Sonic the Hedgehog: Triple Trouble

Sonic the Hedgehog: Triple Trouble (known as Sonic & Tails 2 in Japan) is a platform game developed by Aspect and published by Sega exclusively for the Game Gear.

Why It Rocks

 * 1) It's harder than its prequel, but unlike another game from the same dev it's not unfair.
 * 2) Catchy soundtrack, specially Sunset Park Act 3's theme.
 * 3) Speaking of previously said act, the transition from act 2 to 3 is seamless, something which was only done in Sonic the Hedgehog 3 & Knuckles at the time.
 * 4) Checkpoints make a grand return after being absent in Sonic 2 and Chaos.
 * 5) Graphically even better than its prequel as the colours are more varied for a Game Gear title and for it's time, it looked pretty sharp and clean, and with nice enough details that can make it a pretty good title to look visually.
 * 6) It's designed with screen crunch in mind, so it's no major problem.
 * 7) Sonic and Tails have the same moveset as the previous game with some enhancements:
 * 8) *Sonic can gain temporary invincibility while doing a Super Peel-out (also known as Strike Dash).
 * 9) *Tails' flight is much more controllable, with some slight momentum. Speaking of flight, Tails also has an equivalent power-up to Sonic's Rocket Shoes, which allows him to fly through the level at fast speeds.
 * 10) *Both Sonic and Tails are able to roll into a ball mid-air after hitting a spring by pressing the jump button, making them much less vulnerable to enemies.
 * 11) The levels are even more explorable than Chaos' levels, and despite having its share of gimmicks, they're pretty self explanatory.
 * 12) The game marks the debut of Fang the Sniper (AKA Nack the Weasel), who appears as a boss during the Special Stages, which can be accessed by having at least 50 rings and finding a monitor with a Chaos Emerald on it.
 * 13) Speaking of Special Stages, Tails can finally access them as well which is a nice little detail and an overall improvement from previous titles since it means that you can now playable the Special Stages with either both Sonic or Tails just like Sonic the Hedgehog 2.
 * 14) It's extremely replayable without needing to memorize everything.
 * 15) Even more accurate to the Sega Genesis games than Chaos.
 * 16) Tidal Plant is pretty decent for a water level, which usually aren't very good in Sonic games.
 * 17) Bosses are much better than in Chaos.
 * 18) Decently long for an 8-bit handheld game, being able to be completed in 1 hour or so.

Bad Qualities

 * 1) The soundtrack is not very memorable, albeit catchy.
 * 2) Bosses still leave a bit to desire, for example the first segment of Sunset Park Act 3 is repetitive.
 * 3) Atomic Destroyer Act 2 is a confusing mess.
 * 4) The fifth and final Special Stage is very difficult to get through.

Tips

 * To beat Great Turquoise's boss, spin in the air to hit it, it's not really explained by the game.

Trivia

 * In one of the prototypes, Fang pulls a gun, he doesn't in the final game.
 * The game saw a fan remake, known as, which recreates the game in a similar style to the Genesis Sonic games, and has some extra features.
 * The Friday Night Funkin mod Vs Sonic.exe contains a song of the same name.

Reception
Sonic Triple Trouble had a positive reception, critics praised the Sonic 3-ish gameplay and level design but crictized the difficulty, saying it was too "short and easy".

Videos
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