Sonic Adventure 2

Sonic Adventure 2 is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast to celebrate the 10th anniversary of the Sonic the Hedgehog series. It is the sequel to Sonic Adventure and is the second game in the Sonic Adventure series. It was the last Sonic game released on a Sega console before the company decided to be the third-party publisher.

It was later ported to the Nintendo GameCube as Sonic Adventure 2 Battle. In 2012, it received a downloadable HD port for Microsoft Windows, PlayStation 3, and Xbox 360, with the Battle additions and changes available as DLC.

Overall

 * 1) The amount of play styles is reduced to three, eliminating the more filler ones from the first game. The returning play styles are improved and more refined (with one exception.).
 * 2) It's the first game in the series to introduce the Rank System, which rates you on how well you performed per level with 'A' being the highest and 'E' being the lowest. This adds in a lot of challenge and replayability to the levels in order to get better ranks than before.
 * 3) Great soundtrack with lots of the stage songs having actual lyrics. For instance, all of Knuckles' stages have rap music.
 * 4) Much more detailed graphics that hold up well for their time, the most noticeable being the sunlight shining on the ocean which can be covered by clouds, the virtual footprints in Meteor Herd, etc.
 * 5) It is more story-driven than other games in the series, featuring two different stories: One with the protagonists and one with the antagonists.
 * 6) *This is also the first non-spin off Sonic the Hedgehog video game where Dr. Eggman/Robotnik is playable.
 * 7) Shadow the Hedgehog and Rouge the Bat are introduced as major characters in later games.
 * 8) Many camera issues from the first game have been fixed.
 * 9) Tight controls.
 * 10) Levels offer a big variety of themes, such as cities, jungles, desert pyramids, and even outer space.
 * 11) Great boss fights, such as the G.U.N. Bigfoot and the final boss, Finalizard.
 * 12) Like the previous game, theres a Chao Garden in which the player can raise Chao as virtual pets, each with a different attribute (Swim, Fly, Run, Power, and Stamina). Depending on how you raise your Chao, they will transform into a Hero or Dark Chao.
 * 13) It has 180 emblems, compared to 120 from Sonic Adventure which can be earned by completing a variety of tasks.
 * 14) The game features several two-player modes. The Battle port has everything unlocked from the start.
 * 15) If you collect all 180 emblems and get an A Rank in all stages, you unlock Green Hill Zone from the original Sonic the Hedgehog.
 * 16) You can play as Amy, Metal Sonic, Chao Walker, Dark Chao Walker, Tikal, and Chaos 0 in the multiplayer stages.
 * 17) If Omochao annoys you, you can throw him or use him as a projectile to defeat enemies.
 * 18) The voice providing, while hampered a bit due to bad direction, is actually decent, with Ryan Drummond for Sonic still being a particular standout, Connor Bringas doing a nearly perfect impression of his older brother Corey and Scott Dreier for Knuckles being an improvement over Michael McGaharn.
 * 19) Amazing and (mostly) masterfully well-made story, which brought some amazingly iconic and memorable lines like:
 * 20) * "Talk about low-budget flights. No food or movies? I'm outta here! I like running better!"
 * 21) *"It all starts with this. A jewel containing the ultimate power."
 * 22) *"I found you, faker!
 * 23) *"Sonic asked me for the first time to do something for him. I won't let him down, I won't give up!"
 * 24) * "Sayonara... Shadow... the Hedgehog."
 * 25) *..and the list goes on.
 * 26) Awesome, stylish and iconic boxart that still holds up really well.
 * 27) This could've been an excellent way to end the series (as originally intended).

Battle

 * 1) Unlike the Dreamcast version, Battle has a sick intro cutscene.
 * 2) It improves a lot of the in game textures and models: Poly is up tremendously and the textures are more detailed.
 * 3) The cutscene before Final Chase had a great touch added to it: In the original version, Rouge's theme "Fly in the Freedom" plays during the entire cutscene, but in the Battle Port, it only plays until Rouge flies in holding the newspaper, then the song cuts to silent, after which Shadow's "Throw It All Away" plays.
 * 4) Better multiplayer system, with every player and stage unlocked from the get go and also includes chao karate, which is pretty nice.
 * 5) The "!" in red that appears over Knuckles and Rouge when they're about to get an Emerald piece is helpful.
 * 6) The Black Market in this version is better than the one we see in the Dreamcast.
 * 7) The lighting in-game is pretty cool and takes advantage of the GameCube's lighting.
 * 8) Character menu themes are unlocked from the start.
 * 9) This port supports widescreen, as well as a smoother framerate.

Overall

 * 1) The radar in the treasure hunt stages only tracks one item at a time, so if you're close to an item on the radar it will not let you know because it's tracking a different one regardless of whichever one you find first, it was done to make the stages longer but it comes off as artificial difficulty. Though this doesn’t ruin most of the stages and the levels can still be beaten quickly.
 * 2) *Speaking of Which, Mad Space and Meteor Herd are a pain due to the mentioned problems.
 * 3) Speaking of Bad levels, Crazy Gadget has a dreadfully frequent gravity gimmick, unacceptable enemy placement, and a confusing layout. While, Eternal Engine suffers from a tedious length, and out of nowhere enemies.
 * 4) Despite being better than the previous game, the camera still has some issues. In SA2 's case, after you manually turn the camera around to a different view (depending on the characters you play as), it resets to the fixed view as soon as the on-screen character moves. Strangely, this issue doesn't occur in the Chao Gardens.
 * 5) The English cutscenes are worse than the SA1’s cutscenes. Sometimes the characters have no lip movements and other times they interrupt each other’s lines, (this is due to the cutscenes being optimized for the Japanese voice providing rather than English) and the translation is terrible.
 * 6) *Some examples of bad translation are “I’ll grant you one wish” instead of “I shall grant you your wish” and “The first Bernoulli spherical space colony called, ARK” and “is that what chaos control is?”
 * 7) *The cutscenes are animated via motion capture which makes the characters feel like mascot suits, as New Frame Plus pointed out.
 * 8) The game has very poor audio mixing: during cutscenes, the background music is often loud and drowns out the voices, when locking on to multiple targets in shooting stages you have to hear a continuous and painful high-pitched beep and rail grinding will easily get on your nerves when playing Final Rush.
 * 9) * The first issue was made worse in the GameCube and the Xbox 360/PlayStation 3/Steam versions where the music was made even louder leaving the character voices almost inaudible, especially in the latter versions.
 * 10) There are some issues with some bosses:
 * 11) * The Rouge/Knuckles boss fights suffer from annoying mechanics.
 * 12) * The second Eggman/Tails boss fights suffer mostly from having no rings for extra health, and the constant spamming of their special attacks.
 * 13) * The second Shadow/Sonic boss fights, while good, Only allow the CPU opponent to have the ability to use a special attack, while the player character doesn't, which is also the same issue as the other four boss fights mentioned.
 * 14) There are some problems with the controls:
 * 15) *Too many actions are mapped to the same button in Speed stages, so there's always a chance that the button will do the wrong action and result in a cheap death.
 * 16) *Switching rails can be unresponsive and finicky at fast speeds though you don’t have to do it most of the time and when you have to, you aren’t at an incredibly high speed.
 * 17) **You have really precise in order to pick up an object or pull levers; if you’re facing even slightly away from them Sonic will roll away, making you lose time.
 * 18) *In Final Chase, the controls and physics tend to mess up on the gravity barrels.
 * 19) *Compared to Gamma's playstyle from the previous game, Tails' and Eggman's mechs feel clunky to control.
 * 20) Shadow the Hedgehog, while still an awesome character, is underutilized, having only four levels in the entire game.
 * 21) The somersault for Sonic and Shadow is a terrible addition: while it’s a decent combat move, it’s also hard to control because it has a set momentum and whenever you use it veers to the nearest enemy making you lose your trajectory.
 * 22) The game doesn’t follow much of what happen in SA1, aside of Rouge showing Eggman a newspaper that talks about how Tails saved Station Square from a missile attack.
 * 23) While still great, the story has some plot holes:
 * 24) * If Rouge works for GUN, why don't they let her out the safe after she collects the Chaos Emeralds in there?
 * 25) * If Shadow knows who Rouge is, how come he only recognizes her in the final moments of the Dark Story?
 * 26) * And the most glaring one of them all: How on Earth does everyone (even Amy, of all people) mistake Shadow for Sonic?

Gamecube Battle port

 * 1) While still a better port than the rushed job that was Sonic Adventure DX, suffers from graphical problems in the cutscenes such as the character models being darker, Shadowing being removed and clipping problems (for example, Sonic doesn't wink in the cutscene before Death Chamber and Amy looks like she's gone cross-eyed).
 * 2) The transparency has been removed from the balloons and the artificial Chaos bots.
 * 3) The new character mechanics are janky: Amy is just as slow as she was in Adventure 1 and Metal Sonic can be way to fast, Chaos is way too strong and Tikal is way too weak, The Normal Chao mech moves too fast and Dark Chao mech moves too slow, the list goes on.
 * 4) The Shine on objects are gone.
 * 5) You can't freely control the camera despite the GameCube Controller having two analog sticks. This can lead to very cheap and unfair deaths.

Reception
The game was mainly well-received by critics, fans, and gamers alike, it is still considered by many people as the best 3D Sonic game. However, the Battle and the HD versions weren't as mainly well-received as the Dreamcast original.

Tips

 * 1) In the Hard Mode versions of Knuckles/Rouge's segments, the Master Emerald Pieces are always in the exact same location, which can be quite helpful to get an easy A Rank.
 * 2) To get an A Rank. you must do the following.
 * 3) Don't lose a life.
 * 4) Defeat as many enemies as possible.
 * 5) Collect many Rings for points.
 * 6) Try to beat the stage really fast.
 * 7) In the Tails/Eggman segments, you can score more points if you lock onto more than one target.

Trivia

 * SnapCube's fandub of the game made it more popular than it was while introducing memes such as "What the fuck, is that Shadow's dick?", "Who posted my nudes on Twitter dot com?", "You fool, I have 70 alternative accounts!", "I'm going to kill you, and then kill you again.", and the most infamous one, "Eggman's announcement to piss on the moon".

Videos
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