Announcement of Dead Space remake

On July 22, 2021 during the EA Play Live event, it was announced that a remake for Dead Space, under development by Motive Studios was in the works. The remake is planned to be released for ninth generation consoles. Among lead staff include senior producer Philippe Ducharme, creative director Roman Campos-Oriola, and art director Mike Yazijian, all whom had worked on titles within the Dead Space series.

According to them, there are no plans to change the story or the characters, though the team will consider the other Dead Space games and may include references to these prior works as to incorporate the first game better into the series canon. They will also incorporate some of the cut content that they found in reviewing the design files for the original game. The team said they will remove some gameplay elements that "didn't work", based on consultation with players and fans of the Dead Space series. They also want to focus on improving the accessibility of the game, using improvements in accessibility features created since the original game's release. The remake will be built in the Frostbite Engine, rebuilding all the systems from scratch for it, and introducing new features such as volumetric and dynamic lighting. The game will also take advantage of the newer consoles solid-state drive systems to create a seamless experience between levels without any loading screens.

There are no plans to introduce microtransactions into the game, a similar move following the release of Star Wars Jedi: Fallen Order as well as Motive's previous game Star Wars: Squadrons.

Response
Many had speculated the announcement as there were many rumors that EA were going to revive a "dead series". This announcement proved many right, and fans praised the reveal of a new Dead Space game, as many believed the series to be long dead after the shutting down of Visceral Games.

Reference

 * https://www.space.com/dead-space-remake-electronic-arts
 * https://www.gameinformer.com/2021/07/23/new-dead-space-remake-details-revealed-including-zero-loading-screens-and-learning-from