Mega Man 2
Mega Man 2, known as Rockman 2: Dr. Wily no Nazo (ロックマン2 Dr.ワイリーの謎 Rokkuman 2: Dr. Wairī no Nazo) in Japan, is the second game of the Mega Man series. The game was released in Japan on December 24, 1988, and in North America and PAL regions the following years.
In the year 200X (the first decade of the 21st century), a super robot named Mega Man was created by Dr. Light to stop the mysterious evil genius Dr. Wily's ambition to conquer the world in Mega Man. However, one year after his defeat, Dr. Wily returns on June 9 with eight of his own combat robots to challenge Mega Man.
Mega Man, learning this, set out to defeat the eight Robot Masters which Dr. Wily had created, having to traverse their respective stages first. After Mega Man defeated these robots, Dr. Wily fled in his flying saucer to his fortress, the Wily Castle. Eventually, Mega Man made his way to the heart of the castle, where he once again fought the eight Robot Masters as well as the Wily Machine 2.
Dr. Wily fled Mega Man once again, this time escaping to a dank, moldy cave underneath his castle. Here, when Mega Man confronted him, Dr. Wily seemingly turned into an alien. After a fierce battle between Mega Man and the Alien, it is revealed that the "Alien" was actually a hologram being controlled by none other than Dr. Wily. The evil doctor, having no means of escape, begs Mega Man for mercy, and the world was rid of evil once again.
Why It Rocks
- Explore eight different stages unlike six from the first game.
- A whole new cast of Robot Masters to defeat.
- Improved controls. Mega Man does not feel as slippery as he did in Mega Man 1.
- A new item, the Energy Tank, allows a player to refill Mega Man’s health at any time.
- Tons of new power ups.
- The game introduces a password system, so you can continue the game where you left off without having to beat the game in one sitting.
- It removed the pointless score system from the first game.
- The final stage, Wily's Castle, is longer than the first Mega Man, with six stages in total.
- A much more balanced difficulty than its predecessor (but still challenging). The international version even adds an option to choose between two difficulties: Normal and Difficult. In Normal mode, the weapons do double damage to the bosses.
- The game is known to have some of the best NES soundtracks, like Quick Man's theme, Metal Man's theme, Flash Man's theme, the iconic Dr Wily's Castle 1 theme and many others.
- Great graphics, especially for its time.
- Great Robot Master designs like Quick Man, Flash Man, Metal Man and Crash Man.
- Creative and fun boss battles.
- The Boobeam Trap boss fight is extremely poorly-designed. The player has to use the Crash Bomb to destroy the purple orbs on the walls that fire almost impossible-to-dodge (unless you glitch the game by constantly pausing and unpausing which gives you invincibility frames) lasers, as well as two of the five breakable walls. The problem with this is that the player only has seven shots with the Crash Bomb, and all seven are needed to win. So if you mess up, you have to either grind for Crash Bomb energy (which takes absolutely forever and is not worth the effort) or intentionally get a game over to try the boss again!
- Just like its predecessor, the US cover art is awful.
- Speaking of which, one of the European box arts is even worse. Mega Man looked like a Silver Terminator rather than a Blue Bomber.
- While Metal Man's weapon is very reliable in most circumstances, one of those circumstances is on Metal Man himself. Not only that, but in Normal mode, it kills him immediately, which makes zero sense. That's like killing Bowser in one hit with fireballs.
- The final boss fight against the holographic Alien can be more tedious than difficult, having small windows of opportunities to hit him, a predictable pattern of attack, and roughly 13 hits before it dies.
- Quick Man's stage is infamous for its unbearable difficulty.
- You can get hit by enemies you didn’t see coming.
- Poor weapon balance:
- The Metal Blade is too overpowered, being capable of being shot in eight directions, and having a whopping 112 shots of energy before running out of it.
- The Bubble Lead is considered to be one of the worst weapons in the franchise, as it deals low damage and dings off many enemies, being only effective against Heat Man and the final boss.
- The Crash Bomb deals weak damage for its energy cost.
- There is only one boss battle theme. Super Mario Bros. 3, on the other hand has three boss battle themes and this game's predecessor has two themes.
With more than 1.5 million copies sold, the game is the best-selling Mega Man title. Critics praised its audio, visuals and gameplay as an improvement over the first game.
Many publications rank Mega Man 2 as the best title in the series, and as one of the greatest video games of all time.