User:Stephenfisher2001/sandbox/FO4

Fallout 4 is a post-apocalyptic action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks.

It is the fifth major installment in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One.

Plot
In the post-apocalyptic Boston, Massachusetts area, you play as the "Sole Survivor" of Vault 111, recently revived from centuries of forced cryogenic stasis, determined to find your kidnapped son.

Why It Rocks

 * 1) A massive open world to explore, set in the ruins of Boston. The map includes most of the state of Massachusetts, as well as bits of New England to the north.
 * 2) Likeable characters such as Dogmeat, Codsworth, Nick Valentine, Preston Garvey, Piper Wright, Curie, The Silver Shroud and KL-E-0.
 * 3) The soundtrack is really good, thanks to Inon Zur, the same guy who composed previous Fallout games and Skyrim.
 * 4) Huge modding community on PC, with mods also available on PS4 and Xbox One.
 * 5) The workshop mode can be extremely addicting and there are even tons of workshop builds seen online.
 * 6) The game has four main factions, each with their own unique styles, ideas, goals, quests and rewards. The player can join any of these factions and decide the fate of the other factions.
 * 7) It spawned two major DLC expansions (Far Harbor and Nuka-World) add huge new maps as well as tons of new armour, quests, weapons, companions, factions, etc.
 * 8) The game brings quicksaves to consoles by simply and effectively putting the quicksave button as the first option in the pause menu. Quicksave has been a staple of PC gaming, but due to a smaller quantity of buttons on a controller, people used to believe it was impossible on consoles.
 * 9) Power Armour is greatly improved from the previous games, now being more like a vehicle than just a regular piece of armour.
 * 10) Greater variety of armour, in that you can mix and match pieces of armour (i.e. each armour set is composed of a helmet, seperate arm and leg pieces, and a chestplate. Armour can also be worn over skintight clothing such as vault suits)
 * 11) Multiple random encounters happening at the same time can sometimes lead to some pretty epic unscripted battles.
 * 12) The redesign of the Ghouls (both feral and civilised) to be more realistic gives them the impression that they did get mutated from radiation.
 * 13) The enemy AI is improved from the previous games, with enemies now trying to make use of cover rather than just standing in the open shooting at the player.
 * 14) Dogmeat moves around like an actual dog, rather than just following you around like other companions do.
 * 15) The V.A.T.S. (Vault-Tec Assisted Targeting System) mechanic allows you to land devastating precision shots on your enemies in Matrix-style bullet time.
 * 16) The weapon variety is really good, and you can even modify them with a lot of mods, in other words, weapon customisation.
 * 17) Some characters from Fallout 3 make a return, like RJ MacCready, Liberty Prime Mark II and Arthur Maxson.
 * 18) The idea of building your own home and settlement is a really cool idea for a Fallout game.
 * 1) The idea of building your own home and settlement is a really cool idea for a Fallout game.

Bad Qualities

 * 1) Though officially considered an action RPG; the game (as well the DLCs barring Far Harbor) offers little roleplaying and story, and focuses more on its gameplay, unlike its previous main installments.
 * 2) Preston Garvey's settlement side-missions are extremely tedious, ruining the character with his "Another settlement needs your help" lines.
 * 3) It had easily the most divided fan reception of all the Fallout games, prior to Fallout 76, and the reasons are:
 * 4) * Some features such as the Karma meter, weapon jamming and degradation have been removed, in which it did kinda ruined the Fallout feel. Fortunately, they can be restored via modding.
 * 5) *It has an awful dialogue system that blatantly rips off Mass Effect's wheel system (that can thankfully be improved with the Full Dialogue Interface or the XDI mod). There aren't many dialogue options to choose, and some of these choices don't even matter as the game will force you to stay on a set path sometimes.
 * 6) *While the locations are interesting, the map as a whole isn't very interesting compared to New Vegas or even Fallout 3.
 * 7) *The Sole Survivor's sarcastic quotes are consider mixed in quality by some people.
 * 8) *It is also infamous for its lore breaks, such as the T-60 power armour appearing in the start of the game where the Great War happened- despite the fact that T-51 power armour was the most advanced model of Power Armour deployed during the Great War, and T-60 power armour wasn't developed until after the Great War.
 * 9) Modding on PS4 is much more limited in comparison to Xbox One and especially PC, though this is more due to Sony's "security concerns" rather than anything Bethesda has done.
 * 10) The Bethesda Creation Club caused a lot of backlash from many Fallout fans because you have the option to buy mods with microtransactions. Bethesda had previously said that you wouldn't have to pay for mods, and the idea of paying for mods was (and still is) universally loathed by gamers. This is made worse by the fact that many mods have free counterparts that are of much higher quality.
 * 11) The story makes no sense when you think about it and is mostly just a rehash of Fallout 3 's main plot, b ut w ith the main roles switched.
 * 12) *Ron Perlman, doesn’t narrate the story. He does appear as the news anchor at the start of the game thoug h.
 * 13) *Some faction names are considered lazy, in contrast to previous titles in the franchise.
 * 14) *It is riddled with a lot of plot holes, like for example, how did Kellogg not even age after kidnapping Shawn, even after 100 years?
 * 15) *Liberty Prime's reason to be revived for t his game is to fight the Institute. However their headquarters is hidden beneath the CIT (the Fallout version of MIT) ruins. So it makes no sense story-wise, other than nostalgia pandering for Fallout 3 fans.
 * 16) *The ending is even the same regardless of what faction you've joined.
 * 17) Though less of an issue than in previous Bethesda games, there are few voice-actors for minor or unnamed characters, leading to you hearing the same voices from different characters.
 * 18) Several game-breaking glitches.
 * 19) *The fact that some glitches can be traced back to previous Bethesda Game Studios games like The Elder Scrolls IV: Oblivion, Fallout 3, etc.- and that some were carried over to the infamous Fallout 76- can cause some anger.
 * 20) Lengthy loading screens with some lore inaccuracies. One loading screen claims that the Enclave's power armour was made after the Great War, but when you visit the Galactic Zone's main control centre in the Nuka-World DLC, there's patriotic themed-Enclave power armour from before the Great War.
 * 21) *Some quests and locations (most infamously the "Kid in a Fridge" side quest, which now implies that only a few younger ghouls can stop aging too) seemingly retcon the lore as well.
 * 22) *Since the rest of the game also reveals its been a (10 for Fallout 3 's events) 6 (for New Vegas ' events) year time skip from the last canonical entry, also resulted an unrealistic and seemly rushed resolutions or continuity errors like the aforementioned unified Eastern Brotherhood was somehow resolved by older looking 20 year old Arthur Maxson offscreen, despite last time of seeing him, look clueless and acting naive.