Resident Evil: The Umbrella Chronicles

Resident Evil: The Umbrella Chronicles (known as Biohazard: The Umbrella Chronicles in Japan) is a light gun shooter video game co-developed by Capcom and Cavia as part of the Resident Evil series. The game was released for the Wii and PlayStation 3.

Good Qualities

 * 1) Good graphics for Wii standards.
 * 2) Unlike other light gun games, you not only can shoot but also slash around a knife for when enemies get too close and even throw grenades.
 * 3) Your rank in a stage determines how many stars you get. This is important because you need stars since they are used to upgrade weapons.
 * 4) Decent boss fights. In these, you have to shoot up the boss while dodging his attacks or by shooting it to avoid attacks.
 * 5) The game does a good job at summarizing the events of Resident Evil Zero, Resident Evil (video game), Resident Evil 3: Nemesis, and The Fourth Survivor from Resident Evil 2.
 * 6) The game explains certain plot points that weren't previously explained like how Wesker survived the explosion of the Spencer Mansion, how he got his powers, or how Umbrella met its downfall. Something that was glossed over in Resident Evil 4.
 * 7) Sergei Vladimir is a decent villain who is the last Umbrella executive.
 * 8) Large variety of guns at your disposal with a new one being added to your arsenal as you progress the game. You can even pick which weapon you want to take with you in a stage.
 * 9) Decent voice acting especially D.C. Douglas as Wesker.
 * 10) The ending ties the events of Umbrella's End to Resident Evil 4 nicely since Wesker is shown entering the same command room that he uses in Resident Evil 4.
 * 11) Each level has secrets, which are mostly documents that can give more information on an enemy or character.

Bad Qualities

 * 1) The game wasn't designed with normal controllers in mind so you can't adjust the speed of the cursor due to the lack of a sensitivity meter. This makes boss fights a lot more difficult since some requires fast reflexes like the T.A.L.O.S. boss fight.
 * 2) For some reason, Nemesis' voice sounds like it has a robotic effect to it, which doesn't make sense since Nemesis is 100% organic.
 * 3) Artificial Difficulty: Zombies take a lot of damage unless you hit them in the head. Unfortunately, the game defines "head" as "directly between the eyes and nowhere else." If you hit anywhere else in the head, it doesn't count, and makes it harder to actually score a proper headshot with subsequent shots. In Raccoon's Destruction, on the Normal difficulty, zombies are strong enough to survive the blast radius from either of the two grenade launchers that you have at that point, though a direct hit will still usually kill them.
 * 4) The game is only 6 hours long and most stages don't have much replay value mainly because of how long most are.
 * 5) You can't upgrade the base gun, which doesn't make sense since you're forced to have the same gun throughout the whole game.
 * 6) The visuals haven't aged well mainly because of how low in quality most of the textures are when on other systems. Although this might be because Capcom was reusing assets.
 * 7) Asset flip: This game reuses assets from the GameCube installments (REmake, RE0 and RE4), as well as the Outbreak spinoffs. This is why the scenarios "Train Derailment" and "Mansion Incident" are relatively faithful adaptations of RE0 and REmake, whereas "Raccoon's Destruction" vaguely resemble the actual events of RE3. Since neither RE2 nor RE3 were remade until a decade after this game, and the original PlayStation versions were too outdated compared to the other titles, "Raccoon's Destruction" instead uses areas from several Outbreak scenarios, namely "Outbreak", "Underbelly", "Desperate Times" and "Hellfire". This is also the real reason why The Umbrella Chronicles glosses over the events of RE2 and only focuses on what happened to Ada and HUNK (since they already had character models in RE4). Only Carlos and Nemesis were remade completely for this game.
 * 8) When playing co-op, if one player dies then the other dies as well due to both players sharing the same health bar, which is something that's avoided in most rail shooters since it wouldn't be fair. This was fixed in the sequel by giving both players individual health bars.
 * 9) All of the secrets are hidden in normal items in the environment, which wouldn't be an issue, but there's no indicator or hint that an object has a secret item so the only way for most players find them is to shoot literally everything.
 * 10) Many of the bosses are frustrating and some have unknown immunities as certain bosses cannot be beaten unless you have another weapon stronger than your handgun that can stagger attacks. If you're unfortunate enough to make it to the end of the level without very much ammo left, you may not be able to win. Even if you get the boss pattern down, they still have certain attacks that cannot be avoided by just shooting them with the handgun.
 * 11) * The Leech Queen is infuriating because the player has to snipe its moving, minuscule weakspot to either stagger it (first phase) or make it vulnerable (second phase). Fail and it lunges at you, causing damage and reverting any progress that had been made. The battle can be trivialized with the Grenade Launcher, but ammo is so scarce you will probably have to stick with machine gun or handgun rounds for most of it.
 * 12) * The Ivan boss has the potential to be a real pain, and it gets worse in Dark Legacy where you have to fight two of them simultaneously.
 * 13) * T.A.L.O.S., particularly with its second form's abundance of QTE attacks.

Reception
The Wii version of Resident Evil: The Umbrella Chronicles has received positive scores from critics.