Kawasaki Superbike Challenge (Sega Genesis)

Kawasaki Superbike Challenge is a racing game that was developed by Lankhor, & published by both Domark & Time Warner Interactive in 1994. The game is licensed by the Kawasaki brand, which is known to have made stuff such as superbikes, & quad bikes. In Europe, the game is known as Kawasaki Superbikes. This page will focus on the Sega Genesis version.

Why It Rocks

 * 1) Incredibly impressive tracks that are fully rendered in real-time 3D and not digitized like in Vectorman, nor Donkey Kong Country. It also moves in a smooth, & fast pace in comparison to games like Hard Drivin'.
 * 2) * The rival superbikes are sprites instead of models so as to not chug down the framerate, & they look pretty nice.
 * 3) * Unlike the SNES version, it uses actual scaling effects, & therefore they go by smoothly instead of the jerky movements in the SNES version.
 * 4) * It also has more scenery than the SNES version, which makes you wonder how the 3D is still at such a good framerate.
 * 5) * Heck, the roads look almost exactly like real life roads!
 * 6) Great controls that actually respond really well. When you need to slow down for a sharp turn, you can just stop holding the acceleration button, & make a quick turn to the direction you need to go.
 * 7) There are many different options to choose from, such as:
 * 8) * Being able to select 15 tracks to race on.
 * 9) * An option for turbo mode, which makes improvements to the performance such as reducing the size of the in-game sprites, & panning the camera further back which lets you be able to see more of the track.
 * 10) * A multiplayer mode. Even in this mode, the 3D is still in a good framerate.
 * 11) * A training mode so you can have some experience for playing the game, & be prepared for the championship mode.
 * 12) * A total of 9 control setups to choose from. Even today games usually don't have that many control setups!
 * 13) * Choosing weather to be either on, or off. Yes folks, there are actual weather effects in this game.
 * 14) * The amount of laps you can have in a race.
 * 15) * The ability to either have the music on, or off.
 * 16) Speaking of which, the main menu music is an awesome rock n' roll track composed by Mike Ash.
 * 17) * The race result jingle ain't half-bad either, even if it's only a few seconds long.
 * 18) * The superbike sounds are surprisingly realistic, clear, & exciting.
 * 19) The crash physics, while not realistic per se, are really funny to look at. Your superbike would go to an abrupt jump-stop, then nudge back on the track.
 * 20) All 15 tracks aren't just the same tracks, but with different colors. They are actual different tracks, each with their own set of turns you have to take throughout the game.
 * 21) It treats the Kawasaki brand with lots of respect, & care unlike other games based on the same brand.
 * 22) Pit stops are included as well, which can be seen as a plus to people who want a racing simulation game.
 * 23) Did we mention that all of this was done directly on bone-stock Sega Genesis hardware with no additional chips to help it out?

Bad Qualities

 * 1) The crash physics might turn off simulation fans.
 * 2) The pit stops and the fact that there's no music while you're racing might turn off arcade goers.
 * 3) The SNES, & Game Gear versions are porting disasters.

Gameplay
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Reviews
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