Amnesia: Rebirth

Amnesia: Rebirth is a 2020 Survival-Horror video game developed and published by Frictional Games. It is the third installment in the Amnesia series and a direct sequel to Amnesia: The Dark Descent.

Plot
In March 1937, archeologist Tasi Trianon and her husband Salim travel to Algeria on an expedition, only for their plane to crash. Tasi awakes some time later finding that all her companions are missing and she has no memory of the past few weeks. Setting out to find her companions, she finds that she is, in fact, pregnant, and the tales after the crash may be far more otherworldly and horrifying than she can possibly imagine.

Why it Rocks

 * 1) Amazing graphics with tons of detail in every scene and plenty of variety in it's environment.
 * 2) Plenty of features missing in Amnesia: A Machine for Pigs return here, including the fear system which keeps it quite terrifying even when enemies are not present, in that her fear level will increase and she will see things that aren't there whenever she's in complete darkness, sees unsettling scenes, or looks at enemies too long. You also get matches instead of tinderboxes to light candles, which also serve as an alternate (albeit very temporary) source of light if you run out of lantern oil.
 * 3) On that note, you can't die in the game, instead if Tasi's fear level is filled, she'll panic and run away to a previous area, but this doesn't make the atmosphere any less scary.
 * 4) Many likeable and interesting characters, with Tasi herself being a loving mother to Alys (her previous daughter) and her new baby. She also has a very saddening backstory.
 * 5) An interesting new way to manage Tasi's fear, whenever the baby kicks, players can comfort it.
 * 6) Lots of intricate and unique puzzles that require plenty of creative thought and exploration to solve.
 * 7) A very well written and scary story with plenty of tragic and/or emotional moments along and a lot of legitimately disturbing moments. There's plenty of unexpected twists that advance the plot and put a great deal of uncertainty into players.
 * 8) Horrifying lore, like where Vitae comes from and it's effects on people (something not explored until now) in addition to a civilization that lives only on harvesting vitae.
 * 9) Enemy encounters are absolutely terrifying, including one scene where you are sent into a literal full nest of sleeping monsters who will attack you instantly if you get too close or shine too much light on them.
 * 10) Good voice acting.
 * 11) It directly mentions The Dark Descent (which happened 98 years before this game) and it's protagonist, Daniel, in addition to some of the others who went missing since that game.
 * 12) You finally see the world Alexander von Brennenberg is from, which also unlocks some different puzzles and visuals.
 * 13) Three different endings, all of which provide some legitimately difficult decisions and any outcome is tragic in it's own right.

Bad Qualities

 * 1) Enemy encounters are somewhat limited for the first little while in the game. While it does make sense for the plot, it can still leave something to be desired.
 * 2) Some puzzles can be somewhat annoying to solve.
 * 3) Plenty more talking and even swearing than the first game, which isn't a bad thing as it does develop the characters and doesn't get too annoying, but it can also lessen the scary atmosphere at times.
 * 4) The Traveler's Locket. It is very under-utilized throughout the story, appearing mostly at the beginning and the end of the story, being restricted as a tool to find supplies and as a plot device, while it could also be potentially used to create hiding spots during chases for the sake of more intense moments.
 * 1) The Traveler's Locket. It is very under-utilized throughout the story, appearing mostly at the beginning and the end of the story, being restricted as a tool to find supplies and as a plot device, while it could also be potentially used to create hiding spots during chases for the sake of more intense moments.