Crash Tag Team Racing

Crash Tag Team Racing is a racing video game that was developed by Vancouver-based Radical Entertainment and published by Sierra Entertainment for the GameCube, PlayStation 2, Xbox and PlayStation Portable, it's the last Crash game released for the Xbox and GameCube, as well as the first Crash Game to be on the PSP, it's a spin-off game in the Crash series, as well as the 3rd racing game in the series

Good Qualities

 * 1) A large open world with platforming sections and without any linearity.
 * 2) Lots of weapons and this time there's one special weapon that's different with each character.
 * 3) As the name hints, you can merge your car with opponent, where the one that clashes gets his/her car transformed into a weapon of the other player's car, you can unclash at any time from the other racer.
 * 4) *The driver and gunner can swap positions at any time. The turret weapon can also be swapped depending on the clashed drivers.
 * 5) First racing game in the series that has battle arena in single player mode as well.
 * 6) Lots of fun mini-games like bowling and skeet shoot.
 * 7) Each of the 8 playable drivers has their own unique turret weapon with their own strengths and weaknesses:
 * 8) *Crash has a Wumpa Gun which fires Wumpa Fruit at his targets; has a decent fire rate, and middling damage.
 * 9) *Cortex has a Plasma Launcher that is launched like a bomb and does AoE damage; it is chargeable, but suffers from poor accuracy.
 * 10) *Pasadena has a Spinning Tornado Lightning launcher that fires electrified bombs at enemies; has decent damage, and can bounce off the edges of the track.
 * 11) *Crunch has the Hot Rivet Chain Gun that fires hot rivets at his targets; has high ammo capacity, fast fire rate, and decent damage, but takes a second to warm up.
 * 12) *Coco uses Sticky Magnet Bombs that attach to opponents before detonating; damaging when they explode, but sharp impacts can knock them off beforehand.
 * 13) *Nina's weapon is the Plasma Shotgun, which unleashes powerful energy blasts in one concentrated shot; very damaging up close, but a slow rate of fire, and diminishing accuracy at long range.
 * 14) *N. Gin's weapon is simply a Missile Launcher; slow fire rate and small capacity, but extremely dangerous both at range and up close, can potentially one-shot an opponent with a direct hit!
 * 15) *Von Clutch launches Radioactive Bomblets, similar to Cortex's Plasma Ball; somewhat inaccurate, but the bomblets roll down the track before exploding, a cluster of them is launched instead of just one concentrated blast, and decent explosion radius.
 * 16) The "Die-O-Rama" clips are hilarious clips where Crash dies in some insane fashion.
 * 17) Although less characters, you can now switch your car in the game with any car.
 * 18) Humorous character dialogue, peppered with some funny 4th wall breaking to boot.
 * 19) Introducing Stunt mode, a mode where you make stunts and moves with your car and try to make the highest score possible.
 * 20) Very fun multiplayer.
 * 21) Each character has their own unique costume that Crash can unlock for them. Crash himself has tons of outfits of his own, some of which even reference characters from Indiana Jones and Star Trek.
 * 22) Plenty of stuff to unlock, like weapon upgrades, new vehicles, costumes, etc.
 * 23) Although not as memorable as Twinsanity, the soundtrack is quite catchy. Radical Entertainment chose well when they decided to combine Spiramouth (Composers of Twinsanity) and Marc Baril (Composer of The Simpsons Hit and Run and  Crash Of the Titans and Mind over Mutant) together.
 * 24) System link on Xbox and PS2.

Bad Qualities

 * 1) Cutscenes can be really lame, specially the final ones.
 * 2) Too easy, even on Hard difficulty; you can win races in the single player mode by attaching yourself to a CPU opponent (bonus points if you chose N. Gin) and just being the gunner without hardly ever driving. The only reason to play on Hard is for the 50% bonus payouts.
 * 3) Toilet humor, which is considered low-brow comedy.
 * 4) *Speaking of the humor, sometimes it relies on animal cruelty (e.g. shooting chickens and ducks at the shooting gallery minigame), which is very disturbing not at all funny.
 * 5) In-game graphics are pretty sub-par when you consider that Gran Turismo 4 came out the same year.
 * 6) The PS2 version lacks 4-player split screen for some reason.
 * 7) The PSP and PS2 versions have extra content, however you can only unlock them by linking both versions together.
 * 8) Some characters were flanderized or derailed, something that would carry over to Crash of The Titans and Crash: Mind Over Mutant:
 * 9) *Crash went from a fun-loving and goofy but brave bandicoot to a stupid sadomasochist;
 * 10) *Coco went from an intelligent little girl who created some cool inventions to an annoying know-it-all;
 * 11) *Crunch went from a big brother figure to Crash and Coco who fought dr. Cortex alongside them to just a parody of Mr. T who constantly gives random pieces of advice, parodying his appearance in PSAs;
 * 12) *Dr. Cortex went from an egotistic but efficient evil scientist to a self-defeating and idiotic comic relief;
 * 13) *Dr. N. Gin went from being Cortex' crazy assistant/mechanist to a complete lunatic;
 * 14) *Nina went from a smart and mischievous teenager who fought along with her dad/uncle to a spoiled brat obsessed with her looks and winning kart races.
 * 15) The turret weapons are unbalanced; some are next to useless, like Cortex's Plasma Ball and Coco's Sticky Magnet Bombs. N.Gin's Missile Launcher on the other hand is so overpowered that one can unlock his first car and easily win EVERY race just using him.
 * 16) Lackluster track game modes, especially the fast lap who throws away the originality from the previous racing games just to be reduced to complete a lap of a track under a time limit like in any racing game.
 * 17) Platforming in the over-world is extremely basic and won't provide any significant challenge. It also makes no sense having more platforming in a game that's supposed to be about racing.
 * 18) Most of the special items not only are uncreative but unbalanced, especially if you are fused with another vehicle because they have a great range and can destroy up to 4 cars if you use them properly.
 * 19) Poor and nonsensical plot. Crash Bandicoot games have almost never been big on story, but this is just moronic even for Crash standards for several reasons:
 * 20) *First, when did Von Clutch lose his Black Power Gem? Furthermore, why isn't there more emphasis on it if it is so important?
 * 21) *The other characters don't really contribute to the plot outside of cutscenes, other than just needing help to unlock their respective vehicles.
 * 22) **One of the playable characters, Pasadena Opossum, is new to the series, but she is given no character development.
 * 23) *In the "Follow the Wumpa Whip" cutscene, everybody blames Crash for stealing the power gems, even though he recovered the gems, and they have no proof of how he could've stolen them. Willie reveals that he stole all of the gems, but he never gives a reason why he stole it in the first place.
 * 24) **It is hinted through conversations with Park Drones that Von Clutch's Motorworld has really poor working conditions, but that isn't a proper explanation as to why Willie stole the Gems, and it is the workers themselves who are subjected to said conditions.
 * 25) **Even more idiotic: how could Crash have stolen the Gems before he even arrived at the Park?
 * 26) *Willie not only is a pretty weak villain due to the lack of background, but is easily defeated by Cortex in a pretty anti-climatic way (this is the only main villain in the series who Crash doesn't defeat).
 * 27) *The biggest plot-hole that makes the story redundant is the ending cutscene, "I Hate Chicken": Von Clutch shuts down due to losing his Black Power Gem, which acts as his heart, essentially. However, Crash accidentally coughs it up, and it bounces across the ground, back into Von Clutch's system, thus reactivating him. The problems with this is that if Von Clutch can be reactivated that easily, then what was the point of all the drama up to this point?
 * 28) This game has one of the weakest final boss in the series, in fact it shouldn't be even considered a final battle. Once you get into Astro Land and see Willie you don't confront him in a race, you just have to pull a lever to stop the rocket that he is using to escape'
 * 29) Unlike the first two Crash racing games, the tracks in this game aren't exciting, and the controls are much worse.
 * 30) The Skins, while a nice addition, are limited since every character, except Crash, only gets one skin.
 * 31) Theres only 4 maps in Battle Mode, and in the PS2 version, you only have 2 maps to start with, and for the other 2, you must link a PSP with a PS2, which means if you don’t have a PSP and own the PS2 version, you’ll be stuck with only 2 maps.
 * 32) The camera in the hub world is really janky and sometimes doesn’t help you during platforming sections, which could cause cheap deaths.

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