Super Mario Bros. 3

Super Mario Bros. 3

SMB3 Boxart.jpg

Super Mario Advance 4.jpg

Protagonist: Mario
Genre: Platform
Platforms: Famicom/Nintendo Entertainment System
Super Famicom/Super Nintendo Entertainment System
Game Boy Advance
Virtual Console (Wii, 3DS, Wii U)
NES Classic Edition/Nintendo Classic Mini: Family Computer
Nintendo Entertainment System - Nintendo Switch Online
Release Date: Famicom/NES:
JP: October 23, 1988
NA: February 12, 1990
PAL: August 29, 1991

NA: July 15, 1989
Game Boy Advance:
JP: July 11, 2003
EU: October 17, 2003
US: October 21, 2003
AU: October 24, 2003

Wii Virtual Console:
NA: November 5, 2007
EU/AU: November 9, 2007
JP: December 11, 2007
KOR: May 26, 2008

3DS Virtual Console:
JP: January 1, 2013
EU/AU: December 26, 2013
NA: April 17, 2014
KOR: April 6, 2016

Wii U Virtual Console (NES version):
JP: December 25, 2013
EU/AU: December 26, 2013
NA: April 17, 2014

Wii U Virtual Console (GBA version):
JP: December 29, 2015
NA: January 21, 2016
EU: March 10, 2016
AU: March 11, 2016

NES Classic Edition/Famicom Mini:
JP/AU: November 10, 2016
NA/EU: November 11, 2016

Nintendo Entertainment System - Nintendo Switch Online:
NA: September 18, 2018
WW: September 19, 2018
HK/KOR: April 23, 2019
Developer: Nintendo EAD
Publisher: Nintendo
Franchise: Mario
Previous Game: Super Mario Bros.: The Lost Levels (JP, 1986)
Super Mario Bros. 2 (NA/EU, 1988)
Next Game: Super Mario World (1990)

Super Mario Bros. 3 is the fourth main game in the Super Mario sub-franchise. It was released in 1988 for Japan and 1990 for the U.S. for the Nintendo Entertainment System. The PAL version came out in 1991. It was developed and published by Nintendo.

The game was remade as part of the compilation game Super Mario All-Stars for the Super Nintendo, which served as the basis for the Game Boy Advance port released in 2003, titled Super Mario Bros. 3: Super Mario Advance 4.


Bowser and his seven children, the Koopalings have conquered seven kingdoms. Princess Peach (or Toadstool) sends Mario and Luigi to defeat Bowser and his children to save the world. Upon defeating the seventh Koopaling, Bowser kidnaps Toadstool forcing Mario and Luigi to defeat their nemesis once again.

Why It Rocks

  1. Takes what was good about the first game and adds so much more, unlike The Lost Levels.
  2. Improved backgrounds over the first game.
  3. More power-ups are added to the game including the leaf that gave Mario and Luigi a raccoon tail that enabled flight and a tanooki suit the allowed Mario and Luigi to not only fly, but transform into statues to bypass enemies.
  4. While there are still eight worlds like the original game, each world is split into many stages allowing for hours of game time.
  5. Each world has unique quirks and challenges, such as World 4 having giant enemies and World 6 having slippery ice.
  6. Some power-ups allow you to fly constantly over levels and even skip them.
  7. The end of each stage allows you to obtain one card in a slot machine type fashion. Obtain three stars will grant five extra lives, a flower will grant three extra lives and a Mushroom will grant two extra lives.
  8. Even if you don't get three of the same cards in a row, you can still get an extra life.
  9. Mini-games to increase extra lives and power-ups.
  10. It introduced stored power-ups, in which Mario and Luigi can store away power-ups to use for later.
  11. Introduced the Koopalings, which would appear in other games, including the heavily acclaimed Super Mario World.
  12. Extremely fluent control.
  13. While its difficulty can be challenging, especially in later stages, Super Mario Bros. 3 is not as overtly punishing as The Lost Levels.
  14. In two-player mode, gamers can play the original Mario Bros. arcade.
  15. Hidden locations that allow for extra coins and even some extra lives.
  16. Incredible graphics. It was an NES game, but it looked like it could've been a SNES game. 
  17. Excellent soundtrack, which each overworld map having its own unique song. It also has one of the largest soundtracks for an NES game.
  18. As with Super Mario World, the Game Boy Advance version adds so many new features, even more than in that one:
    • You can still swap between Mario and Luigi at any time by pressing R on the world map, and Luigi retains his abilities from that game.
    • Mario and Luigi once again are able to speak.
    • The E-Reader allows players to use power-ups from the previous games through the cards, alongside exclusive levels from the special World-E.

Bad Qualities

  1. There is no save function, especially considering the size of the game as well as the difficulty in later worlds. However, this was remedied in the enhanced remakes in Super Mario All-Stars and Super Mario Advance 4, and the Virtual Console, the NES Classic Edition, and Switch Online versions of Super Mario Bros. 3 allow for save states.
  2. For the NES version of the game, Luigi is reverted back to being simply a palette swap of Mario rather than having the unique design introduced in Super Mario Bros. 2. This was likely done in order to save memory, given the amount of content in the game. Fortunately, he has been improved in both the SNES and the GBA versions, with the latter version featuring Luigi as a separate playable character, as in Super Mario Advance 2.
  3. Graphical glitches and slowdown can occur if too many sprites are on screen at one time, particularly on auto-scrolling levels.
  4. The Frog Suit is pretty much useless when used on land, as Mario travels very slow.
  5. Outside the Game Boy Advance port, you can't revisit any of the levels you already completed.


Super Mario Bros. 3 is not only considered one of the best games ever made, James Rolfe, in his The Angry Video Game Nerd persona, stated that it's the best game on the NES.

On GameFAQs, it's the highest rated NES game.


  • id Software (formerly known as IFD) made a demo port of this game for MS-DOS. The demo was done from scratch and used the scrolling engine of Dangerous Dave in Copyright Infringement. The demo was completed on September 28, 1990 and id then sent it to Nintendo, but while they were impressed, they rejected it because they wanted their IP exclusively for their own hardware. id then started making the first trilogy of the Commander Keen series of games.
  • This is the first decent game James Rolfe reviewed specifically during an AVGN video.





5 months ago
Score 2


5 months ago
Score -7
This game is from the devil! Don't buy it!


5 months ago
Score 2
Nice sockpuppet, LeroyManTheFirst.


5 months ago
Score 2
SpongeBoi1999 you are not our boss. Plus, SMB3 is from Nintendo, not Devil.


20 days ago
Score 0
he was referencing the joke that avgn did in his review


4 months ago
Score 2
Still one of the best Mario games ever created.


4 months ago
Score 2
They should add save system to the original NES port, But too bad they didn't.


3 months ago
Score 2
Because in 1989 battery save was too expensive.


2 months ago
Score 1
Ngl I am not a fan of this game

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