Assassin's Creed Origins
Assassin's Creed Origins is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 4, Xbox One, and PC on October 27, 2017 worldwide. It is the Assassins Creed game to go back the absolute farthest in time, to around 3000 BC.
Why It Rocks
- Lengthy campaign.
- This game takes Assassin's Creed to the interesting setting of Ancient Egypt.
- Bayek is a great and very likeable protagonist.
- Origins has a beautiful map that recreates ancient Egypt’s varied architecture and environments. It’s filled with areas of soft sand that are swept by dynamic sandstorms, ranges of treacherous and rocky mountains, catacombs of towering ancient structures built in the names of the gods, and the decaying shacks of the common people.
- The game offers an organic drive to explore the beautiful world.
- This is also the biggest and most connected map we’ve seen in an Assassin's Creed game. Even the seemingly-empty desert regions having their own treats, like the breathtaking view from the highest elevation point, with an impressive draw distance, whether you’re playing on Xbox One or PlayStation 4. There are multiple cities, each with their own unique culture featuring different gods, politics, race relations, and prejudices to uncover. They’re distinct in architecture and environment, and that makes the significant time commitment one that’s consistently varied and surprising.
- Great soundtrack.
- Excellent graphics.
- The density of this game is made more impressive by being able to explore it in its entirety without any loading screens, with the exception of some story cutscenes, and if you choose to fast travel.
- If you want to get around quickly, a smart in-universe transit system lets you call your mount and press a button to follow the main road, or to head to a custom marker you’ve placed on the map.
- The main story is delightfully mystical, elaborate, interesting, and well written.
- Origins has some of the strongest mission designs in the entire series to date. From collecting clues to solve mysteries to chariot racing and gladiatorial arena fighting, to chasing down leads and assassinating high-level enemies hidden in fortresses, to Black Flag-style ship-to-ship combat. Each of them felt like a self-contained short, well-paced story.
- There's a fair amount of enemy variety in the game. Pitting you against shields that require heavy attacks to knock back, archers who’ll quickly pick you off if you ignore them (especially since the AI is smart enough to predict your next location and shoot arrows accordingly), rogue assassins who’re almost as quick and impenetrable as you are, and even wild animals who might show up at inconvenient times. Each enemy presents their own challenge, and the combination of them present makes combat encounters feel a little like a puzzle.
- The combat has been overhauled, no longer relying on countering enemies all the time.
- There are many different weapons in the game, which vary in type, rarity, and effect. Some give you health on a hit or issue bleeding damage, and they let you cater pretty specifically to your preference of playstyle while also regularly feeding you new loot to make you consider trying something different.
- Excellent voice acting.
- Three great DLC expansions were released for the game. They are, in order of release: The Hidden Ones, Discovery Tour (which is basically an educational mode with guided and narrated museum-like tours), and The Curse of the Pharaohs.
- The game saved the Assassin's Creed series and showed that it still has potential.
- While you have a lock on ability and can swap it from enemy to enemy, it doesn't work very well during the heat of battle.
- There were some framerate issues and game bugs (mostly Bayek or his mount getting ‘stuck’ on something or environments not popping in when they should).
- In the game's Discovery Tour mode, the developers altered some historical parts of the game because they saw them as "offensive and sexist" (though at least they openly admitted it that it is inaccurate).
- A controversy arose when several online video game journalists discovered that many of the game's user reviews on review aggregator Metacritic were artificially improved through the use of an online bot.
- The collector's edition of the game was extremely overpriced, costing $800, and it didn't offer much.