The Walking Dead (Season 1-2)

The Walking Dead: The Game is an action, adventure, interactive drama video game created and published by Telltale Games for the Android, iOS, Kindle Fire HDX, Mac macOS, Linux, PC, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One. Similar to other Telltale Games, The Walking Dead, based on the popular comic book of the same name, was released episodically. It was released in five episodes spread one month apart; then, after all five parts were released, they released the entire thing together later on. Every episode on every platform and in every location was released from 2012 (Season 1) to 2013 - 2014 (Season 2).

Overall

 * 1) Despite the fact that the choices don't matter in the story itself, it does effect you on what kind of person you are to other people. Especially, Clementine and Kenny.
 * 2) Telltale has created a series of wrenching, emotional decisions in the middle of a collection of not-too-hard puzzles in a visually-impressive adaptation of the Robert Kirkman comic series (with some nods to the TV show).
 * 3) Great cel-shaded graphics, which improved with each new entry in the series.
 * 4) It has a harsh emotional tone with interesting, likable, and complex characters, especially Clementine and Lee.
 * 5) The game resembles the original comic book a lot more than the show it's based on.

Season 1

 * 1) The story and writing is excellent as it tells the story of a man named Lee who tries to take care of a little girl, Clementine, while trying to survive.
 * 2) The game is filled with lots of emotionally charged moments. This includes the death of Kenny's family, when Lee and Kenny discovered the walker in the attic, and especially the ending.
 * 3) The ending is incredibly emotional and is considered one of the saddest endings in gaming. Lee slowly dies from either blood loss, the zombie infection, or a mix of both, all while he guides a tearful Clementine through how to survive without him. Afterwards, Clementine either has to let her surrogate father and mentor turn into a Walker, or kill him herself. The only thing that saves it from being horrifically depressing is the post-credits scene that shows Clementine made it out of Savannah safely, and the last scene of the game hints that she might have found Omid and Christa.
 * 4) The 400 Days DLC is pretty neat. It focuses on five different protagonists: Vince, Wyatt, Russell, Bonnie, and Shel, each in their own short personal stories. There is an epilogue which brings the 5 stories together. "400 Days" bridges the gap between the players choices with Lee Everett in Season 1 and the events of Season 2. Many of the characters from the DLC later return for Season 2 depending on the choices you made.
 * 5) The game touches upon almost every major core theme of the comic, such as teamwork, distrust, and the difficult choices that come with the disaster, in the span of five (six, if you count 400 Days) episodes, which is pretty impressive.

Season 2

 * 1) Clementine is a good protagonist in the series, she went from a little girl who was mostly defenseless and was trying to find her parents to a brave girl who took care of Alvin's and Rebecca's baby AJ.
 * 2) Kenny returns from Season 1, and he had cool moments in this season.
 * 3) Sam the dog is a cute dog, and is also a reference of one of Telltale's games "Sam & Max".
 * 4) There is a button where Clementine walks faster, which can be useful.

Overall

 * 1) The game's success would lead to its publisher following the trend of releasing games similar to this one, but with the quality decreasing. This would also lead Telltale to their shutdown as well.
 * 2) The lip-syncing is mostly off.
 * 3) The choices in the game don't ultimately affect the story itself, a problem with most of Telltale's games.
 * 4) The Definitive Remastered Version suffered from a lot of bugs and glitches, such as the one where Lee's glass shard is invisible.

Season 1

 * 1) While the graphics are great, there are some noticeable graphical glitches (some of them occur in alternate cutscenes, such is when you fail to break the generator in Episode 2, Lee's eyes will look weird, if you do break the generator his eyes will look normal.)
 * 2) Some areas look way too dark to see anything, and the brightness settings often reset on their own.
 * 3) The original Xbox 360 and PlayStation 3 versions have loading times on every cutscene, frequent stuttering, and frame rate drops. This was mostly fixed on the Xbox One and PlayStation 4 versions.
 * 4) Some plotholes such as:
 * 5) *If you fail to punch Andy in the face, and then grab him again. Lee kicks Andy into the electric fence, and somehow Andy lives. If you do punch Andy in the face and then kick Andy into the electric fence, Andy dies.
 * 6) *How is the stranger contacting Clementine with the walkie-talkie, when her other one broke?
 * 7) Some of the characters do dumb things that lead to conflict which could've been avoided.
 * 8) *Kenny has his own idiotic moment in Episode 3 if the player chooses to take Lilly with them after she kills Carley/Doug. Once they stop to check the train, Kenny insists that everybody get out of the RV and leave Lilly alone inside, with only her hands tied behind her back, and he up and leaves the keys in the ignition.
 * 9) *Ben unlocks a bloodstained door with zombies outside by pulling the hatchet out of the handle. Why would he do that?
 * 10) *Lee, depending on your version of Episode 5. Christa rashly dived into a roof hole to retrieve the walkie-talkie that was accidentally dropped by Kenny and Lee. However, Christa cannot get back outside due to the height of the ceiling. Lee, who was obviously fatigued from his walker bite infection, decided he should be the one to pull Christa out of the building with the pipe. Unsurprisingly, he dropped her, and lost the pipe into the building by physical weakness. This mistake could have been avoided if he passed the pipe to Kenny.
 * 11) *The Stranger. Maybe leaving all your supplies unguarded in the middle of the woods during a zombie apocalypse wasn't such a good idea.

Season 2

 * 1) The quality of the writing during this season has decreased, and due to this there are a lot more plotholes.
 * 2) *How is it that Carlos, a licensed doctor, cannot tell a walker bite from a dog bite?
 * 3) *In Season 1, if you saved Ben in "Around Every Corner", he will fall into an alleyway where Lee and Kenny go after him only to find him impaled. Walkers will then surround them and Kenny will sacrifice himself to try to save Ben. This leads to the question of how did Kenny get out of the hoard of zombies, especially since there was no way out. To be fair, his survival does make slightly more sense if Ben had died since Kenny will save Christa in the roof hole and his fate is left unknown.
 * 4) *Why doesn't the cabin group lock the door behind so Carver wouldn't break in?
 * 5) *How did AJ survive while he was in the cold, when he was just in a blanket?
 * 6) Arvo is a terrible character, he called his Russian gang to kill the group and shot Clementine in the arm with a shotgun (even if you didn't steal his sisters medicine in the first place).
 * 7) Omid's death and Christa's disappearance in the first episode feels forced in so Clementine would be alone in the series.
 * 8) This game suffers from poor loading times and can freeze up, even on the Xbox One.
 * 9) Diabolus ex Machina: The end of "In Harm's Way", Clem and her group kill Carver and manage to escape his settlement by using Walker guts to sneak through a herd, when a stray bullet kills Carlos, Sarah panics and runs, and Sarita gets bit in the arm.
 * 10) The QTEs are somewhat harder this time around, with directional controls added and some slight changes in layout and controls (which most likely results in your instincts causing your death in regards to the controls being different), among some other things. Telltale also added an "invert Y" function, but having presumably played six chapters the other way, the players may have different opinions as to whether or not changing it now works better.

Season 1
The Walking Dead has received critical acclaim, with reviewers giving praise for the harsh emotional tone, the characters, story and the resemblance to the original comic book, although criticizing the graphical glitches. The game received over 80 Game of the Year awards and many other awards. It has been described as representing a revitalization of the adventure game genre, which had been in decline since the mid-1990s. Telltale have been praised for taking their previous experiences in the genre and expanding on them, whilst also incorporating strong writing and voice acting; Gamasutra and Game Developer named the studio one of the top 10 developers in 2012.

Season 2
The Walking Dead: Season Two overall received generally positive reviews from critics; with particular praise going to the atmosphere, protagonist, and its sense of tension; however, its lack of hub areas and certain aspects of its storytelling were criticized.

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