FlatOut 2 is a demolition racing game developed by Bugbear Entertainment and published by Empire Interactive. It is the sequel to the 2004 game FlatOut.
This game is themed more on the street racing/import tuner scene than its predecessor. A notable change is the tire grip; players can take more control of their car, worrying less about skidding in tight turns. The game has three car classes: derby, race, and street.
FlatOut 2 has been well received by critics and players alike, making it enough to make a remake of this game, FlatOut: Ultimate Carnage.
Why It Rocks
- Ragdoll physics have been greatly improved.
- Introduces new cars and tracks.
- Smashing around opponents can be fun.
- Great and memorable soundtrack.
- Solid gameplay mechanics.
- Nice graphics and good damage modeling for the cars.
- The opponents now are named characters. When you drive near a opponent, the name is shown in the lower left corner, with the character's face on the left side of the name.
- Opponents now have a health bar, affected by damaging the opponent's car. If the car's health bar empties, the car will explode and push the opponent from the windshield at the same time.
- Derby mode mechanics is also improved, like opponents and the player having a health bar. (see number 7).
- The console versions have the soundtrack fixed to sequential, which makes the game repeat the same song sequence when you enter to the main menu.
- The opponents can be annoying at times especially Jack Benton (which he's better for all other characters and drives faster akin to rubberband AI), Sofia Martinez (which rivalizes Jack Benton), Katie Jackson (Derby Class only) and Frank Malcov (in Derby events).
- The tracks no longer have tight turns compared to its predecessor. This makes the races too dependent on the performance of the car instead of skill.
- Some cars do not have all upgrades just because they appear early in game.
- Turns have no sense of speed.
- Objects don't always give nitro on hitting.