"A long time ago, when the universe was young, children were sent to Minor Planets. Their mission was to awaken the magic of the Crystals kept within the planet’s interior. This is the story of Arco, the youngest of these children who lives on the smallest planet, Deiland. The tiniest of them all."
Deiland is a sandbox game developed by Chibig and published by Square Enix. It pays homage to the classic story Le Petit Prince but hs its own unique air to it. The story is about Arco, a young boy with his own planet and his quest to find his place in the world and helping those around him.
Why It Rocks
The game has a lot of charm with the story and world, and quite a few references to Le Petit Prince.
The graphics look good for how low-poly they are. This also means that it doesn't require a high-end machine to run.
The music is also relaxing and complements the game nicely.
The story is endearing while not overly complicated. This game has a wide variety of characters with their own fleshed-out personalities. As you complete their different quests and have them interact with other characters, you learn more about them and appreciate them more.
The gameplay is interesting, but quite simple. The tutorial is enough to teach a player of all ages the basic controls, and the rest can be figured out easily.
More importantly, the gameplay is fun with how diverse it is. You can farm plots, plant trees, build structures, cook food, and concoct potions.
You have a whole planet to yourself, and while it is small for a planet, it's still sizeable enough for you to make it your own home, building and planting whatever you want wherever you want.
In addition, at a certain point, you can go to a different planet to explore that area, meeting new characters and new enemies there as well.
This also has a few RPG elements, such as leveling up with the choice to upgrade multiple stats and equipment. Upgrading equipment affects corresponding tasks, such as farming, fishing, or mining.
The battle is good for the most part. There is a wide variety of enemies with a wide variety of tools or magic spells to use on them. Using tools involves getting close and requires varying levels of skill to avoid getting hit. Magic spells require crystals to be used, but they can be used at a distance.
The battle can be seen as overly simplistic.
The ending is lackluster. You run through a spaceship which you can only access for the ending. The enemies there are interesting enough, but the final boss is absolutely pathetic combat-wise and is even less threatening than the most basic enemies, let alone other enemies in the same area. The ending itself seems good enough but rushed and incomplete.
Many of the quests are very similar in nature, such as beating a few enemies or procuring certain items. The process of obtaining these items and the number of items can vary and be fairly interesting, but it still seems to get repetitive.
Characters share default dialogue options with each other, and it takes away from the immersion and characterization, especially when talking to characters before completing their quests or after completing all of their quests.