Plasma Sword: Nightmare of Bilstein

Plasma Sword: Nightmare of Bilstein is a 1998 3D weapon-based fighting video game released by Capcom for the arcade and the sequel to the 1996 Star Gladiator. The game itself would later be ported to the Dreamcast in 2000.

Why It Rocks

 * 1) The sequel adds a huge number of 14 new characters to the roster (with two of them being hidden and playable via their own respective codes), though 10 of the new characters are considered to being "mirror images" of the returning 10 from the first Star Gladiator, but it should be noted that the 10 "mirror image" characters do have their own unique Plasma Strikes, character designs, and original stories.
 * 2) The gameplay engine from Star Gladiator was reworked and rebuilt in order to make it play more akin to fellow Capcom fighting titles such as Street Fighter and Darkstalkers and that the speed of the gameplay engine was also increased as well in order to bring and give more fluidity to the game itself.
 * 3) The graphics for both the characters and the stages were also improved as well via the ZN-2 hardware.
 * 4) An awesome intro that gets you quite very ready and prepared for the game.
 * 5) Just like its predecessor, the game has its own fair share of mesmerizing and unforgettable music, with the most notable tracks being "Illusion of Peace", "Fade to Silence", "Holy Graveyard", and "Fate of the Glory".
 * 6) Impressive and remarkable artwork for the characters.

Bad Qualities

 * 1) Rimgal and Kappah Nosuke are the only two Star Gladiator characters who didn't return for the sequel.
 * 2) Some of the characters' Plasma Fields can range from either underwhelming (Gamof and Gantetsu's Auto Throw) or overpowered (Bilstein and Ghost Bilstein's Infinity Power).
 * 3) In order for the player to get a chosen character's true ending, they must gather and accumulate a required and specific amount of Battle Ability points in Arcade Mode. Should the player not have enough Battle Ability points at the end of Stage 8, they will end up receiving a false ending while having enough Battle Ability points will enable the player to then fight and battle against the chosen character's true final boss and once they're defeated, the player will then be presented the chosen character's own true ending.