Mega Man 7

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Mega Man 7
Not even prison can hold Dr. Wily from doing evil deeds!
Protagonist: Mega Man
Genre: Action
Third-Person Shooter
Platforms: Super Nintendo Entertainment System
Release Date: March 24, 1995
Developer: Capcom
Publisher: Nintendo
Franchise: Mega Man
Previous Game: Mega Man 6
Next Game: Mega Man 8

Mega Man 7 is an action, adventure, side-scrolling, platforming, a third-person shooting video game created by Capcom and published by Nintendo on March 24, 1995, for the Super Nintendo Entertainment System in North America and the Super Famicom in Japan. This was the first game in the main series of Mega Man games, (excluding the Mega Man X games), to be released on a fourth-generation console.

The game was re-released as part of the Mega Man Anniversary Collection for the PlayStation 2, Xbox and GameCube in 2004, and later as part of the Mega Man Legacy Collection 2 for the PlayStation 4, Xbox One, PC and Nintendo Switch in 2017.

Why It Rocks

  1. Really good graphics for Super Nintendo standards, with much bigger sprites than the NES games.
  2. The soundtrack is great. While it is not as rock-heavy as the Mega Man X games on the same console, it fits in perfectly with this game's graphics. Highlights include the Wily stage themes, Slash Man's theme, Bass' theme, Junk Man's theme and the Wily Capsule theme.
    • Shade Man has an alternate stage theme that plays by holding the jump button when entering his level before beating him, and that stage theme is taken straight from another Capcom game, Ghosts'n Goblins.
  3. The game is more story-based, like the Mega Man X games, as there are an intro stage and a middle stage in this game.
  4. This game introduces Bass, a robot who first acts as a friend to Mega Man who soon betrays him due to Bass being created by Dr. Wily for the purpose of defeating Mega Man, and is fought twice in the Wily stages, once normally, and again when he fuses with his dog, Treble.
  5. This game brought back the letter collectables from Mega Man 5, which spell "Rush", and gives you the Super Adaptor, a combination of both Rush suits from Mega Man 6, making a very useful weapon after beating the four initial Robot Masters.
  6. Along with the Rush letters, the game includes more collectables such as the Beat whistle, making this game feels like a fusion between classic Mega Man series and the new (at the time) Mega Man X duology.
  7. There is a secret fight with Proto Man if you find him in Cloud Man and Turbo Man's stages, which gives you Proto Man's shield.
  8. There's a hidden versus mode that can be accessed with a password and two players, where Mega Man and Bass can fight each other. The same password can also give you immediate access to the final Wily stage with all of the items if played alone, unlike the previous three games which didn't have passwords that took you straight to the final level, let alone Wily's castle.

Bad Qualities

  1. Mega Man 7 doesn't really bring anything new to an already aging series aside from the new robot masters. Even the game's biggest new feature, the item shop, actually originated in the Game Boy Mega Man IV.
  2. The cutscene that plays in the intro stage is very long, and cannot be skipped. The same can be said for the rest of the cutscenes in the game.
  3. Wily Capsule, the final boss of the game, is notorious for it's high difficulty, and is one of, if not, the hardest boss in the entire Mega Man franchise. As a bonus, its weakness, Wild Coil, is the worst weapon in the game. You can hold up to increase its height, but the game never tells you this. Even the game's developers had trouble beating it without using an E-tank!
  4. Rush takes damage, making him useless when there are tons of enemies on the screen.
  5. Even though the graphics are some of the best ones in the classic Mega Man series, the sizes of the hitboxes also increased, which piles up with BQ 3 because Mega Man is barely able to dodge any of Wily Capsule's element orbs.
  6. "I am more than a robot. Die Wily!". Mega Man is very out of character when saying this line in the American version, but in the Japanese version, he doesn't say anything, implying that he crashed.
    • In-fact, when Wily tells Mega Man that he can't hurt him, Mega Man stops charging his shot in Japanese version, while he continues to charge it in the International version.


Both in the past and present, Mega Man 7 received mostly positive reviews by critics.


  • According to Yoshihisa Tsuda, the reason why Wily Capsule turned out so hard is because during development, Keiji Inafune said, "Let's make the very last fight insanely hard!".
  • The game's graphics were carried over into the two arcade Mega Man titles, The Power Battle and The Power Fighters.
  • The game saw a fan demake known as Rockman 7 FC, which is a recreation of Mega Man 7 in the style of the NES games.




19 months ago
Score 1
bass is better than quint


7 months ago
Score 0


7 months ago
Score 0
did you know this game took 3 months to make,I cannot make this shit up

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