System Shock 2

System Shock 2 is a 1999 first-person action role-playing survival horror video game for personal computers. Co-developed by Irrational Games and Looking Glass Studios and published by Electronic Arts, it is the sequel to the 1994 PC game System Shock.

Why it Rocks

 * 1) A highly immersive environment.
 * 2) Haunting sound design, combined with a kickass soundtrack that keeps the tension going.
 * 3) A dark cyberpunk atmosphere.
 * 4) You could be able to develop psionic powers as you progress through the game.
 * 5) Impressive character customization.
 * 6) Engaging story from start to finish.
 * 7) Its open ended gameplay allowed you to approach how you can complete objectives in whatever way you see fit.
 * 8) It mixes survival horror and first person action to create a unique experience, along with RPG elements as well since you can upgrade your character to give him better weapon damage, faster movement speed, more psionic powers and an improved chance of successfully hacking something.
 * 9) Lots of replay value with about three careers in total, Marine, which specializes in weapons, Navy, which specializes in hacking and repairing, and OSA agent, which specializes in usage of psionic powers.
 * 10) Impressive scare scenes.

Bad Qualities

 * 1) The game starts to get linear once you get to the UNN Rickenbacker, making the game feel rushed.
 * 2) The bosses feel anti-climactic.

Reception
This game received critical acclaim. It scored 92% on Metacritic.

It won 7 game of the year awards.

Gamespot gave it a 8.8 out of 10.

Trivia

 * This game is considered the spiritual predecessor to the reboot of Prey and the Bioshock series.

Videos
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