User:Danirabbid/sandbox/1

'Note: Anybody who's played and/or finished the game can help with this. Not forcing you to do so or anything.'

Psychonauts 2 is a platform video game developed by Double Fine Productions and published by Xbox Game Studios. The game was announced at The Game Awards 2015 ceremony and released on August 25, 2021, for Microsoft Windows, PlayStation 4, Xbox One, and Xbox Series X/S, with releases for macOS and Linux planned for a future, unannounced date.

Why It's a Brain Blast

 * 1) The beginning of the game hits you with a quick recap of the first game's plot, which is helpful for people who started with Psychonauts 2 instead of the previous games in the series.
 * 2) The game's returning powerups have been tweaked a little to be more balanced and less game-breaking. Levitation, in the first game, while it was extremely fun to use and just breeze through the levels, was pretty overpowered with the fact that you can skip a huge chunk of the levels with how high the jumping is. In this game, the jump height has been made to be more of a long jump instead of the kind of jump that goes over almost everything. Also, the floating only lasts for a couple of seconds so you can't rely on it nearly as much in the last game. Still, though, it's a ton of fun to use and it's just as speedrun-worthy as it was in the first game.

Ratings
Psychonauts 2 received "generally favorable" reviews, according to review aggregator Metacritic.

Tom Marks of IGN gave the game an 8/10, saying: "Even with a few rough edges, Psychonauts 2 is just about everything I could have hoped for from this long-awaited sequel." Keza MacDonald of The Guardian gave the game 5/5 and praised its unique levels and areas and memorable characters, though criticized its emphasis on collectibles they considered dated and its "redundant" upgrades. Josh West of GamesRadar+ gave the game 4.5/5 and praised its imagination, humor, and called it an "audio-visual feast for the senses", but thought the boss battles were frustrating and the upgrade system was "ineffectual". Kurt Indovina of GameSpot gave the game 9/10 and praised the writing and approach to serious topics of mental health conditions, the art direction, platforming, and combat, though criticized its boss fights as lacking.

Will Greenwald of PCMag gave the game 4/5, praising the variety in visuals and the platforming and puzzle mechanics, but criticized its combat as "muddy" and the limited amount of usable psychic powers at any one time. Giovanni Colantonio of Digital Trends gave the game 4/5 and praised the level design, visuals, platforming, though criticized its "bloated" story, and while complimenting the upgrade system, they criticized the ability juggling as complicated. Mike Minotti of VentureBeat gave the game 4/5 and stated, "If you ever enjoyed the original, or just like the idea of a psychic-themed 3D platformer, I'm sure that you'll like Psychonauts 2 and find plenty of laughs along the way." Edwin Evans-Thirlwell of Eurogamer praised the game as being "as witty, eccentric and imaginative as the 2005 action-platformer, with a more developed understanding of mental health." Zack Zwiezen of Kotaku gave the game a positive review and stated, "Psychonauts 2 isn't about gunning down the big boss at the end and cheering over their dead body. It's about understanding that even the biggest asshole is still a person, and deep down they may just need some help. Psychonauts 2 says that everyone can change."