Pitfall! is a 1982 platform video game relased for the Atari 2600, Intellivision, Atari 5200, ColecoVision, Commodore 64, MSX, and Atari 8-bit. It was designed by an American game designer and programmer David Crane, and published by Activision.
You play as Pitfall Harry and your task is collecting all the treasures in a jungle within 20 minutes.
Why It Rocks
- Pitfall! is a game that revolutionized the platform game genre, until Super Mario Bros. was released in 1985 by Nintendo. Unlike a lot of platform games in the early 1980s, this takes place outside, but it's also the first game in its genre to become somewhat challenging.
- The gameplay for a 1982 game is really fresh, which can still be enjoyed today and is still playable. It is interesting because of the previously mentioned its difficulty, which will make the game have more replay value. Throughout the game, you must collect all the treasures in 20 minutes in the jungle by going through obstacles Harry will encounter, including quicksand, tarpits, rolling logs, crocodiles, snakes, scorpions, campfires, and swinging vines.
- In almost every obstacle you can jump using the button on the joystick, while in a quicksand situation, you have to wait for it to disappear, unless there is a vine that you need to grab, while controlling it. When you encounter crocodiles swimming in a small river, jump over their heads when they close their mouths.
- Although the graphics in those days did not matter, mainly due to the limited capabilities of the consoles or computers on which the game was released, it is worth praising the animations, which are extremely smooth, which can be seen in the case of moving vines, rolling logs, scorpions, snakes, campfires, and the walking animation of the main character.
- As a game that originally came out for the Atari 2600, there are only three sound effects, although these have been made quite well, which also do not sound as typical for other games on this platform. The sounds in the game have evolved, which makes them almost reminiscent of the sounds from launch Famicom games. You will hear sounds when you jump, control on the vine, and collect treasures.
- The controls are precise and easy to learn. Moving the stick in the joystick serves as a movement, while the button is used as a jump. Even so, you need to know exactly how high you are jumping so you don't accidentally jump into the river with the crocodiles or you will accidentally bypass the vine.
- Sometimes, gold is hidden underground, and the game encourages exploration by going underground via a ladder.
- The screens are very repetitive, which make you feel a lot of "deja vu", as you hike after a 20 minute jungle trip with obstacles that are located in the same places they were originally.
- When going underground, Pitfall Harry may occasionally encounter a brick wall, forcing the player to backtrack and go back to the top.