Mario Party 5

Mario Party 5 is the fifth installment of the Mario Party series, it was developed by Hudson Soft and published by Nintendo in November 2003. It was also the second Mario Party game for the GameCube.

Good Qualities

 * 1) Great graphics, even for GameCube standards.
 * 2) As before stated, it's the second of the four Mario Party games for the GameCube.
 * 3) Catchy soundtrack such as: Dream Memories, Everybody Party, Toy Dream, Your Dream Comes True, Tell Me How To Play!, the song when viewing the rules of a minigame and the jingle when someone wins a minigame.
 * 4) Great and sometimes memorable minigames like Coney Island, Mario Can-Can, and Hotel Goomba.
 * 5) Good Story Mode with the hero facing Bowser and the Koopa Kids to stop them from turning the dream worlds into nightmares worlds.
 * 6) The duel minigames return in this game, after being absent from the previous game.
 * 7) The dialogue can be humorous at times, one example is when DK appears during Bowser Time, Bowser says "Do...Donk...Donkey Kong!" in a surprised tone and then after DK punches him, Bowser grumpily says "Donkey Kong ruined this! I’ll leave quietly, but I’m not leaving without the coins!"
 * 8) The capsules are great items, as you can place them on the boards or use them on yourself (which will cost you coins), and is a nice new technique of using items introduced in this game.
 * 9) This game marks the playable debuts of Toad, Boo, and Koopa Kid.
 * 10) The Star Spirits from Paper Mario are the hosts of this game, and are very enjoyable to watch, as they represent the dreams very well, being that stars are out at night when everyone’s dreaming.
 * 11) Lots of great modes, like Party Mode, Story Mode, Mini-Game Mode, Super Duel Mode, and Bonus Mode.
 * 12) The new boards are fully rendered in 3D, and are all fun to play, with many being enjoyable Dream worlds, and the final board, Bowser’s Nightmare, being outstanding, showing not all dreams are good.

Bad Qualities

 * 1) Donkey Kong is no longer a playable character, as he’s been downgraded to having his own space and mini-games, and he does not become playable in the Mario Party series again until mh:crappygames:Mario Party 10.
 * 2) Toad, Boo and Koopa Kid are not playable in Story Mode. But Koopa Kid and Toad have fair reasons why, as Koopa Kid is an enemy during the story, and Toad is a CPU ally, but it's unexplained why Boo isn't playable in story mode.
 * 3) This game has its share of bad mini-games, such as the luck-based minigames, which are the worst in the game. Some other bad mini-games include:
 * 4) * Rumble Fumble
 * 5) * Dodge Bomb
 * 6) *Countdown Pound
 * 7) * Whomp Maze
 * 8) *Merry Poppings
 * 9) *Button Mashers
 * 10) *Get a Rope
 * 11) *Head Waiter
 * 12) *Heat Stroke
 * 13) *Beam Team
 * 14) *Random Ride
 * 15) *Wind Wavers
 * 16) **Defuse Or Lose can be scary due to the explosion, thankfully it was toned down in Mario Party: The Top 100 since the explosion was based on Star Rush.
 * 17) Despite the capsules being great items, the Capsule System itself is inferior compared to the items. Instead of deciding which item to buy, you get a random capsule. Not only that, but you also need to pay if you want to use the capsule on yourself, and no matter if you throw your capsule on a space, your own capsule will harm you, which can make the game pretty unfair at times. Thankfully, Mario Party 6 did it right with the orb mechanic along with making the orbs purchasable too.
 * 18) The party mode, while good, can get boring once in a while since the characters move slow-paced and there are a couple of bad boards like Rainbow Dream, Future Dream and Bowser Nightmare.
 * 19) * Toy Dream, while decent, can also be a boring and forgettable board too.
 * 20) On top of that, the story mode, while also good, can be unfair since you're forced to be the solo player in minigames like Squared Away and Beam Team against the Koopa Kids.
 * 21) While the soundtrack is pretty catchy, it can get annoying and forgettable once in a while.
 * 22) When you get the Bowser Bonus after you landed on the Bowser Space, Bowser would steal your star, which can be unfair.
 * 23) Luigi still has blue as his color code, like Mario Party 3 and Mario Party 4.
 * 24) * Boo and Toad have different colors (cyan and white respectively) instead of their colors of the appearances (red/blue and white respectively).
 * 25) * And on top of that, Wario also still has purple as his color code rather than yellow (which is given to Daisy), like Mario Party 3 and Mario Party 4 as well.
 * 26) * Also, Daisy still has a yellow color scheme rather than orange, which is given to Koopa Kid.
 * 27) * Also also, Waluigi still has a black color scheme instead of purple, which is given to Wario.
 * 28) For some reason when you get the Toady Capsule (Magikoopa Capsule in the game), Toady is erroneously called Magikoopa in this game for some odd reason, despite not looking like a Magikoopa at all. Luckily, Mario Party 6 fixed the that error with the Toady Orb.

Reception
Mario Party 5 on Metacritic received mixed to positive reviews from critics, and a positive reception from gamers. It has a score of 69/100 from critics, and 7.7/10 from gamers.

Videos
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Trivia

 * The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule". Later Mario Party games correctly labeled it as "Toady Orb".
 * This is the last Mario Party game in non-Japanese versions (except the Dutch, Portuguese and Russian versions of Mario Party: Island Tour) to feature a female announcer until Super Mario Party.
 * Nintendo of America promoted Mario Party 5 with an ad campaign spoofing the actual presidential campaigns of the United States, where Mario and his friends "campaigned" against Bowser and his minions. Inconsistent with his appearance in the game itself and its artworks, Bowser appeared to use his N64-era design in material related to this campaign. Similarly, the campaign also used one of Mario's artworks from Mario Kart 64 in addition to his actual GameCube-era artworks.