Plants vs. Zombies 2: It's About Time
Plants vs. Zombies 2 (formerly called Plants vs. Zombies 2: It's About Time) is a sequel to the game Plants vs. Zombies, released in 2013 for mobile devices. It was the first game released by PopCap Games after being purchased by Electronic Arts.
Why It Rocks
- Over twice as many plants and zombies as the last game!
- The graphics are even better than before, with more animation in the characters.
- While not as catchy or memorable as the last game, the music is still really good.
- 11 total worlds, with between 25 to 34 levels in each one, for a total of 312 levels. Several of which have unique minigames in them, such as one where you use Coconut Cannons to shoot seagulls.
- The plot is funny, and doesn't try to be serious.
- You can fight Zomboss in multiple different boss battles, each with their own trick up their sleeves.
- Speaking of Zomboss, he's absolutely hilarious in this game. His dialogue always fits with the time period he's in, and his quotes and almanac entries have a lot of silly shenanigans in them.
- The rest of the humor isn't skimped out on, either. Penny's a funny character, and the almanac entries are even better than they were before.
- Plant food gives an epic finisher-style ability for every non-instant plant. Peashooters fire a barrage of peas, Sunflowers produce a ton of sun, catapults launch projectiles on every enemy on the screen, and so on.
- You can play it for free, just like the previous game on mobile devices.
- The New plants are just as good as the older ones, some good examples being:
- The Akee, which fires pellets that bounce from zombie to zombie.
- The Rotobaga, which fires pellets at zombies in four directions.
- The Celery Stalker, that is like Bonk Choy but can attack from the back.
- The E.M.Peach, that temporarily disables all robots in its surroundings.
- The Snapdragon, that burns zombies with its wide range of fire.
- The Turbo button fixes the original game's issue of sometimes being too slow of a pace.
- Piñata parties present a new way to play every day, presenting rewards for playing them.
- Unlike the first game, it's actually possible to make level mods via Android and edit content code to change stats and there are several mods with a decent amount of creativity.
- Unlike other mobile games that were once good but gone downhill, this game is still going strong by adding new plants that have original ideas and added Power Mints to boost your plants.
- Since 2018, they stopped doing plants that costs dollars. Now, the new plants launched since 2018 can be obtained through seed packets in Arena and Penny's Pursuit (Pokra, Goo Peashooter, Pumpkin, Gumnut, Turkey-pult, etc.). Paid plants also became unlockable via seed packets for free (Starfruit, Explode-O-Nut, etc.).
- Related to this, plants that before cost dollars, now can be obtained for free via gems like Squash and Pea-nut.
- Unlike the first game, it's harder and has more challenges to do as we move forward. Especially since Dark Ages.
- Microtransactions. Isn't bad at all, because is a free game with no excessive amount of ads. However, the wrong thing is the way that it's handled. One piñata tracker costs more than the other and Plants cost 5 dollars, which is as much as Plants vs. Zombies on Steam. The plants also all cost the same (except Chomper, which costs 1 dollar), so really good plants like Cold Snapdragon, Caulipower, Gold Bloom, Cactus, Electric Peashooter and Imitater are valued at the same price as the average plants ones like Snow Pea, Escape Root or Toadstool, and even the useless ones like Apple Mortar and Wasabi Whip. Luckily, these aren't required to complete the game and the game isn't that hard without them.
- The difficulty can get really unfair at times, especially in Big Wave Beach and world expansions. These levels are unreasonably frustrating for the vast majority of players who want to avoid using overpowered boosts the game provides. Some of the worse levels rely heavily on praying to RNG and some tend to stack the odds against the player, which severely undermines player skill and eventually force the player to pay for better plants or upgrade plants via 'loot-box' style pinatas. Here are a few examples of infamously hard levels:
- Wild West - Day 35 (Only accessible via epic quest)
- Dark Ages - Night 10
- Big Wave Beach - Days 16 and 30
- Neon Mixtape Tour - Days 5 and 32
- Modern Day - Day 30
- Kongfu World - Day 29 & 30 (Chinese version only)
- Some Penny's Pursuit levels
- The final world of the game, Modern Day is one huge wasted potential. The bosses are just harder versions of the other ten bosses with different plants given.
- Since mid-2016, some features of the game were removed in updates, such as the Brainiac Maniac and Ultimate Battle music, the Mummy Memory Brain Buster and the ability to create multiple save files. Sadly, more of these features would get removed later on. However, it's understood in part why this is done and it's because of the constant updates that the game receives and it's about avoiding that the game weighs so much.
- The Arena mode, added after PvZ2's disappointing ending, would have several flaws with it, such as no fair matchmaking in place, a high amount of bots and cheaters, a lack of a system that detects cheaters, connectivity problems, and introducing a pay-to-win feature where the player who spent more money on the game's plants would have a nigh-unsurmountable advantage over the other.
- Speaking of bots, EA decided to place bots in the player pool for Arena, in a similar manner to PlayerUnknown Battlegrounds.
- The series would go downhill after this installment, focusing on nothing but generic gameplay and pay to win elements.
- In the 7.3.1 update, Arena has became more pay-to-win required due to the removal of streak multipliers and heavily decreasing the drops of coins and diamonds, meaning that the player is now required to watch ad after ad to earn coins and diamonds, and require grindfest to be able to level up plants. At this point, simply completing the main story mode can pretty much be considered game completion.
- The Penny's Pursuit mode was also huge wasted potential. People thought it was gonna be a true finale to the game, being the first world in years. But it was actually a game mode where you can gain premium plants for free by playing five levels every week. At least it was better than having to buy them anyway.
- The playerbase in this game has been dropping significantly, the only thing EA is doing is adding more plants.
- Some plants, such as Cattail, were only added in certain countries, or some plants ,such as Ice-Shroom, were flat-out not added at all.
Plants vs. Zombies 2 was a success overall, having a 4.2 rating on the Android App store, and a 3.82 on GameFAQs. Many praised the expanded gameplay mechanics and gorgeous visuals, while also pointing out the problems with difficulty. It has been installed over 10 million times by Android users.
While the game was an overall success, it was criticized by some players for its reliance on microtransactions. It was eventually criticized even further when Arena came out due to the numerous amounts of bots, hackers, and required grinding in order to make any progress in Arena.