Juiced 2: Hot Import Nights

Juiced 2: Hot Import Nights is a racing video game developed by Juice Games and published by THQ. It was released for Xbox 360, PlayStation 2 and Nintendo DS in September 2007. The PlayStation Portable and PlayStation 3 versions were released in October 2007, and the Microsoft Windows version was released in November 2007. It's a sequel to the 2005 game Juiced.

Good Qualities

 * 1) It's a huge improvement over the previous installment, while ditching the horrible (and uncomfortable) semi-realistic physics and handling models in exchange for a more convenient arcade-style gameplay.
 * 2) The betting has been overhauled, in which the bet will either increase or decrease depending on the rival.
 * 3) The annoying "Respect" feature from the first game has finally been removed, so you don't have to worry about getting shunned for accidentally scraping other rivals' cars.
 * 4) It introduces the "Driver DNA", which changes depending on your actions such as sliding, drifting, betting and etc.
 * 5) The ability to "tailgate" other rivals has been overhauled and much easier to manage, as each rival has a "Spook meter" in which they'll lose control of their car once filled.
 * 6) Unlike the previous installment, which only takes place in Angel City, the game now takes place around the world such as United States of America, United Kingdom, Italy, Germany, France, and Japan.
 * 7) When you start a new game, you'll be able to customize your very own character. And you can do that again at any time by going to the Driver DNA menu.
 * 8) The car (and damage) models are noticeably improved from the original Juiced, as well having actual interior models.
 * 9) New game modes such as Last Man Standing, Drift King, Elimination and "Beat Car Challenge" (which involves beating a rival in a faster car while they'll have to wait for the handicap to end).
 * 10) Deeper customization, such as the ability to create custom liveries, license plates and modifying your car's interior.
 * 11) You can unlock performance parts by beating challenges in order to upgrade your car.
 * 12) Better sound design.
 * 13) You can finally restart races in Career mode, which was missing in the original (even though doing so will cause you to lose the bet).
 * 14) * However, Pink Slip races cannot be restarted, as the game automatically saves data in order to prevent keeping the betted car in case the player soft resets at the risk of preventing a loss. Tournaments and Championships cannot be restarted too and if said events will be harder so much to the point it became unforgiving, you will restart the race a lot from the beginning!
 * 15) New licensed soundtrack from artists such as The Prodigy, Evil Nine, Victory Pill and Queens of the Stone Age.
 * 16) Bigger roster of cars (over 89 to drive), also featuring new rides such as the Saleen S7 Twin Turbo, Citroën C2 VTR (a cut car from Juiced: Eliminator), Peugeot 206 GTi, Scion tC (ANT10), Vauxhall Astra VXR, Ford Falcon XR8, Renault Megane R.S. 225, Ford Gran Torino, TVR Sagaris, Koenigsegg CCX, Ascari KZ1, the actual BMW M3 GTR (E46) as featured in Gran Turismo 4 and Need for Speed: Most Wanted (2005), and cars you wouldn't find in just about any other racing games, such as the Pontiac G6, the Volkswagen Beetle GLS, and the Melling Hellcat.

Bad Qualities

 * 1) The PSP and PS2 ports, despite being well-made, lacked some features such as damage models, cockpit view, customizable license plates and character models due to the said consoles' limitations. Also, the mini-map is 2D as opposed to 3D in other releases.
 * 2) *Also, vehicles from Aston Martin, as well as the actual BMW M3 GTR are missing from the PC, PS3 and Xbox 360 versions.
 * 3) *There is also no interior view for the PSP and PS2 versions.
 * 4) **Also the interior view for PC, PS3 and 360 versions look horrendous even by today's standards.
 * 5) The Nintendo DS port sucks.
 * 6) The sound design is still bad.
 * 7) The steering, aside from being better than in the original, is rather twitchy. This is prevalent in Drifting game modes if you're not careful enough.
 * 8) The framerate in the PC version is capped at 30 FPS. Thankfully, it can be fixed via modding and setting the cap to 60.
 * 9) The character models (specially the male characters) somewhat look outdated even by 2007 standards.
 * 10) The executable file won't work if you don't "run as administrator".
 * 11) BMW vehicles have very limited customization. it's not possible to install any rims other than OEM BMW/Mini ones. (But you still can install the CSL body kit on the regular M3) Weirdly, it doesn't affect stickers, but the only upgrade option for these cars is BMW instead of many aftermarket parts brands, making the "apply a sticker from a performance brand on your car to receive a 5% discount on parts from that brand" strategy useless. Another strange thing is that opponents whose liveries use lots of sponsor stickers (like Bobby Sawyer) have ALL of them missing if they use BMWs, and unlike the player, they can use aftermarket rims.
 * 12) Some types of upgrade challenges and races can be a source of frustration for players, namely Perfect Laps (where you mustn't hit anything with your car, which can be difficult) and especially, Drift Endurance (score a certain amount of points without crashing).
 * 13) Some cars from the first game like the Subaru Impreza 22B don't appear in this game due to licensing issues.
 * 14) *However, the Subaru Impreza appears in the game, both as the bug-eyed GDB-A and the GDB-D WRX STi variations.

Trivia

 * There is a rare funny glitch when some opponent's cars have BMW rims on, despite them not being BMWs.