Medieval II: Total War: Kingdoms

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Medieval II: Total War: Kingdoms
"War, it was no stranger..."
Protagonist: Unspecified
Genre: Real-time tactics
Turn-based strategy
Platforms: Microsoft Windows
Mac OS X
Linux
Release Date: August 28, 2007 (United States, Windows)
August 31, 2007 (Europe, Windows)
September 6, 2007 (Australia, Windows)
November 22, 2007 (Japan, Windows)
January 14, 2016 (Mac OS X and Linux)
Developer: The Creative Assembly
Publisher: Sega
Franchise: Total War
Previous Game: Rome: Total War (chronogically)

Spartan: Total Warrior (spin-off)
Medieval II: Total War (base game)

Next Game: Empire: Total War (chronologically)

Medieval II: Total War: Kingdoms is the expansion pack to Medieval II: Total War, released in 2007 for Microsoft Windows. It was developed by The Creative Assembly, who also developed the original game. Ports for both Mac OS X and Linux would be released in January 2016.

Plot

The game is divided into four campaigns:

Why It Rocks

  1. Lots of additions to the game, such as new factions and units.
  2. Four unique campaigns with their own features, while retaining much of the Grand Campaign's gameplay.
  3. The campaigns all can be challenging, even for the factions that are estimated to be easy.
  4. Many great mods, such as Stainless Steel or the The Lord of the Rings-themed Third Age: Total War.

Bad Qualities

  1. The campaigns are divided into four separate mod folders and ultimately doesn't add to the original game's Grand Campaign. This also makes it impossible to play a Custom Battle involving one new faction (eg. Ireland from Britannia) against another from a different campaign (eg. the Apacheans from Americas). Some mods have been released to rectify this issue, such as Kingdoms Grand Campaign Mod and Expanded Americas.
  2. In the Steam version, mods are rather hard to launch without crashing.