Empire Earth

Empire Earth is a real-time strategy video game, developed by Stainless Steel Studios and released on November 23, 2001 by Sierra for the PC. The game is about gathering resources to improve the player's own city, and attack other civilizations. Empire Earth was the brainchild of Rick Goodman, the lead designer of Age of Empires games and the co-founder of Ensemble Studios, the company behind Age of Empires.

On September 17, 2002, the game received an expansion pack by Mad Doc Studios called Empire Earth: The Art of Conquest, which added a new epoch, new units, and three new campaigns, and was later included alongside the main game as part of the Gold Edition released on March 27, 2003.

Why It Advances To The Nano Age

 * 1) Unlike some RTS games like Age of Empires, Empire Earth adds epochs from the stone age all the way to the near future, which was rare at the time.
 * 2) Empire Earth has 3D graphics and voice acting, which is fairly impressive for a 2001 game, especially since the Age of Empires games stuck with 2D graphics at the time.
 * 3) The game has some RPG mechanics, like the implementation of heroes and prophets.
 * 4) The soundtrack is amazing, with the Main Theme being the big example. Other tracks such as "Guillotine" and "Siege" are good examples.
 * 5) The units's designs are pretty cool, and reflect the epoch they're in.
 * 6) When the player goes to a different epoch, the structures changes appearance based on it, which allows you to get a clue on whenever other players reached a specific epoch.
 * 7) The game introduced fine mechanics that were then adopted by other RTS games:
 * 8) * A moral system, which allows units and buildings to survive more, when near a city with a town center, a capitol, or when near a warrior hero.
 * 9) * Wonders, buildings that grants a bonus when fully created.
 * 10) * The technology tree and the training, which allows the player to improve an unit and/or its stats, or even add new perks to them (such as allowing priests to convert buildings and other priests).
 * 11) * The population limit, which can be improved by technologies or buildings, and incentivizes careful unit management.
 * 12) * Some buildings have a special ability that is shown by an area of effect.
 * 13) * The game allows you to create custom civilizations, each one with different powers.
 * 14) The game introduces the possibility to build airports, tank factories, naval yard, cyber labs and cyber factories, which gives more unit choices between airplanes, helicopters, submarines, tanks and/or cybers.
 * 15) The game has four campaigns.
 * 16) * The Greek campaign is based on the greeks, and ends with Alexander conquering Persia.
 * 17) * The English campaign is based on the struggles of England and France, and ends with the battle at Waterloo.
 * 18) * The German campaign is based on the first world war, with the red baron, and the last three missions are about the world war II, which also includes operation SeaLion.
 * 19) * The Russian campaign, unlike the other campaigns that involves story, is a new one, and revolves about Grigor Stoyanovich, cybers, and time machines. It's also the most memorable campaign.
 * 20) Memorable characters, like Grigor Stoyanovich, Grigor the Second, Sergei Molotov and Molly Ryan.
 * 21) You have access to a scenario editor where you can create new maps, and a campaign editor, where you can create new campaigns.
 * 22) Some missions explains something about the mechanics, like how some units can counter another one, or how a building works.
 * 23) The expansion, The Art of Conquest, adds new stuff:
 * 24) * New units, each one with different attacks and abilities.
 * 25) * Unique civ powers for the civilizations, like being able to build a priest tower or create archers that can use fire arrows.
 * 26) * Three new campaigns: The Roman campaign, based on Julius Caesar; The Pacific campaign, based on the battle of midway, and the Asian campaign, which is about the colonization of Mars.
 * 27) * The game introduces a new epoch, the Space Age.
 * 28) * New buildings, and the possibility to fight in space.
 * 29) Despite being an old game, people managed to make mods and patches for it (like NeoEE, which returns multiplayer), which is very impressive.
 * 30) The game used to have online, which was quite impressive at the time.
 * 31) Cheat codes, with two of them being an homage to Zero Wing.

Bad Qualities

 * 1) Some of the voice acting isn't that good, and line deliveries can be pretty cheesy at times.
 * 2) * This is more noticeable in The Art of Conquest expansion, where most of the new unit's voices has static and echo.
 * 3) The game is fairly old, therefore there's a chance it won't work well on computers newer than Windows XP.
 * 4) Some missions are difficult, unless you know what to do.
 * 5) The AI is rather cheap, and often creates more troops.
 * 6) The game doesn't explain well some things, unless you look at them.
 * 7) While The Art of Conquest adds some new stuff, it has its problems:
 * 8) * It requires the player to have Empire Earth installed.
 * 9) * It only has three campaigns, which is somewhat lacking compared to the original's four campaigns.
 * 10) Unfortunately, Activision closed the online of Empire Earth. However, NeoEE makes that function return.

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