Blood

Blood is a first-person shooter video game developed by Monolith Productions and published by GT Interactive Software. The shareware version was released for the PC on March 5, 1997, while the full version was released on May 31, 1997 in North America, and June 20, 1997 in Europe. Despite the game being a commercial failure, it managed to have a sequel.

Why It Lives Again

 * 1) Just like 3D Realms' other games like Shadow Warrior (1997) and Duke Nukem 3D, this game takes inspiration from horror movies by having Gothic theme to them.
 * 2) Spooky and creepy soundtrack.
 * 3) Great voice acting by Stephan Weyte as Caleb who delivers his dialogue in a badass and hilarious manner.
 * 4) There are many references and easter eggs mainly to Horror related media like Nightmare on Elm Street, Near Dark, Return of the Living Dead, and Fright Night, but also music like Frank Sinatra, "Embraceable You", "Ain't Misbehavin", and more.
 * 5) Creative and varied weapons that fit the theme of the game. While the shotgun and Tommy gun are typical, the pistol is a flare gun that shoots incendiary projectiles that set enemies on fire; the rocket launcher is replaced by a napalm gun that sets enemies on fire alongside the normal explosive damage, and there are bizarre weapons such as the hairspray and lighter, voodoo doll and the Life Leech staff.
 * 6) Tons of demons that are fun to kill.
 * 7) Plenty of fun mods to try out.
 * 8) Decent cutscenes.
 * 9) The game received two expansions, Cryptic Passage and Plasma Pak. The former is a third-party expansion that adds a new "Cryptic Passage" episode and four multiplayer maps, while the latter adds another episode titled "Post Mortem" along with new multiplayer maps, new weapon modes, new enemies, and additional bug fixes.

Bad Qualities

 * 1) The first episode is considered the toughest episode of the game due to harsh enemy placements, a lack of resources, and the player first getting used to the game. Once the player manages to get to E1M3, things get notably easier, as they have acquired enough ammunition and weapons to stand a decent chance against the enemy hordes.
 * 2) The opening cutscene features outdated CGI, even by 1997 standards, it manages to be creepy as the models fall into the uncanny valley.
 * 3) 3D Realms had sold the rights to Monolith Productions to focus on Shadow Warrior, in turn the latter team was acquired by Warner Bros. Entertainment, who to this day owns the IP for Blood. This is a probable reason for the source code yet not having been published, in comparison to Duke Nukem 3D and Shadow Warrior since those titles are (and were?) still owned by 3D Realms themselves.
 * 4) There are two game breaking bugs in the first game (installing the Plasma Pak actually fixes them).
 * 5) * A glitch in earlier builds made it impossible to shake off Choking Hands once they've attached to you.
 * 6) * E4M5: Fire and Brimstone was also missing a key in one version of the game that prevented the player from finishing the level without cheats.
 * 7) Some of the bosses aren't very good.
 * 8) * Shial, despite being responsible for the death of Gabriel, is one of the game's easiest bosses. She's little more than a Mook Maker with no other offense, whose mooks aren't that strong and whose health isn't that high. Even looking at her, you might be surprised to hear she's a boss; she's actually smaller than most of the normal enemies.
 * 9) * Tchernobog himself has only half the health of the Cerberus boss, and there's a ton of health and powerups in his boss room. It's not unheard of for him to die before he even gets out of his room.
 * 10) The Napalm Launcher in the first game is a hideously overpowered piece of equipment. It's the game's analogue to the rocket launcher, except it spreads fire to everything struck in its area of effect in addition to exploding with the force of a dynamite stick. If anything survives being struck by the initial blast, they'll be set on fire shortly thereafter, which makes it a strong tool for clearing rooms in later Episodes. It also has a destructive alternate fire that launches what can only be described as a cluster napalm grenade, which is even more powerful than the base shot. While the alternate fire costs a justifiable twelve shots, the normal fire costs only one napalm ammo per shot, making it a very cost-effective weapon. All in all, the Napalm Launcher is basically the best weapon in the game next to the Tesla Cannon and can carry you extremely far by itself.

Reception
Blood received "generally favorable" reviews from professional critics, according to Metacritic. Critics especially praised the intricate and creative level designs, humorous wisecracks and pop culture references, over-the-top gore, variety of settings, and inventive, unconventional weaponry.

A few criticisms were voiced about the game, but did not find consensus among reviewers. For example, while GameSpot said the game "is just too damn hard", citing how quickly enemies can deal damage, Next Generation asserted that "the game is lengthy without being too tedious, and challenging without being too difficult". GamePro followed up its own criticisms by concluding: "Blood 's flaws are easily swept aside when your guns start blasting and the bodies start falling".

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