Dangerous Dungeons and Super Dangerous Dungeons

Dangerous Dungeons and Super Dangerous Dungeons are platform games developed and published by Jussi "Advent" Simpanen. They were released respectively on November 4, 2011 and January 23, 2016 as Flash games on both Newgrounds and Stencyl (original only).

For the original Dangerous Dungeons, it was the first game Advent has ever released. Both games are all about a treasure hunter.

Plot
"Legends say there is a huge treasure deep within! As the best thief- err... treasure hunter in the world, I'm going to find it!"

- Timmy

Timmy is a very skilled treasure hunter. He enters in a dungeon (but in an unusual way) and goes very deep below to find the ultimate treasure.

Gameplay
The controls are minimalistic: all you have to do is walk and jump. This is enough to pass through the stages in the game, which consists of 3 (6 in Super, 4 canon and 2 additional) dungeons with 10 trials each.

Each trial has a locked door and a key. You have to find and pickup the key to automatically open the door.

Each dungeon (except for one) has a guardian hidden in the relic room, which are triggered after picking up a relic also in the room.

The dungeons

 * Grass Dungeon
 * Water Dungeon
 * Fire Dungeon
 * Gold Dungeon (Super only)
 * Sand Dungeon (extra) (Super only)
 * Ice Dungeon (extra) (Super only)

Both

 * 1) All you have to do is nothing but walk and jump. This is well suited for both a touchscreen gameplay and something that even the Atari 2600 controller can normally handle with.
 * 2) *While this may sound bad, it is well executed and suited for the game's premise.
 * 3) A nice platformer that trains the player's timing and accuracy skills. The trials are well done, based on both skill's testing.
 * 4) It is also great for speedrunning. The way you have to complete, you really want to end them fast (specially for the "bosses"). #*Time Attack is very much of a thing because of it.
 * 5) Only Timmy and the dungeon guardians are the living beings here and there, making the cast minimalistic, much like mh:besttvshows:The Backyardigans.
 * 6) No plot-forwarding deaths or kills. The guardians ("bosses") are the only enemies, but instead of attacking them, you run from them and make them fall on a trap.
 * 7) No grinding or in-game currencies.
 * 8) While the concept is unoriginal, at least the plot twist after the crystal's acquisition the is a thing.
 * 9) Awesome soundtrack, composed by KungFuFurby, specially for Super. The OST for the original, while not as good, is decent at best.
 * 10) An epic "final boss" and a somewhat emotional ending.

Super

 * 1) It accurately captures the SNES' technical specifications, unlike many games claiming to be "a 16-bit adventure" (which are just a pixel art and an over-the-top electronic soundtrack) or sometimes "8-bit".
 * 2) Despite being mostly recycled from Tiny Dangerous Dungeons, Timmy's sprites were changed and he looks so much better.
 * 3) Improved gameplay. The trials were reworked and are fairer. The controls are more responsive and tighter.

Both

 * 1) Unoriginal and clichéd plot, making people see the game as "the same as the vast majority" and avoiding it.
 * 2) No explanation about the existence of everything. Why would Timmy become what he is? How is he very skilled for his young age? Who constructed the dungeons and why they exist?
 * 3) Super Drowning Skills. Again.
 * 4) *How can Timmy drown (die) very easily if he claims to be "the best 'treasure hunter' in the world"?
 * 5) Timmy's jumping sound effect is obnoxious, sounding like a thin fart (not the case for Steam and version 1.3 for Mobile).
 * 6) A cliffhanger ending appears after the credits, and a sequel has yet to be confirmed.

Original

 * 1) Timmy's sprite looks ugly, lazily animated and recycled.
 * 2) Timmy walks "so fast he slides" and jumps unrealistically high, making it hard to control and, thus, finishing the stages.
 * 3) Everytime you finish or die in a stage, its music restarts from zero. This can get annoying for many.
 * 4) The finishing and (speacially) the death sounds can get annoying very fast.

Super

 * 1) Starting time attacks and other marathons requires you to watch unskippable ads, which is a ridiculous idea.

Super
This version has nearly 200K views on mh:rottenwebsites:Newgrounds and 500K downloads on mh:crappygames:Google Play Store.

Although not very trustworthy (due to manipulation), the scores are 4.19 (out of 5) and 4.44 (out of 5) on both respective websites said above, while on the mh:crappygames:App Store is also 4.44 (out of 5). On Steam, it received "Very Positive" reviews, with 100% of the 58 reviews being upvoted.

PocketGamer gave it a "Silver Rating" 4 (out of 5) stars, calling it "A super sharp-edged, but super enjoyable retro platform challenge".

Trivia

 * Timmy made a cameo appearance on Indie Pogo (a Smash clone with characters from many indie games). He appeared as a trophy.
 * Speaking of cameos, although he didn't appear, mh:crappygames:Beat Street developer Lucky Kat Studios made a sprite of Timmy on the style of the fighters and posted on Twitter on what would he look like.

Download
This game is free-to-play (except for Steam), but there is a paid version that removes all the ads. Follow links to download or directly play:
 * ANDROID (Super only)
 * iOS (Super only)
 * NEWGROUNDS (Super)
 * NEWGROUNDS (original)
 * STENCYL (original only)