Psychic Force



Psychic Force is a 1995 arcade fighting video game created by Taito which was later ported to the PlayStation in both 1996 and 1997. It would later get a single sequel, Psychic Force 2012 in 1998.

Why It Rocks

 * 1) It's an anime-inspired 3D flying fighting game that features 9 different characters, each and every one of them having a specific element to use in battles such as fire, ice, wind, and electricity.
 * 2) The game uses a similar fighting system that was last seen in SNK's Art of Fighting, in that the fighters have a PSY energy gauge that depletes after unleashing a special move and that they must recharge the gauge in order to continue using special moves, thus making it clear that no one can constantly spam special moves over and over again.
 * 3) An interesting story that heavily borrows from Marvel's X-Men.
 * 4) An amazing soundtrack was done by Taito's in-house music group Zuntata.
 * 5) An awesome PS1 exclusive anime intro with the opening song being performed by Hironobu Kageyama, a founding member of the JAM Project.

Bad Qualities

 * 1) The polygon graphics for both the fighters and the stages have aged quite badly and isn't as impressive as they were back in 1995.
 * 2) Despite having a PSY energy gauge in order to make sure and see to it that no one can spam the special moves over and over again, the fighters can still fire small but weak projectiles at any given time, thus running the risk of turning the entire fight into an unwanted and unnecessary spamfest.
 * 3) In order for the player to use a PSY-Barrier, they must quickly hold down the block button and rotate the control stick/pad around in a 360-degree motion, which can be very problematic during a fast and intense fight. Thankfully, the PS1 port has controller mapping that can enable the player to use a PSY-Barrier at the push of a button.
 * 4) The voice acting in the English version is bad.

Videos
L40oN31gZ9Y hZjEIwbtvdk