Driver: San Francisco

Driver: San Francisco is a driving game developed by Ubisoft Reflections and published by Ubisoft in September 2011 for the PlayStation 3, Xbox 360 and PC, with a separate version developed by Ubisoft Porto Alegre available for the Wii.

Why It Rocks

 * 1) Returns the series back to the lives of John Tanner, who is now in a coma after being rammed by a tractor trailer in a failed car chase.
 * 2) In his coma dream, Tanner has a new ability, Shift, where he is able to teleport to different cars without discontinuing the mission he is currently on, Jericho also has this ability.
 * 3) Tanner can now do a ramming attack on cars with the new boost feature every car has.
 * 4) This is the first Driver game to feature licensed vehicles, from US manufacturers like Chevrolet, Dodge, and Cadillac to European manufacturers like Aston Martin, Alfa Romeo and Audi.
 * 5) The game runs at a smooth 60FPS on all platforms.
 * 6) One of the largest driving environments ever in a video game, San Francisco contains over 208 miles of roads.
 * 7) Director Mode also makes a comeback, after being absent from Driver: Parallel Lines.
 * 8) Tanner himself is more talkative and sarcastic than in previous Driver games, where he was mainly silent and quick tempered.
 * 9) The story and dialogue are well-written and complex, which, according to the game's narrative designer Ian Mayor, contains about 270000 spoken words.
 * 10) This is also the first Driver game to feature online modes, where overall there are 19 different game modes, along with split screen local Multiplayer.
 * 11) Great licensed soundtrack featuring such songs and artists as "Eye for an Eye" by UNKLE (heard in the final mission), "How You Like Me Now" by The Heavy and "Only Of You" by All Thieves. You can also play your own songs with the PS3 (though it will not work for online multiplayer).
 * 12) If you reach 88 mph (141 km/h) with the DeLorean DMC-12, you unlock the activity "Blast to the Past", a reference to Back to the Future.
 * 13) The game unintentionally features a mission in which you, possessing Ordell, chase Tanner in his car, in which Tanner's car was controlled by you, and Ordell's car is just a following A.I. This mission revolutionized one of the obscure features in video game history, second-person perspective, as covered by Nick Robinson.

Wii

 * 1) A totally different game and storyline than the other versions, serving as a prequel to Driver: You Are the Wheelman.
 * 2) Like with Driv3r and Driver: Parallel Lines, you can use weapons.
 * 3) Comic book styled cutscenes.
 * 4) You can use your DS or 3DS systems for helping the main player, like making roadblocks and detecting police.
 * 5) The HUD looks pretty nice.

Bad Qualities

 * 1) The AI may be rather annoying.
 * 2) There's lots of absent manufacturers and cars that you think would be in this game. This includes BMW, Mercedes (even though their SLR McLaren is featured albeit listed as a "McLaren" car) and Ferrari.
 * 3) The PC version (both digital and physical copies) is really hard to get at an affordable price now due to licensing expiring and most stores including Steam pulling them from sale.
 * 4) Some cars like the Nissan Skyline (BCNR33) GT-R are portrayed in a left-hand drive layout even though no genuine LHD models were ever produced.
 * 5) Tanner's Day Off is not unlockable, with no way on unlocking it without a video walkthrough.
 * 6) The interiors of all vehicles are nice, though camera movement is quite limited.
 * 7) You can't store or modify vehicles.
 * 8) Unless you are feeling creative, there's not a lot this game has to offer after completing the storyline. Even multiplayer is underwhelming and forgettable.
 * 9) The cops are too forgiving and don't really put up much of a fight.

Wii

 * 1) Awkward controls with the Wii remote and nunchuks. The game unfortunately doesn't support the classic controller which has a layout much better suited for it.
 * 2) The city feels lifeless in this version due to the removal of pedestrians, which is strange considering they are present in its predecessor Driver: Parallel Lines' port on the same console.
 * 3) Terrible graphics that manage to look worse than its own predecessor on the same console.
 * 4) Most of the cars in this version of the game are fictional, being recycled from Parallel Lines.
 * 5) The map is smaller due to the console's weaker hardware.

Videos
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