User:The Dunkman/sandbox/FNAF

Note that this sandbox refers to the main games (except for Freddy Fazbear's Pizzeria Simulator, Help Wanted & Security Breach) and not the spin-off games)

Five Nights at Freddy's is a series of survival horror click and point horror games developed and published by indie game developer Scott Cawthon, the series revolves around the player as they try to defend themselves from a group of animatronics which have been said to be possessed by young children. The series was conceived by Scott after his game Chipper & Sons Co., which was made specifically for Christians, was met with immense criticism for it's characters, to the point that Jim Sterling and others claimed that they look like uncanny animatronics, initially critical over the reviews, Scott decided to use them to create the series.

This article will refer to the series' main games rather than the spin-off games (with the exception of Pizzeria Simulator, Security Breach), as they have a different gameplay than the main series.

List of video games

 * Five Nights at Freddy's
 * Five Nights at Freddy's 2
 * Five Nights at Freddy's 3
 * Five Nights at Freddy's 4
 * Five Nights at Freddy's: Sister Location
 * Freddy Fazbear's Pizzeria Simulator
 * Ultimate Custom Night
 * Five Nights at Freddy's: Help Wanted
 * Five Nights at Freddy's: Security Breach

Gameplay
In most Five Nights At Freddy's games, the player is a security guard working night shift in the Fazbear Pizzeria from 24 to 6 who must defend themselves from animatronics hunting them down through the tools the office provides them for the six hours, with the camera being the core element of the series.

In the first game, players have their camera monitor to track the animatronic movement while in their office have buttons on two corridors for light and doors. The animatronics will scatter randomly to a room in which they slowly reach the office area. Once at the doorways if not spotted in time, they will sneak inside and kill the player. The first four animatronics: Bonnie, Chica, Freddy and Foxy. Bonnie goes to the west side of the pizzeria while Chica and Freddy go to the east. Foxy is stationary on a certain room in which he can immedietaly rush if not monitored frequently. A power supply limits the time the player can keep a door closed or view the monitor in which draining it will cause Freddy to kill them if they are not close to the morning hour.

Overall

 * 1) Much like how Wing Commander made the combat flight simulation genre revolutionary, this, alongside other indie horror games, made the indie horror gaming genre revolutionary thanks to this game franchise' horrifying atmosphere and an extremely unique balance between the series' tone.
 * 2) The graphics, despite being outdated, look tremendously beautiful, as they actually do a great job at successfully giving the game a very unsettling atmosphere, this is especially noticeable in the fourth installment, where the game's outdated graphics made the already creepy-looking animatronics look even more uncanny than the previous installments.
 * 3) All of the games had pretty imaginative lore in which most of the story is told in vague depictions and the main plotline is scattered across different games to connect into one interesting storyline. Many details are intentionally left vague and fragmented adding to the mystery and curiosity. It was one of the highlights that made the franchise really popular especially for a small indie title.
 * 4) Many of the minigames that were introduced after Five Nights at Freddy's 2 are pretty fun to play, and due to being hidden, are quite mysterious, examples include SAVETHEM, Take Cake To The Children, Foxy Go! Go! Go!, Give Gifts, Give Life, BB's Air Adventure, Mangle's Quest, Chica's Party, Stage 01, Glitch Minigame, Happiest Day, Fun With Plushtrap and finally, Circus Baby's Minigame.
 * 5) The soundtrack is probably the creepiest that anyone have heard, as it really helps the game's dark tone very well, examples include the iconic music box version of Toreador en garde, the ambience in each of the game, and many more.
 * 6) Some of the easter eggs are well hidden and actually have lore, for example, typing 1 9 8 7 onto the character select screen in the custom night setting will cause the game to show off Golden Freddy's jumpscare, hinting that Golden Freddy might be involved in The Bite of 87.

Five Nights at Freddy's

 * 1) Some of the moments are pretty creepy for a first installment of a franchise, especially the iconic scene where the entire pizzeria gets shut down due to the high usage of battery, which is later followed by Freddy's tune, which is a music box version of Toreador March, and the scene where Foxy tries to quickly run to the door to jumpscare the player.
 * 2) The concept of working night shift in a pizzeria with live animatronics was very inventive and original idea at the time. The gameplay as well was creative for its time as it only consisted of the player staying in one room monitoring the animatronics with only two buttons, while initially tedious is done in a way to make the job more terrifiying from the unsettling atmosphere and the erratic AI.
 * 3) There is nothing that made the game as difficult as it was, aside from using so much battery, so it's very helpful towards newcomers to the franchise.
 * 4) Prior to Sister Location, it is the only game to have widescreen graphics, which look less outdated than later games up to Sister Location.

Five Nights at Freddy's 2

 * 1) It introduced a new animatronic, named The Puppet, that will open it's present if the music box isn't playing "Pop Goes The Weasel".
 * 2) You can now finally use the Freddy mask, as it defends you from the animatronics, although it's a bit inferior to the first game's doors.

Five Nights at Freddy's 3

 * 1) It introduced Springtrap, the animatronic that William Afton got inside to before getting crushed, to the main franchise, and he is just as creepy as any other animatronic, since it's soul is from a serial killer that murdered children.
 * 2) The map is a pretty nice easter egg to the ScottGames logo.

Five Nights at Freddy's 4

 * 1) It was the first game to be fully 3D, and yet the game did a good job on it by making all of the characters look like hellish abominations that came straight out of hell.
 * 2) A shocking plot twist where we found that that there was a bite that happened before The Bite of 87, and that it was Fredbear that accidentally caused it, thanks to his selfish brother and his gang of friends.
 * 3) The game's "bosses", Fredbear and Nightmare, are really cool and make the game more enjoyable to play, not only that, but the already haunting laugh from the first game returns.

Five Nights at Freddy's: Sister Location

 * 1) The graphics are tremendously improved, and the character models look a lot better than the previous models, as the characters have a shaded color and proper lighting is implemented to make the game more scarier.
 * 2) The idea of Michael Afton working on a sister company of Fazbear Entertainment for a new restaurant similar to Freddy Fazbear's Pizzeria is a pretty neat and solid idea, since it's an entirely new premise that hasn't happened before in the series.
 * 3) HandUnit, an A.I replacement similar to the first game's night guard, is a pretty funny character that makes the game balance it's tone perfectly.
 * 4) It introduced voice acting to the franchise, and the performances of the new animatronic cast looks really good and gives them a lot of personality compared to the previous animatronics from the previous games.
 * 5) If the player disobeys Circus Baby and goes to the room on the opposite side of the Scooping Room on night 5, they can find The Private Room. It combines the best gameplay elements from all the previous games to make for a harrowing experience. Players must juggle a limited power supply, three potential attack paths, a hyper-aggressive animatronic, and a sound-based detection system.
 * 6) It was the first game where unlike previous games, to have have an original soundtrack, which is surprisingly good, and is even better since this game introduces original music.

Ultimate Custom Night

 * 1) Because of the fact that there are so many animatronics that you can use to beat, it is essentially a Five Nights at Freddy's version of a Choose Your Own Adventure story, as you can pick any animatronic you want, including the nightmare and the funtime versions of the animatronics, you can even add the easter eggs characters, which is pretty cool for a horror game.
 * 2) The unlockable anime cutscenes which you can get are extremely hilarious since they are animated ridiculously and provide a lot of humor to the game, what also stands out is that Toy Chica: The High School Years, which is a compilation of all the anime cutscenes with Toy Chica, is a hilarious parody of FNAF High School, which a heavily panned FNAF web series.
 * 3) All of the characters in the previous games now finally have voice acting, and most of the voice performances are surprisingly decent, and some actually fit the personality of the characters, although some animatronics don't get voice acting.

Overall

 * 1) The fact that the sequels are taken place in a time gap can be confusing for some newcomers, this is evident where the second game takes place before the first, while the third game takes place after the first game, but the fourth game however, takes place before the games, since there's a bite that happened before 1987, Sister Location takes place prior to the first game, which makes everything just as confusing for no reason at all, however, Ultimate Custom Night is actually non-canon to the franchise's lore, so that game can be skipped.
 * 2) While the graphics look good, they can unfortunately be hit or miss, this is mainly because the game was developed by Scott Cawthon himself, and the fact that the Clickteam engine mostly plays 2D sprites instead of 3D sprites, it causes the game to look weird, this is however mitigated though, since the outdated graphics help giving the games a really creepy atmosphere and fear factor.

Five Nights at Freddy's

 * 1) At times, the animatronic formula can get a bit predictable.
 * 2) The game can be boring for some people, since nothing is quite happening aside from defending the animatronics from yourself, although this is fixed in later installments where something interesting happens, it doesn't make it any creepier.
 * 3) If there are more than one animatronics in one room, the camera image can only show one them. This is makes it harder to spot and tell the location of one them particularly Freddy.
 * 4) The infamous 20/20/20/20 mode requires you to be perfect and not make a single mistake, otherwise you'll lose. However, even if you do get through it, actually beating is entirely based around luck. When you get close to the end of the night you're gonna run out of power because of how fast the power drains, and when the power goes out, Freddy appears in the left doorway and plays his jingle. You have to pray that he plays his entire song because this will give you JUST enough time for the night to be over. This mode is so difficult that it was originally thought to be impossible. Even Scott Cawthon himself believed so.

Five Nights at Freddy's 2

 * 1) The mechanic, which is a music box, that needs to be used to prevent the puppet from trying to kill, is difficult to use because in later nights, it always drains fast, this is even worse if you're doing this while an animatronic is in the vents or is in the main hall, thus earning a possible chance of a game over.

Five Nights at Freddy's 3

 * 1) While the jumpscares are quite terrifying, they are noticeably less scary than the previous games since they are too basic, even for the franchise's standards, even the first game's jumpscares weren't that basic.
 * 2) The phantoms are quite difficult to avoid, you have a small window of time to switch to the next camera or not stare at them to not get attacked, another problem with that is the camera lighting is quite dim too. And it becomes more of chore to avoid them and lessens the effects of their jumpscares.
 * 3) Because of the fact that the only way to defend yourself from Springtrap is to use a sound button in a certain room, which can make Springtrap lead to that room, it causes the game to lack the charm and instead feel more like a generic horror game instead.

Five Nights at Freddy's 4

 * 1) The Halloween update, while interesting, doesn't really add anything else aside from new Halloween skins for Nightmare Bonnie and Nightmare Chica, replacing Plushtrap with Nightmare Balloon Boy in the Fun With Plushtrap minigame and replacing Nightmare with Nightmarrione.
 * 2) Because of the fact that the lighting is dark, it's impossible to see what's going on unless if you use the flashlight, this is even worse in the blind mode, where the entire game is darkened to make it as blind as possible, not even using a map can make this mode any easier.
 * 3) The Fun with Plushtrap minigame, while cool, can be a bit difficult since Plushtrap would quickly jumpscare the player if the player doesn't quickly turn on the flashlight, this is even worse in the Fun with Balloon Boy minigame, where Nightmare Balloon Boy is much quicker and uses his laugh to distract the player.

Five Nights at Freddy's: Sister Location

 * 1) The "Wiggle" puzzle on Night 4 very quickly became infamous for its high level of difficulty. The player is stuck in a springlock suit for three minutes, with eight springlocks quickly coming loose that they constantly need to tighten back up. There are also loads of Minireenas climbing the sides of the suit, and if they reach the top of the mask, you will die instantly. The only way to get them off is to wiggle. Which causes the springlocks to come loose even faster. There are also Minireenas that climb the front of the suit and get inside with no way to stop them… except that they're harmless, so trying to wiggle them off will only result in the springlocks coming more loose. And the game doesn't inform you of any of this. A patch released shortly after the game's launch made the puzzle easier after complaints about how unfairly hard it was.
 * 2) * The dismantling puzzle on Night 3 also gets flack for being obtuse about its mechanics and requiring split-second precision.
 * 3) Despite being the main animatronic, Circus Baby barely appears in the game and only makes one physical appearance, although she fortunately gets a major role in Freddy Fazbear's Pizzeria Simulator.

Ultimate Custom Night

 * 1) The unlockable anime cutscenes, while funny, can be a pain to get since you need to do a series of cryptic tasks that are difficult to do.
 * 2) The jumpscare animations look less scary and look more annoying since the characters just flail around while using their iconic jumpscare screeches.
 * 3) * Speaking of which, some animatronics use the wrong screech instead of their own screech from their respective games.
 * 4) Some animatronics can be difficult to beat, such as Nightmarionne, where if you hold your cursor onto him for a long time, then he would start jumpscaring you, this is even worse if trying to avoid other hard animatronics, especially if Nightmarionne would appear behind the door buttons.
 * 5) Much like the mobile port of Among Us, while the PC version is free, the console and mobile ports require money to purchase the game, which is embarrassing, although this is understandable since the ports were published by Clickteam.

Critical Reception
The original Five Nights at Freddy's was well-received by critics and gamers with praise for it's horror atmosphere and it's original plot line, the game received a critic score of 78/100 in Metacritic, indicating "generally favorable reviews" while the user score was 7.4/10, indicating "mixed or average reviews", it has a number of 27,360 reviews on Steam, with many being deemed "Very Positive".

Five Nights at Freddy's 2, the second installment, was also positively received, although less than it's predecessor, critics and gamers praised it's quality in tone and graphics but criticized it's higher difficulty in contrast to the first game's easier difficulty, like the first game, it has a number of 12,539 reviews in Steam, also indicating "Very Positive".

The third installment, Five Nights at Freddy's 3, received mixed-to-positive reviews with praise for it's newer mechanics and it's terrifying tone, although the jumpscares were met with criticism for being lackluster while the game lacked the charm of the first two games, it has a number of 6,402 Reviews on Steam, which yet again are indicating as "Very Positive".

Five Nights at Freddy's 4 received mixed reviews from critics with criticism for it's bland mechanics and it's confusing lore, but nevertheless praised it's visuals and it's hellish character designs, with some comparing them to the works of H.P Lovecraft, it has a nunber of 8,578 reviews on Steam, which indicate as "Very Positive".

The next game, Five Nights at Freddy's: Sister Location received better reviews with the story, better graphics and inclusion of voice acting for the animatronics receiving praise but it's gameplay was criticized for being too complex and simple, on Steam, it has a number of 7,746 reviews which indicate as "Very Positive".

Ultimate Custom Night received polarizing reviews from critics, with many praising it's selection and voice acting, although the increase in difficulty and lack of other animatronics received criticism, despite this, the game was highly well-received by fans with a number of 37,768 reviews on Steam, which indicates this time as "Overwhelmingly Positive".

Legacy
The game itself was heavily popularized by famous Let's Players, most famously Mark Fischbach (under his Markiplier name) and was the most popular horror game at the time, and was also responsible for popularizing the indie horror genre.

The game was so successful that it spawned a franchise of it's own that fully explains it's lore, and is still running to this day, with releases of various amounts of merchandise being sold, such as toys, keychains, plushies, stationary, constructions sets and many more, Funko and Sanshee provide the minifigurd while McFarlane Toys provide the plushies and other stuff.

The success of the franchise also inspired fans to create well-received fan games, many of which are still made to this day, which caused Scott Cawthon to create the Fazbear Fanverse, where a series of fan games that were funded and were involved by Scott Cawthon himself, the fangames included were Five Nights at Candy's, The Joy of Creation, One Night at Flumpty's and POPGOES.

Five Nights at Freddy's
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Five Nights at Freddy's 2
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Five Nights at Freddy's 3
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Five Nights at Freddy's 4
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Five Nights at Freddy's: Sister Location
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Ultimate Custom Night
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Miscellaneous
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