Star Gladiator Episode 1: Final Crusade

Star Gladiator Episode 1: Final Crusade is a 1996 weapon-based 3D fighting game released by Capcom for the arcade, with the game itself soon getting a PlayStation port and that it would later receive a 1998 single sequel, Plasma Sword.

Why It Rocks

 * 1) It's Capcom's own version of the legendary Star Wars franchise, complete with both a universe and a diverse cast of characters inspired by Star Wars itself.
 * 2) A basic and simple yet unique and interesting storyline that isn't too weak nor complexed.
 * 3) Fluid fighting gameplay that both fighting veterans and newcomers can enjoy.
 * 4) A few new unique fighting tactics introduced in this game includes the Plasma Reflect, the Plasma Revenge, the Plasma Strike, and finally the Plasma Combo System.
 * 5) Remarkable and extraordinary backgrounds that can truly catch the eye of those who view them.
 * 6) Mesmerizing and unforgettable music which can never leave anyone's minds, with the most notable ones being Saturn's stage, Zelkin's stage, Rimgal's stage, Gore's stage, and Bilstein's stage. The Special Stage music against Ghost Bilstein is also notable as it literally screams "Final Battle" when fighting against Ghost Bilstein.

Bad Qualities

 * 1) Like many other fighting games at the time, the computer AI can be really cheap, especially in the later stages.
 * 2) While quite very impressive at the time during its official release in 1996, the polygon graphics for both the fighters and the stages have aged quite a bit and isn't as impressive as they were back then.
 * 3) Unlike many other fighting games at the time, this game runs on a strict time system, in which the player must quickly get to and defeat Bilstein from within a specific amount of time in Arcade Mode or else they'll risk getting a false ending after defeating Bilstein.
 * 4) Even if the player does manage to beat the clock and defeat Bilstein from within the specific amount of time, a new problem will soon present itself to the player, in which they must then battle against an unplayable computer-controlled true final boss named Ghost Bilstein and that the player themself only has one shot of defeating Ghost Bilstein. Losing to Ghost Bilstein results in both a bad ending and a game over while defeating Ghost Bilstein results in the chosen character's own true ending.

Triva

 * The game originally started off as a collaboration effort between Capcom and LucasArts for a Star Wars fighting game. LucasArts broke away and instead made Star Wars: Masters of Teräs Käsi.

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