4) Many boss battles that are both fun and quite a bit of a challenge, especially the ones with the Ogre and the Dragon.
 * 5) While technically unfair, the difficulty is pretty hard, making it the Dark Souls of the 80's because of this very reason.
 * 6) The game got a remake that enhances the graphics to an extreme and adds lots of brand new mechanics to make the game more accessible and fun:
 * 7) * Selection of difficulties. Legend difficulty is the entry that's most on par with the NES game. The difficulties further down the line give Arthur more hit points before he bites it (showing off various levels of Clothing Damage in the process), having fewer and slower enemies, and having more checkpoints.
 * 8) * Regardless of the difficulty, you have infinite lives. And you can shut the game off and continue at the stage where you were at.
 * 9) * The collectible Umbral Bees can be exchanged for upgrades, and those investments can be rescinded freely, encouraging the player to try out various upgrades without having to worry about committing to certain builds.
 * 10) Ultimate Ghosts 'n Goblins includes the original game and a revised mode that drops the RPG elements for a more Arcade-like experience in a good way.

Bad Qualities

 * 1) Artificial Longevity: The game is a shameless attempt to milk the player for more money because after you beat the game, you have to beat it again only to get a cheap ending written in bad grammar, as it yet again, spell "Congratulations" horribly, but this time as "Congraturation".
 * 2) * Speaking of which, it even includes Artificial Difficulty: Because the game is an Arcade title, the game can cause the player to die in many cheap ways whether it's because of Arthur's poor mobility, the fact that Arthur can only take two hits before dying, enemy placement, and tricky platforming sections.
 * 3) ** To rub salt into the wound, in the Japanese version, no matter which stage you're in, the game kicks you back at the very beginning if you get a Game Over, unlike the North American and European version, where you're given unlimited continues.
 * 4) ***Actually, you can continue on the Japanese version using a code on the title screen.
 * 5) The sound effects have a very weird pitch to them, which can annoy the player a lot. This is especially true in NES version, where sounds were mostly high-pitched bleeps. The developers of port, Micronics, have poor soundfont on par with unlicensed developer, Hummer Team.
 * 6) The jumping mechanics aren't very good, and has aged very horribly.
 * 7) Every weapon, except for Torch and Dagger are useless.
 * 8) The Famicom and NES ports are fairly butchered compared to other arcade-to-8 bit ports of the time. Issues include ugly graphics (for 1986 standards), changed physics and an inexplicable bug that can cause you to take damage for no reason whatsoever. This is because Capcom outsourced the port to Micronics like a lot of their early arcade-to-NES ports, and Micronics usually did a pretty weak job of it, developing other mediocre-to-terrible ports to the NES like 1942, Ikari Warriors and worst of all, Athena.

Reception
Ghosts 'n Goblins received positive reviews and was a major hit. The game was a runner-up in the category of arcade-style Game of the Year at the Golden Joystick Awards. The NES version of Ghosts 'n Goblins was rated the 129th best game made on a Nintendo System in Nintendo Power's Top 200 Games list. It was also a best seller for the NES, selling 1.64 million units.

Impact And Legacy
Ghosts 'n Goblins is often cited as an example of one of the most difficult games of all time to beat, due to its extreme level of difficulty and the fact the player must play through the game twice in order to beat the game.

Videos
uIhyjrXVhzg ERtkhZx0f-A tIlTIzvyiBc cPdvK3_Ktik _7dfV_OLvFI rHjUJNYD_GY YRkN4Rl36ek P7CdqiHHPpQ WC809188Pss vk1y1yB64bY k2Uf-Ht45Ag MWwZLsMd9TY LGrGE7Qq9Pc 94Y6y1MOoEo rRW90lKwz4M R_PYz3PzUpU <youtube width =256 height =145>aDGYSpaTqLs <youtube width =256 height =145>0dsDDn45YgQ <youtube width =256 height =145>a45xHAateu0 <youtube width =256 height =145>cdQav3DMVqk <youtube width =256 height =145>Yfkf7_sv4EQ <youtube width =256 height =145>ff0CNm6Opx8 <youtube width =256 height =145>d1kCaeFZc50 <youtube width =256 height =145>79vxEpUO3q8 <youtube width =256 height =145>Arqgk2QlfZI <youtube width =256 height =145>gSF9dTqdr0w <youtube width =256 height =145>WIEQIU864bw <youtube width =256 height =145>1p0q4YNy_L0 <youtube width =256 height =145>OTeyYszW3cI <youtube width =256 height =145>-JJD9v2imPE <youtube width =256 height =145>eSrCj20x-XM <youtube width =256 height =145>bVmwjPZjA5k <youtube width =256 height =145>CfhK49Jzufc <youtube width =256 height =145>zVmKIf-ybU4 <youtube width =256 height =145>CDUdUdY4-Ow <youtube width =256 height =145>lpZZPglbYrs <youtube width =256 height =145>4quuJYxN34s <youtube width =256 height =145>GYd2Ug45h-4