Need for Speed: Hot Pursuit (2010)
Need for Speed: Hot Pursuit is a 2010 racing video game developed by Criterion Games and published by Electronic Arts for the PlayStation 3, Xbox 360, Microsoft Windows, Wii, iOS, Android, webOS and Windows Phone. A decade later, the remastered version was soon announced for the Xbox One and PlayStation 4 with crossplay on November 6 with a Nintendo Switch release the next seven days after, as well as the Xbox Series X/S and PlayStation 5 on February 25 of the following year.
Why It Rocks
- This game returns to the real roots of the franchise: grand touring in supercars on freeways, instead of the street racing and customization that a lot of people think about it.
- Awesome soundtrack, such as "Edge of the Earth" by 30 Seconds to Mars, "Watercolour" by Pendulum and "Stronger" by Lazee ft. Dead By April. Pursuit scores are also amazing.
- Lots of great cars to drive. Some manufacturers that is rarely/has never featured in NFS games are present such as Alfa Romeo, Maserati, Carbon Motors, and so on.
- Beautiful graphics. Chameleon engine looks very impressive even years later.
- The Lamborghini Diablo SV from Need for Speed III: Hot Pursuit returns in this game. (If you have the Lamborghini Untamed DLC pack or Remastered.)
- You can also play as a cop. There are many great police cars to drive, the Lamborghinis and Koenigseggs in particular.
- Beautifully-designed Seacrest County. Driving model is also very fitting to the environment.
- Both racers and cops can use their own weapons now. Spikes and EMP are available for both sides. There are also jammer and turbo boost (which gives your car a radical boost) exclusively for racers, and roadblocks and helicopters exclusively for cops. These weapons are very fun to use and needs some strategy to use, making the game very exciting.
- Many great events. Even more great events for multiplayer.
- There are other great cars to drive if you have the DLC add-ons for this game.
- Multiplayer is very fun to play.
- This is undeniably one of the best games that comes out from the franchise in 2010s. Between these years, the franchise suffered from constant changes of studios and themes, which resulted to some poor quality games. One of the examples is Need for Speed Rivals which is a very poor remake of this very game.
- iOS and Android release is very fun for mobile games, except some broken physics.
- The recent update for the Remastered version brought back the Wrap Editor, which allows players to make custom liveries from their cars with vinyls and decals, potentially recreating liveries of iconic Need for Speed cars, like Darius' Audi Le Mans Quattro from Carbon or the BMW M3 GTR from Most Wanted.
- Being a Criterion-made racing game, this game inevitably has a part of Burnout blood in it. For example, the typical brake-to-drift (or some player called "drifting on rails") mechanics from the Burnout franchise are introduced into this game and is never gone (at least it's well executed here, but not the following games). Also the pace-destroying and annoying crash camera is also introduced in this game, and wasn't even slightly improved at all until Need for Speed Payback. Not to mention the Rubberband system even worse than Black Box's games, though it's still better than Need for Speed: Underground's AI.
- All single-player events are heavily scripted. One will easily learn every single behavior of all AI cops and racers once they get the hang of it, severely decreasing replay values.
- The DLC items are rather overpriced and console-exclusive. SCPD Rebels Pack content, which is also a console-exclusive DLC, is finished in the main game and like the previous titles, can be found in PC files (you can use them by modding), yet again On-Disc DLC. Also this DLC contains only some Coupe version of some racer cars that are already in the main game. The cashgrab is strong with this one. Thankfully, all the DLC (including the cars that were in the limited edition as well as the one in the Dr Pepper promotion.) are in the Remastered version free of charge.
- The PC version's optimization is mediocre, especially when playing on a low-end computer.
- Damage model is somewhat broken. You will barely take any damage while crashing head-on but can take SEVERE damage from the back. Also, no matter how much your basic HP is, spikes and EMP always take out a fixed percentage of your HP bar, which is super weird.
- As also mentioned for damage collisions, there is also artificial difficulty in where some cases in certain missions if you experience a minor crash, it MAJORLY decreases your health while in some other missions are easier on damages.
- Some previously-common manufactures like Toyota and Volkswagen are absent. Ferrari is out once again for not wanting to be involved in illegal activities.
- As beautiful as Seacrest County is, it's not a true open world; free drive is a single-player only experience with nothing to do apart from just driving around. You don't get to start events within the game world (like in Burnout Paradise) or get into impromptu police chases. At least Rivals got the idea to give players a true open world with its Redview County.
- The Wii version is just a reskin of the previously-successful Need for Speed: Nitro with heavier physics. Because no developer ever treated it seriously, it is extremely frustrating to play.
- The Carbon Motors E7 Concept, Mercedes-Benz SLR McLaren 722 Edition, and Mercedes-Benz SLR McLaren Stirling Moss Edition were absent from the Remastered version, possibly due to Carbon Motors who went out of business in 2013 with the car never entering production and Mercedes-Benz having creative differences and not being in good terms with McLaren anymore.
- The Lamborghini Sesto Elemento took the unlock requirements of the aforementioned SLRs.
- Some of the textures in the Remastered version are downgraded.
- Some of the events are rather frustrating or unfair at times.
- While it is great to have a Wrap Editor in the remastered release, the liveries that the player make themselves cannot be shared online.