Metropolis Street Racer

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Metropolis Street Racer
15319-metropolis-street-racer-dreamcast-front-cover.jpg
Street-Pounding Racing Action!
Genre: Racing
Platforms: Sega Dreamcast
Release Date: EU: November 3, 2000
NA:January 15, 2001
Developer: Bizarre Creations
Publisher: Sega
Made in: United Kingdom


Metropolis Street Racer is a racing game developed by Bizarre Creations and published by Sega as an exclusive for the Sega Dreamcast. This game has never seen another release on any other console, making this game still exclusive to the Dreamcast. Whilst the game has no sequel, many of its assets were reused in Bizarre Creations' later racing series Project Gotham Racing.

Why It Rocks

  1. Compared to rival racing games like Grand Turismo 2 and Sega's own Sega GT, this game has aged well.
  2. The game uses a realistic day/nighttime spectrum by using the Dreamcast's internal clock to calculate the time in one of the three cities: London, San Francisco and Tokyo. For example, if you play at 12PM in England, and the San Francisco tracks will all be at 4AM.
  3. Fair selection of cars. This also includes a lawnmower, a bus and even a trash can mobile.
  4. Decent soundtrack.
  5. A good number of gamemodes such as Hot Lap, Street Race, Championship, Timed Run and etc.

Bad Qualities

  1. The game nowadays have aged poorly and lacks replay value.
  2. It lacks a "Restart" option.
  3. The AI is too aggressive and frustrating to race against (and there's no way to reduce the difficulty). Not to mention that they drive faster even with slower cars.
  4. The penalty system is rather harsh and the AI mentioned above can have the advantage by ramming your car get away with while you get penalized for no reason.

Trivia

  • One of the game's soundtrack, It Doesn't Really Matter, is actually a remix of Green Grove from Sonic 3D Blast for Sega Saturn.