WipEout 2097

Wipeout 2097 (stylised wipE'out"2097; released as Wipeout XL in North America) is a 1996 futuristic racing game developed and published by Psygnosis. It is the second installment released in the Wipeout series, and is the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation and Microsoft Windows, and in 1997 for the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to macOS in 2002.

Why It Rocks

 * 1) Better physics compared to the prequel, otherwise you can now scrape as long you don't ram the walls.
 * 2) The crafts can now be damaged and destroyed with weapons.
 * 3) Actual licensed music soundtrack such as "Landmass" by Future Sound Of London, "The Third Sequence" by Photek (Also did Need For Speed 2015 soundtrack) and "Atom Bomb" by Fluke (Albeit remixed as "Straight 6 Instrumental").
 * 4) The game itself is the reason why Red Bull is currently popular, thanks to the product placement.
 * 5) New tracks, pickups (including Quake, Autopilot and Plasma Bolt), crafts and featuring brand new speed classes (Vector and Phantom).
 * 6) Better controls.
 * 7) Plenty of improvements such as you can now drop items that you don't need during gameplay.

Bad Qualities

 * 1) The challenges such as the Piranha Challenge are pretty brutal, specially when playing on very hard tracks such as Odessa Keys and Vostok Island.
 * 2) The PAL version of the game has worse framerate than the NTSC-U release (WipEout XL).
 * 3) Once again, there's no Splitscreen multiplayer, instead you need to use a link cable on your PS1 console to another PS1 console as well as having 2 copies of the same game, which is not only expensive but also awkward
 * 4) The PC version isn't a quite good port, and also lacks licensed music due to copyright issues along with the Sega Saturn release. However, both of them features new exclusive tracks by CoLD SToRAGE such as "Plasticity", in which were never featured in PS1 release.