Plants vs. Zombies: Battle for Neighborville

Plants vs. Zombies: Battle for Neighborville (commonly refered to as Battle for Neighborville or BfN) is a third-person shooter video game developed by PopCap Games and published by mh:crappygames:Electronic Arts. The game was initially released for Microsoft Windows, PlayStation 4 and Xbox One on September 4th, 2019, as an early access title called Founder's Edition, and was released worldwide on October 18th, 2019. The game was made available on Steam on June 5th, 2020. The game got cancelled in September 2020, and a Nintendo Switch port titled Plants vs. Zombies: Battle for Neighborville Complete Edition was released on March 19, 2021.

The game served as a soft reboot of the Garden Warfare spin-off.

General

 * 1) Nine new classes were introduced, with three of them being added in updates.
 * 2) *Night Cap: A ninja-like mushroom that specializes in stealth attacks. Her primary weapon is Spore Strike, which throws piercing blades. Shadow Sneak allows Night Cap to cloak herself from the zombies. She can also use Casting Shadows, a dome-like area that hides ally plants and traps zombies inside, her third ability is called Fung Fu, if used in conjunction with the aforementioned abilities allows Night Cap to surprise her opponents with a large amount of damage.
 * 3) *Snapdragon: Previously an unlockable plant in Plants vs. Zombies 2 and potted spawnable plant in the Garden Warfare games, Snapdragon specializes in close range fire damage, utilizing many flame-based attacks and abilities. Snapdragon has two weapons, his primary weapon is Flame Spray, he spews continuous AoE flames in whatever direction you are aiming at, his secondary weapon is Flare Ball, activates while aiming and fires explosive ranged shots that leave an afterburn effect. Snapdragon's first ability, Swoop Slam, lets him can fly into the air and strike down to the ground to deal damage. His second ability, Blue Blazes, allow him to shoot a blue fireball that homes to the targeted enemy, and Blazing Trail leaves a hot fire wall that damages nearby enemies and leaves an afterburn effect.
 * 4) *Acorn and Oak: An acorn who specializes in team-ups and group attacks that has a rather interesting concept. Acorn in general is fast but fragile, he attacks zombies with automatic Shell Shots. When he transforms into an Oak, he has more health but becomes slower and his ability to run is disabled. Oak attacks zombies with his explosive, AoE Wood Grief. In addition, Oak is also capable of carrying up to three Acorns which act as battle medics.
 * 5) **Acorn's first ability is Sap Trap, when activated, it launches a sticky knockback explosive sap ball that can be manually detonated, this can be used to either deal damage or boost Acorn to taller or farther locations which can't be accessed using this character. His third ability, Acorn Dash, dashes in the direction Acorn is moving. Acorn's second ability is Invoke Oak, which transforms him into Oak after yodeling for a few seconds. As a passenger, the aforementioned abilities are replaced with Lumber Support, a support ability that repeatedly heals the Acorn and the Oak he is riding, aswell as replacing Shell Shot with Treetop Turret.
 * 6) **As Oak, Super Sap Trap is a stronger and thicker version of Sap Trap, this can't launch Oak into other locations unless a specific character upgrade is equipped. Oak's third ability is Roll for Damage, when activated, a long, damaging log that goes forward, expands and divides. Oak's second ability, Treeject, reverts him back to being an Acorn.
 * 7) *80s Action Hero: As his name suggests, he is an 80s-themed class bowman who specializes in explosive attacks. His primary attack is weak but never overheats, but when charged can be damaging. He can drop a dynamite that damages enemies in close range as well as dashing forward in any direction. If an enemy is damaged at least three times by his primary weapon, he can use homing missiles to attack the tagged enemy. And finally, his Rocket Ride ability allows him to shoot multiple rockets that can possibly vanquish an entire horde of plants or severely weaken them.
 * 8) *Electric Slide: A disco-themed zombie class specializes in electric attacks and separating enemy groups. Her primary weapon is Boogie Bolt that hits multiple nearby enemies, if damaged enough the attack will stun the enemies. Funky Bouncer allows Electric Slide to push plants away or even vanquish them if you plan to push enemies to environmental hazards. She can transform herself into a pure energy with grants her invulnerability but cannot use weapon or other abilities and Disco Tornado, when detonated deals a huge amount of damage to any plant caught in the whirlwind.
 * 9) *Space Cadet/Space Station: A space-themed zombie class who is essentially the zombie counterpart of Acorn, being able to transform herself into a Space Station that allows up to three Space Cadets to ride, however she has enough differences to be her own character.
 * 10) **As Space Cadet, her primary weapon is the Cosmo Shot, which rapidly fires homing lasers before needing to reload. Gravity Smash, when used flies up into the air for 3 seconds and then crashes down dealing damage to enemies. Big Bang Beam, if used precisely can deal a huge damage to a single target. As a passenger, she can activate an energy shield to protect the whole Space Station and can pilot a remote-controlled torpedo.
 * 11) **As Space Station, its primary weapon is the Big Bang Burst, which is powerful but slow attack. Space Force, when activated increases the rate of fire and speeds up the cooldowns of abilities for Space Cadets on the Space Station along with the Space Station itself and Crater Maker, when activated flies up into the air and fires a laser underneath it for 4 seconds dealing massive damage rapidly. And finally Escape Pod, like Treeject reverts the Space Station back to Space Cadet.
 * 12) *Wizard (added in an update): A wizard that specializes in aiding his allies in many ways. His primary weapon, like 80s Action Hero is weak but when charged, he shoots a big damaging area-of-effect projectile that bounces if it hits a wall. He can hitch on zombies in a ball form to buff their attacks. His Zee-lixir potion makes allies invulnerable for few seconds. Spell Disaster summons magical missiles that home nearby enemies.
 * 13) *Wildflower and TV Head (added in an update): Initially introduced as spawnable AIs, both are swarm classes that specializes in grouping up with AI plants/zombies to gain armor and trick enemies into thinking that they are one of them. Commercial Break/Wild Life, when used place a bucket/flower pot that when the TV Head/Wildflower get vanquished, they will respawn where the bucket/pot were placed. They can also throw a grenade, when exploded knocks enemies back as well as damaging them. And finally they can deploy Yeti Imp/Dandelion which act as remote-controlled drones that can run up to enemies and manually explode.
 * 14) Nice graphics and visuals to look at, which is an improvement over the previous games, thanks to using Frostbite 3 again. In addition, the game has a colorful and cartoony art style as opposed to the Garden Warfare 's gritty and cartoony art style.
 * 15) The upgrades serve as a replacement of the variants from the previous games, you can equip upgrades to fit your playstyle. Unlike variants, which are obtained through sticker packs, upgrades are obtained through natural progression.
 * 16) The Giddy Park is an improvement the previous game's Backyard Battleground as Giddy Park is now treated as an online hub instead of just restricting to your friends. There is also an option to make the Giddy Park restricted to you and your friends only if you don't mind playing with other players.
 * 17) One of the few games that use the non-linear battle pass system, allowing you to choose a different path you like.
 * 18) For the most part, the changes from Garden Warfare games are somewhat good (although this depends on your point of view), some examples including;
 * 19) *The class reworks, as some characters from the previous games have their abilities or functions reworked to fit their roles.
 * 20) **Scientist has his abilities reworked to fit the healer role. Sticky Healy Thingy acts similarly to Sticky Explody Ball but rapidly heals zombies in an area where it lands. Likewise, Sunflower also received the same treatment, with Sunny Side Up, which replaced the Heal Flower when activated, Sunflower drops bunch of sundrops which heals for 3 health points for each sundrop, this ability can be stacked up to three charges.
 * 21) **Engineer has both of his function and his entire abilities to fit the support role. Jackhammer has been reworked to Engineer's sprinting mechanic but still retains the immunity to Chomper's Burrow. Bullhorn Swarm deploys a group of megaphones that blocks an area and unburrows Chompers that are underground. The megaphones will give chase to any plants that get close to the area, each individual megaphone stunning the plant for a small amount of time. Heavy Helper is a sentry turret that attacks any nearby enemies as well as increasing nearby allies' rate of fire. Double Time, which is a pad that boosts allies' speed when they walk through it.
 * 22) **Cactus and Captain Deadbeard got reworked to fit the sniper role. While aiming, uncharged shot deals low damage but when fully charged deals a huge amount of damage. In addition, Petal Propeller and Anchor's Away, which replaced Tallnut Battlement and Cannon Rodeo respectively to fit the sniper role, the former allows Cactus to fly up for two seconds and the latter when activated launches Deadbeard upward in a chosen direction.
 * 23) **Chomper no longer instantly eats zombies without using Burrow but gained a ranged attack as a secondary attack while aiming. Grody Goop, which replaced the ordinary goop disables the zombies' ability usage as well as damaging them.
 * 24) **Citron has his Citron Ball and Peel Shield reworked as sprinting mechanic and aiming ability respectively (although while aiming, Citron is unable to attack). Citron now shoots three projectiles at once as his primary attack instead of a continuous laser beam. Navel Laser, which is similar to his primary weapon from the previous game shoots a continuous laser beam, the ability starts off being weak but damage increases over time for 6 seconds.
 * 25) **Super Brainz no longer has high jumping mechanic and secondary laser attack but he gains an ability to charge his fist to fire a limited ranged projectile and an ability to generate energy shield like Citron while aiming. Hyper Thump Jump, which replaced Heroic Kick from the previous game as well as a replacement for Super Brainz' high jump, the ability acts similarly to Snapdragon's Swoop Slam.
 * 26) *Some innovative mechanics from other FPS games like sprinting have been added, making it less tedious to move from A to B. The sprinting mechanic is actually useful at free-roam regions due to the large size of the regions.
 * 27) The single-player portion of the game is an improvement over Garden Warfare 2 's single-player portion, which can be read at its own section called Free-roam regions and is one of the game's highlights.
 * 28) *While Garden Warfare 2 is better in terms of multiplayer, Battle for Neighbor ville, on the other hand is better in terms of single-player.
 * 29) Customizations have been expanded upon from the previous games;
 * 30) *Costumes/Skins, first used by Torchwood and Hover Goat-3000 from previous gam e change a class' whole appearance/give them a different color palette. Many of the customizations are well-designed.
 * 31) *You can now customize the Victory Slab and the punchers.
 * 32) Communications also have been expanded upon; Ignoring the toxic emojis from B Q#3, emojis and wordbubbles can be used for those who don't want to use the voice-chat. The fact that wordbubbles are pre-selected words are understandable since this game is mainly targeted toward younger audiences.
 * Ops, while have been watered down do have some improvements such as the remov al self-revives, allowing you can respawn as many times as you want and the wave count has been increased by 25 seconds, allowing you to have more times to prepare the defense.
 * 1) Reviving system also has been improved from the previous games;
 * 2) *When reviv ing a vanquished teammate, there is a circle around them so you are n't fully immobile while reviving (as long as you are inside the circle).
 * 3) *Multiple teamma tes can now revive a single vanquished teammate, which the mor e teammates revive, the reviving time shortens.
 * 4) *Sunflower and S cientist also have been buffed ala Garden Warfare 2, allowing them to revive up to two teammates, assuming if they are near with each other.
 * 5) There's a bunch of Easter Eggs referencing past Plants vs. Zombies media, som e examples include:
 * 6) *The game's alternate menu screen, added in 2020 pays homage to the first Plants vs. Zombies game, which is a nice way to celebrate the series' 10th anniversary.
 * 7) *Penny, a character whose is a time-traveling RV from Plants vs. Zombies 2 makes a cameo appearance as a transportation vehicle to Town Center (plants only). Also fun fact: one of the new class introduced in this, Snapdragon first appeared in PvZ2.
 * 8) *In Z-Tech Oozevoir multiplayer map, a copy of the first Garden Warfare game can be seen stuck on the ceiling in one of the buildings. This is also a reference to a Kotaku article where the author stuck a Garden Warfare case onto the ceiling to kill a spider.
 * 9) *In Town Center (located in Pressure Pier) and Tourist Trap Island (located in the initial plant spawn point), some of the official Plants vs. Zombies comics can be seen.
 * 10) While the game does reuse music from the Garden Warfare games, the original music for this game are still good to listen, being composed by Peter McConnell, who also composed for the previous games. In addition, the song featured in the trailer is very catchy to listen.
 * 11) Most of the microtransactions (with the exception of legendary upgrades) are cosmetics only, such as skins, emojis, gestures and victory slabs. Speaking of the microtransactions, they are completely eliminated in the Nintendo Switch port (read GQ#15).
 * 12) The Nintendo Switch port is surprisingly good and impressive. Even though the game got cancelled in September 2020, it is still nice to see the game coming to the Nintendo console. giving Switch owners an opportunity to play the game, especially considering the fact that both Garden Warfare games skipped the Wii U.
 * 13) *Performance-wise, despite many concerns how the game is running on the Switch due to the fact that the Switch port runs on the Frostbite engine, which did not support on a Nintendo console before, the game managed to run smoothly (albeit with minor framedrops). Even though the port is locked at 30fps, it is still impressive for an engine's debut on a Nintendo console, making this port well-optimized in comparison to a cartoony platformer's Nintendo Switch port released 7 days later.
 * 14) **In addition, there are improvements exclusive to the Switch version, an inter net connection is not required to play the game and microtransactions get removed. In addition of being an ability to select all of 12 battle passes at any time. The Switch version also supports motion control and UI touchscreen, making this port the best option to play the game.
 * 15) This game is basically the shooter equivalent of the original mh:crappygames:Plants vs. Zombies 3 but done right for the following reasons:
 * 16) *One of the main criticism Plants vs. Zombies 3 faced was the drastic changes from the original game and its sequel while advertised it as the sequel to Plants vs. Zombies 2. Battle for Neighborville, however managed to avoid being called Garden Warfare 3 due to the developers knew the changes from Garden Warfare games, which would cause the same backlash if they officially named it Garden Warfare 3.
 * 17) *Even if the game plays differently than the two previous Garden Warfare games, it still feels like a Plants vs. Zombies game.
 * 18) *Prior to the game's discontinuation, the developers at least tried their best to improve the game. Plants vs. Zombies 3, on other hand got worse as the time went on to the point that they were forced to rework the game.
 * 19) Unlike most AAA games nowadays, the game itself costs only $40 on release (currently $30 on PS4, Xbox One and Origin) as opposed to $60.
 * 20) *Exclusive to Origin: If you own either the first or second Garden Warfare, the Loyalty Edition only costs $20, which is half of the original price.
 * 21) EA donated $500,000 to MrBeast's Team Trees fundraiser in the name of Battle for Neighborville. The project planned on growing 20 million trees by 2020.
 * 22) The ally collision issue was finally fixed
 * 23) The plants look pretty cute. Examples are Wildflower, Peashooter, Sunflower, Nightcap and Dandelion.
 * 24) Not to mention that the Wildflower's Dandelion has a cute baby's voice.

Free-roam regions

 * 1) Three open-world regions to explore, being Town Center (for both plants and zombies), Mount Steep (for plants) and Weirding Woods (for zombies).
 * 2) Decent boss fights after completing all the quests at their respective regions, with Old Cools and Blight Cap at Town Center, Dreadwood at Weirding Woods and Major Problem at Mount Steep being arguably the most creative one, as you fight it on rocky platforms with lava surrounding.
 * 3) Many hilarious and likable NPCs such as Tim, who is a member of a dummy-worshipping cult.
 * 4) Funny campaigns that don't try to take itself seriously with the exception being Mount Steep, which has a serious tone instead of comedic tone.
 * 5) Speaking of FRR#4, Mount Steep's campaign has a serious tone instead of the usual comedic tone, you stop the zombies from planning to burn the inhabitants to death with molten cheese.
 * 6) Up to four players can be joined to play together, although this only applies to the PC, PS4 and Xbox One versions and not the Nintendo Switch version.
 * 7) Medals act as a regional version of the achievements, thus encouraging replayability.
 * 8) Each region has their own currencies, which can be obtained by defeating enemies, quests and opening chests. The currencies can be used to trade for coins, maps that reveal chest and and gnome locations and cosmetics.
 * 9) While the campaign is indeed short, the single-player portion is fairly long for 100% completionist, roughly 30 hours to 100% completion.
 * 10) Like Garden Warfare 2, there are 24 golden gnomes hidden around in each region. While some golden gnomes can be a cakewalk by simply collecting them, there are other golden gnomes that take more than just a simple collecting by triggering well-hidden buttons to do challenges, ranging from platforming, fighting gnomes and catch the gnomes.
 * 11) *Likewise, there are three diamond gnomes hidden, which are basically harder versions of the ordinary golden gnomes, ranging from precise movement, solving puzzles and fighting gnomes. Collecting all three diamond gnomes in each region allows you to fight Gnome Gnights.
 * 12) The humors for the most part are actually funny that make you to crack up when a joke lands up, which is enough to entertain a child. In addition, there are some funny moments such as Tumbleweed Ted getting carried away by the tumbleweeds.
 * 13) Many bounty hunt characters have their own unique mechanics/ways to defeat them. Examples include Wild Bunch where you have to vanquish all of Wildflowers without letting the Squash to vanquish you (also jumping off the edge causes the bounty hunt to end immediately, requiring you to play fair) and Ninjimp, which summons a varying amount copies of himself, so if you vanquish a copy, the bounty hunt ends (a NPC named Air Ron offers a good hint that you shouldn't ignore: the real Ninjimp has three stars badge while the clones have one star badge).

General

 * 1) In terms of being a Garden Warfare game, it is actually inferior compared to the two Garden Warfare games. Examples being the removal of the variants, which reduces the replay values and the new art style,  both which can be a turnoff for fans of the Garden Warfare games. However, most of the changes are excusable since the game wasn't meant to be an official Garden Warfare game.
 * 2) * Players who used to play Garden Warfare games will have a time to get used in this game due to the differences between Garden Warfare and Battle for Neighborville.
 * 3) Balancing in this game is at its worst compared to Garden Warfare 2 or even the first game, causing multiplayer can get frustrating because of some terrible balancing decisions made by PopCap. In fact, this is another most criticized aspect of the game aside from BQ#1.
 * 4) Poor marketing for the following reasons:
 * 5) *Compared to Garden Warfare games, which were revealed fairly long before launch, giving people time to react to it. Battle for Neighborville was surprise-released without hyping up the community and without prior marketing before. While Apex Legends did the same thing by surprise releasing without prior marketing, the reason why Apex Legends succeeded because it is free-to-play, allowing people to try the game and had more ads than this game before.
 * 6) *Advertisements for this game were uncommon compared to Garden Warfare games, which is one of the reason behind the game's cancellation. EA eventually learned from the poor marketing and decided to advertise the game in Nintendo Direct 2.17.2021.
 * 7) The PC version suffers from poor optimization, some examples include:
 * 8) *Sometimes if you open the game, the game may fail to boot up and stuck in a black screen, forcing you to restart your PC just to play the game.
 * 9) *In some occasions, if you managed to get fighting an Elite Boss at Ops, the screen may become black, thus making you unable to see anything except UI and interface. In short, black screens are more common in the PC version than the console versions.
 * 10) *Crashes are also common in this version as well.
 * 11) * On multiplayer, the poor optimization can sometimes become unplayable for some people.
 * 12) **Overall, the PC port is embarrassing considering by the fact that the Nintendo Switch port is far more optimized despite being on a weaker hardware than PC.
 * 13) Limited online game modes compared to the previous games, being four in the PC/PS4/XONE versions (Weekly Event, Turf Takeover, Team Vanquish and Ops) and three in the Switch version (Weekly Event, Turf Takeover and Ops since Team Vanquish mode has been reduced to weekly challenge). While other modes such as Gnome Bomb, Vanquish Confirmed and Suburbination do exist in the game, they have been either reduced to Weekly Challenge or restricted to Private Play.
 * 14) *The PC/PS4/XONE used to have Mixed Modes and Battle Arena before the former got removed from the playlist and the latter got reduced to Weekly Event.
 * 15) Garden Ops and Graveyard Ops (called Ops in this game) have been watered down in this game, with only 5 waves as opposed to 10. When you complete Ops, the match will be over immediately instead of running to and stay in a landing zone for a limited amount of time in order to win. In addition, some of the waves rely on enemies spam.
 * 16) The Nintendo Switch port, while is surprisingly good does have some flaws:
 * 17) *The free-roam regions portion is strictly single-player only as opposed of Co-op in the PC/PS4/X1 versions, this makes some parts of the regions that require two or more players harder.
 * 18) *Due to the optimization, water in this version isn't transparent. While this doesn't seem like a big deal, this actually makes the third diamond gnome in Town Center harder due to many platforms are located below the water, making it impossible to see them. However this is mitigated with the water drops that allow you to know the platforms.
 * 19) *Sometimes when running the character selection screen, a glitch triggers. Every plant and zombie become invisible and can't move, they're even invisible in the character selection screen! Except Wildflower and TV Head who just go drunk on camera and can't summon their drones. This can be fixed by restarting the game.
 * 20) Boss Turf Takeover has been considered by the community as the worst weekly challenges for its frustrating challenges:
 * 21) *The first challenge, Open the Boss Chest is the worst offender due to its luck-based system. Not only 1/16 chance of succeeding on a full lobby because literally all players would run toward it and try to open it, and only the player who opens it completes the challenge (therefore it cannot be shared with other player). In addition boss chests take too long to open, which can let other players to attack or even vanquish you. What made the first challenge even worse that once the attacking team captures the objective, the chest literally despawns, preventing anyone from opening the chest.
 * 22) *The second challenge, Vanquish a Boss is more bearable than the first challenge due to vanquishing bosses has a chance to be shared with other players (assuming if you consistently attack the bosses with other players.
 * 23) *The third and final challenge is another offender for its tediousness. You have to win 5 times, in conjunction with Turf Takeover being the lengthiest mode out of all online modes.
 * 24) While the returning classes get their own redesign model, including Browncoat Zombie, some characters, such as Weed, Giga Torchwood, etc... have their models reused from Garden Warfare 2, resulting two art styles clashing each other. As mentioned in GQ#13, some music from Garden Warfare games are reused from this game.
 * 25) Like Need for Speed Heat, since the game got discontinued only one year after its release, this resulted many planned classes, customizations, upgrades, etc... to get cancelled.
 * 26) There's a bug in which the Wildflower dies when respawning while using a Dandelion.
 * 27) CPU Wildflowers and TV Heads are pretty weak compared to their Player counterparts. WHY?!?

PlayStation 4, Xbox One and PC versions

 * 1) The legendary upgrades are slightly pay-to-win because they are overpowered (with Shogun-Guard being an exception, which is fairly balanced) compared to their default weapons and are locked behind Rainbow Stars, Brainium Basher 9001 being an infamous example of a legendary upgrade. However, this only applies to the PS4/XONE/PC versions because the Switch version legendary upgrades are unlockable with coins.
 * 2) Following the release of the Nintendo Switch version, this is actually unfair to the PS4/XONE/PC players who haven't completed the battle passes because Nintendo Switch players have access to all battle passes at any time while the aforementioned platforms players have to wait one year for the battle pass they haven't complete to return.

Free-roam regions

 * 1) As mentioned above, the campaign (yes the campaign) is short, lasting around 5 - 8 hours.
 * 2) The free-roam regions, while fun can get kind of repetitive.
 * 3) While most of the humors are funny, there are some jokes that are hit-or-miss such as the Ancient Fartifact or even a pedophilia joke in a kid's game, though this was thankfully removed in a patch.
 * 4) Some parts of the single-player portion are difficult to complete solo, requiring at least two or more players to complete, such as;
 * 5) *Rose and Captain Deadbeard's Ops due to the former lacking area-of-effect attacks and abilities and the latter, while has some area-of-effects abilities are sometimes unreliable due to Barrel Blast, if damaged enough will nullify the ability and Parrot Pal's Eggsplosions requires the operator to have a safe spot to operate the drone.
 * 6) *Champions of the Forest, which located in Weirding Woods is infamous for its infuriating difficulty to complete solo. The zombie team has four champion zombies versus with eight champion plants. The challenge was even worse back then because the zombie team had no champion status.
 * 7) *Some Bounty Hunts such as Mirror-Shroom due to one minute limit combined with the fact that these mushrooms can remain invisible for extended periods of time, although completing this Bounty Hunt in solo is still possible.
 * 8) The gnome puzzles' biggest flaw is the puzzles don't explicitly state what to do, as the trials force too much puzzles but don't give much hints on how to solve. Although Resident Evil games did the same thing, it is justified since Resident Evil is targeted toward mature audiences while Battle for Neighborville is targeted toward younger audiences, leading kids to figure out the challenges on their own.
 * 9) *For example, instead of using the general term "nonogram", the puzzle uses the same name but with gnome portmanteau, probably so that players don't try to look up for it online.

Reception
The game received generally positive reviews from critics according to review aggregator Metacritic. The PC version has 77/100, the PS4 version has 77/100, the Xbox One has 76/100 and the Nintendo Switch version has 74/100.

Reception from the fans, however unlike Garden Warfare and its sequel is mixed. There are some people who actually like the game, although they acknowledged that this game isn't as good as the first two Garden Warfare and there are some people dislike this game, which some considered this game as the worst Plants vs. Zombies shooter game. On Metacritic, the PC version has 4.7/10 (due to the poor optimization for the PC port), the PS4 version has 5.4/10, the Xbox One version has 5.5/10 and the Nintendo Switch version has 7.3/10. Common criticism of the game is the poor balancing for the multiplayer. However, the single-player portion of the game has been seen as the best part of the game, even by those who didn't like the game.

The Nintendo Switch port, despite many skepticisms that EA is only bringing this game to the platform for money and the fact that the game was discontinued, was praised for the fact that the game managed to run surprisingly well for the Frostbite engine's debut on the Nintendo console.

Trivia

 * The Nintendo Switch port marks the debut of the Frostbite engine, which is EA's proprietary engine created by DICE on a Nintendo console.
 * Similarly, the Nintendo Switch port of Apex Legends, another game published by EA also marks the debut of Valve's Source engine (albeit heavily modified for all versions) on a Nintendo console.
 * This is the first Plants vs. Zombies game since the original Plants vs. Zombies:
 * To be released on a Nintendo console (in this case, Nintendo Switch). The original Plants vs. Zombies game was released on Nintendo DS.
 * To be released on Steam following EA's partnership with Valve in October 2019.
 * The game was released on the exact same date as mh:crappygames:Plants vs. Zombies Heroes ' worldwide launch, which was released three years prior.