The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind is an action role-playing video game developd by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows and Xbox. The PC version was released on May 1, 2002 in North America and May 2, 2002 in Europe, and the Xbox version was released on June 6, 2002 in North America and November 22, 2003 in Europe.

Why It Rocks

 * 1) Great graphics for their time.
 * 2) The best thing about the game was the breath of scope, the richness of its visuals, the reputation system and the freedom it worked into its design.
 * 3) This game's accomplishments outweigh any reservations.
 * 4) For its time, this game had an incredible environment that was large and richly detailed, particularly for its real-time weather effects, day/night cycle, and its great variety of plant and animal life.
 * 5) Good atmospheric soundtrack.

Bad Qualities

 * 1) The game has a lot of bugs and glitches. The Xbox version is an unstable mess, with many game breaking bugs, frequent crashes, and very long loading times. It was later revealed by the head developer that the long loading times were a result of the Xbox secretly rebooting to free up memory.
 * 2) The graphics, despite looking good, may have aged like fine milk. This includes characters looking a little creepy and uncanny for todays standards.
 * 3) When the player is chased by an attacking enemy, non-hostile NPCs, including guards, will not help the player defeat the enemy. This can make the game more difficult to complete.

Reception
Worldwide sales of The Elder Scrolls III: Morrowind reached almost 95,000 units by the end of June 2002, and rose to 200,000 copies by the end of September. By August 2005, the game had surpassed 4 million copies sold. In the United States, Morrowind's computer version sold 300,000 copies and earned $11.7 million by August 2006, after its release in April 2002. It was the country's 62nd best-selling computer game between January 2000 and August 2006. Combined sales of all Elder Scrolls computer games released between those dates had reached 990,000 units in the United States by August 2006.

The Elder Scrolls III: Morrowind was well received by critics. It was congratulated most frequently for its breadth of scope, the richness of its visuals, and the freedom it worked into its design. Alongside the compliments, however, came criticism that the game designers had overstretched themselves, leaving glitches in various spots, and made a game too taxing to be run on an average machine, with one reviewer calling it "a resource pig". In a retrospective by 1Up, the breadth and open-endedness of Morrowind is suggested to have contributed to the decline of single-player RPGs on home computers by leading customers to MMORPGs, where they could have a similar experience.

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