Hyperdimension Neptunia Re;Birth1

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Hyperdimension Neptunia Re;Birth1

ReBirth 1 Coverart.png

HDNRB1-JP Cover.jpg

Re;Birth1 LE.jpg

Neeeepu, Nepu, Nepu, Nep, Nep, Nep. Neeeepu, Nepu, Nepu, Nep, Nep, Nep! - Neptune
Protagonist: Neptune
Genre: Role-Playing
Platforms: PlayStation Vita
Microsoft Windows
Release Date: PlayStation Vita
JP: October 31, 2013
NA: August 26, 2014
PAL: August 27, 2014

Microsoft Windows
NA: January 29, 2015
EU: August 25, 2016
Game Engine: PhyreEngine
Developer: Compile Heart
Publisher: JP: Idea Factory
EN: Idea Factory International
KR: Cyberfront Korea Corp
Made in: Japan
Franchise: Hyperdimension Neptunia
Next Game: Hyperdimension Neptunia Re;Birth 2: Sisters Generation

Hyperdimension Neptunia Re;Birth1 is a role-playing game developed by Felistella and Compile Heart, The game was published by Idea Factory in Japan and Idea Factory International worldwide for the PlayStation Vita and Microsoft Windows. The game was first released in Japan on October 31, 2013, and is a remake of the first game.


Gamindustri... A world protected by four goddesses, known as CPUs. These four CPUs are locked in a conflict with one another for world domination. Later, this battle would come to be known as the Console War. The land where humans reside has been overwhelmed by monsters released by someone known as Arfoire.

During the Console War, one of the goddesses—Neptune—was defeated by the other three, and was exiled from Celestia to the lower realm.

It is there that Neptune meets IF and Compa. Under the guidance of Histoire, she begins her journey to explore the four lands of Gamindustri.

Why It Rocks

  1. The story is greatly improved from the original game as instead of being based around regaining Neptune's memories, instead, it's not only more serious than usual, it focuses more on the main villain and the general situation that Gamindustri is in.
  2. The Remake system is a new feature introduced in this game, it allows the player to edit parameters of the game world to change factors like jump height, enemy difficulty, the functionality of various game mechanics, and the very existence of certain items or dungeons.
  3. All of the characters here are made to be much more likable and memorable than in the original where they were insufferable jerkasses that didn't have any likability aside from their designs.
  4. The battle system is heavily improved this time as it's now made to be exactly like the other mainline games instead of having tedious and generic RPG gameplay.
  5. Despite the soundtrack mostly reusing songs from mk2 and Victory, there are still a plentiful amount of bangers in it.
  6. The humor is hilarious and incredibly meta, like you would expect from a typical Neptunia game. They even take a jab at the Conquest ending from mk2 where late-game while searching for Lastation's legendary weapon, Neptune theorizes that it's cursed and gains power by killing goddesses. Noire stops Neptune and tells her to knock it off because they've traumatized some people who went through that.
  7. Arfoire here is actually established as a legitimate threat to Gamindustri, rather than being the joke that she is in other games (excluding mk2 and VII). This is also the only game where she isn't evil by choice.
  8. The PC port has updated graphics, 1080p support, support for 60+ FPS, and corrects a slight translation error in MAGES.'s skillset, though unfortunately it only displays Xbox controller button prompts.

Bad Qualities

  1. Of course, the game has some cut-and-paste environments from Victory, even the missions.
  2. The PlayStation 4 port only stayed in Japan despite having more characters and content.
  3. Like nearly all Neptunia games, there is an insane amount of grinding needed to pass your foes; because the game's balancing is whack, you can get killed in battle extremely easily without even trying.


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