Crash Twinsanity

Crash Twinsanity is a platform game, developed by Traveller's Tales and published by Vivendi Universal Games in North America and Europe and by Sierra Entertainment in Australia, for the PlayStation 2 and the Xbox. It was released in North America on October 1, 2004, in Europe on October 8, 2004, and in Japan on November 9, 2004.

Plot
Three years after Cortex's latest failure, he returns and disguises badly as Coco to trick Crash into following him to a big trap. Crash (idiotically) falls for it and is ambushed by most of his enemies and Cortex's newest weapon, "Mecha Bandicoot". Crash defeats Cortex again but the two run into a new enemy, Victor and Moritz, a pair of mutant parrots with reality warping powers, and so Crash and Cortex are forced to work together to defeat the Evil Twins.

Good Qualities

 * 1) The game follows the PS1 Crash Bandicoot trilogy's trend of each game starting immediately where the previous one ended by showing Uka Uka and Cortex frozen in the title screen, which ties to the ending of Wrath of Cortex where those two were left stranded in the arctic.
 * 2) Detailed graphics and environments.
 * 3) Solid controls.
 * 4) Interesting story, that's different from most of other games in the series, it also acts as a parody of many platform games like the first Jak and Daxter.
 * 5) Cooperative gameplay between Crash and Dr. Cortex, a first time in the series.
 * 6) Gameplay is much different compared to the previous four installments, instead of an area with five main worlds each with four levels and a boss fight, Crash Twinsanity is now a open-world platform game, which is a nice change in pace.
 * 7) Cortex is fully playable for the first time, and he uses his plasma pistol to shoot enemies.
 * 8) Nina Cortex, Cortex's niece, debuts and is also playable, using her mechanical hands as grappling hooks.
 * 9) * Speaking of Nina, she has a nice design, with the goth school uniform and the GENIUS lowercase "n" on her forehead.
 * 10) The levels are still completely linear like in a standard Crash Bandicoot game, but they're not literal hallways and have more secret areas that reward exploration. Levels also transition into each other without a hub world.
 * 11) Very funny and clever humor, an example being the cutscene before the Dingodile battle.
 * 12) The soundtrack is entirely acapella, giving it a very unique and memorable feel.
 * 13) Awesome boss battles, which features most villains from past installments. The final boss is faced with each of the playable characters.
 * 14) While not some of the best of the franchise, Victor and Moritz are undeniably powerful villains. Heck, not even the Aku Aku and Uka Uka duo stood a ghost of a chance against them!
 * 15) The voice acting (aside from Crash, who is completely mute) is pretty well done. This is also the first game to have Lex Lang as dr. Cortex.
 * 16) Many collectibles (such as the classic gems) on every level.
 * 17) Crash can use Cortex as a hammer, perform a spin attack while holding on to him, throw him across gaps to activate switches, etc. Cortex can even be used as a skate called "HumiliSkate" in two snowboarding levels.
 * 18) If you accidentally throw Cortex into a pit, he will teleport back, so the game isn't ruined by clumsy AI.
 * 19) Spyro the Dragon even makes a cameo appearance near the end of the game.
 * 20) Despite the different mechanics, the game still feels like Crash Bandicoot.
 * 21) If you 100 percent the NTSC version, you get a funny video with Crash and Cortex in a therapy session.
 * 22) One of dr. Cortex's lines: "Wrath of Cortex didn't do well as we hoped."
 * 23) The cutscene before the Cortex boss fight in the beginning of the game is quite entertaining.
 * 24) The NA boxart is pretty well-drawn and gives off some Fairly OddParents vibes.

Bad Qualities

 * 1) Despite being here, it's bad enough to be in Crappy Games Wiki.

Reception
Crash Twinsanity received mixed to positive reviews from critics upon release, but very poor sales, only selling about 700,000 copies. Play Magazine declared that "Traveller's Tales has delivered a 60 frame/s cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance."

Brent Soboleski of TeamXbox crowned the game as "one of the best Crash titles to have been released since its earliest inception on home consoles, and its creative use of combining past enemies as partners is what gives Twinsanity a new lease on life".

Crash Twinsanity became a cult classic among fans of the franchise, over years more and more was leaked of just how much was missing from the final version. After the release of Crash Bandicoot N. Sane Trilogy the lead concept artist of Crash Twinsanity expressed interest in the possibility of a remastered version of Twinsanity that includes all the content that was cut from the original release.