Duke Nukem: Manhattan Project

Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe. A port of the game would be released through Xbox Live Arcade from Xbox 360 on June 23, 2010, by 3D Realms directly.

Why It Rocks

 * 1) The game goes back to Duke's 2D platforming days, and this time, it's in 2.5D.
 * 2) Weapons from the previous games return, with some new ones thrown in.
 * 3) Duke's one-liners are just as great as before.
 * 4) Decent graphics.
 * 5) Awesome soundtrack.
 * 6) You can collect 10 bonus items (Nukes, in this case) in each chapter, and it will increase your max EGO level by 2, as well as unlock other things depending on the difficulty your playing on. Collecting all the Nukes in the game on Easy difficulty will double the strength of the Mighty Boot, collecting all the Nukes in the game on Normal difficulty will halve the damage the player receives, and turns Duke's shirt blue (except for in the end-of-level cutscenes), and collecting all the Nukes in the game on Hard difficulty will reward the player with the X-3000, the most powerful weapon in the game.
 * 7) The game includes a level editor called PrismEd.
 * 8) Huge levels to explore, with some having different paths to take.
 * 9) Plenty of enemies to shoot.
 * 10) Clever use of 3D.

Bad Qualities

 * 1) It's too short.
 * 2) Unlike Duke Nukem 3D, the level making community isn't that big.
 * 3) There's no interactive environments.