Devil May Cry 3: Dante's Awakening

Devil May Cry 3: Dante's Awakening, released in Japan as Devil May Cry 3 is an action-adventure hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006.

The game is a prequel to the original Devil May Cry, with a younger Dante. It retains elements from the two previous games, expanding its combat system with a number of fighting styles.

Why It's Makes Demons Cry

 * 1) This entry goes back to what made the original so great and does more with it, and its success saved the franchise.
 * 2) The plot is actually pretty interesting as it revolves around Dante and his brother Vergil before he becomes Nelo Angelo in Devil May Cry.
 * 3) Dante is back to like he was in the first game but more cocky and more of a jokester this time.
 * 4) Good voice acting that's a nice improvement over the first two.
 * 5) Fantastic soundtrack.
 * 6) This game introduces a lot of brand new weapons known as "Devil Arms" and Fire Arms.
 * 7) * Devil Arms
 * 8) ** Cerebus: An icy, triple nunchaku that has the fastest attack speed of all of Dante's Devil Arms. However, the tradeoff for this speed its per-hit damage is low. It has great defensive properties, as its swings reach nearly 360 degrees around Dante. Its basic moveset has no launchers, so Cerberus most of the time relies on other weapons for ground-to-air attacks and set-ups.
 * 9) ** Agni & Rudra: A pair of living, twin demon swords that have the power of fire and wind, respectively. They generally fight together as a team and use powerful, single strike attacks. While separate, they will both imbue their blades with their respective elements to augment their attacks. Agni has a Crawler-like ability that will send flames along the ground in a straight line. While in control of both blades, Agni will use a wind-only Twister-like ability while simultaneously launching a Crawler attack. He will also swing the blades, sending fire around his general area. Rudra uses a Twister-like ability to create a tornado around himself. While in control of both blades, Rudra will also use the Twister-Crawler attack. He has a long range technique where he throws wind and fire blades at the player.
 * 10) ** Nevan: A guitar-like Devil Arm that plays completely different than any other Devil Arm in Dante's arsenal as it is quite complex and methodical to use in battle, requiring a plethora of skill and understanding of its mechanics to use properly. Rather than physically attack outright, Nevan's main feature is to summon multiple projectiles, and to boast attacks with wide fields of effect, making it a mix between a projectile and a melee weapon.
 * 11) ** Beowulf: A set of flash gauntlets and greaves that focuses on close-range, but powerful hits. Beowulf generally has a narrow area of effect making it a less than ideal for crowd control. It boosts the wielder's attack and speed for close combat, and is able to charge its attacks for harder hits. When Beowulf's attack becomes fully charged, the attacking body part will start to shake and Dante's voice will change in a rough outcry when the attack is performed. Killer Bee is a dive-kick that can adjust its angle of descent to adjust for enemy position.
 * 12) * Fire Arms
 * 13) ** Artemis: A demonic gun which fires arrows imbued with demonic energy. It's a very handy firearm. It fires orb-like projectiles that home in on a target. Without charging, Artemis will only fire a single arrow and has a long cooldown time. The cooldown is made up for by charging and releasing multiple arrows at once. Charging can be done during any action.
 * 14) ** Spiral: A large caliber rifle. It deals high damage to stagger foes, penetrate their defenses, and ricochet. Spiral is Dante's most accurate gun, best suited for long-range combat. The shells easily penetrate demons, and may hit multiple of them in succession if they are lined up in a row.
 * 15) ** Kalina Ann: Lady's trademark rocket launcher, it has high damage and high area of effect due to the rocket explosion. It also has a long recoil and the rocket explodes a relatively short distance away. The recoil can be Shot Canceled with an Ebony & Ivory shot to dramatically reduce the time between shots. With Gunslinger, Kalina Ann can use Hysteric to fire mini-missiles to hit multiple enemies at once, however this comes with a long start-up animation, leaving Dante open for attack. Grapple allows Dante to use Kalina Ann to fire the bayonet to pull an enemy in.
 * 16) Amazing graphics for the time that are some of the best on the PlayStation 2.
 * 17) Unlike the first and second game, this game puts much more emphasis on style rather than simple demon slaying. As such, combat is much more intense and faster than before.
 * 18) The Stylish Rank is now represented by a gauge. As players land successful hits and dodge attacks, the gauge increases. Once filled up, it will go up a rank. It even introduces two new ranks: SShowtime! and SSStylish!
 * 19) In addition, players are free to choose how to go about each mission through Styles, which change the way Dante fights, thus allowing diverse ways to gain Stylish points.
 * 20) *Trickster: Focuses on evasion techniques, allowing the player to deftly dodge attacks of any kind. They essentially increase Dante's speed and helps increase the Stylish gauge by using such evasive abilities.
 * 21) *Swordmaster: Focuses on Devil Arms/melee combat. It allows maximum use of such weapons to their fullest extent and is recommended for those, who prefer close-quarters combat.
 * 22) *Gunslinger brings about the best in each firearm allowing the player to unleash devastating firepower at a distance.
 * 23) *Royalguard: Arguably the strongest and hardest style to master. It allows the player to effectively guard and counter any attack delivered towards Dante and turn their powers back at them. Recommended for expert players, Royalguard is the hardest to master, but once perfected, makes Dante invincible. Later in the game, players can gain two extra styles:
 * 24) *Quicksilver, which slows down time while allowing the player to move at normal speed.
 * 25) *Doppelganger: Animates the user's shadow to assist in offense.
 * 26) There is now a button to switch between weapons allowing players to create an even more stylish combo.
 * 27) Epic boss battles that are more challenging than in DMC 2, but not as difficult like in the original with each being memorable in their own right.
 * 28) The game is as long as the first two combined clocking at around 11 hours.
 * 29) The game introduces a new mode called Heaven or Hell, in this mode you can kill every enemy including bosses, from one hit, however you also die from one hit, which can be fun and makes you think more about dodging.
 * 30) The Special Edition has an impressive list of added content:
 * 31) * It is now possible to play as Vergil on a separate save file. Vergil fights with only 3 melee weapons (Yamato, Beowulf, and Force Edge) and only has one style, Dark Slayer. He plays through the same levels as Dante but without the voiced cutscenes and behaves like him during scripted scenes. He also still fights a "Vergil" boss three times, however, this boss has a red coat to differentiate it from player Vergil. Players have nicknamed the character "Vante" to resolve confusion.
 * 32) * The game difficulty modes were shifted down so that the Special Edition's Normal mode is equivalent to the original's Easy mode, and a new Very Hard mode was added to replace the original Hard mode.
 * 33) * The Bloody Palace from Devil May Cry 2 was also added, though it ends at the 9999th floor instead of restarting, and beating it with either character allows them to obtain their first Super costume without completing the Very Hard mode.
 * 34) * The "Demo Digest" mode was added, allowing the player to view any previously seen cutscene along with a hidden scene from the main menu.
 * 35) * Three boss fights were created for Dante to fight the Jester character - the first of these is mandatory, while the next two are optional. Vergil can also fight him, although it is not mandatory for him either.
 * 36) * The Super glitch in the first game was corrected so that Quicksilver and Doppelganger still drain energy, even while using the Super costumes. However, to compensate for that, a new Super Legendary Dark Knight costume was added which preserves the glitch.
 * 37) The Switch version allows players to change between their styles as well as equip all of their weapons at once when playing as Dante.
 * 38) During Arkham's boss fight, Vergil will eventually join. If you have a friend and a 2nd controller, they can play as Vergil.

Bad Qualities

 * 1) After the severe criticism by gamers for the ridiculously easy difficulty of the atrocity that is Devil May Cry 2, Capcom decided to purposely make the Japanese hard mode difficulty be the localized Normal mode in the North American release. Thanks to this, North American players found this the game is considered very difficult, so much so Capcom decided to re-release the game in the form of Devil May Cry 3: Dante's Awakening Special Edition to address the game's difficulty as well as some extra content.
 * 2) Some of the levels and puzzles are extremely confusing, often forcing you to look up a walkthrough in order to get past them.
 * 3) The dodge can be problematic as you have to move the analog stick sideways for Dante to dodge, but it will only work if you move the analog stick depending on where the camera is angled around him, meaning that if Dante is on the left side of the screen and you move the analog stick sideways, Dante will jump instead.
 * 4) Arkham's boss fight is unfair since his projectiles are nearly unavoidable and when Vergil joins, you're unable to use your Devil Trigger, making matters worse.
 * 5) This is the first game in the franchise with Styles, but the system works differently here than in later titles. Here, only one Style can be used during a mission and new skills are acquired through levels and grinding for experience points. In 4 and 5, Styles can be switched during missions, and skills can be bought before missions or at Divinity Statues. The Switch version adds Style Switching, which works similarly to 4 and 5, but keeps the original level grinding system.
 * 6) Mission 15 can be tedious and confusing to play without a guide. It mostly consists of backtracking some previously-visited areas in order to find three pieces of Orihalcon Fragments, but the main challenge comes from the several scattered rotating switches that "rotate the tower" and change the nearby room's destination. To make things more difficult, these switches can be rotated for as many times as you like, eventually encouraging a lot of trial-and-error until you reach the correct rooms. If you don't know what you're doing with these switches, it's easy to get lost and you might accidentally find yourself going back and forth.

Reception
Devil May Cry 3: Dante's Awakening was widely praised by critics. The aggregate-review websites GameRankings and Metacritic gave the PlayStation 2 version 84.11% and 84 out of 100 and the PC version 70.87% and 66 out of 100, respectively.

It was included on Game Informer's list of the top 50 games of 2005, and the special edition received a "Game of the Month" award. In 2010, IGN ranked it 18th on its list of the top 100 PlayStation 2 games, and a GamePro retrospective that year rated it the 28th-best game for the PS2.

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