Newer Super Mario Bros. Wii
Newer Super Mario Bros. Wii (also known as Newer for short) is a full-game hack of New Super Mario Bros. Wii, created by a group known as the "Newer Team" and released in June 2013. It is often regarded as the definitive NSMBW hack, and one of the best Mario hacks ever. An enhanced remake, titled Newer Super Mario Bros. Wii Plus, is currently in development.
Why It Rocks
- The core gameplay is the same as New Super Mario Bros. Wii, but the game itself is an entirely new game.
- Contains much more content than its source game, with 128 levels scattered across 14 worlds, for a total of 384 Star Coins to collect.
- Lots of custom enemies and custom bosses, many of which are nods to past Mario titles (for instance, there's a thundercloud enemy that specifically references Mario Kart Wii.)
- An entirely custom powerup, the Hammer Bros. Suit from Super Mario Bros. 3.
- The level design is excellent, and the difficulty is kept to a fair level.
- An entirely new music package, mostly consisting of remixes from classic Mario games (although there are also a couple of original compositions.)
- The game ditches the original game's system of each world having its own map, instead using a single, interconnected map in the vein of Super Mario World and New Super Mario Bros. U. There are warp pipes scattered throughout so you can still travel between worlds quickly.
- Some of the worlds feature themes that haven't been often seen in official Mario games (for example, World 4 is Far East-themed and World 7 is outer space-themed.)
- The title screen changes every time you unlock a new world.
- No emulator required to play this hack- all you need is a modded Wii and a copy of NSMBW.
- The new mushroom house minigames are flawed. The music game is way too hard, and the collect-the-stars game suffers from severe slowdown.
- A few of the levels are poorly designed. The level "Fungi Pit", in particular, was so bad that the developers have promised to completely remove it from the Plus remake.
- The game adds support for the Wii Classic Controller... however, they programmed it so that A jumps and B dashes. This goes against every Super Mario World instinct you might have, even though the Classic Controller's layout is identical to that of the SNES controller. You can't remap the buttons, either.