Mass Effect is an action role-playing video game created by BioWare and published by Electronic Arts and Microsoft Game Studios for the PC, PlayStation 3 and Xbox 360. The Xbox 360 version was released on November 20, 2007 in North America, November 22, 2007 in Australia, and November 23, 2007 in Europe, the PC version was released on May 28, 2008 in North America, June 5, 2008 in Australia, and June 6, 2008 in Europe, and the PlayStation 3 version was released on December 4, 2012 in North America and December 7, 2012 in Europe.
Why It Rocks
- Great story.
- The interactive story adds tons of replay value.
- Great graphics for its time.
- Wonderfully detailed character models and facial animations.
- Amazing voice acting.
- This game bothers with emotions and moments that most games don't concern themselves with.
- Awesome mix of third-person shooter and RPG gameplay. During battles, the game basically plays like a third-person shooter, though it's possible to give other characters orders from a particular screen. This last feature was also used (and improved) in the Dragon Age series.
- Many of the missions have multiple paths to completion.
- Key decisions have consequences that not only matter in this game, but the second and third games as well, thanks to their ability to import completed save files.
- While the gameplay is fun, the mechanics are also pretty unbalanced.
- The artificial intelligence of your squadmates is poor.
- The driving mechanics aren't very fun.
- Garrus and Tali'Zorah aren't romanceable in this game for some reason, despite being so in the sequels.
- Very poorly designed inventory system that quickly gets full, forcing you to frequently stop to either sell items or turn them into Omni-Gel.
- Some major choices were scrapped, such as the option to preserve Saren's genophage cure on Virmire and the option to save both Ashley and Kaidan from the nuclear bomb blast at the end of the Virmire mission.