Quake II

Quake II is a first-person shooter video game developed by id Software and published by Activision in 1997. It is the sequel to Quake and the second game in the Quake series. It was ported to the PlayStation and Nintendo 64 in 1999. It uses the id Tech 2 engine.

Plot
The player assumes the role of a marine named Bitterman, taking part in "Operation Alien Overlord", an attempt to prevent an alien invasion of Earth by launching a counterattack against the home planet of the hostile Strogg civilization. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone, while Bitterman survives only because another marine's personal capsule collided with his upon launch, causing him to crash far short of the landing zone. Bitterman must penetrate the Strogg capital city alone and assassinate the Strogg leader, the Makron.

Why It Rocks

 * 1) Larger levels than the first game.
 * 2) Outstanding graphics, even with Ray Tracing enabled.
 * 3) Good multiplayer mode.
 * 4) There is a hub system that allows the player to travel back and forth between levels, which is necessary to complete certain objectives.
 * 5) Good soundtrack, composed by Sonic Mayhem.
 * 6) A big variety of weapons, some of which were retained from the first game.
 * 7) Two official mission packs, The Reckoning and Ground Zero, were also released, with more enemies, levels and weapons.
 * 8) The PlayStation version is one of those well made "impossible ports", and it even supports the mouse, making aiming easier.

Bad Qualities

 * 1) The PlayStation version unfortunately suffers from control scheme issues, due to being a very early console shooter.

Trivia

 * The game isn't a direct sequel to the original Quake: it was originally going to be an entirely new and different game, before id decided to revert to an existing trademark when the game’s fast-paced, tactile feel felt closer to a Quake game than a new franchise.