Virtual Boy Wario Land

Virtual Boy Wario Land (or simply Wario Land) is a platform video game developed and published by Nintendo for the Virtual Boy game system in 1995. It stars Wario, a treasure hunter who must find treasure and fight enemies to progress. Wario can jump and charge with his shoulder as basic techniques, though he can also equip special hats to gain things such as fire breathing and bull horns. He has the ability to enter the background at certain points, a gimmick which works with the game's 3D gimmick. It was developed by Nintendo R&D1, containing a large portion of its staff, and features the red-and-black color scheme that is standard for Virtual Boy releases.

Gameplay
Virtual Boy Wario Land stars Wario on a quest to find treasure in the Awazon. Gameplay involves techniques such as jumping, charging, and throwing enemies and objects. The levels he explores are viewed from a sides-crolling perspective. He has the ability to jump into the background at special blocks. Similarly to Wario Land: Super Mario Land 3, featuring the ability to equip hats to gain new powers, which he loses if he takes damage or dies. These hats include an eagle hat that allows Wario to charge horizontally in mid-air, a dragon hat that breathes fire, and a bull hat that increases his power and adds horns. He can obtain a hat with all three abilities called the King Dragon Hat. In each stage, Wario must collect treasure and find a key to unlock the elevator to the next stage. Players can find different treasures hidden around the stages to increase their overall score. There are also mini-games in between stages in which Wario can gamble with the loot he has collected so far. Players fight bosses on occasion, which make use of the game's background gimmick.

Why It Rocks

 * 1) Just like Mario Clash, Virtual Boy Wario Land is an example of a good Virtual Boy game and a proof that the Virtual Boy doesn't have only bad games, despite it being a bad console, thanks to the developers.
 * 2) Impressive red and black graphics for Virtual Boy standards, and even for 1995. If you are a person who loves red and black so much, you might want to look at this game until you will have enough looking at them, mostly to prevent yourself from getting a headache and/or a seizure if you are actually playing the game on the console instead of emulator.
 * 3) There are parts where you can leap into the background, like if you would actually want 3D gimmicks in the game, you would leap into the background, and walk in different parts of the level. It is even a novel idea, which would make you want to do it a lot of times if you would quickly like that part.
 * 4) The second game to star Wario as a protagonist, with the first being the first game in the series, Wario Land: Super Mario Land 3, even before Wario Land 2 was made in 1998.
 * 5) Wario can go through different transformations by collecting hats that gain him new powers.
 * 6) Collecting 100 heart points will gain an extra life, which is incredibly familiar to collecting 100 coins to get a 1-UP in other Mario games.
 * 7) The ending is different depending on the amount of coins that Wario has collected through the game.
 * 8) The music and sound effects are good, being one of the few Virtual Boy games to have those details just like Mario Clash.

Reception
Virtual Boy Wario Land garnered mostly positive reviews upon release, with most critiques aimed at the Virtual Boy hardware itself. Los Angeles Times's Aaron Curtis found the game enjoyable, but did not like the Virtual Boy's visual style. Rocky Mountain News's Joel Easley felt that its use of 3D demonstrated the Virtual Boy's possibilities. GamePro's Wes Nihei praised it for its sound effects and character sprite quality, calling it the best of the platform. Next Generation felt that while it had appeal to more "hardcore" Mario fans, it was not very advanced in comparison to older Mario games, particularly noting that the 3D mechanics did not affect gameplay much. AllGame's Scott Alan Marriott felt that it was a good demonstration of the Virtual Boy's gimmicks and enjoyed its gameplay. Nintendo World Report's Neal Ronaghan enjoyed the background gimmick but felt it did not do as well as it could to explore the concept.

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