Mega Man Xtreme 2

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Mega Man Xtreme 2
Protagonist: X
Genre: Action
Platforms: Game Boy Color
Virtual Console (3DS)
Release Date: Game Boy Color:
JP: July 19, 2001
NA: October 30, 2001
EU: February 8, 2002
3DS Virtual Console:
JP: December 25, 2013
NA: May 29, 2014
EU/AU: September 11, 2014
Developer: Capcom
Publisher: Capcom
Franchise: Mega Man X
Previous Game: Mega Man X3 (chronologically)
Mega Man Xtreme
Next Game: Mega Man X4 (chronologically)

Mega Man Xtreme 2 (or Rockman X2: Soul Eraser; ロックマンX2 ソウルイレイザー in Japan) is a video game developed by Capcom. It is the second handheld entry in the X series, and the second and last X game developed for the Game Boy Color. It borrows elements and bosses from the original Mega Man X, Mega Man X2, and Mega Man X3.

The game chronologically takes place between Mega Man X3 and Mega Man X4.


All over the world Reploids are having their programs (memories and personalities) suddenly erased, becoming like hollow shells. This phenomenon was named "Erasure". One day, the readings of Reploids in "Laguz Island" in the Southern Ocean had instantly vanished, and the Maverick Hunters X and Zero received the orders to investigate the island to attempt to determine what is going on and who is behind the soul erasures.

Why It Rocks

  1. Once again, good graphics for Game Boy Color standards.
  2. Great and faithful chiptune renditions of songs from Mega Man X, X2, and X3.
  3. With the exceptions of Wire Sponge and Flame Mammoth, all of the Mavericks have new, unique stages, and some of them have new weapons.
  4. Berkana and Gareth are challenging bosses and great villains.
  5. You can choose to play as either X or Zero in X Mission or Zero Mission, respectively, and like in X4, they both have their own weapons and bosses. After beating X's campaign, his weapon equivalents become available for Zero in his campaign, and vice versa. When the final levels are unlocked or playing on Extreme Mode, it's possible to switch between X and Zero on the fly, predating Mega Man X7 which has the same character switching mechanic.
  6. Like last time, X can unlock both the Hadouken and Shoryuken moves from Street Fighter, and both moves are much easier to perform, requiring the player to either press up or down on the D-Pad while charging up the X-Buster instead of putting in a button combination like in the SNES games, although they don't kill enemies and bosses in one hit.
  7. Iris makes a return from X4, and she runs her own shop where X and Zero can buy upgrades with DNA Souls (the game's currency), similar to Palette in Mega Man X8.
  8. While he's once again the main villain, Sigma doesn't appear as the final boss in X Mission or Zero Mission. Instead, he's reserved as the final boss of the unlockable Extreme Mode.
  9. X can earn the Air Dash move from Mega Man X3 with the Leg Parts.
  10. After beating Extreme Mode, there's a Boss Attack option, where X and Zero can battle all of the Mavericks from this game, as well as the Mavericks from the first Xtreme game.

Bad Qualities

  1. With a fully upgraded armor, X can only equip 2 parts instead of 4, whilst Zero can equip 3 regardless if he has a full armor or not.
  2. Izaz and Sowilo, the tank boss at the second final stage, is really hard and badly programmed.
  3. The music can get pretty repetitive.
  4. Unlike in Mega Man X5 and later X games, depending on who defeated the Maverick, only X or Zero get the weapon, not both.
  5. Only 2 Sub-Tanks this time instead of 4.
  6. While the localization is not as bad as Mega Man X6, it does feel pretty rushed, with a few grammatical errors.