Hill Climb Racing

Hill Climb Racing is a 2012 2D physics-based racing game released by Fingersoft for free on Android, iOS, Microsoft Windows, and Windows Phone. It was originally created by Toni Fingerroos, Fingersoft's founder, and is the company's best-known game. The player controls a driver named Newton Bill across hilly terrains, collecting coins along the way and spending them on vehicular upgrades while being watchful of the driver's head as well as the vehicle's fuel supply. It was released on Google Play and for devices using Apple's iPhone and iPad in 2012. During its first year of release, it was downloaded over 100 million times. A sequel, titled Hill Climb Racing 2 (also known as HCR2 more commonly for short), was released in October 2016.

Gameplay
The main gameplay is to drive your vehicle with Newton Bill as long as you want. You can collect many coins and gems (or diamonds). The object of the game is to get the highest score. This is normally done by driving as long as possible without bombing out while collecting all the coins you can. But you can also try to perform stunts and special moves while in the air. This is how you can really score more points.

As you play, you can keep upgrading your vehicle's performance with all the money you've earned along the way. By doing so, you get to have a real road beast that you can test out in five different settings. The Arctic, the field, the desert, and the Moon are just some that are included.

The objective of Hill Climb Racing is to drive as far through progressively difficult racing stages as possible while collecting coins, taking advantage of the non-realistic physics and using only two simple controls: the Gas and Brake pedals. While in mid-air, pressing these pedals will instead cause the vehicle to rotate, allowing the player to control the angle with which they land. Fuel is replenished by picking up gas canisters or batteries along the way. The player can perform stunts such as driving the vehicle into the air for a prolonged time or flipping it over to earn more coins, which after the race may be spent on upgrades or to unlock new stages and vehicles (including a monster truck, dirt bike, tank, and Santa's sleigh). Conditions ending the game are depleting the vehicle's fuel or hitting the driving avatar's head.

Since its inception, Hill Climb Racing has seen updates that add new content. For example, the "Garage" was introduced in a December 2016 update, where players can purchase cars and tune their parts. Gems were also introduced as a currency of the game.

Why It'll Keep on Climbing the Hills and Mountains Forever Without Any Limits Whatsoever at All!

 * 1) First of all, there is a huge selection of completely over 30+ vehicles (yes, lots and lots of them), like the most iconic Hill Climber (formerly Jeep), Motocross Bike, Monster Truck, etc., and completely endless stages of the same amount (with just only two exceptions; see below), especially Countryside, Desert, Highway, etc., which is actually perfect for a side-scroller 2D driving game. In fact, as of today, there are actually a total of 34 vehicles, and not ironically, 36 stages (or can be even rather counted as 37 stages, if you do count the Daily Challenges).
 * 2) You can also improve the engine, suspension, tires, and 4WD of your vehicles with different maximum limits, and you can even downgrade them, since the addition of the Minibike!
 * 3) *In addition, on that topic, speaking of the upgrades, there are not actually only those upgrades for each vehicle, but there is also "Fuel" as seen commonly on most of the larger, and more powerful vehicles (which is especially best seen on the Super Diesel 4x4 and Truck), or "Mid-Air Control", as seen only on the Motocross Bike (exclusively). There are even more additional upgrades including the following examples below:
 * 4) **Downforce, as seen on the Tractor, Race Car, and Rally Car.
 * 5) **Boost, as seen on the Hippie Van.
 * 6) **Stability, as seen on the Finger Screw, Dragster, and Big Finger.
 * 7) Perfect gameplay somewhat reminiscent of the Extreme Road Trip series, another 2D side-scroller driving game by Roofdog Games. The game can be never completed at all. Unlike other (but less) addictive straight driving-only driving games like the distance of Desert Bus which had an extremely long 8-hour limit, an intentionally unreleased (or cancelled) 3D bus driving game by developer Imagineering for the Sega CD (aside from a 2017 remake by Dinosaur Games), aside from Daily Challenges and even the Suburbs stage, you can run completely infinite distances without a limit nor there's no completion, and there's no goal nor end (ending) whatsoever.
 * 8) * However, in fact, the Daily Challenges and the said stage, Suburbs, do have such a goal, and you can even try them again, if you do want to.
 * 9) Otherwise, even the gameplay itself completely has no ending at all too.
 * 10) In addition to more perfections, there are also even tons of cool features and some other stuff.
 * 11) Awesome, colorful, and nice graphics, textures, and visuals, even before the new texture changes revised, especially for 2012 2D mobile game standards.
 * 12) The game is developed and published by only one person, Fingersoft themselves (or founder Toni Fingerroos), but in a perfect way.
 * 13) The soundtracks are catchy, especially the theme when in most of the stages, and doesn't turn out to be repetitive.
 * 14) Great driving physics, especially for mobile game standards, thanks to perfect vehicle rotation and speed.
 * 15) Perfect controls and addictive game mechanics amply justify the more than ten million downloads this game has already accumulated.
 * 16) It manages to avoid making a copycat/rip-off of Happy Wheels, another 2D side-scroller game released two years before this game in 2010.
 * 17) *Also, speaking of this, it even avoids ripping-off some other 2D driving games like the said first game, Extreme Road Trip (especially), the online and Flash-only exclusively Crazy Mustang (maybe only possibly at very first when HCR was released, but then later with a lot more content), Earn to Die, etc., especially in later versions (when you were finally able to drive other vehicles: only two, which are the Monster Truck and Race Car).
 * 18) **However, Extreme Road Trip 2, the sequel to the original Extreme Road Trip, somewhat became a lot much even closer to Hill Climb Racing 's similarities.
 * 19) The Highway is recommended for driving long distances, and Moon is recommended for getting many coins!
 * 20) When you use the Monster Truck or even the Lowrider in the Moon stage, the Boosters will make you reach 5000 meters or more easily!
 * 21) The vehicle and stage designs look decent for 2012 2D driving game standards.
 * 22) Improved with a better UI and upgrade icons in a 2018 update.
 * 23) Somewhat interestingly, a new "Garage" was added in a December 2016 update, despite the lack of detail, somewhat low effort, and a lot of anything missing not from the Garage.
 * 24) *Gems/diamonds were also added in the same update as well along with it.
 * 25) Also interestingly, the v1.54.0 version update marks the very first appearance of custom paints as an official actual in-game feature since HCR2, which is a very nice addition, despite actually being introduced in the second game first (weirdly) and sadly, the very little-to-no paint options though.
 * 26) Decent jobs on the sound design(s): In addition, there is actually somewhat a lot of effort made into some of the engine sounds (if most have somewhat less), and they are also perfectly looped and pretty good, even for a mobile 2D driving game, especially on many notable vehicles such as the diesel sound found on the Tractor, Tourist Bus, Super Diesel 4x4 (being the best example out of all; which is perfectly pitched on the maximum level (15) of the Engine upgrade; aside from going down even faster by on some hills), Dune Buggy, Fire Truck, and Truck, the roaring V8 sound found only on the Trophy Truck, the deep and rumbly V8 sound also found only on the Big Finger, and even the growling hot rod sound again also found only on the Hot Rod (itself; especially when on the lowest limit; with the biggest sizes equipped for both the front and rear tires, despite having an unknown configuration and cylinder count, and hence the name "hot rod" if not known), but it may be a V8 type too, as opposed to a lot of engines either most or all hot rods are equipped with. Also, even the turbo sound (especially when on the diesel vehicles) is good too. In fact, all of the engine sounds in-game (total), they are all somewhat based off the appearances and designs of each vehicle as well, even by the most recently added "Fast Car" to date.
 * 27) Realistic car power physics: Considerably, all of the diesel vehicles (especially on the Super Diesel 4x4 and Truck being the most notable examples) do blow huge and thick black smoke (like for instance, supposed to be rolling coal; with the only exception being the Tourist Bus, since it does not have any smoke effect).
 * 28) The Arena stage is actually very fun and entertaining.
 * 29) Almost every update there will be a new vehicle and/or stage, along with a few of some bug fixes/improvements.
 * 30) Plenty of mods with different texture designs on the HCRMods site.
 * 31) *Other than that, in addition, you can even create your own mod for yourself.
 * 32) Tons of achievements.
 * 33) A new interesting special feature called "Boosters" was added in the March 2017 update, meaning you can reach extra meters, and even longer air times!
 * 34) The game is also easily moddable with the help of PicsArt and APK Editor, as there are many ways to change any of your vehicle's color(s), textures, and even all of the audio files in-game. Also, even other textures such as the ground textures and sky textures can be edited too.
 * 35) The coins, gems, and even upgrades are hackable with the help of Game Killer tool as well.
 * 36) Whenever the Hippie Van loses either the front or rear tire, it will fix itself automatically for just only a few seconds.
 * 37) There aren't that many ads during the gameplay, and most can be skippable like after around two or three seconds (if not in any modded APK version by having them being removed from the mod itself).
 * 38) There is (kind of) an interesting feature on the Mutant. When you press and hold both the "BRAKE" and "GAS" pedals then release the pedals, it'll turn into two special combinations: a wheel mode, and a lower height of the normal mode.
 * 39) You can actually ride on the dragon in the Neon stage, although it can be a pretty bit hard.
 * 40) The Highway is one of the most popular maps in the game. Because of how easy it is to go far in it. As a result, it is mostly flat with some gradual hills.
 * 41) Furthermore, has said previously, the Highway is the very easiest stage out of all, and it is even recommended for driving the longest distances. The most highly recommended vehicles for the stage are the Race Car, Super Diesel 4x4, and Truck.
 * 42) The HCR series is so entirely popular, iconic, and so successful, that it spawned its own still-good sequel (much like from the said other series, Extreme Road Trip), titled "Hill Climb Racing 2" (HCR2 for short) later in 2016 (as said at the end of the very first information), which could possibly also manage to avoid coming off even more as an MMX Hill Dash rip-off, a similar (but 3D-style) off-road + also hill-based driving game released by six months earlier than HCR2, which is actually "May 25th, 2016" to be exact.
 * 43) In the Arena stage, there are a variety (handful) full of cool jumps, tricks, and stunts. And there is even a "JUMP" distance indicator, which measures your longest jump score by so far.
 * 44) This is the probably the very oldest updating game out of all, if NOT one of them.
 * 45) This could probably be the very most moddable mobile game of all time.
 * 46) The Monster Truck can be very extremely and incredibly fast enough when using (almost) all of the boosters, especially when in the Moon, Rooftops, and Construction stage.
 * 47) Also perfectly too, each vehicle (and also even counting the stages as well too) is always sorted by from the cheapest to most expensive coin cost order, so you can find the perfect and good vehicle and/or stage for you to enjoy with very easily.
 * 48) The Chopper's backflipping with the fork upgraded to maximum level (10), especially when on the maximum value, while way too hard enough on most stages, can actually get pretty fun on the Moon stage (see below).
 * 49) There are also many errors (besides grammar) being fixed in some updates.

Bad Qualities

 * 1) While a very common problem to most players, the two main most notable problems are, is that you die a lot, and you run out of fuel in like half a minute, yet when you do restart it, you are spawned all the way back to where you first started from. And sadly, it would've been way better if you could keep rolling on with no fuel, and right until when you do stop rolling (and maybe even go back in case that if you missed or saw a fuel tank), the stage ends. And otherwise, you easily die from the ceiling in the Cave, Arctic Cave, Mars (being the easiest out of all), the water in Ragnarok, and fall off the gaps in the Rooftops, despite the Rooftops' description.
 * 2) Because of its description mentioning that it is not recommended for caves, which says "Bill decided to take a shower and give people a ride while climbing hills! Not suitable for cave levels!", the Tourist Bus, despite this, is way too heavy, it easily cannot avoid hitting part of the ceiling of the Cave, despite that it can in the Arctic Cave, and/or even the Mars. Unfortunately, there is no hack/cheat that lets you pass through it in the said first level.
 * 3) Despite being somewhat actually considered funny moments sometimes (maybe like just for a few), there are some glitches. For example:
 * 4) *The Truck in the Desert can be seen getting stuck on this bridge, and will never get out of it, unless if you decide to restart the level.
 * 5) *The Tourist Bus in the Desert can easily break/open up this bridge.
 * 6) *The Dragster backflips ultra-rapidly because of its hard control.
 * 7) *Also, the same glitch as said with the Dragster also happens with the Truck in the Beach getting apparently infinite backflips (although the player had gained a total of over 47 FLIPS throughout its entire two-minute continuation).
 * 8) There is also one minor texturing and/or render error too. In the 1.10 update, there was one inaccuracy. The Dune Buggy's first ever appearance. Yet the text "Fingerboss" on the tires is missing on its image icon. But thankfully, this was fixed shortly with the addition of the Hovercraft, Beach, and even multiple other languages for the first time.
 * 9) The Garage, while still somewhat interesting and very unique, is sadly rather more lackluster, limited, highly forgettable, and even boring, as it actually isn't that detailed much as Automation: The Car Company Tycoon Game currently is, a car + engine sandbox game developed and published by Camshaft Software (if you are referring to the nowadays versions or earlier). And, because of that, it doesn't even share any similarities with that said game (more noticeably in the case for today's "LCV4.2" version; also known as "UE4.27/4.27" version). Also again, because of that other said first reason too, it only has to offer a few things; only five car bodies (which are Hill Climber, Rally Car, Race Car, Big Monster, and Monster Truck), custom engines of the same identical sound found on the Jeep (Hill Climber), Motocross Bike, Quad Bike, Chopper, all of the diesel vehicles as said before in WIKOCTHWWNLW! #15 pointer, Hot Rod, and the electric sound found on the Electric Car itself, and the Gas Turbine may be the only engine that has its own sound not from any existing non-Garage vehicle out of all, which are all still good, but there are only a several engine options (like V6, V8, V12, etc.) Yet, even then, a lot of other features/tools are missing; no V10, V16, rotary, etc. engines, you can't make your own vehicle body (like for example, a gasoline-powered version of the Super Diesel 4x4, plane (airplane), helicopter, spaceship, boat, dump truck, bulldozer, fighter jet, locomotive, etc., paint your vehicle (except for PicsArt, APK Editor, and one official in-game addition; but unfortunately, see below as said in BQ #10), choose all types of vehicle bodies not in the Garage, all types of tires (like the alternate Finger Monster tires), and/or even move the vehicle body. You can't even add visual parts (like add a siren light to your vehicle, etc.). Also, unfortunately too, this could be rather something to be desired. Otherwise, if you don't have a hacked APK modded version downloaded, but rather the normal Google Play version started from scratch, you need to earn over 1,000,000 coins to unlock a new chassis. And when you do want to unlock another chassis, you need to earn 2,000,000 coins, and then yet it keeps on going and going more and more counting by "1,000,000" values every time you unlock a new chassis.
 * 10) Aside from fuel hack mods (sadly still an exception to some such as the an1.com site), the Moonlander and Kiddie Express run out of fuel too shortly when staying on the throttle by many seconds. Maybe it is because the fact that the Kiddie Express is an absolute diesel spooler could cause this.
 * 11) Some vehicles like the Dragster and Minibike are hard to control, most likely due to them backflipping way too easily. Because of this, it is due to the Dragster being a lot extremely powerful, and can go way too fast, and the Minibike's very small weight (this also even happens without upgrades too). And otherwise, the Chopper suffers from this EVEN HARDER enough with the fork upgraded to maximum level (10), despite that it can get actually pretty fun in the Moon stage, by from getting tons of backflips (see above).
 * 12) Somehow when you land way too hard on some hills, you will rarely die from it (without the boosters), and especially getting more commonly when you have gone a LOT too fast by using too many Boosters.
 * 13) The pipes seen in the Factory seem a bit dangerous due to not showing the vehicle and driver's visibility.
 * 14) Sadly, as said in WIKOCTHWWNLW! #23 mentioned above previously, with the addition of different paints now becoming an official in-game feature since v1.54.0 and HCR2 previously, while also interesting and even nice to see in the original game, just like in the second game (although it was introduced in HCR2 first), but unlike the amount of paint options as in HCR2 which did have a LOT, there are only three paint options in the original and is actually not EVEN available on all vehicles, and there are even over 12 selections (9 empty) too despite already having by only three paint options, which can be ironically very disappointing as somewhat of a huge red flag.
 * 15) There are rarely major nor huge updates, and mostly focusing on bug fixes and patch notes.
 * 16) Continuity error: The Motocross Bike's old model, Dune Buggy's image icon with the visible "Fingerboss" tire lettering, and even the old textured "Finger Monster" tires on some of the other vehicles' image icons are still shown.
 * 17) The Big Finger's roll cage breaks off too easily (if upgraded on its maximum limit).
 * 18) Some typos nor grammar errors. For example:
 * 19) * The description of the Forest stage mentions "arent". It should be spelt as "aren't" instead.
 * 20) * Reward error: In older versions, there was an extremely pointless alert screen that gives a message with a wrong use of coin rewards. When you watch a video of getting free coins, for some odd reason the said screen claims you have "purchased", for example, "5000 coins", even though you didn't. In addition, it includes a grammar/spelling error. Instead, it's missing the "," symbol nor added a space between the "5" and "000", which would make it as "5 000". But thankfully, however, apparently some update (or maybe somewhat even a patch) was released to fix this, removing the error.
 * 21) The Mars is the hardest stage out of all, due to the gravity and ceiling.
 * 22) The Carantula spider, while this was at least somewhat such a kind of nice addition to the game, is SO very bad, slow, hard, lame, and boring, even when on the maximum limit by from either the Engine upgrade, or all upgrades maxed out, that it doesn't have wheels, and it can also even hardly reach long distances because of that said fact (only if not hacked by one of the Game Killer cheat tools). But thankfully, it is not even as slow and as bad as the Sleigh is, another wheel-less vehicle in the game.
 * 23) * However, maybe, the only possible way to make the Carantula faster, you can probably hack it via the Game Killer tool.
 * 24) The achievement about "finding" Santa's lost cousin is rather forgettable, because you hardly reach it.
 * 25) The "Insane Air Time" count is currently unfortunately only capped at (or limited to) "+25000" value, and it cannot go any more than the said value.
 * 26) Much like from BeamNG.drive, Roblox, Fortnite, Minecraft, Flappy Bird (even though still quite bad), Among Us, apparently any of the more recent Forza games (either Motorsport, Horizon, and/or maybe not even by the already ripped-off Street too), the Grand Theft Auto series, either or both of SCS Software's Truck Simulator games, even the Farming Simulator series, any Mario-related series, any Sonic-related series, Cyberpunk 2077 (also quite bad too), some various zombie games of any name/title, etc., despite the game already being released on mobile ports (at the very first time for Android and iOS only, even like a few of the said other games above), managing itself to avoid coming off as a Happy Wheels rip-off or even the said few other games, and not even on consoles, but rather on PC (about 14 months later by a year), for some strange reasons, it already spawned tons of bad, terrible, atrocious, mediocre, meh, stupid, pointless, boring, lazy, and yet, even just still a very bit of a few good (or at least semi-decent) copies/copycats/knock-offs/clones/rip-offs/bootlegs/etc. based on either or maybe even both the first and second game, most clones have UI elements so familiar to either installment of the actual game, sometimes the more recent clones copy the screenshots, assets, and or even the icon from either or both games as well too. Some rare clone released in 2016 called "New Hill Climb" even directly steals the same exact identical assets from the first game. The link to the game and a main menu screenshot of the stolen reused vehicles can be found here on apk-dl.com, although the game still does exist on multiple other sites, like for example, cdn-apk.cloud.com. The notable differences are that two of the vehicles are just different colors; the Jeep is painted green, rather than instead of the original red, and the Truck is blue rather than instead of the original brown. Furthermore, other than that, there's oddly no driver at all, the Big Finger doesn't have the name decals nor Fingersoft logo (same can be said for the Dragster missing the "High Roller" text and even the "solitaire" cards), all of the vehicles (only except for aside from the Ambulance as it was in the actual game) are lacking the Finger Monster, Fingersoft, and Fingerboss lettering on the tires too as well. Even the driver fail screen rips off the well-known "Driver Down" screen (also present in a lot of other clones too). Some of the older clones (especially Hill Race: Mountain Climb), while not bad, actually rip the engine sound of the Monster Truck directly from the actual game. In addition, almost all of the vehicles from Hill Racing PvP, while also not bad either, rip-off most of the vehicles' names from the actual game. Actually, other than meaning that they were made to cash-in on the success and/or popularity of the actual game, it is unknown nor unexplained what led to any (or all) of this.
 * 27) *In addition, otherwise, it even spawned pointless guides too despite that.
 * 28) *However, as said before previously, the first mentioned game, Hill Race: Mountain Climb, the other said last-mentioned game, Hill Racing PvP, and some other clones are actually not that bad, but still pretty good and enjoyable.
 * 29) *Also, there may be some possibility that Hill Race: Mountain Climb was probably the very first clone out of all.
 * 30) **Fun fact: it even spawned its own spin-off (or maybe even reskin) of that game, which was called "Monsters Race: Hill Race" almost on the same exact date as the previous game as mentioned before. It had every vehicle as animals, and the gameplay remained the same exact identical.

Reception
Hill Climb Racing is currently rated at a somewhat fairly decent 3/5 on Common Sense Media, a perfect 4.6/5 on both Google Play and the App Store, and a good 7/10 on Mobil.

The game received generally somewhat favorable reviews. Critics tended to describe the graphics as being rudimentary at best or ugly at worst and sometimes panned the gameplay as unimpressive, but the former was overlooked when they lauded the physics. Further praise went to the simplistic two-button controls and the freemium monetization model for its passive approach. Its success led to the creation of a sequel, Hill Climb Racing 2 in 2016, and in 2018, the Hill Climb Racing franchise became the second Finnish mobile game franchise after Rovio's Angry Birds to amass one billion downloads.

Trivia

 * In June 2013, somewhere a few months after HCRMods actually already even existed, while not really a mod, but there were multiple Facebook-exclusive special editions of the game which were called SoNBoLTy Edition, Beshoy Edition, and Moro Edition. It had all of the vehicles completely entirely being replaced by real-life and pop-culture vehicle models. For example, the Jeep (old name during that time) + Jeep Wrangler, Motocross Bike + Tron Bike, Monster Truck + Local Motors Rally Fighter, or Race Car + Lightning McQueen (only in Moro Edition). Fortunately, this wasn't removed nor shut down by a few or many years later, even as of nowadays, as it is still completely available to download with a link off of MediaFire.
 * In November 2013, there was a brief YouTube video of a mod/texture change posted by Anthestudios. Unfortunately (and also even sadly too), there was a lack of a download link, even by as of now today (usually always), the rest of the vehicles were missing, and no full gameplay (like showing the menus), etc. The name of the mod was actually called "Roof Climb Racing", by an unknown author possibly named "Dak Klim Snellen" (Dieselgat). Currently, the only known vehicle texture replacements were the Jeep being a more cartoony design, being painted in pink, and has something carried in the back, Monster Truck cut in half, being again painted in pink, and has "Doos Box" written on it (sadly, it was not shown in the video), Tourist Bus being a red, black, and white sailboat, Super Diesel 4x4 being a small red plane with "WAFELS!!!" written on it, and Dune Buggy being a green glider with "DUREX" written on it. Also, interestingly enough, something that is even worth noting is that its wheels are actually replaced by music player discs (being in the case for the Dune Buggy as the glider). Even the stage textures affected this too, but only a few are known too: Countryside being changed a bit (possibly in a darker shade), Arctic being waves, and Highway being bricks (along with now lacking guardrails). The bridges are actually still there, but just transparent. The sky was also clear dark gray in the two stages: Countryside and Arctic. While in the last seen Highway (Bricks) stage, it seems to appear as more bluish gray.
 * However, the Moon stage was also shown, but no textures were edited to it.
 * Apparently, there is a possibility that "Funny Mod" was probably the very first mod out of all, starting off in February 2013. Here is a link to the video of the said mentioned mod. In addition, there were a few notable changes, such as:
 * The following vehicles were:
 * Jeep - Hot Dog on Wheels
 * Motocross Bike - Power Rangers Bike
 * Monster Truck - Batmobile
 * Race Car - Yellow Ferrari
 * Only one stage had changed (aside from the Countryside having an orange-yellow fading skybox):
 * Arctic with the thumbnail icon being replaced by "HELL" and uses the same skybox texture in the said stage edited.
 * A minor other visual element has changed:
 * Coins are now the Gangnam-style guys' head.
 * Even the video's own description mentioned all of this.
 * Fingersoft had plans to localize Hill Climb Racing in China. They had already released the original game in that region in July 2014, in collaboration with MyGamez, a Finnish Chinese game publisher specializing in marketing non-native mobile games to China. Paalanen saw an opportunity to appeal to the Chinese audience by altering the game's theme to match their culture, while keeping the gameplay unchanged. Hill Climb Racing: China Edition was published by MyGamez in February 2015, coinciding with Chinese New Year.
 * The Ragnarok stage is named after the ancient Norse concept of Armageddon.
 * Unplayable versions of the Hill Climber, Police Car (only except for "BILL ROCKS" text added over onto the Fingertown PD badge), and Tractor appear as destroyed props in the Junkyard, Arena, and Boot Camp stages.
 * Also, Tourist Buses will even appear sideways and without tires in again the same said second stage, Arena too. They would appear as obstacles of the stage.
 * According to the game poster, the Hill Climber is a generic off-roader with a stylized Willys MB front and protective arch on the front bumper. On the back, it has a long antenna.
 * The Jeep becoming "Hill Climber" is the only vehicle to have its name changed.
 * The Hill Climber (Jeep) was one of the seven original vehicles. The others are:
 * Motocross Bike
 * Monster Truck
 * Quad Bike
 * Race Car
 * Rally Car
 * Tank
 * The Rally Car was the only vehicle to have its description changed depending on the older versions.
 * The Hill Climber on the 3D poster identically appears on cups in HCR2.
 * According to IGCD (the Internet Game Cars Database), the Super Diesel 4x4 is supposed to be based on a 2009 Dodge Ram 1500 Crew Cab. Despite somehow being a 1500 model, there wasn't even a diesel option (up until the "EcoDiesel"), which was introduced by right just only two years later in 2014.
 * Despite the Hill Climber's original former name being "Jeep", aside from the front as seen on the 3D poster, it has no designations of any real-life Jeep model.
 * In the very first version, you were only able to drive the Jeep (now named Hill Climber) in the game.
 * Bill Newton's name cannot be seen in the game. It was not expected to be shown until HCR2 (although you can create your own player's name).
 * The Moonlander was previously hidden in the game's files from 1.10.2 to 1.17.1 but was added officially in the game right up until 1.18. But thankfully, it wasn't a scrapped file or even an idea from the developer themselves.
 * The Hippie Van is the only vehicle to drive through trees but not hit any of them, which doesn't slow the vehicle down at all. Because it's a "tree hugger".
 * Finger is written almost everywhere, including Fingersoft on the tires of the Hill Climber and Dragster itself, Finger Monster tires, Fingerboss on the tires of the Dune Buggy, FingerPark in Roller Coaster, which could explain the stage's setting location, Fingertown (or Fingertown PD), and Finger Screw, which are both references to the developer Fingersoft and its founder Toni Fingerroos.
 * The Big Finger is basically a heavily modified and stretched Hill Climber.
 * In the Action Hero stage, there are props of blue and red container trucks that reuse the same exact model of the Super Diesel from HCR2, except with only two visual differences; only two doors (like a standard/single cab truck) and has side mirrors.
 * Apparently, in the Night stage, you can see the Moonlander landed on the moon (which is why the vehicle is called "Moonlander").
 * The Super Diesel 4x4 would remove the "4x4" prefix later in HCR2.