Kirby: Triple Deluxe

Kirby: Triple Deluxe is an action-platformer developed by HAL Laboratory and published by Nintendo. The game was released initially on January 11, 2014, and is the very first Kirby game to hit the 3DS market.

Plot
The game starts with Kirby coming out of his house start his day doing various activities including flying, fishing, eating, taking a nap, and riding his Warp Star into the sunset. That night, while Kirby was sleeping in his house, a beanstalk, called the Dreamstalk, lifts Kirby's house to the sky, with Kirby inside.

When Kirby woke up from his sleep, he was shocked to find that he was suddenly in the sky. Wondering how this happened, he wandered for a little, only to discover that King Dedede's castle was also taken. He went inside only to discover that a new person named Taranza, was attempting to kidnap Dedede. The Waddle Dee guards tried to stop him, but Taranza simply blasted them away with ease. With no one else to stop him aside from Kirby watching this whole thing, he manages to capture Dedede and makes off with him. Kirby, with an utterly shocked look, sets off to rescue Dedede, and hopefully find out what's going on.

Why It Is Triple Deluxe

 * 1) The game introduces the Hypernova ability, which doubles your inhale power and allows you to suck up nearly everything in your path. Unlike the super ability from the previous game where it was only used for tearing through enemies, mini-bosses, and going into Another Dimension, this special ability is used not just for mini-bosses, but for puzzle-solving too.
 * 2) Beautiful and colorful graphics and environments, even by 3DS standards.
 * 3) The level designs are well-constructed and are fun to go through.
 * 4) The gameplay is superb as always, with some new abilities and mechanics introduced to the franchise such as Archer, Bell, Beetle, Circus, and the aforementioned Hypernova.
 * 5) The gyro controls here are actually used pretty well since they're always being utilized for puzzles, gondolas, and nothing else frustrating.
 * 6) Smooth and solid controls that are slightly tighter than the previous game.
 * 7) A huge amount of keychains to search for, and each one shows a different sprite from previous games.
 * 8) The story, like all Kirby games, is simple but intriguing with some lore about Taranza and Sectonia that tells a depressing backstory about how Sectonia ended up becoming the way she was.
 * 9) * On top of that, Taranza is also a likable, sympathetic and relatable character with a creative design and depressing backstory. And when he mourns about Sectonia's death, it's easy to feel sorry for him.
 * 10) The level themes, while not the most unique, are still pleasing to look at, especially for the first world.
 * 11) Being called Triple Deluxe, the game has two other games aside from the main story mode called Kirby Fighters and Dedede's Drum Dash. Both of them are small little mini-games and are pretty much made to increase the amount of content and replayability.
 * 12) Almost all of the boss fights are creative and fun to fight against.
 * 13) The soundtrack is fantastic as usual, never abandoning the same charm as the other games. Special mention goes to the Fine Fields stage theme, which is especially breathtaking for starting level standards.
 * 14) The final boss is incredibly epic, being a showdown between Kirby and Sectonia with awesome music playing.
 * 15) Tons of puzzle-solving to do in the levels, and it's especially fun to do since they almost always use tilting controls for them.
 * 16) Wheel finally makes a return to the series, and not only that, said ability now has a lot more moves than usual, making it even more fun to use.
 * 17) The 3D Warp Star allows Kirby to switch from the background to the foreground.
 * 18) There's an extra mode after beating the game called 'Dededetour!'. This is a mode where you go through the same levels you've already beaten but as King Dedede. He plays the same as he did in Kirby's Return to Dream Land where he can throw his hammer infinitely without losing it permanently. The bosses here are turned into DX versions of the same boss fights that are harder than their normal forms. This new mode also has a new twist at the end of the run with an all-new boss fight at the end. That person being Dark Meta Knight! Finally making his return long after Kirby & the Amazing Mirror.

Bad Qualities

 * 1) Unlike the Super Ability where you could continue with the level without using it, this game on the other hand completely forces you to use Hypernova whenever the Miracle Fruit shows up, ruining the pacing in some areas.
 * 2) Pyrbbit is the only boss fans hate since his fight involves him jumping into the background constantly without giving it a rest, making it very tedious to fight him without having to wait and deal damage to him, to make matters worse, said fight returns in mh:crappygames:Team Kirby Clash Deluxe.
 * 3) The golden keychains don't have any kind of hint to find them, eventually forcing you to look up a walkthrough just to find the really obscure collectibles.
 * 4) Getting every platinum metal in Dedede's Drum Dash can be a HUGE pain, as you pretty much have to play the levels perfectly.

Reception
The game received positive reviews, holding an average of 80 on Metacritic based on 68 reviews and an 80.62% on GameRankings. GameSpot awarded the game an 8 out of 10, praising the level design, graphics, soundtrack, use of 3D, controls, and lasting appeal. Polygon gave it a 7.5 out of 10, praising its innovative level design but criticizing the overall aesthetics as "simple" and "drab" in comparison to earlier games. Hardcore Gamer gave the game a 4 out of 5 calling it "one of the best handheld iterations in the beloved Nintendo franchise."

As of March 2015, the game has sold 1.78 million units worldwide.

Trivia

 * Both games (Kirby Fighters and Dedede's Drum Dash) would be expanded and then put on the Nintendo eShop, with both titles sharing the name Deluxe.
 * The game is a parallel of Kirby's Dream Land, as it heavily centers around both Kirby and Dedede who both made their debut in that title.
 * The main mechanic of both games center around Kirby's inherent ability to inhale.
 * Final stages of both games center around a boss rush split up by brief platforming sections before fighting the final boss (both also take place in a castle).
 * King Dedede and Queen Sectonia are meant to parallel each other. They are both narcissistic and egocentric, caring about their own pleasures (Dedede used to about his gluttony, Sectonia about her vanity). Main difference is that Kirby managed to snap Dedede out of this behavior early on, which led to him growing as a person. While Taranza was enabling Sectonia’s urges which led her to snowballing into worse and worse behavior as time went on, to the point that when Taranza realized that he shouldn’t have done that, his pleads were no longer reaching her.
 * The game is also a sister game to Kirby & the Amazing Mirror.
 * The plots of both games center around Kirby journeying to the skies to save one of his friends (Meta Knight in AM and Dedede in TDX), and both friends assist Kirby during the climax (Meta Knight gives Kirby his blade, and Dedede rescues him from Sectonia's grip).
 * Dedede is completely absent in Amazing Mirror, but plays a major role here. Meta Knight, who played a major role in Amazing Mirror, is completely absent in this game to make it even.
 * Lots of mechanics, enemies, concepts, and characters that first debuted in Amazing Mirror gets brought back for this game, with the Dimension Mirror being behind Sectonia's entire backstory.

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