Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports for the PlayStation 2 and Xbox consoles were published by Rockstar Games later that year, with a Game Boy Advance version released in 2003. The game centers on NYPD Detective Max Payne, who attempts to avenge the murder of his family. This page covers the console and PC versions.
Why It Rocks
It was one of the first games to use the bullet time effect popularized by The Matrix, and it's put to good use. Max can shoot-dodge in slow motion during intense firefights and leap distances further than normal jumping.
Intense, frantic gunplay.
The story is presented via stylish graphic-novel style cutscenes.
Detailed graphics for its time and they're quite good. While the character models lack facial animations, their face textures change during gameplay.
Amazing voice-acting especially from James Macaffery.
The arsenal is plentiful, even features from the akimbo Ingram MAC-10 to the rare Pancor Jackhammer.
The GBA port is amazing.
Story mode is quite short.
Lacks replay value.
The PS2 version is a terrible port, with long loading times, frame-rate issues, and clunky controls compared to the PC and Xbox versions. As for the Steam port, it must be played in Compability Mode (Windows 98/ME) and suffers from a bug that affects the audio, though it can be fixed through modding.
The AI is rather annoying even on the easiest difficulty, as they can mow down Max in few seconds if you're not careful.
The shotgun is inconsistent, sometimes it kills enemies in one hit sometimes two.
The game received critical acclaim and spawned a series. A sequel, Max Payne 2: The Fall of Max Payne was released in 2003, and a third game, Max Payne 3, was released in 2012.