Super Smash Flash 2

Super Smash Flash 2 is a fighting flash game created by SSF2 Team and McLeodGaming and first released on December 25, 2007, with the beta version finally being released on May 29, 2017. The game is a sequel to Super Smash Flash, and it is also considered a reboot of it.

Why It Rocks

 * 1) The game has even more characters than the first game has. Despite the first version has only 4 characters (Mario, Kirby, Ichigo and Lloyd), it was getting more characters in the next versions.
 * 2) Incredible graphics for 2017 and 2020 flash games standards. The newer versions have better made sprites for all characters without ripping them from original games.
 * 3) Beautiful soundtrack. It would seriously make you want to download it's music so you can listen to it, or even make it as a stage theme in M.U.G.E.N.
 * 4) Many of the newcomers have interesting and well thought out movesets, some on par with the quality of official Smash games.
 * 5) If you want to play with people around the world, online mode is perfect for you. Creating the account is just worth it.
 * 6) If you want to learn moves for each character, you can learn them in training mode, which is extremely helpful.
 * 7) Contains Classic and All-Star Modes in "Solo". Beating them will result in unlocking some things, like a new stage for example.
 * 8) Amazing and improved controls, which near perfectly replicate the official Smash games. Unlike the previous game where your character can feel like they're on ice than a ground if you press the attack key, this doesn't happen in this game at all.
 * 9) Better voice for the announcer. The announcer now says more stuff. For example: "3, 2, 1, GO!".
 * 10) Unlike the first game, there are Final Smashes on this one, which makes the game feel like the original Smash Bros. games.
 * 11) Kirby is now a good character, as his attack button doesn't swaps him from Kirby to Meta Knight, but has a custom one, while Meta Knight was introduced in v0.9.

Bad Qualities

 * 1) The demo v0.7 takes forever to load on the Internet.
 * 2) Some of the movesets were rather janky and had some questionable design choices, but they have mostly been polished throughout the game's lifespan.
 * 3) If you played Multi-Man Smash on an older computer, it has a tendency to lag and have occasional framerate drops.

Reception
Super Smash Flash 2, though currently incomplete, has gained significantly more traction than its predecessor. It was featured in GamesRadar's "10 fan games that shouldn't be ceased or desisted" as number 5 while still in its infancy, and gained a feature article on GoNintendo. Shortly before the release of version 0.9b, one writer for the video gaming website Polygon opined that "There's a low-fi pixel art aesthetic and a sense of freedom that makes Super Smash Flash 2 more appealing to me than the real thing." Super Smash Flash 2's demos maintain over 400,000 plays a day on McLeodGaming alone, and peaked at over 1 million daily plays on January 20, 2013. Notably, the game's work-in-progress v0.9a demo was featured as an indie game at the worldwide Super Smash Bros. tournament Apex 2013, and returned the following two years with subsequent updates.

Trivia

 * v0.8's intro is very similiar to Super Smash Bros.'s Japanese intro, but before the version name, there were pictures from v0.1a to v0.7, basically to show how the other 7 versions looked like.
 * And on top of that, v0.9's intro is extremely similiar to Super Smash Bros. Melee's intro, but some stuff is different in the intro of Super Smash Flash v0.9.