User:Mr. Dready/Sandbox/The Neverhood

The Neverhood (Also known as The Neverhood Chronicles) is a point and click adventure game released in 1996 by Dreamworks Interactive and developed by The Neverhood Inc, the game was released for PC and it was later ported on the PlayStation in Japan as Klaymen Klaymen: The Neverhood on Nazo. The game features graphics made entirely out of claymation.

Plot
A robot named Hoborg decided to create a new land called the Neverhood and when he felt lonely he decided to create a friend named Klogg. Klogg wants nothing more than his crown and decides to steal it. When he steals the crown he becomes evil and it put Hoborg in an endless sleep. Will-e then decides to create Klaymen so he can save the land from Klogg taking over it. He then comes to a desert, in which he finds a music box, he plays only to wake up a monster known as the weasel. He uses a TNT body to blow it up, and then he finds right there where the weasel was, a line car. He rides through the line and pushes a button. He then comes to a house with the hall, where he finds a disc and a room filled with the history of The Neverhood. At the end of the hall of records, a disk is found. Klaymen then finds a bunch of symbols in a room he found, that are used to operate the cannon. He hen finds another house, in which has to be open by using water, to arrange the musical notes. If the notes are played correctly he can enter the house. He then comes to a bridge, and inside it, a puzzle is scenem in which he has to construct the bridge, at the end of it there’s a button that turns the bridge into stairs. Klaymen then shoots a hole in order to remove the water from the fountain and then he can turn the bridge into stairs. Inside theres a house, in which it can be enter through a radio box, if the song is correct the doors are opened. He finds a machine in which can shrink him, if the crystals are rotaded correctly. Klaymen then goes up to the hole and then he, finds a water mixing room to grow him back up again. He pushes a button on one of the statues and then a ladder comes in. Klaymen then teleports to a different location with a machine. and finds a nail that seems to be holding The Neverhood apart. Klogg is seeing Klaymen attempting to pull the nail. When he successfully does The Neverhood is put back together again. After 2 locations, Klaymen then swings a teddy bear, to a robot named Bil. He then returns to the bridge, after entering a symbol combination, he shoots Bil in the head. Klaymen teleports back to the location and he goes inside the robot in order to operate him. He then stumbles himself in a new location. When retrieving all the disks, Klaymen watches the disks and reveals the history of The Neverhood. After watching the story. Will-e gives him a final key to get to Klogg’s fortress. When he gets to the fortress, Klogg tells Klaymen to put the crown so he can join him.

In the good ending. Klaymen puts the crown back to Hoborg, which wakes him up after a long sleep. Klogg attempts to kill them, but then the cannon shoots him, throwing him out of the world. Klaymen and Hoborg return to The Neverhood and Hoborg decides to make a bigger society. Hoborg then returns to Klaymen as well as the whole new citizens of the Neverhood, they cheer for Klaymen and then they start to have fun around the land. Klaymen on the other hand isn’t very impressed, Hoborg decides tocreate Bil and Will-e again, making Klaymen happy again.

In one of the bad endings Klaymen puts the crown in his head, Making him evil again, but then he proclaims himself as the ruler of The Neverhood.

In another one of the bad endings, Klaymen jumps into a drain, resulting him to kill himself.

Gameplay
The game is a point and click adventure game. Unlike most other Point and Click adventure games, The Neverhood doesn't feature an inventory system instead everything is done automatically.

The game also features a wide arrange of puzzles to solve.

Why It Rocks

 * 1) The game is pretty unique from most other Point and Click adventure games at the time, due to the fact the game uses a more puzzle focused gameplay as well as character interaction rather than the typical elements that most other Point and Click adventure games used at the time. It is also one of the few games, at the time that didn’t try to be like the other adventure games at the time, due to the fact the developers decided to make the game unique in terms of gameplay and othe structures. It is also one of the reasons why the game is different from most other point and click games, as it goes to be more focused on puzzles rather than interaction on the characters or dialogue, some of the aspects that most other point and click adventure games at the time we're trying to focus.
 * 2) The graphics are great for 1996 standards, what makes the game unique is that the whole graphics and world was created out of Klay, the animations are also beautiful, and the game still holds up well even today. The characters also feature a unique design in order to distinguish them from one another. It can also be considered pretty interesting considering of when the game came out and the Graphics are also one of the reasons why it also made it unique from most other point and click adventure games at the time. Also the graphics also have a very unique art style put to it in order to make the game a lot more unique than it already is, the developers probably took a lot of time and hour to make the game considering it was entirely made out of clay.
 * 3) The music composed by Terry S. Taylor is amazing and has a unique feel to it, some of the music even have a humorous tone to it, such as the opening theme. The music is also pretty timeless and memorable, infact it uses Terry S. Taylor's signature style which was considered sounding like Clay, which makes the soundtrack even better than it already is.
 * 4) * Each songs also has a unique structure, that makes it stand out from one another, the music also feels experimental because of this as each track uses they're own style of music as well as genre in order to fit the game's moment or location.
 * 5) Likable and funny characters with they’re own unique personalities put into them:
 * 6) * Klaymen himself is a funny and a enjoyable protagonist, compare to most other point and click protagonists (Like Guybrush Threepwood from Monkey Island) he rarely speaks which makes him unique, he also has a very humorous charm to him that will make you laugh.
 * 7) * Will-e Trombone is a funny and enjoyable comic relief, speaking of which most of scenes involving him are pretty funny, such as the part when the weasel explodes, he picks up a knife and a fork in order to eat him.
 * 8) * Hoborg is an interesting character and the creator of The Neverhood, he also serves as a rightful ruler of the world.
 * 9) * Klogg is an amazing villain and a entertaining one, speaking of which his even a great foul to Klaymen and Hoborg as well.
 * 10) The game's story is interesting and amazing. It feels refreshing and original for a Point and click game, Rather than focusing on typical tropes that most Adventure games at the time would have focused, the story is a lot more unique as it focuses more on the character trying to save the valley from an evil villain, as well as returning the crown to it's rightful owner, the story also has a lot of backstory put into it through it's hall of records room.
 * 11) The locations are unique and interesting to explore, each location has a unique feel to it, some of them feel like a town while others feel a desert. The Locations feature each they're own unique style to it, and the locations each feel different from each other.
 * 12) The game has a charming sense of humor to it, such as the iconic weasel chase scene, Speaking of the humor the game has tons of moments that will keep you laughing, and it's jokes still hold up pretty well today, the jokes are also well crafted and well paced.
 * 13) The voice acting is pretty good, especially from Klogg's and Hoborg's.
 * 14) When it comes to exploration the game is pretty unique as in Indoor areas, the game is in a side prespective, while outdoors the game is in a first person prespective, it helps to give the game a better immersion to the world.
 * 15) The puzzles are pretty brain teasing and are unique, for example the teddy bear and memory puzzle are  connected, as the dices need to represent how much of that symbol is in the memory game, another puzzle that can be pretty teasing, is the symbol door puzzle, as you need to look at the symbols in the symbol box next to the cannon, and then remember them and use them to open the door.

Bad Qualities

 * 1) The game uses tons of back tracking that can be pretty annoying.
 * 2) The hall of records, room is way too long, thankfully on Scummvm you can skip it, while on PS1 it has been cut, also to make matters worse you have to walk from the beginning to the end, and then do it again.