Lego Star Wars III: The Clone Wars
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Lego Star Wars III: The Clone Wars is the third (fourth if you include The Complete Saga) installment in the Lego Star Wars Franchise. It is based on episodes from the Star Wars: The Clone Wars television series.
Why It Rocks
- The game faithfully adapts episodes from the Star Wars: The Clone Wars television series.
- The game opens with the scene in the Geonosian Arena from Star Wars Episode II: Attack of the Clones.
- You can now select your character in the Hub World and Free Play mode which has carried over to all future games except Lego Harry Potter: Years 5-7 and Lego Dimensions. It's really useful so that way you could use any character you want at any time while not in story mode. It's also useful in later Lego video games when the game doesn't select a character with a specific ability in Free Play mode.
- Large graphical overhaul from the previous Lego games.
- You can now land your ships in flying missions.
- New levels that allow the player to command squads of clones and set up defenses at command posts.
- There is also a two player versus variation of these levels.
- Great Hub world that allows the players to travel between the Venator-class Star Destroyer, Resolute, and the CIS Invisible Hand.
- Hostage Crisis appears as a bonus level.
- The game doesn't use the original eyes seen on the Star Wars: The Clone Wars. Instead, it uses the standard black eyes with white pupils, which looks far more appealing.
- Features lots of characters from the series.
- Unlocking some of the game's villains requires the player to release them from the holding cells aboard the Resolute.
- Minikits now unlock characters from the Original Star Wars Trilogy.
- New weapons such as the Clone Chaingun, Sniper Rifles and EMP Grenades.
- A lot of different vehicles to use.
- There's an easter egg where you can find Indiana Jones and Henry Jones tied up behind a bookshelf.
- It features Jabba the Hutt dancing in the level: "Castle of Doom."
- Characters with blasters can't unequip their weapons for some reason.
- All custom characters make generic deep-voiced male grunts, which can be a problem if the custom character is supposed to be female.
- The type of weapon a custom character is given determines how the characters in the hub will react to that specific character.
- You get nothing for 100% completion for some versions of the game, except for the PS3 and Xbox 360 versions which give you a achievement/trophy.
- The handheld ports are awful.