Super Mario Maker 2

Super Mario Maker 2 is a platform game developed and published by Nintendo. A sequel to the 2015 Wii U game Super Mario Maker, it was released on June 28, 2019 for the Nintendo Switch.

Overall

 * 1) Just like the first game, the game allows the creation of countless amount of stages from multiple different types of Super Mario Bros. game styles.
 * 2) *Speaking of levels, there are even levels that are inspired by the Cuphead bosses and run 'n' gun levels.
 * 3) Super Mario 3D World is introduced as a brand new game style for stage building, having its own unique assets and mechanics exclusive to it offers lots of different options for stage building.
 * 4) *Despite Super Mario 3D World being a 3D game, its mechanics translate into 2D very well.
 * 5) *It also contains a new Super Hammer power up, allowing the player to dress up as a builder pictured in the poster, use a hammer to break blocks, and allow the player to create up to 5 crates (the next crate, the last crate placed disappears).
 * 6) Lots of new assets have been introduced, such as slopes, On/Off blocks, Moon, Angry Sun, Icicles, etc.
 * 7) *The Nighttime feature is a great addition to the game with special effects that appear when entering a level such as gravity in sky levels, poison water in jungle levels, and darkness in cave levels.
 * 8) New stage themes are also included such as Snow and Jungle with their own unique quirks.
 * 9) There are music changing effects that appeared in this game:
 * 10) *Touching a Super Nintendo Entertainment System panel will activate the SNES Mario Circuit from Super Mario Kart.
 * 11) *Touching a Nintendo 64 panel will activate the Slide theme from Super Mario 64.
 * 12) *Touching a Nintendo GameCube panel will activate the Delfino Plaza theme from Super Mario Sunshine.
 * 13) *And touching a Nintendo Wii panel will activate the Gusty Garden Galaxy theme from Super Mario Galaxy.
 * 14) Stages can now change into night mode where the background theme changes and adds new gimmicks.
 * 15) The process of browsing for stages has been streamlined with filters to help the player find stages more reliably.
 * 16) A new single-player story mode is added which offers over 100 different stages many of which can offer ideas for stage building concepts.
 * 17) *Players can do a specific task here, but once they finish a level or complete a part of a castle, then more objectives will be added in a similar vein to Trouble Center in Paper Mario: The Thousand-Year Door and Dedede's Cake Royale in Kirby Battle Royale.
 * 18) **Unlike both of them, clearing all the main jobs get not only Peach's tennis dress, but also the Robot outfit.
 * 19) *Now you can set up specific completion requirements and objectives.
 * 20) *You will need to collect coins because they are useful in the game (unlike New Super Mario Bros. 2) because the coins help rebuild the castle.
 * 21) Instead of the story being about Princess Peach getting kidnapped by Bowser, you collect coins to rebuild her castle.
 * 22) Multiplayer is now available, both locally and online.
 * 23) Like its predecessor, it has lots of replay factor such as the aforementioned Story Mode, if players can complete some of the remaining objectives, and the Endless Challenge.
 * 24) Sub-areas can now be made to scroll vertically.
 * 25) The 100 Mario Challenge has been reworked into the Endless Challenge, in which you continue playing courses until you get a Game Over.
 * 26) You can play as either Luigi, Toad, or Toadette in this game.
 * 27) The Superball Flower from Super Mario Land returns in this game, albeit only appearing in the Super Mario Bros. theme.
 * 28) You no longer have to scan an amiibo just to use the Big Mushroom, instead it's built in.
 * 29) There are three new power-ups in the original: the Dry Bones Shell, which lets you float on lava and play dead, the Super Hammer, which allows you to place blocks, smash bricks, and defeat almost every enemy similar to the Hammer Suit, and the Rotten Mushroom, which chases the player around similar to how the Poison Mushroom does in Super Mario 3D Land.
 * 30) *Additionally, the version 2 update features the Master Sword, which transforms the player into Link and gives them Link's moveset.
 * 31) While the search system is inevitably clunky like in the first game, you only have to type in nine characters to find a level instead of sixteen.

Version 2: Master Sword

 * 1) Hence the name, the powerup transforms the player into Link (this is not a mere sprite swap). The player also gains the moveset of Link: throwing bombs, using your sword to attack, sprinting, etc.
 * 2) You also gain a bunch of new elements such as P-switch blocks and coins trapped in ice blocks.
 * 3) New enemies such as Spikes, and Pokeys.

Version 3: World Maker

 * 1) Tons of new power ups: the Super Mario Bros. 2 Mushroom from Super Mario Bros. which allows the player to jump higher (while crouching for periods of time) and carry enemies, the Frog Suit from Super Mario Bros. 3 which allows better swimming controls and the ability to run on top of water, the Power Balloon from Super Mario World which allows the player to float anywhere within reach, the Super Acorn from New Super Mario Bros. U which, unlike the Propeller Mushroom from New Super Mario Bros. Wii, allows the player to float slowly down without propelling up first, and the Boomerang Flower from Super Mario 3D World that originally appeared in Super Mario 3D Land and allows the player to throw a boomerang to kill enemies or activate gizmos. All of these are in one new block in the Items section alone.
 * 2) As with the previous updates, you have a bunch of new elements to work with, such three variations of Super Mario World's Mechakoopa (one that shoots bullets and one that fires lasers).
 * 3) The Koopalings make their debut in this update, which adds 7 new bosses to the roster.
 * 4) You can also create your own world, which was one of the largest requests throughout Super Mario Maker 's life.

Bad Qualities

 * 1) The Mystery Mushroom costumes (which could have easily fitted in since the Switch has Amiibo support) and Weird Mushroom have been removed.
 * 2) While there are more power-ups than in the previous game, the game somewhat still lacks power-ups, mainly due to SMB3, SMW and NSMBU styles not having as many power-ups as the SMB and SM3DW styles.
 * 3) If you're building a stage in 3D World mode and want to change to a different mode and vice versa it deletes all the stage due to 3D World having exclusive assets. Likewise, many assets in the other mode are absent in 3D World mode.
 * 4) The stage builder UI was designed with the Wii U Gamepad in mind, which when translated to the Switch becomes clunkier. This can be somewhat alleviated by building stages in handheld mode but even then, it's still not as smooth as the Wii U version.
 * 5) Some mechanics that allowed for clever tricks such as overlapping pipes no longer work.
 * 6) Some tech often used in kaizo levels from the first game was removed, such as the ability to hold items while spinning in SMW style.
 * 7) Unlike in the first game, downloaded courses cannot be edited. While this make it more difficult to plagiarize courses, it also makes it more difficult to practice challenging courses or discover cheaply hidden items that make it easier to clear the course.
 * 8) For some reason, Fire Bros and Porcupuffers are only exclusive to the Super Mario 3D World style, despite them appearing in the those exact games (ex. Fire Bros. appear in SMB3 & NSMBU and Porcupuffers appear SMW & NSMBU.)
 * 9) Spike traps and enemies have large hitboxes that can result in frustrating deaths.
 * 10) The tutorial for stage building is very slow-paced.
 * 11) The online multiplayer versus mode can be very laggy. However, this got better when local multiplayer was added in the October 2019 update.
 * 12) At launch, there wasn't much more content compared to its predecessor. This has been fixed with several content updates, which makes it a service game.
 * 13) Unfortunately, after two major updates, Nintendo decided not to support the project anymore, although a lot of things were useful to add, such as setting fluids in other themes than forest and castle, and missing enemies such as the above-mentioned Firebro and Boomerang bro.
 * 14) In Story Mode, if you fail to clear a level twice, Luigi intervenes as if Mario's calling him for help which can be an annoyance and offers the player to add some elements to make the course easier to clear or just clear the stage without actually reaching the goal (which the latter would actually be giving up on that attempt for good) — both of which would be considered cheating.
 * 15) If you play online, some people can make weird levels.
 * 16) You can't stack enemies in the Super Mario 3D World style which is completely nonsensical as in Super Mario 3D World they are stacked enemies.

Reception
Super Mario Maker 2 was positively received, with critics praising a large amount of new content and mechanics introduced and considered it an improvement over the first game. However, the game was also criticized for removing some features from the original and the slightly clunkier stage building process.

Super Mario Maker 2 was the best-selling game of June 2019.

Tips

 * 1) It's recommended to have a friend play test your levels.
 * 2) Keep in mind that you can only get up to three 1-UPs per level in Endless Challenge mode so once you reach that limit, you shouldn't try to get hard to reach Coins for the rest of the level.
 * 3) Skipping in Endless Challenge mode is not necessary if you're a skilled player, but you will need to skip often if you want to maintain enough lives in Super Expert.

Videos
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