JoJo's Bizarre Adventure: Heritage for the Future

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険 "JoJo no Kimyou na Boken"), known as JoJo's Venture in worldwide is a fighting game by Capcom for CPS-3 arcade system in December 2, 1998. An upgraded release, JoJo's Bizarre Adventure : Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 "JoJo no Kimyō na Bōken Mirai e no Isan"), shortly as JoJo's Bizarre Adventure in worldwide release was released in September 13, 1999 for the CPS-3 system and being the last game released for the CPS-3 board. The game was later released on October 14th, 1999 for the PlayStation, and October 31, 1999 for the Dreamcast.

Plot
Based on the manga's third main story arc, Stardust Crusaders, the game follows a Japanese teenager named Jotaro Kujo, who locked himself in jail because he thought he was possessed by a "evil spirit". Approached by his grandfather, Joseph Joestar, Jotaro learns that this "evil spirit" possesses him is a Stand, a spirit created from someone's psyche. One day, Jotaro's mother developed her own Stand, making her falls ill as an result. As his mother's life is put in danger when she starts developing a Stand that she can't control, Jotaro and Joseph go on a quest to defeated Dio Brando (DIO), the arch-enemy of the Joestar family, who is resurrected now so they can cure her.

Why It Rocks

 * 1) A  playable roster filled with various characters from part 3 of the manga.
 * 2) A unique artstyle that is a mix of the usual anime styled artwork from Capcom and Hirohiko Araki's own artstyle.
 * 3) Weird but fun gameplay, combined with bizarre mechanics.
 * 4) Unique character diversity, as characters in the game having 3 different types :
 * 5) * Active Stand users can able to enabled/disabled their stands and won't received damage when their stand got attack. Active Stand users having different moveset, bigger hitboxes and can able to double jump and pressing 236S (A Fireball motion) will triggered their Stand on and the Stand performs an attack. When the stand is on, Active/Remote/Weapon stand users can't be knocked down by attacks that causes knockdown on them when their in Stand Off mode
 * 6) * Remote Stand users - Same thing to Active Stand users but can able to controlling their Stand independently by pressing 236S. However, only the Stand can block and the user will received more damage than their Stands do. Only one character having a purely remote Stand, and certain Remote Stand users can able to triple jump.
 * 7) * Weapon Stand users are basically Active and Remote Stand users but using their stands as weapons. Weapon Stand users have access to Custom Combo attacks, which can chains multiple attacks together.
 * 8) * Passive Stand users are characters who can't activate their Stand, but performing a special attack when pressing the Stand button.
 * 9) * Only 1 character in the game has no Stand at all, pressing Stand button will triggers a special attack, similar to Passive Stand users.
 * 10) The game's storyline is faithful to the manga and you don't have to read it enjoy the game altogether.
 * 11) The PS1 release of the game, despite being toned down and suffers from censorships, still worth to play as having some minigames in the Super Story mode.
 * 12) Awesome soundtrack composed by Yuko Takehara and Setsuo Yamamoto.
 * 13) The Heritage for the Future version adds a few more characters like Khan, Mariah, Vanilla Ice (playable version), etc... and having mechanics changed compared to JoJo's Venture, so as giving a few of returning characters new moves.
 * 14) The Dreamcast version contains both games, which can be a goodie for players who don't obtain the first version.

Bad Qualities

 * 1) Most characters in the game can be unbalanced or overpowered like Hol Horse, Pet Shop, or even Kakyoin.
 * 2) The game looks a little bit rushed as some Part 2 characters (Esidisi, Kars etc) are left scrapped and N'Doul, who was planned to be playable but ended up being a non-playable mini-boss character.
 * 3) The PlayStation port suffers from terrible audio quality, long loading times, and many of the character animations were also trimmed down resulting in some animations being choppy, sometimes the characters looks like they're completely muted.
 * 4) It shares the same problem with most CPS3 games where a lot of game glitches and bugs happened such as the well-known Timestop Instakill Glitch or the Avdol ankh glitch, which removes all hitboxes of Avdol (including Magician's Red) make him invulnerable (in other words it makes him untouchable, even if you're close to him), or the Hol Horse infamous "Stand Bullet Glitch" which freezes the entire game (However, the glitch only happens in certain CPS3/Arcade emulators only), so as certain bugs/glitches like certain characters can become invisible via a setup or New Kakyoin's Epilepsy Glitch, which can cause seizures or headaches to some players.
 * 5) Broken damage system (sometimes but rarely happens).
 * 6) The AIs can be very frustrated to some players as following:
 * 7) * The sub-boss version of Vanilla Ice (AI only; especially Vanilla/PS1 versions) can able to kill you in just 3 hits by spamming his "Dark Space Funny" move, even on the easiest difficulty.
 * 8) * In N'Doul's bonus stage, enemies (water hands) can pops out from nowhere (especially when you getting closer to N'Doul himself), making it can be pretty frustrating every time you have to restart the stage.
 * 9) * Non-boss characters like Avdol and Kakyoin (when gets controlled by the CPU) gets annoying really well.
 * 10) The Dreamcast release of the game uses the D-Pad for control, which is not really comfortable for players who familiar with the analog stick controls.

Trivia

 * The PS3 and Xbox 360 versions got delisted, due to Capcom losing the rights for the JoJo's Bizarre Adventure license.
 * Hacking the game reveals an unused variation of DIO's mansion stage, where a window is wide open, sunlight flowing into DIO's coffin. This is a canon event referenced in the manga, mirrored by the Anime and OVA.

Reception
The Dreamcast and PlayStation port of the game received a 31/40 by Famitsu. Game Machine listed the game as their November 15, 1999 issue as the most successful arcade game of the year. The game also received a 7.625/10 by EGM and a 8.3/10 by GameSpot for the Dreamcast release, and 8/10 for the PlayStation release. In the other hand, the HD re-release for the PS3 and Xbox 360 received "mixed or average reviews". And despite the game's age, it also received an active community centered around Fightcade, an online software emulator client.