Far Cry 3

Far Cry 3 is a first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3. It is the third installment in the Far Cry series, although technically it's not a sequel to the first or second installment. The game was released on November 29, 2012 in Australia, November 30 in the UK, and December 4 in North America. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 2013.

Plot
In order to celebrate his younger brother Riley getting his pilot's license, Jason Brody and his older brother Grant, along with Riley and a group of friends (Oliver, Liza, Daisy and Keith) go on vacation at the marvelous Rook Islands, an archipelago located near Indonesia and dance at a nightclub in Bangkok. Unfortunately, while on a skydiving trip, they land on an island, where they are kidnapped by Vaas Montenegro, a mentally unstable pirate leader who plans to sell them as slaves, until Vaas is interrupted by a man he works for who tells him to stop harassing the Brody brothers and to take care of "reject hostages". Fortunately, both Grant and Jason manage to break free from their bamboo-made cage after Grant, being a former member of the U.S. Army, kills a guard with ease as Vaas kills the four rejects because their families did not pay their ransoms in the enemy camp, but luckily he does not spot the two.

The two brothers manage to evade the pirates and reach the end of the camp, but unfortunately, the infuriated Vaas shoots Grant in the neck, killing him and orders Jason to flee from him. Jason escapes and teams up with Rakyat to hunt down and save his friends.

Why It Rocks

 * 1) Great graphics.
 * 2) Vaas is considered one of the best villains in video games. Despite his short time in the game, he proves to be a stand out character. He's an unpredictable psychopath who loves to play around with the people around him, making him over-the-top and at times funny. The game also hints that there is more to Vaas since he's the brother of Citra, but it's never told what happened other than that Citra hurt him so badly that he wants anything that reminds him of her destroyed.
 * 3) Interesting storyline about a normal guy trying to rescue his friends from pirates and escape an uncharted island.
 * 4) Great voice acting, especially Michael Mando as Vaas Montenegro.
 * 5) Outposts no longer have randomly respawning enemies. Once you take over an outpost, it offically the Rakyat's and unlocks side content while allowing to fast travel to these outposts. On top of that, the player is rewarded extra XP depending how silently you took the outpost. This side content includes:
 * 6) *"Path of the Hunter", which is where you have to hunt an animal with rare skin which can be used to make the highest tiers of crafting, like the extended loot rucksack or wallet.
 * 7) *"Supply Drop"- You must drive through markers on a Quad Bike or other vehicle to deliver medical supplies in the time provided.
 * 8) *"Trial of the Rakyat" — The trials force players to gun your way through waves of enemy troops within a time limit, with a fixed set of weapons.
 * 9) *Wanted Dead — Players find a pirate commander and kill him with either a machete or a takedown. You can use any weapons to kill the remaining pirates.
 * 10) Expansive collection of weapons, ranging from old surplus arms to fresh out of the factory Desert Eagles and Vectors. Also, you can no longer suffer from weapon degradation and jamming featured in the prequel.
 * 11) Great soundtrack.
 * 12) Animals and the surrounding environmental items (colored plants) now acts as an important crafting materials.
 * 13) *By hunting animals, you can use the required animal skins to craft bigger pouches, allowing to hold more syringes, ammo, items, and guns.
 * 14) *Plants are split into five groups by color which are used to craft specific syringes which will give the player special abilities for a limited time.
 * 15) ** Green plants yield green leaves, which focus on healing and health boosts.
 * 16) ** Yellow (aka Amber) plants yield yellow leaves, which focus on enhancing Jason's hunting abilities.
 * 17) ** Red (aka Crimson) plants yield red leaves, which focus on enhancing Jason's combat.
 * 18) ** Blue plants yield blue leaves, which focus on enhancing Jason's exploration capabilities.
 * 19) ** White plants yield white leaves, which focus on effects which can turn the tide of a fight.
 * 20) The game allows for much more traversal thanks to the introduction of things like jet skis, buggies, and hang gliders. However, the Wingsuit takes the cake, and acts like a portable Hang Glider and allows you to perform a "Death From Above" takedown if you reach an enemy with perfect timing.
 * 21) Gets rid of the mechanics that were criticized in the second game, including the malaria attacks and randomly respawning enemy outposts.
 * 22) The game is based around the idea of the definition of insanity and how doing the same thing over and over doesn't get you anywhere and will instead destroy you. This can be seen in Jason as the cycle of violence and mainpulation of Citra causes him to lose sight in who he is and become more deranged and blood-thirsty as in his eyes "it feels like winnning". This could also been seen in the game design as doing nothing but the side content doesn't unlock new skills. It's only until you break away from the insanity do you get somewhere.
 * 23) Deconstruction: While some see Jason as a bland character, people have pointed out how Jason himself can be seen as deconstruction of "a normal character put in an insane, dangerous situation" and showcases the kind of toll a person's mental health would take when having to kill tons and tons of people.
 * 24) There's a Co-op story mode that takes place six months prior to the single-player campaign. It centers around four characters, Leonard, Mikhail, Callum and Tisha being scammed out of their money by Vaas' pirates while working to redeem themselves on a cruise ship.
 * 25) The Map Editor is improved from the previous games, allowing players to place down AI and wildlife of any type, however AI, weapons and vehicles can only be used for personal use.
 * 26) There's now a skill tree that can be upgraded through three trees:
 * 27) * The Heron: Long-range takedowns and mobility.
 * 28) * The Shark: Assault takedowns and healing.
 * 29) * The Spider: Stealth takedowns and survival.

Bad Qualities

 * 1) Each port of the game suffers in some way.
 * 2) *The classic edition is a dumbed down port compared to the original, removing the co-op, multiplayer and even the map editor. The Classic Edition also lacks anti-aliasing (except while playing on a PS4 Pro).
 * 3) *In the PC and Xbox 360 versions, the audio is compressed, which sounds muffled and doesn't have this problem in the PS3 versions. Even Far Cry 3: Blood Dragon suffers this problem.
 * 4) *The console versions suffer from tons of frame drops and screen tearing, this is even worse in the PS3 version. Even after being patched, it still suffers from a choppy framerate, especially during the open world
 * 5) The vehicles are fragile when it comes to high jumps. If you ride a vehicle off a cliff more than 10 meters tall, the vehicke will immeditately explode thus rendering improvised shortcuts pointless.
 * 6) Some missions force you to play poker (even though being scripted to not either win or lose), which can be pretty tedious including a certain sidequest involving a stolen necklace (in which requires winning a certain amount of money to progress). If you're really bad at it, expect yourself having a rather hard time.
 * 7) As of early 2018, the Far Cry 3 Outpost App is no longer available for download on Google's Play Store or Apple's App Store. Even worse, you can't log into the app anymore and Ubisoft replaced the co-op site with the Far Cry 5 site, making the second decoder slot completely impossible to unlock.
 * 8) The evil ending is dumb and renders all of your work in the game pointless. If Jason choses to side with Citra, he will kill all of his friends to which the gane will cut to a scene of him and Citra having sex only for her to kill him as they finish.
 * 9) Padding: There are more collectibles and side content then there needs to be which feels like a way to bloat the game's completion time. This is because doing all of a specific set of content never gives you a reward, but doing half of them or a specific number, does which is just strange. Not the mention that most of the time the only thing you get is money and/or XP. It's even worse when you realize that there is no reward for 100% completion. There are 120 Relics, 20 Letters of the Lost, 20 Memory Cards, 34 Outposts, 23 Path of the Hunters, 14 side missions, 24 Wanted Dead, 12 Trials of Rakyat, and 19 Supply Drops. This is a trend that sadly continues to this day in Ubisoft's open world game design.
 * 10) Balancing: A common complaint about the game is that it's far too easy to get upgrades/weapons in the first third of the game and end up running around the island with literally nothing interesting to fight save a stray tiger or two.
 * 11) * The signature weapons, while a good idea on paper, makes the game too easy. They're the most powerful weapons in the game and you can acquire most of them by just collecting enough collectibles. The three most notable are the Shredder, Ripper, and AMR.
 * 12) ** The Shredder: It's a Vector with great damage and accuracy, a large magazine, next to no recoil, and is a silenced weapon that can take down entire outposts at close range without anyone ever noticing. It kills even Privateer Heavies in one short burst to the head, and everything else with even less effort.
 * 13) ** The Ripper: An MGK LMG with all-around great stats including huge magazine capacity (200 bullets per mag), quick reload and a holosight for accurate mid-range shooting. This is a go to weapon when you can't or don't feel like going in quietly. It's entirely possible to clear out entire outposts or mission-related strongholds without having to reload once.
 * 14) ** AMR: The most powerful and accurate sniper in the game. It's able to mow down any enemy, including Heavies, with one shot if used right (two direct hits towards vehicles such as helicopters and ground vehicles, if not one directly to the engine). The downside, however, is that the reloading time is rather slow, it runs out of ammo frequently even with extended ammo pouches if used by itself, and it doesn't get the suppressor you can put on a regular Z93. That doesn't mean it isn't possible to clear an entire outposts from afar with just this weapon.
 * 15) *Clearing a tower unlocks a weapon for free. This wouldn't be so bad, but by the time you'll be done with all the towers, you'll have unlocked every weapon (except the signature weapons) in the game. And no, you don't have to rebuy a weapon if you lose it. This breaks the currency system with the only thing you'll need to buy is (maybe) armor, ammo, and the signature weapons.
 * 16) A shared point of criticism among players is that Vaas dies far too early in the game, as his confrontation with Jason happens two-thirds into the game. Afterwards, Jason is up against Hoyt but his animosity against him is far less personal for the most part. It would've been better to keep Vaas around longer or to have him appear again after the boss fight to show that wasn't dead after all, which wouldn't be out of place given the game's numerous dream-sequences.

Videos
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Trivia

 * In actuality, there is an island simply known as Rook Island instead of Rook Islands (since it is not an archipelago) located near Papua New Guinea.
 * Machinima’s review of the game spawned the Like Skyrim with Guns Meme.