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DescentNA Cover.jpg
"That is all, Material Defender. Prepare for Descent" -Samuel Dravis
Protagonist: Material Defender
Genre: First-Person Shooter
Platforms: MS-DOS
Mac OS
Acorn Archimedes
Release Date: MS-DOS
EU: December 31, 1994
NA: February 28, 1995

Mac OS
NA: 1995

Acorn Archimedes
EU: March 17, 1995

JP: January 26, 1996
NA: March 12, 1996
EU: May 1996

February 13, 2014

Developer: Parallax Software
Interplay Productions
Publisher: Interplay Productions
Mac Play (Mac OS)
Soft Bank (PlayStation: Japan)
Next Game: Descent II

Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1995. The game features six degrees of freedom gameplay and was followed by several expansion packs.

Why It Rocks

  1. Instead of being Doom clone or Doom engine. The game uses it's own engine called "Descent" engine.
    • Not only uses it's own engine. But it's also revolutionized the 6dof movement and it's using 3d enemy models instead of 2d sprites. Making the game, using full 3D enemy models before ID Software's hit Quake.
  2. Pyro-GX. The most cool looking shmup ship to ever exist. Along with other shmup ships like Vic Viper from Gradius and Fire Leo-04 Rynex from Thunder Force IV.
  3. Fun and addictive gameplay.
  4. Good graphics.
  5. Solid controls
  6. Amazing box art for both North America and Europe.
  7. Confusing and challenging level designs.
  8. Awesome and catchy soundtracks for both midi and cd. Like virtual tension, time for the big guns, level 12 music and many more.
  9. The game uses a score system and 1up. Which makes the game much more like first-person shoot'em up rather than first-person shooter.
  10. You can record the game to show one of your friends, an interesting feature that most games didn't have at the time.
  11. Each keycards can access blue door to yellow door to red door.
    • Blue Room: Destroy robots, save hostages and find the yellow keycard.
    • Yellow Room: Same goes with blue room.
    • Red Room: Boss/Reactor room and exit.
  12. Great and unique enemy designs like medium hulk, class 2 drone, secondary lifter, ptmc defense prototype and fan's favorite medium lifter.


The computer versions of Descent received near-universal acclaim, with reviewers widely comparing it to Doom and noting its unique use of free motion, as well as a fully three-dimensional environment. The multiplayer aspect received equal acclaim.



Descent is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre.


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