Turok: Dinosaur Hunter

Turok: Dinosaur Hunter (simply known as Turok) is a 1997 first-person shooter video game developed by Iguana Entertainment and published by mh:crappygames:Acclaim Entertainment for the Nintendo 64 and Microsoft Windows. It is the first game in the Turok series. The remastered version of the game was developed and published by Nightdive Studios.

Plot
Turok, a Native American warrior, must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.

Why It Rocks

 * 1) The game's style of play combines the run-and-gun elements of Doom with the exploration mechanics of Tomb Raider.
 * 2) Tal'Set is more agile than most FPS protagonists. Not only can he run but he can jump, crawl, climb, and swim.
 * 3) The game features 14 weapons, ranging from a knife and bow to high tech weaponry.
 * 4) In each level, you can find pieces to the Chronoscepter, the most powerful weapon in the game. It causes a devastating explosion the same size as that of the Fusion Cannon, which can kill all enemies within the blast radius.
 * 5) * This weapon would start a tradition from Dinosaur Hunter to Shadow of Oblivion. Each game would feature a powerful weapon that must be assembled first before it can be used.
 * 6) Great graphics for its time with nicely detailed character models.
 * 7) Scattered throughout various levels are Life Force, which function the same as coins in platformers as collecting 100 gives the player an extra life/health.
 * 8) In each level, every now and again a blue portal will open which takes you to a secret area where you can find items or weapons.
 * 9) Epic bosses to face.
 * 10) Lots of enemy variety ranging from demons and cyborgs to (of course) dinosaurs.
 * 11) Unlike other shooters at the time, there are 4 bosses (five if counter the random Triceratops Rider near the begging of The Lost Land), which has you fighting a hunter in a Humvee to a bionic T-rex.
 * 12) It was one of the first implementations of FPS controls on the N64, beating GoldenEye 007 by 5 months.
 * 13) Aside from health, armor, and ammo pickups there are also two special pickups.
 * 14) * Spiritual Invincibility: This item provides Tal'Set with temporary invincibility and slows enemies to a crawl.
 * 15) * Mortal Wounds: Items that grant the player five additional health points above the regular 100.
 * 16) * Backpack: Finding a backpack will expand your ammo count for each ammo type.

Bad Qualities

 * 1) The game features a lives system which seems arbitrary for an FPS game and gaining an extra life is pretty rare.
 * 2) On the N64 version, the FOV makes it hard to judge your jumps, which can lead to your death. The distance fog also it makes it really hard to see what's ahead especially when trying to see below. What's worse is that enemies can attack from beyond the fog giving the enemy an unfair advantage.
 * 3) The Chronoscepter has limited ammo (3 shots) and there is no ammo for it. The only way to use it afterwards is via cheats.
 * 4) While the bosses are big and epic, they are easy and you can beat them on your first try. As long as you keep running and gunning you'll be fine. What makes it easier is the fact that when you die the boss' health doesn't reset.
 * 5) On that subject, the bosses are a bit poorly paced, as state in #10 of the WIR segment, while there are four to five bosses, the last two bosses are fought one after another.

Reception
The game is generally highly regarded among critics and fans. Released before GoldenEye 007 in August, it is often considered one of the best (and first) implementations of FPS controls on the N64, and also one of the first first-person shooters to use detailed 3D graphics (beating Quake 2 by several months).