Mega Man, known as Rockman (ロックマン Rokkuman) in Japan, is an 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It is the first game of the Mega Man franchise and original video game series.
Dr. Wily stole and reprogrammed all of Dr. Light's industrial robots. However, unwisely, he missed Rock and his "sister," Roll, as the helper robots did not suit his needs. Dr. Light soon discovered that his former colleague was to blame. With Wily on the loose with an army of intelligent and powerful robots, Dr. Light knew that the world's police forces and armies weren't ready to deal with this new challenge.
It was thus that Rock, the lab assistant, volunteered to be converted into a fighting robot. Rock had a strong sense of justice and couldn't sit by and watch his "father's" work be destroyed before his very eyes. As such, on May 25, 200X, Light reluctantly converted the former lab assistant into a robot of unimaginable potential. Equipped with Ceratanium armor and the Mega Buster, Rock became known as the super robot Mega Man and set out for Wily's fortress to stop Wily from taking over the world.
Why It Rocks
- Nonlinear gameplay that lets the player choose the order in which to complete its initial six stages.
- Once a boss is defeated, Mega Man can obtain their abilities.
- Each boss has a weakness to exploit, which adds for some strategy.
- Cleared levels can be revisited.
- Smart level design teaches players how mechanics work without needing tutorials.
- Mega Man also features a scoring system where players score points for defeating enemies.
- High-quality graphics for its time.
- Very good soundtrack, with most of the series' signature themes right there from the start.
- Spawned various sequels, subseries and spin-offs, including Mega Man X, Mega Man Zero, Mega Man ZX, Mega Man Legends, Mega Man Battle Network and Mega Man Star Force.
- The Magnet Beam, a fun little ability that lets you create platforms, sadly, it has never returned since.
- The North American box cover is widely infamous for its awfulness and even heavily blamed for weak sales.
- When it was re-released on the Nintendo 3DS via Virtual Console its page used unofficial art of Mega Man and a bunch of random robots. It is the only Mega Man game on the Virtual Console store to have its cover art replaced with unofficial cover art.
- The difficulty and rather dated trial-and-error nature may turn off some modern gamers.
- The infamous pause glitch.
- Unless you play this game on the Wii or Wii U, there are no passwords or save system, forcing players to complete the whole game in one go.
- Mega Man's jump and movement physics feel a little off compared to later entries in the series.
- The Yellow Devil is infamous for it's extreme difficulty, which resorted to people using glitches to beat it. Thankfully, the Yellow Devil returns in Mega Man 3 with an easier attack pattern and the ability to slide.
- The Score System is pointless. Thankfully, the sequels removed it.
- Stiff controls.
Critics praised Mega Man for its overall design and consider Mega Man to have established many of the gameplay, story and graphical conventions that define the ensuing sequels, sub-series and spin-offs. Later on, it became one of Capcom's well known properties, as well as appearing in other games.