Manhunt 2

Manhunt 2 is a stealth-based survival horror video game developed by Rockstar London and published by Rockstar Games. It is the sequel to Manhunt (2003) and was released in North America on October 29, 2007 and in Europe on October 31, 2008.

Why It Rocks

 * 1) Yet another thrilling survival horror experience brought by the creators of the Grand Theft Auto series.
 * 2) There are easter egg evidences that this game and the first Manhunt share the same continuity of the GTA (before the GTA IV reboot) and Bully franchises, such as taking place in recognizable locales and places that were mentioned in several GTA games.
 * 3) Good plot, in a similar vein to Fight Club. It is convoluted on purpose: except for minor unanswered questions, everything will make sense near the end of the game.
 * 4) Much more violent and gruesome than the first installment with better accuracy on violence, which is saying a lot.
 * 5) Fluid controls and gameplay, a rather big step up from it's predecessor.
 * 6) Many new and more diverse weapons than the first game, there's also plenty of improvised weapons like syringes and even pens to use for executions.
 * 7) Blend between stealth and survival horror gameplay, much like it's predecessor, relying on slow and intense stealth over constant action.
 * 8) Each weapon has its own animation for stealth kills, and there's also more unique kills for each weapon.
 * 9) Stealth kills come with three varieties depending on how long the weapon you are holding is charged. The longer it is charged, the more violent and brutal the kill is. Also, the game features environmental and jumping executions.
 * 10) You can now use firearms to perform executions, even with a sniper rifle, a crossbow or a flare gun!
 * 11) You get to control two characters instead of one. Also, there's two endings as well.
 * 12) It has a fantastic psychological and survival horror experience, especially as it goes deep into the psychology of Daniel and has a lot of intentionally creepy design, like with a film grain in plenty of parts.
 * 13) Good optimization.

Bad Qualities

 * 1) Manhunt 2 is way easier than the first Manhunt. Even the Insane mode is far from being difficult like Hardcore mode in the first game. This happens not because there are more checkpoints, but also because the enemy AI was downgraded and the levels are more linear and closed giving the player a safer path to follow.
 * 2) * Sometimes the enemy AI is also broken. This is more notable on the level Domestic Disturbance: it is possible to finish the level without any kills because of flawed enemy AI. It seems that this level was rushed during development.
 * 3) Originally, there would be innocent non-hostile NPCs through the levels, and the ending would be triggered based on how many such innocents the player killed or left alone. This feature was removed, presumably because of censorship, and many of these NPCs are somewhat restored only on the PC version in a few missions, like Red Light,  Most Wanted and Domestic Disturbance.
 * 4) In the console versions, the censorship filter is pretty annoying. This holds true for the one from the PC version, though it can be modded out of that version.
 * 5) Some weapons are system-exclusive (such as the Mace from the Wii release) and cannot be found in the PC version, unless through modding.
 * 6) Too many shooting sections like it's predecessor which can get boring and repetitive, as well as clashing with the intense stealth of the rest of the game.
 * 7) The PlayStation 2 version of the game has notable changes due to censorship, such as: Removal of the style points system which would award the player these points depending on the different executions performed, time spent completing a level and difficulty played on. The maximum amount of style points player could achieve is 5 points. This also makes the requirement to get atleast 3 style points on each level in order to unlock Release Therapy level absent, and it will be unlocked anyways after completing the game. Some of the executions are heavily censored beyond the censorship filter, such as violent (yellow) and gruesome (red) variants of the katana executions for example, which would normally cut hunter's head off when performed in the uncensored version on PC, but instead it just plays appropriate animation without doing so. Some of the original voice lines of Leo are absent during gameplay, such as telling the player to kill an enemy more violently and cheering on after certain kills. These are present in the PC version.
 * 8) Voice acting could need some improvements, which is surprising for a Rockstar game.
 * 9) While the graphics are decent, they look pretty dated for a 2007 game.
 * 10) The game is rather short, ranging between 4-5 hours to complete it.

Reception
Positive reception came from the game's presentation of graphic violence and its psychological horror-based storyline. GameSpot's Kevin VanOrd said the game's "not as shocking as you'd expect, but Manhunt 2 still satisfies your primal instincts", and that the game is better off to play on the PSP platform.

Mikel Reparaz from GamesRadar stated that "if you're in the mood for something creepy and horrific that'll leave you feeling a little dirty, Manhunt 2 's still-shocking murders and eerie, is-it-real-or-am-I-just-insane storyline won't disappoint." Game Informer gave the Wii version of the game 7.75/10, saying "Manhunt 2 is every bit as grim and brutal as the first: the writing, as is typical of Rockstar's games, is top-notch.

Videos
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