Borderlands 3

Borderlands 3 is an action role-playing game developed by mh:crappygames:Gearbox Software and published by mh:crappygames:2K Games in 2019. It is the fifth game in the Borderlands franchise, and the fourth main game.

Plot
After the discovery of many other Vaults existing across the galaxy, the Crimson Raiders set out to find these vaults. However, a cult formed from the bandit factions of Pandora known as the "Children of the Vault", led by the deranged twins Troy and Tyreen Calypso, catch wind of these plans and go after the vaults as well, leading to a war between the factions. Four new Vault Hunters are recruited by Lilith to help them wipe the twins and the cult off the map and stop them from gaining access to the Vaults.

Moxxi's Heist of the Handsome Jackpot
With the help of the Vault Hunters, Moxxi decides to rob the Handsome Jackpot, an abandoned casino that was once owned by Handsome Jack. This task is proven more difficult than expected since the casino is infested with Loader Bots, and the casino's patrons have since became insane looters led by a deranged dwarf known as "Pretty Boy".

Guns, Love, and Tentacles
The Vault Hunters receive an invitation from Gaige to participate in Sir Hammerlock and Wainwright Jakobs' wedding on Xylourgos, a frozen and mostly uninhabitable planet. Unfortunately the wedding is put to a halt when the group find themselves under attack by a cult known as the "Bonded". It's up to the Vault Hunter to defeat the cult to resume the wedding.

Bounty of Blood
The Vault Hunters travel to the mostly rocky planet Gehenna, which was made mostly uninhabitable thanks to a corporation known as the "Company" conducting experiments on said planet. The Vault Hunters are tasked with protecting the town of Vestige from a cowboy gang called the Devil Riders, who want to take over the planet using the Company's technology.

Psycho Krieg and the Fantastic Fustercluck
After studying the minds of many psychos, Patrica Tannis discovers a certain characteristic present in every one of them that she calls "Vaulthalla". Krieg is the only one willing to allow Tannis to study his mind, resulting in the Vault Hunters being tasked with entering and experiencing Krieg's twisted mind so Tannis can complete her study.

Why It Rocks

 * 1) The gunplay is made even better. A cover system is introduced, players can slide across the ground, and many guns can be switched between different firing modes. The weapons have even crazier and more interesting effects as well:
 * 2) Guns that shoot more guns. (Eridian Fabricator)
 * 3) Guns that shoot in a firework-like pattern.
 * 4) Guns that shoot differently with each shot.
 * 5) Grenades that create hazardous fields such as ice shards. (Whispering Ice)
 * 6) An SMG that turns into a spider-like robot that helps in fighting enemies when thrown. (The Boo)
 * 7) A rocket launcher that shoots homing saw blades instead of rockets. (Agonizer 1500)
 * 8) The weapon manufacturer gimmicks are expanded upon from the previous games, making each manufacturer more unique and fun to try out:
 * 9) Hyperion weapons still keep their reverse accuracy, but their initial accuracy was made much better compared to the previous games' iterations, they also gain a weapon shield that activates upon aiming down sights with limited durability. Weapon shields differ in functionality depending on type.
 * 10) Jakobs weapons no ricochet bullets to nearby enemies every time you score a critical hit, rewarding accuracy and increasing its crowd control capabilities.
 * 11) Vladof weapons still have high fire rates, but now feature miscellaneous secondary weapons for their alt-fire like grenade launchers, mortars and even extra barrels.
 * 12) Torgue weapons can now shoot either impact gyrojets that explode on contact or sticky gyrojets that explode when the gun is reloaded or switched, sticky gyrojets not only have quicker rates of fire, but also have much faster projectile speeds and receives damage increases the more are stuck to a target, making Torgue weapons far easier to use against faster enemies. Due to explosive being recategorized as generic splash damage instead of an individual element, these weapons are now also available in all the other elements.
 * 13) Tediore weapons have more than one "reloading" method, instead of simply being thrown like a grenade and exploding, a Tediore gun can home in on the enemy and explode, create a singularity and explode when being shot at after thrown, or transform into a small walking turret or a flying gun-drone to assist you in battle.
 * 14) Maliwan weapons now have a charge time to shoot, or can be charged to deal more damage. Most now even have a second element as their alt-fire mode to boost their versatility.
 * 15) Dahl weapons can now switch from 2 of the 3 firing modes: burst fire, automatic or semi-automatic, instead of automatically switching to burst fire when aiming down sights. This made Dahl weapons far less clunky to use, and is a literal godsend for their sniper rifles.
 * 16) Atlas returns with full force from Borderlands. Their new weapons are generally non elemental, but have tracking accessories and homing bullets to ease usage.
 * 17) COV weapons are motor driven and draw ammo directly from your inventory, meaning that never need to be reloaded, but can overheat and have to cool down or be repaired. So as long as you're not to trigger happy, you can fire a COV weapon continuously without ever needing to reload.
 * 18) There is far more loot to collect, as there is now around 1 billion types of gun varieties that can be obtained. Enemies, bosses, and other loot sources also contain far more loot than before.
 * 19) *When playing with other players, they each get their own individual set of loot to collect as long as the game is set on Cooperation mode, meaning that "loot ninjas", players snatching loot from each other, is no longer a problem.
 * 20) *There's also a Lost Loot machine in Sanctuary III that retrieves high-grade loot that players might have missed.
 * 21) Each Vault Hunter now has multiple action skills, similarly to Claptrap's randomized packages in The Pre-Sequel, although the player can now choose what action skill they want to use instead of it being random. Skills are more balanced so they all feel worthy of having, allowing for more possibilities for powerful builds.
 * 22) *The Designer's Cut DLC adds a fourth skill tree to each Vault Hunter.
 * 23) A new element called "radiation" is introduced to replace the old Explosive element, which hurts enemies that are near the enemy that has been inflicted with it.
 * 24) The graphics are vastly improved from the previous games thanks to them being on a newer generation of consoles, and the character models are even more detailed than ever, all while still retaining the cel-shaded and cartoony look.
 * 25) *The lighting includes far more color than before to add to the realism.
 * 26) *Guns also have tons of detail to them.
 * 27) *The overall design of the game's areas are full of detail and are of a much larger scale than the environments in the previous games. Some highlights include Athenas, Jakobs Estate, and Meridian Metroplex.
 * 28) The gun sounds are vastly improved, before, all the guns from the same manufacturer and of the same type produce identical firing sounds. The new firing sounds are far more realistic and can differ depending on what parts the gun have, making them far more entertaining to shoot.
 * 29) The game doesn't just take place on Pandora like the first two games, you are allowed to travel to other planets mentioned in previous titles such as Promethea, Athenas, Eden 6 etc on your own Starship, the Sanctuary III. Each planet features its own distinct biome and enemies.
 * 30) Character customization is expanded upon even more. Players can now customize their rooms by decorating them and display their prized gear on the wall.
 * 31) When viewing a weapon up-close, players can also examine each individual part to see how those parts affect the stats of the weapon.
 * 32) Some missions are very large-scaled, something of which that was not seen in previous Borderlands games. One example includes missions having an action packed chase sequences in them.
 * 33) When streaming the game, the chat can type in commands that affect the gameplay like spawning in enemies and altering their stats, or spawning in piñatas that provide good loot.
 * 34) Many fun boss fights that utilize very different tactics from each other to really shake up the gameplay and make them more memorable.
 * 35) Although most of the new characters are bad, BALEX is a pretty likable and funny character. Ice-T does a good job at voicing him, which adds more charm to the character.
 * 36) There exist a multitude of fun Easter Eggs and references to other franchises. Some examples include:
 * 37) The Hellwalker shotgun referencing the Super Shotgun from Doom.
 * 38) A pair of bosses that parody Rick Sanchez and Morty Smith from mh:besttvshows:Rick and Morty.
 * 39) A character who is a parody of mh:awfulmovies:Tommy Wiseau.
 * 40) The Freeman rocket launcher parodying its equivalents in the Half-Life series.
 * 41) Just like the previous games, the soundtrack is great, and focuses more on techno and other types of electronic music.
 * 42) Players can now fast-travel from anywhere on the map instead of having to go to a fast-travel station. Players can also fast-travel to their vehicles now. And when reloading to the game, players will respawn at the nearest New-U station instead of the Fast Travel, this finally solves the Checkpoint Starvation that all past Borderlands games suffer from, and made farming certain bosses far less time consuming.
 * 43) Players no longer have to pull up the menu of vending machines to buy ammo or restore health, as there now the option to simply buy and refill their ammo or health.
 * 44) The animations have improved significantly, and ragdoll physics are utilized more frequently.
 * 45) *The most noticeable improvement in animation is the playable Vault Hunter's movements. Players can even see their legs and shoes now.
 * 46) Unlike other recent looter-shooter games, this game contains no microtransactions at all, and requires the player to do vey little to no grinding at all (much like the previous Borderlands games).
 * 47) Like Borderlands 2, Gearbox payed homage to a dedicated fan who has passed away before the game can be released, the fan, Trevor Eastman, was allowed to play a preview build of Borderlands 3, and is permitted to name a gun after himself.
 * 48) Gearbox actually did a better job at buffing certain underwhelming legendary weapons compared to Borderlands 2, sometimes even turning some of the worst legendary gear to some of the best.

Bad Qualities

 * 1) The story is a downright abysmal and infuriating mess that is riddled with plot holes and illogical moments, making matters worse is that Borderlands 3 is supposed to be the most story centric game of the franchise. Because of how bad it is, it has its own page on Crappy Games Wiki.
 * 2) *Gearbox, in its infinite wisdom, decided to assign four people to the task of writing the most important storyline in one of their greatest franchises. And of these four people, only one have written for a video game beforehand, the others are utter and complete greenhorns.
 * 3) Unlike the previous games, most of the humor here is not funny at all and is instead just either obnoxious, nonsensical, or relies on unfunny/outdated pop-culture references and memes.
 * 4) *Also unlike the previous games, this game commonly utilizes toilet humor, which is regarded as the lowest form of humor.
 * 5) David Eddings, the voice actor of Claptrap, doesn't return to reprise his role thanks to Randy Pitchford being an abusive manchild. The new voice actor poorly resembles what Claptrap used to sound like.
 * 6) Unlike Borderlands 2, True Vault Hunter Mode has been made irrelevant thanks to Mayhem Mode.
 * 7) Optimization is not that good. The frame-rate often drops, especially when navigating the menus and when playing on split-screen. The PC port requires extremely high system requirements for the maximum graphic settings, and even then frame-rate issues are still present.
 * 8) Mayhem Mode, the endgame of Borderlands 3. While arguably better balanced than Ultimate Vault Hunter Mode from Borderlands 2 due to the enemies not possessing health regeneration, has its fair share of problems.
 * 9) *The biggest problem are the difficulty modifiers, which are forced upon you at all Mayhem Levels at first. At Mayhem Level 1, you can roll for only a beneficial modifier, but at higher levels, the game will roll as many as 4 modifiers, all of which are detrimental, and you the player cannot decide which modifiers to pick, besides rerolling for a new set of modifiers. This annoyed a lot of players as it corrupts the classic Borderlands experience, and adds a large amount of unnecessary and often times irritating gimmicks that artificially increases the difficulty.
 * 10) *Making matters worse is that some of the modifiers can make the game virtually unplayable. Such as a now removed modifier that gives the enemy 30% chance to deflect bullets back at you, a modifier that literally disables Fight For Your Life, and a modifier that adds a short lived but stackable damage resistance to enemies every time they're hit and thus making automatic guns unusable.
 * 11) *Thankfully, Mayhem Level 11 was eventually introduced, which offered the difficulty of Mayhem 10 but without any modifiers at the cost of halving the drop rate bonuses. But to the overwhelming majority of players, this is far more preferable.
 * 12) The Anointed variants of the COV bandits are considered as the worst enemies in the franchise by many players for reasons:
 * 13) They are ridiculously large bullet sponges, especially at later levels. They can also shake off any elements, particularly fire attacks, which is completely unfair as they are flesh enemies (although a patch made them no longer immune to cryo attacks). Not helping much is also the new status effects that causes enemies to scream constantly, which is annoying and can even hurt the players' ears at high volumes.
 * 14) They have unfair attack patterns including an annoying phasewalking power, an energy orb that can't be destroyed, and with the Milliant's case, a invulnerability shield that deflects almost all weapon projectiles. They can even down players in one or two hits on Mayhem Mode. The Anointed Militants are the biggest case as upon the game's release, they were outright broken, as they spam their immune phases constantly and slow the gameplay to a crawl.
 * 15) The way they spawn is entirely based on luck, as the game spawns them in the most unpredictable places. The Anvil level for example, has a obnoxious amount of Anointed in Mayhem mode, which can be deadly to unprepared players.
 * 16) Their loot drops are very poor and often barely worth it, unless you're playing in Mayhem mode, which makes killing them a chore.
 * 17) On their own, they are lore-breaking and illogical. As mentioned above in BQ#1, the fact that Troy Calpsyo can empower and give siren powers to the Calpsyos' own followers by using Maya's Phaselocking is borderline nonsensical, considering that such an ability had never been brought up in previous games. All of these problems were why they are never seen again in the DLCs.
 * 18) The UI and map problems from previous games return here:
 * 19) The menus that display a gun's statistics getting cut off are back.
 * 20) The menu UI is far too focused on visuals than navigation, which makes going though the menus (especially the inventory) clunky.
 * 21) The maps are even worse designed here than what they were before. They now have verticality, making the maps 3D, but the different parts connect poorly, and the ability to twist and rotate the map in all directions can make things more confusing.
 * 22) There is a handful of bugs and glitches, some of which can be game-breaking like falling out of the world or missions softlocking, forcing a player to reload their save.
 * 23) Although traveling to different planets is nice, they all play out similarly to each other, making it feel like the player is just going to different parts of Pandora rather than entirely different planets.
 * 24) While still pretty fun to playthrough, the mission formula hasn't changed that much from previous games, as most missions still consist of going to a specific place and kill enemies or collect specific items.
 * 25) There's some political correctness thanks to Gearbox's increasingly pro-SJW beliefs, one example includes the midgets now being called "tinks" (short for "tinkerer", despite "tink" sounding even more offensive ironically).
 * 26) Radiation and Cryo are poor, irrelevant elements. Radiation are best described as utility elements, it only deals moderate additional damage to shields and has a minor weakness to armor, but Radiation element weapons have lower base damage compared to other elemental weapons, and the radioactive explosions they trigger on killing an enemy isn't that powerful. Cryo on the other hand has more base damage than other elemental weapons, can freeze enemies in place (depending on the weapon's cryo efficiency), and has a minor damage boost against armor in exchange for a weakness against shields, but lost the splash/crit damage bonus on frozen enemies and is only usable with melee builds. While they have some bonuses in TVHM they are largely power-crept by corrosive/shock weapons.
 * 27) The DLC is very overpriced here, with it being more than the price of previous games and having less content, there's even two Season Passes.

Reception
Borderlands 3 was met with a mostly positive reception from critics, and a mixed reception from fans. The improved gameplay was the most praised aspect, while humor, lack of innovation, and the story were the most common points of criticism. On Metacritic, the PS5 port has a Metascore of 91/100, an 81/100 on PC, a 78/100 on the PS4, and an 82/100 on the Xbox One. The users scores were lower, with a 7.2/10 for the PS5 port, a 5.3/10 for the PC port, a 5.8/10 on the PS4 port, and a 5.4/10 on the Xbox One port. So far, Borderlands 3 is the fastest-selling game in the franchise, with around 5 million sales within five days of the game's release. The game sold almost 8 million copies before the end of 2019.

Overall
eUil3b99sE0 x2gRYKXcFbA l8fKkLYBj8c x8BEjtjI9s8 mwXunXz0yxk cyUutk1xDew nO2qmhaRmcc xXfpPuAtEQk

DLC
47yWUAtMxWk uiCpb4DwQ0M nqKUegPASz8