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Burnout Paradise is a 2008 racing video game developed by Criterion Games and published by Electronic Arts. It is the fifth entry in the Burnout main series, and the seventh entry overall.
Burnout Paradise breaks away from the previous entries by giving players a completely open world to drive around in and partake in various events that are scattered throughout the map. Various cars and other vehicles can be unlocked. It is the first Burnout game to include online multiplayer, which includes various modes.
Why It Crashes Towards Paradise City
- The gameplay is intense and fun.
- Open-world gameplay with unlimited fun.
- Because of the aforementioned open world, the races themselves are also more open, with multiple routes and shortcuts to take.
- Realistic, brutal and satisfying crashes.
- First in the franchise to be released for PC and it runs very good.
- *Paradise City playing in background* In fact, the soundtrack as a whole is pretty good, even including tunes from Burnout 2: Point of Impact and 3: Takedown. It also features classical songs from Beethoven, Mozart, Vivaldi, and more.
- Other vehicles other than cars can be driven in races for the first time since Burnout 2. You can even ride motorbikes.
- The cars actually look good.
- Criterion Games has remastered this game for release on PS4, Nintendo Switch, Xbox One and PC in 2018. Unlike Activision, EA did not add microtransactions into the game and made all DLC for free.
- Paradise City has a lot to do, such as billboards to smash, shortcuts to open, insane jumps to take, the list goes on.
- Stunt events are new to the series, where you earn points for driving like a maniac!
- Various multiplayer modes such as Cops 'n' Robbers, races, stunt runs, etc.
- Some features, like the motorcycles and day/night cycles were added in via content updates.
- Insane sense of speed. Nothing beats flying through the streets at high speeds while narrowly avoiding traffic!
- The introduction of Repair Shops which can be used mid-race to mitigate the chance of totaling your car, Gas Stations which can provide an instant Boost top-up and Respray Shop which can change between car paint like gloss, metallic and pearlescent.
- Great engine sounds (thanks to NFS). Especially the Watson 25 V16 Revenge with its Porsche Carrera GT' (Project Code 980)'s V10 engine sound from the Black Box and Autolog era of the Need for Speed series, and the Hunter Racing Oval Champ with the BMW M3 (E46) GTR (sort of) engine sound.
- Cool modding community which worked on a Big Surf Island port for PC, called Vanity Pack (before Remastered).
- Amazing graphics.
- The "Ultimate Box" from Steam lacks a good majority of the DLC, which was only accessible on Origin and on consoles before they were delisted. Fortunately, cracked versions can be included with DLC unlockers which unlocked all DLC cars, so PC players can finally drive the DLC cars they always wanted, free of charge.
- The original PC release also lacked the paid DLC options Cops and Robbers and Big Surf Island. This was partially remedied by the Vanity Pack 2.0 mod, but that mod's version of Big Surf Island has limits. Thankfully, Burnout Paradise Remastered included all the DLC ever released plus the two aforementioned DLCs (minus the Time Savers Pack), meaning PC players can now finally enjoy the game in full.
- Physics aren't that great, but it's not a racing sim or a realistic driving game so advanced physics are not required.
- No way to instantly restart events, you have to drive all the way back to the starting point if you fail! Thankfully, however, an option to restart was added in an update and has been maintained in Remastered.
- Similar to BeamNG.drive, a car crash/driving simulator released by five years later in 2013 and on Steam in 2015, the cars have no driver(s) unlike the bikes. However, you might think that the former are ghost vehicles or remote-controlled because of that.
- Certain features, such as auditory (like car engine sounds) and visual ones from the unpatched game on consoles were altered between versions 1.1 to 1.6.
- The last gen version's (along with the original PC version) servers were shut down first thing on August 1, 2019. Online functions are non-functional for the original versions of the game, which was also delisted from digital stores as of January 2018, meaning those players can no longer get the Jansen P12 Diamond (which can be unlocked by completing all 500 Freeburn challenges) or drive the Hunter Olympus and Nakamura Rai-Jin Turbo (which are both online exclusive cars) due to lacking servers.
- With a price of US$49.99 at launch, the Nintendo Switch port of Remastered is unreasonably pricey, in addition to being unfair to the pricing for other platforms.
- Generic-looking billboards in the Remastered version, though PC players can mod the game to fix that.
- Stellar Entertainment nerfed the airtime for the Jansen Toy 88 Special so it wouldn't fly as far.
- Possibly due to expired licenses, “Finger on the Trigger” by Never Heard of It and “Everyone has Their Secrets” by Showing Off To Thieves are removed from the Remastered version, which doesn’t make sense because both songs are credited and have a .swf file in the executable.
- No speedometer at all. Why was this not included is anyone's guess.
- Thankfully, there are mods that add one to the game.
- Post-version 1.1, everything has been downscaled or downright removed. From crash filters (when you crash, the screen will go black and white, but leaving the red colors), to physics, to even Impact Time and its ambiences, which people found scary. And that slowly removes Burnout Paradise's "what was the great stuff about Burnout since B3", which is a lighthearted game about going absolutely bonkers in a car, running on pure, unleaded, nightmare fuel.
- Plans for an advanced crash physics, with the ability of cutting a car in half, was cancelled due to budget constraints.
Reception for Burnout Paradise was very positive, holding an 88 for the Xbox 360 version on Metacritic, and an 87 for both the PS3 and PC versions. The open-world design and sense of speed were widely praised in particular. However, as Criterion had been reduced to development support for other projects (like Star Wars Battlefront 2015), the future of the Burnout series is currently in question.