Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Liberty City Stories is an open world action-adventure video game developed by Rockstar Leeds in conjunction with Rockstar North and published by Rockstar Games. Released on October 24, 2005 for the PlayStation Portable, it is the ninth game in the Grand Theft Auto series.
Years after he went into hiding after killing a made man on Salavtore Leone's orders, Toni Cipriani returns to Liberty City and sets about rising through the rankings of the Leone crime family (and eventually become a caporegime in GTA III) by working for other people in the mafia, as well as rival gangsters and characters from past Grand Theft Auto games.
Why It Rocks
- This was the first Grand Theft Auto game to be on a portable system with 3D graphics and gameplay matching the fidelity introduced in Grand Theft Auto III.
- The game incorporates elements found in Grand Theft Auto III‘s successors, such as more indoor environments, clothing changes, and motorcycles, to the land of Liberty City.
- The player has more flexibility in terms of moving the camera around for viewing surroundings.
- The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.
- The PSP version of the game has a multiplayer mode, for up to six players through WiFi ad-hoc mode.
- Tons of story missions.
- Amazing amount of side missions. Along with Vice City Stories, this game has the biggest amount of side missions in the franchise.
- Multiple unlockable costumes and weapons.
- Unlike Grand Theft Auto: San Andreas, the protagonist does not need to exercise or eat regularly.
- The game features 10 different radio stations with different kinds of music, ranging from classical (Double Clef FM), drum & bass (MSX 98) and house (Rise FM) to hip-hop (The Liberty Jam), 70's disco (Flashback FM) and even Indian music (Radio Del Mundo). The fan favorite Chatterbox program with Lazlow from GTA III is featured as part of Liberty City Free Radio, which includes other humorous talk shows, like The Electron Zone and Heartland Values with Nurse Bob.
- A special feature (only in the PSP and Mobile version of the game) is the ability to listen to custom soundtracks.
- The game's events take place before Grand Theft Auto III, clarifying many events of the latter, such as why there are no motorbikes in the game.
- This is the first game in the series that allows you to sprint with two-handed weapons, like the AK-47 or the Rocket Launcher for example. The only exception is the Minigun.
- Awesome theme song.
- Much like in Vice City, if you die or get arrested during a mission and get respawned at a hospital or a police station, a taxi can come to your location and drive you back to the mission marker.
- The hidden sign from III returns, with a message saying "Hello Again!" with a smiley face for the PSP version, while in the PS2 version it says "You just can't get enough of this alley, can you?".
- Unlike in San Andreas, you can't climb or crouch. You can't even swim due to Liberty City's water being contaminated (the same thing also applies in Grand Theft Auto III)!
- Constant slowdown in-game on both the PSP and PS2 versions, especially the latter.
- You can't ride helicopters outside of a few missions. The helicopters don't even appear in Francis International Airport.
- An annoying early mission, "No Son Of Mine", where Ma Ciprani's hitmen use AK-47's. This leads to a lot of cheap deaths. This was changed in the mobile version however, as they use Micro SMGs instead of AK-47s.
- The iOS and Android versions aren't very good, as they are very unstable, run only on incredibly powerful and specific mobile devices, and the new, "enhanced" textures are just stolen assets from modders, one of which reverts the hidden sign message to the one from GTA III, which says “You werent supposed to be able to get here you know”, as well as IV. Not helping is that this port was done by Lucid Games instead of War Drum Studios like all other Rockstar ports had been.
Grand Theft Auto: Liberty City Stories received generally positive reception. In the United States, the PlayStation 2 version of Liberty City Stories had sold 1 million copies by February 6, 2007; as of December 27, 2007, the PSP version has sold 1.83 million copies and the PS2 version has sold 1.32 million in the United States alone. As of March 26, 2008, Liberty City Stories has sold 8 million copies according to Take-Two Interactive.