User:AlvaroNovaes-BR/sandbox/Super Mario 63

Super Mario 63 is a platformer game released in 2009, based on the original Super Mario Sunshine 64, it's considered a fan game of the Super Mario franchise, the game was acclaimed positively worldwide among the fans of the series.

Why It Rocks (New)

 * 1) While it's a Macromedia Flash game, despite can't play it anymore after the shutdown of Adobe Flash Player, the developer made a offline version that can be downloaded in their official website, unlike emulating the external SWF file on some Flash emulators, it actually saves your game to prevent making speedruns or one-day longplays of getting all Shine Sprites and Star Coins, suprisingly enough, the servers of the Level Designer maps that was published from their website are still working and there's new custom levels even today. There is a Ruffle hosted online version here.
 * 2) *AlvaroNovaes-BR found that the player of the game can run many other SWF files (that is programmed/compatible with Macromedia Flash Player 8) without even needing the respective plugin, Ruffle or Flashpoint, but has limitations if a SWF file uses later versions of the engine, it's incredibly amazing to see a player from Flash game that can run so many Adobe Flash titles, if you don't want take much time or wasting storage space to emulate them.
 * 3) For a platforming game based on a 3D game, the controls are incredibly fluent and reliable to maneuver, the spin move serves as a fast attack and makes you fall slower, helping in serious situations, tapping Left and Right very quickly makes your spin harder to get knocked off and makes the fall more slower, the stomp attack helps very much to crush destructible blocks and glass, it also makes you fall more faster than normally and helps you to reset the gravity that you're falling very high without taking damage, unlike in Dragon's Dogma.
 * 4) While the music was ripped from official Nintendo games, it also uses remixes from Newgrounds, you see these soundtrack in the credits via Extra menu, for a late 2000s 2D platforming, the soundtrack fits greatly to the game's theme, the best soundtracks are considered the Super Smash Bros., Super Mario Galaxy and the remixes, not to mention that the sound design is well made and memorable, while it uses various sound effects from 64 and some them, are from Sunshine and Galaxy.
 * 5) Although the graphics have been mostly taken from Nintendo games, like the music, they are fantastic, and they fit the level atmosphere very well. They were taken from Super Mario World 2: Yoshi's Island, which has awesome graphics to use, while some others are custom made, to give the game some originality. Mario and Luigi's sprites are also fantastic, especially since they were taken from Mario & Luigi: Superstar Saga for the Game Boy Advance, Bowser, Peach, King Boo, other enemies and Toad's sprites were taken from Super Princess Peach for the Nintendo DS and some sprites were used from custom fan content and Sega's Sonic Advance 3, defines the immersion of the game.
 * 6) The F.L.U.D.D from Sunshine is back, with Hover, Turbo and Rocket being featured, it helps so much for the player to easily jump from another story to other and likely prevent falling in bottomless pits, spinning and stomping enemies mid-air helps even more to consume water pression again.
 * 7) There are many ways to defeat the enemies, such as jumping on them, spinning around next to them, or crouching and using the F.L.U.D.D at the same time, like if you would want to find some great ways to defeat enemies, rather than doing the exact same thing.
 * 8) It introduces the Level Designer, which works similar to the Far Cry map editors, it's big improvement compared to the prototype versions, it lets you create your own levels, or even remake some of them, such as some of the levels from Super Mario Bros. (especially World 1-1), by using different blocks, scenery and even enemies, like if it would be an early version of Super Mario Maker for the Wii U, the community of the Level Designer is not very active as nowadays, but it's still supporting.

Why It Rocks (Old)

 * 1) It combines some elements from Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy and re-makes them in a 2D-style.
 * 2) A darker story-line, in which Bowser wants to destroy the world aside from capturing the princess.
 * 3) Good hit detection, unlike many other Flash Mario games.
 * 4) The game begins with a tutorial, which explains some of the basic things from the game.
 * 5) Mario can defeat enemies in a lot of ways. He can jump on them, spin around or use the F.L.U.D.D.
 * 6) The power-ups from Super Mario 64 appear in this game, such as the green cap and the wing cap.
 * 7) You can also do various tricks, such as falling and then spraying with the F.L.U.D.D. Mario will go slide around!
 * 8) Aside from the Shines, the game also has Star Coins, adding more challenge to the game.
 * 9) Nice main menu and logo.
 * 10) It also has a save system and up to four slots can be used!
 * 11) There are also some original stage designs, such as the secret 1-UP stage.
 * 12) You can play as Luigi as well (after you get enough Shines and Star Coins)!
 * 13) There are 64 Shines and 64 Star Coins, which is a reference to Super Mario 64!
 * 14) Good graphics. Some of them are taken from other games (like Super Mario World 2: Yoshi's Island and Mario & Luigi: Superstar Saga) while others are custom-made.
 * 15) It has a level editor as well!

Bad Qualities

 * 1) There is no reward for 100% completion. There are rewards for X number of Shines and X number of Star Coins instead.
 * 2) Boss battles, while fun, are incredibly easy. In fact, Bowser tells you what to do to defeat him on his first fight! (Possibly due to balancing reasons)
 * 3) Sometimes, glitches might occur.
 * 4) Flash Player that were compatible with the game, may no longer work as of 12th January 2021, as Adobe stopped supporting Flash Player after 2020.
 * 5) * For example Luigi sometimes has Mario's voice for some reason.

Trivia

 * During the development of the game, the game was called Super Mario Sunshine 128, a prototype of the game that had many differences and changes from the final release, in the final release there's a bunch of leftovers and cut content from prototype, for example; In Peach's Castle there's a earlier version of the castle above the room.
 * (Found by AlvaroNovaes-BR) The bulti-in player of the game can actually run most SWF files (programmed before Flash 9 or earlier versions) without even needing a dedicated plugin to emulate, to do this is simple, just drag any SWF file and put into the sm63game.exe application to emulate the archive, but remember to its own limitations with later versions of Adobe Flash that cannot run in this player.

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