Dead Rising

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Dead Rising
"I've covered wars, you know." - Frank West
Protagonist: Frank West
Genre: Open-World
Survival Horror
Beat 'em up
Platforms: Microsoft Windows
Xbox 360
PlayStation 4
Xbox One
Release Date: Xbox 360
NA: August 8, 2006
EU: September 8, 2006
AU: September 14, 2006
JP: September 28, 2006

September 13, 2016

Game Engine: MT Framework
Developer: Capcom
Publisher: Capcom
Made in: Japan
Franchise: Dead Rising
Next Game: Dead Rising 2

Dead Rising is an open world, survival horror, beat 'em up game, developed and published by Capcom.


Frank West, a photojournalist who becomes trapped in a shopping mall within the town of Willamette, Colorado that is suffering from a zombie outbreak, and finds himself not only surviving by salvaging various items for weapons, but also rescuing survivors trapped in the complex and dealing with crazed psychopaths, while attempting to stay alive to uncover the truth behind the incident.

Why It Rocks

  1. Frank is a likable and relatable character that's fun to watch on screen.
  2. The game has a time limit for the whole story, which brings in challenge to the game and has players having to manage their time. If you fail the story you cannot continue it, however, the Mall is open for you to explore and to have fun.
  3. Anything that can be picked can be used as a weapon, which is a really unique concept.
  4. An interesting story about a photojournalist trying to find the truth behind a zombie outbreak.
  5. The game is extremely fun and challenging.
  6. The game has a leveling system, which, when leveling up, gives you more health, more inventory space, more speed, and new moves you can use when bare-handed.
  7. You can rescue survivors in the Mall, which gives you PP when you take them back to the safehouse.
  8. Frank can use his camera to capture unique photographs that can give the player PP. There are 5 genres the player can capture: Horror, Erotica, Outtake, Brutality, and Drama. Taking pictures at a certain time or of a certain body part will score you PP bonuses. The better the picture, the more PP.
  9. With that there are PP stickers and Photo Ops. Pictures taken of certain survivors' actions when the Photo Op symbol appears over there heads can score up to 10,000 PP at a time. PP stickers are pictures taken of notable landmarks in the mall can score up to 1,000 PP at a time.
  10. You can customize Frank's looks with lots of clothing from the stores in the Mall.
  11. There are also achievement outfits that can be unlocked by performing an achievement/trophy. You must first beat the game with these achievements/trophies unlocked in order to receive the outfits.
  12. The game has mini-bosses called psychopaths, which are challenging and each have their own unique personality and look.
  13. The game has 7 different endings.
  14. The player can find books that can boost the amount of health you acquire from food, boost the amount of PP you get, increase the durability of certain objects, etc. There are a total of 24 books in the game.
  15. As stated previously, you can find books that really help the player that has various effects, but some books have the same effect, which is actually fine because when you have two books with the same effect in your inventory, they will combine those effects together.
    • For example, if you have a book that boost 50% of regenerative health from food and another book that does the same in your inventory, you'll get a 100% boost in regenerative health.
  16. Upon completing all the case files in the game and achieving Ending A, Overtime (or 72 Hour Mode) is unlocked and upon completing that will be Infinity Mode.
    • Overtime or 72 Hour Mode will allow the player to see how Frank and Isabela escaped Willamette.
    • Infinity Mode, on the other hand, has no ending. It is instead a survival sandbox mode, where Frank is now pitted against psychopaths as well as survivors. The player must last as long as they can before they are killed or starve to death.

Bad Qualities

  1. The survivor AI is so bad that they sometimes don't go where you tell them to and they don't shove zombies out of the way, which can easily get them killed.
  2. When you kill 53,594 zombies in one game, you unlock the real mega buster, which kills zombies in one shot and kills psychopaths in 2-3, removing any challenge from the game. This is only bad because you can do this whenever you want.
  3. Most of the character models look ugly.
  4. Every time you get interrupted while talking to Otis, he will keep calling back saying how rude it was for you to cut him off, which, for some people, can be annoying.
  5. Very horrible difficulty curve where the game flips back and forth between being super-easy and mega-hard without warning.
  6. The trophy/achievement called 7 Day Survivor is considered one the hardest achievements/trophies to get mainly because it's incredibly time-consuming as you have to go through Infinity mode for 7 (in-game) days, which in real life is 14 hours. The only thing you get is the laser sword, which is in fact rewarding, but this is rewarded for completing 5 days; for 7 days all you get is a piece of clothing and it's just Arthur's boxer shorts from the Ghosts n' Goblins franchise.


Dead Rising received "generally positive" reviews, according to review aggregator Metacritic, with most reviewers commending the "sandbox"-style of gameplay, the amount to explore within the mall, and the sheer number of ways to kill the thousands of zombies, with GameSpot stating it was "a great piece of entertainment", while two reviewers on Australian video game talk show Good Game gave the title a 6-7/10 score. However, general consensus amongst reviews was towards criticizing the game's save system mechanic and the AI of the survivors; while IGN considered the game to be "one of the more unique and entertaining titles on the Xbox 360", its review notably indicated that improvements were needed with both the save system and NPCs, along with offering "a more forgiving story progression, and tighter controls". Capcom reported around 500,000 copies had been shipped out in the first month after its release, and one million copies worldwide by the end of 2006. It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.


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