Kingdom Hearts: Dream Drop Distance

From Awesome Games Wiki
Jump to navigation Jump to search
Kingdom Hearts: Dream Drop Distance
"If we are ever to strike down Xehanort, we need the individuals King Mickey spoke of in his letter. We must lead them out of sorrow and slumber, and back to our world. To do so, seven Sleeping Keyholes must be found and unlocked, and a great power retrieved. As you know, every world is walled off from the next, preventing travel between them. In the past, you could bridge these gaps because the walls were broken, or because you could open special Lanes with your Keyblades. But your new goals, the "Sleeping Keyholes," are harder to reach. You'll recall, in your first journey, that you brought many worlds back from the darkness- but some never returned completely. They still sleep, cut off from all outside channels. Not even the Heartless can enter. But these Sleeping Worlds are said to have their own manner of darkness. They are called "Dream Eaters," and there are two kinds- "Nightmares," which devour happy dreams- and benevolent "Spirits," which consume the Nightmares. The Dream Eaters will guide you, just as the Heartless once guided you, to the Keyhole you seek at the heart of each world."
Protagonist: Sora
Genre: Role-Playing Game
Platforms: Nintendo 3DS (Kingdom Hearts 3D: Dream Drop Distance)

PlayStation 4 (Kingdom Hearts HD 2.8 Remix)

Release Date: July 31, 2012 (Nintendo 3DS)
January 21, 2017 (PlayStation 4)
Developer: Square Enix 1st Production Department
Publisher: Square Enix(JP/NA)
Nintendo (EU/AU)
Franchise: Kingdom Hearts
Previous Game: Kingdom Hearts Coded
Next Game: Kingdom Hearts HD 1.5 Remix (by release date)

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, (chronologically)

Kingdom Hearts: Dream Drop Distance is the seventh game in the Kingdom Hearts series. It was originally developed for the Nintendo 3DS hand-held system. It is a direct sequel to Kingdom Hearts 2, Kingdom Hearts Re: Coded, and the epilogue of Kingdom Hearts: Birth By Sleep.

The game opening theme is the orchestral arrangement of "Hikari", while "Sanctuary -after the battle-" is used as the game ending theme.

The game was first announced at E3 2010, simply known as Kingdom Hearts 3D. A demo version of the game was made available on the Nintendo eShop on June 22, 2012. Kingdom Hearts 3D: Dream Drop Distance is the first game in the series to see a release in Europe and Australia before North America.

The game was remastered in HD and called Kingdom Hearts Dream Drop Distance HD; this port was released as part of Kingdom Hearts HD 2.8 Final Chapter Prologue for PlayStation 4.

Why It Rocks

  1. The game uses a battle system similar Birth by Sleep while using a balance of ideas from Re: Coded.
  2. It has a somewhat good plot that introduces the Sleeping Worlds and Time Travel.
  3. Sora and Riku return as the protagonists and try to awaken the Sleeping Worlds to achieve the Power of Waking, and become titled as True Keyblade Masters.
  4. The game tends to focus more on Riku than Sora. This allows Riku to have his character development continue even further as he struggles with the terms of being fit to be a Keyblade wielder after he gave into the darkness in the first Kingdom Hearts game.
  5. A new ability called Flowmotion is introduced as well. Which allows the player to use powerful acrobatic moves that gives them an advantage in battle, making the combat much more fast paced.
  6. This is the first game to add another Square Enix Franchise The World Ends With You. And many songs from The World Ends With You appears in the game and the voice cast now gets more speaking lines.

The Only Bad Quality

  1. Like Birth By Sleep, the worlds are just watered-down retelling of the movies with Sora and Riku shoehorned in.