Metropolis Street Racer

Metropolis Street Racer is a racing game developed by Bizarre Creations and published by Sega as an exclusive for the Dreamcast. This game has never seen another release on any other console, making this game still exclusive to the Dreamcast. Whilst the game has no sequel, many of its assets were reused in Bizarre Creations' later racing series Project Gotham Racing for the Xbox and Xbox 360.

Why It Rocks

 * 1) Compared to rival racing games like Gran Turismo 2 and Sega's own Sega GT, this game has aged well.
 * 2) The game uses a realistic day/nighttime spectrum by using the Dreamcast's internal clock to calculate the time in one of the three cities: London, San Francisco and Tokyo. For example, if you play at 12PM in England, and the San Francisco tracks will all be at 4AM.
 * 3) A large variety of cars, which also includes a lawnmower, a bus and even a trash can mobile.
 * 4) Decent soundtrack.
 * 5) A good number of gamemodes such as Hot Lap, Street Race, Championship, Timed Run and etc.

Bad Qualities

 * 1) The game nowadays has aged poorly and lacks replay value.
 * 2) It lacks a restart option.
 * 3) The AI can get too aggressive and frustrating to race against (and there's no way to reduce the difficulty). Not to mention that they drive faster even with slower cars.
 * 4) The penalty system is rather harsh and the AI mentioned above can have the advantage by ramming your car and get away with while you get penalized for no reason.

Trivia

 * One of the game's soundtrack, It Doesn't Really Matter, is actually a remix of Green Grove from Sonic 3D Blast for Sega Saturn.