WipEout 2048

WipEout 2048 is a racing video game released in February 2012 as a launch title for the PlayStation Vita. It was published by Sony Computer Entertainment, and the last game developed by Sony Studio Liverpool before closing in August 2012. It is set in 2048, before the events of the very first game in the series.

It was later released as part of the WipEout Omega Collection on PlayStation 4 in June 2017.

Gameplay
The game is an arcade style racing game with Anti-Grav ships, like previous installments. Tournament mode features three championships set in 2048, 2049, and 2050. Speed Classes are categorized from C to A, with special A+ events being unlockable. There only five teams this time around: FEISAR, AG-Systems, Qirex, Auricom, and Piranha (Pir-Hana back then). Each team has four different ship types in the forms of Speed, Agility, Fighter, and Prototype. There is also a multiplayer campaign with its own series events to partake in.

Why It Rocks

 * 1) Features both a single player and a multiplayer campaign, giving the game tremendous replay value.
 * 2) Stunning graphics even on a handheld. It really shows off what the PS Vita can do.
 * 3) The game features cross-platform play with owners of WipEout HD on PlayStation 3, including DLC.
 * 4) The four ship types make every one of them feel different from each other. Each type can be used for specific events, so none feel underused.
 * 5) The Prototype ships for each team has specific differences and drawbacks:
 * 6) *FEISAR prototype starts off slow and builds up speed by using speed pads. Resets after every lap.
 * 7) * Pir-Hana prototype is incredibly fast, but it suffers from terrible handling due to being unable to steer conventionally. It can only turn by using the airbreaks.
 * 8) * Qirex prototype has built-in cannons that charge over time and cannot use other weapons.
 * 9) * AG-Systems prototype has incredible handling and can do double barrel rolls, combat spin during standard races, and has larger side shifting, but cannot use bombs.
 * 10) * Auricom prototype is very heavily armored and is immune to the effects of weapon impacts, but it cannot pick up defensive weapons.
 * 11) The game runs beautifully on the handheld, keeping a steady and consistent framerate despite the weaker hardware.
 * 12) Many familiar game modes like Race, Combat, Speed Lap, Zone, and Time Trial are all here and accounted for.
 * 13) The DLC for the game includes the campaigns from WipEout HD Fury.
 * 14) Has a pretty good Electronica soundtrack, which the series has become renowned for since its inception.
 * 15) Controls feel very smooth and responsive, as the ship handle very well.

Bad Qualities

 * 1) Long loading times that last roughly 30 seconds. This is a problem with the PS Vita in general.
 * 2) Unlocking the Piranha Prototype may need a lot of grinding, since you can complete the single campaign at only Level 35, and that ship is unlocked at Level 50. Luckily, the multiplayer campaign can remedy this somewhat.
 * 3) The game doesn't run at 60 frames per second like previous installments, which can be jarring when coming off of WipEout HD. This is likely due to the game being on less powerful hardware.
 * 4) * However, the framerate was increased to 60fps for the Omega Collection.

Reception
WipEout 2048 was met with positive reviews upon release. Though it holds a respectable 79/100 on Metacritic, this score also makes it the lowest rated game in the WipEout series.

Much of the praise was directed at the graphics, controls, multiplayer component, replay value, and track design. The track design was described as closer to home compared to HD, as 2048 was set in the near future as opposed to the distance future. The graphics were praised for demonstrating the power and potential of the PS Vita, while remaining at a stable framerate.

However, the game was criticized for some technical issues, particularly its rather lengthy load times (often lasting upwards of 30 seconds), which some felt really broke the flow of the game. Though the game was pretty stable for the most part, the 30 frames per second was considered a step down from the 60 frames per second that became a standard for the series.

Videos
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