PlatinumGames

PlatinumGames Inc. is a Japanese video game developer based in Osaka. It was founded in 2007 by former members of Clover Studio as result of a merger between Seeds, Inc. and Odd Inc. Notable titles from the company include Bayonetta, MadWorld, Metal Gear Rising: Revengeance, The Wonderful 101 and Nier: Automata.

Why They and Their Games are Platinum

 * 1) Excellent combat.
 * 2) Tight controls.
 * 3) Stylish, beautiful graphics.
 * 4) Catchy soundtrack.
 * 5) The replay value they have in their games is meant for players to improve their skills.
 * 6) They learn from each game they develop in order to improve on the next game they are developing.
 * 7) They always appeal to both Western and Eastern audiences regardless of tastes.
 * 8) Excellent art design.
 * 9) The characters they create are very impressive and memorable, for example:
 * 10) * Bayonetta is by far a highly attractive and extremely beautiful character in video game history, as she was created by Hideki Kamiya and he did an amazing job creating her, and is also very popular to this day due to the attractiveness that it's her, and she has a very attractive design, especially in Bayonetta 2.
 * 11) CEO Atsushi Inaba said that NFT's have no positive impact on creators or users.

Bad Qualities

 * 1) Mediocre licensed games such as mh:crappygames:The Legend of Korra and mh:crappygames:Teenage Mutant Ninja Turtles: Mutants in Manhattan, which they admit to finding this easier than working on original IPs.
 * 2) They have a tendency to spread themselves several projects which lead to the disappointment that was mh:crappygames:Star Fox Zero, Mh:crappygames:Babylon's Fall and the cancellation of Scalebound.
 * 3) Financial problems and bad circumstances led them to strand games like The Wonderful 101 and Bayonetta 2 on the Wii U which led to the poor sales of both those games. Also, it's the primary reason why they had to create licensed games, instead of their own IPs. That is until Nier: Automata, which successfully regained interest in the company, while Bayonetta 2 would sell better when it was re-released on the Nintendo Switch.
 * 4) After it was first shown off at the 2017 Game Awards, PlatinumGames wouldn't give out any new information on Bayonetta 3 other than vague statements like "the development's going smoothly" for the longest time. This led people to believe that development was going really badly for the game and that it had entered development hell, all while PlatinumGames had constantly said otherwise without any new videos or images to show for it. Fortunately, after a new gameplay trailer for Bayonetta 3 was shown off at the end of the September 2021 Nintendo Direct, along with a 2022 release window, people's fears were put to rest.
 * 5) Sega approached them and was asking them to add Bayonetta in Project X Zone 2 which would have let Bayonetta and Dante from Devil May Cry to officially appear for the first time together, but they refused as they wanted Bayonetta and Dante to meet each other based on their own terms; eventually they expressed huge regret for their action due to huge fan demand and said that if Project X Zone 3 ever happens, they'll let Bayonetta join in.
 * 6) Some of their games tend to be short, usually at single-digit hours.

Videos
32teSKnlRyI e06QwUHcqDU 5do-RyEhNV8 0ZBLJDFzyXU lLGGeSLCu9o