Resident Evil 5

Resident Evil 5 is a third-person shooter video game developed and published by Capcom. The seventh major installment in the Resident Evil series, the game was released for the PlayStation 3 and Xbox 360 in March 2009 and for Microsoft Windows in September of that year. It was released for the PlayStation 4 and Xbox One in 2016 and for the Nintendo Switch in 2019.

Plot
An investigation by BSAA agents Chris Redfield and Sheva Alomar of a terrorist threat in Kijuju, a fictional region in West Africa. Chris soon learns that he must confront his past in the form of an old enemy, Albert Wesker.

Why It Rocks

 * 1) The player is now dependent a partner system just like Resident Evil 0. However, the player doesn't control both people instead the partner is its own AI and the partner (in this case, Sheva) has a finite aim-sensitivity. They won't immediately snap to a target, and they won't try to anticipate a target that's moving too fast for their sensitivity. They are also a finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with QTEs.
 * 2) For the first time in the series (because of the partner system), the game introduces a co-op mode that allows another player to join in on the main campaign, Mercenaries, and Versus Mode.
 * 3) A new type of online gameplay was introduced which was the Versus Mode. In this mode, characters battle each other while Majinis and other enemies occasionally enter into the fray. 4 players can join this mode, at maximum.
 * 4) The game gives a full timeline of the Resident Evil story up to this point, which is useful for those that might need to catch up to this point.
 * 5) Interesting story that tells of how Wesker took and enhanced the Plaga virus from the previous game with Chris hunting him down while also looking for Jill.
 * 6) The graphics look great by late 2000's standards, and they have aged well.
 * 7) Good voice acting that's an improvement from majority of the other RE entries up to this point.
 * 8) Inventory in the game is different from the previous game. This time, the inventory is a 3x3 grid which carries 9 items at once, and each item takes only one inventory space. Ammo and grenades picked up are now organized in stacks (in quantity) of 5, instead of random placement, again unlike Resident Evil 4 and similar to the old-school Resident Evil games. Opening the inventory is now in real-time (similar to Outbreak) so the player can get damaged if there are enemies nearby. Items placed in the inventory are assigned to a specific button (like the d-pads) for easy item management.
 * 9) Great soundtrack.
 * 10) There's Mercenaries DLC called The Mercenaries Reunion, which is an alternate version of the Mercenaries minigame in Resident Evil 5. Unlike the normal Mercenaries, sub-bosses take 3 to 4 minutes to spawn in, as well as only appearing after 50 kills, whereas previously, bosses took about 45–60 seconds to spawn, and the extra point bonus per second after the 150th kill is only worth 300 points as opposed to the original value in The Mercenaries, which was 1000 points.
 * 11) *The new costumes and characters are: 2 Sheva skins, 2 Chris skins, Excella Gionne, Josh Stone, Rebecca Chambers and Barry Burton. All characters have alternate and more powerful moves usable depending on their partner. For example, if Sheva is paired up with Excella or Josh, Impale will be replaced by Double Fang. It should be noted that some melee attacks deal increased damage—Chris Redfield's Straight and Uppercut, and Sheva's Somersault and Roundhouse now dealing 600 HP damage, compared to their original 350-400 HP damage, for example.
 * 12) Since there is no Merchant in this game, whenever you finish a level or die, you get access to the store, which functions just like in Resident Evil 4 meaning you can upgrade your weapons and sell treasure.
 * 13) What's really neat is that if you fully upgrade certain weapons you unlock other weapons for purchase.
 * 14) *Fully upgrading the VZ61 MG unlocks the Gatling Gun for ₦50,000. (Can only be used by Chris
 * 15) *Fully upgrading the S75 RIF unlocks the Longbow for ₦50,000. (Can only be used by Sheva)
 * 16) *Fully upgrading the Ithaca M37 SG unlocks the Hydra for ₦30,000.
 * 17) *Fully upgrading the S&W M29 MAG unlocks S&W M500 for ₦30,000.
 * 18) *Fully upgrading the M92F HG unlocks M93R for ₦30,000.
 * 19) As per tradition, beating the game under 5 hours unlocks the Infinite Rocket Launcher.
 * 20) Littered throughout the game are blue BSAA Emblems just like the medals in Resident Evil 4, which are meant to unlock certain figurines in the Bonus Features and 2 costumes: Chris' S.T.A.R.S. outfit and Sheva's Tribal outfit.
 * 21) Epic boss battles, especially the ones with Wesker.
 * 22) Good enemy variety and designs.
 * 23) Some of Wesker's lines are great, especially the "Complete. Global. Saturation." line.
 * 24) Lost In Nightmares and Desperate Escape expand on the story with the former telling how Jill went missing and the latter telling how Josh and Jill escaped from the Tricell facility.
 * 25) It solves some of the previous Resident Evil games' plotlines like telling us how Progenitor Virus has been created.
 * 26) Satisfying ending.

Bad Qualities

 * 1) The AI for the partner and enemies isn't all that good since Sheva will not help you escape from grabs unless you press the Talk button (even if they're standing right next to you), won't immediately revive the player when they start bleeding out, and waste lots of ammo. In turns of the enemies, they are more likely to just stand around or run in the wrong direction.
 * 2) * The A.I. in Lost in Nightmares is even worse. In the final battle against Wesker in Lost in Nightmares, Jill will never dodge Wesker's attacks.
 * 3) Many sound effects, animations, and several other elements, mostly the overall gameplay were recycled from Resident Evil 4.
 * 4) It has an annoyingly filter that cannot be turned off in the game's options menu. Thankfully, a mod is available to remove it in the PC Version.
 * 5) The infamous scene where Chris punches a boulder was deemed ridiculous, exaggerated, and has been seen as the series' biggest "jumping the shark" moment until Resident Evil 6 was released. This in turn became a meme.
 * 6) Most of the game takes place in broad daylight, thus removing any sense of terror Resident Evil 4 managed to offer despite its action-oriented gameplay (excluding Lost In Nightmares DLC).
 * 7) Like its predecessor Resident Evil 4 and its successor Resident Evil 6, it focuses more on action (More than Resident Evil 4) than horror.
 * 8) The gold system is completely replaced with a scoring system in Lost In Nightmares and Desperate Escape DLCs. Due to this, players can't upgrade their weapons or buy anything in those two modes.
 * 9) Jill's canon DLCs are too short and must be completed in one shot. Meaning, the player can't quit and start from their last position. Instead, there are forced to start from scratch if this is done.
 * 10) The cutscenes have noticeably worse audio quality on the PlayStation 3 version.
 * 11) There are some gameplay mechanics that can't be used in single-player and instead are exclusive to online.
 * 12) You can't combine treasures like in Resident Evil 4.
 * 13) The knife isn't really useful since you can just stomp on enemies and kill them.
 * 14) For some reason you can't buy ammo except for the grenade launcher.
 * 15) The plot twist involving Jill is obvious.

Tips

 * 1) Players can prevent Plaga mutations by stunning Majinis in the foot then meleeing them behind which is an instant kill.
 * 2) Reapers can be stunned and reveal their weak spots if they got shot by an electric round from a grenade launcher.
 * 3) The player can clear their inventory by stashing the unnecessary items to the game's item storage system if they restart the game which would cause them to start from the latest checkpoint.

Reception
It was praised by Joe Juba and Mark Miller of Game Informer, who said that it had the best graphics of any game to date and the music and voice acting helped bring the characters to life.

Chris Hudak of Game Revolution reviewed Resident Evil 5 favorably. Lamenting the game's departure from the survival horror genre, Hudak concluded that "the gorgeous environments, character models and overall visuals, and the adrenaline-soaked cooperative gameplay cannot be denied."

Adam Sessler of X-Play said that although the game's graphics were exceptional, the single-player artificial intelligence was hard to play through and he was disappointed in the controls taken from Resident Evil 4. Edge praised Resident Evil 5's gameplay as exhilarating and frantic, echoing criticism of the control system.

Controversy
Resident Evil 5's 2007 E3 trailer was criticized for depicting a white protagonist killing black enemies in a small African village. According to Newsweek editor N'Gai Croal, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery", although he acknowledged that only the preview had been released.

The second trailer for the game (released on May 31, 2008) revealed a more racially diverse group of enemies and the half-African BSAA agent Sheva, who assists the protagonist.

Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5, saying that the game's producers were surprised by the controversy.

Videos
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