Quake

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Quake
55 front.jpg
Your worst nightmares come true...
Protagonist: Ranger
Genre: First-person shooter
Platforms: MS-DOS

Classic Mac OS
Sega Saturn
Nintendo 64
Linux
Microsoft Windows

Release Date: June 22, 1996
Developer: id Software
Publisher: GT Interactive
Franchise: Quake
Next Game: Quake II


Quake is a first-person shooter developed by id Software and published by GT Interactive and released in 1996 for MS-DOS and was later ported to Microsoft Windows, Linux, Mac OS, Nintendo 64 and Sega Saturn. A Playstation version was planned, but cancelled.

Why It Rocks

  1. Amazing abstract level design, which shows the capabilities of the engine.
  2. One of the first FPS to feature online multiplayer, and was very popular among players for a long time.
  3. It's concept are older than Wolfenstein 3D's.
  4. Unlike Doom and Wolfenstein 3d which used 2D sprites in a rotating 3D field (Although the hitboxes around the enemies themselves are 3D shapes), Quake offered full real-time 3D rendering and had 3D models made out of actual polygons. It's often considered to be the first true 3D first-person shooter because of that.
  5. H. P. Lovecraft inspired enemies.
  6. Supports the amazing 3dfx Voodoo cards.
  7. It invented a lot of nowadays well used elements, such as the keyboard+mouse controls, and rocket jumping.
  8. Each episode represents individual dimensions that the player can access through magical portals discovered over the course of the game.
  9. Two expansion packs were released, Scourge of Armagon and Dissolution of Eternity.
  10. Has been a target for many fanmade mods.
  11. "Quake done quick".
  12. The PC and Saturn versions of the game have an awesome and creepy soundtrack, courtesy of the industrial rock band, Nine Inch Nails, while the N64 version has a different soundtrack by Aubrey Hodges that is considered to be just as good.
  13. The Team Fortress franchise started out here as a mod.
  14. One of the last games to be released in a shareware form.
  15. The Saturn port is one of those “impossible ports,” yet it’s a very good port by Lobotomy Software.

Bad Qualities

  1. Lot of things were cut, and originally meant to be an RPG game, rather than another FPS. This also lead to John Romero's quit from id Software.
  2. The game uses a lot of shades of brown (sometimes blue and green too), which can becomes boring after time, and in comparison to any other 3d game from 1996 (such as Super Mario 64), it looks pretty bland.
  3. Even though featuring an awesome soundtrack composed by Nine Inch Nails, some of the songs are quite repetitive such as "Life" AKA Track 6 (which sounds like someone using mouthwash in order to imitate a pulsating heartbeat!).
  4. Some later maps are trial-and-error focused, such as the Pain Maze or Azure Agony.
  5. Other than Chthon and Shub Niggurath, it lacks in bosses.
  6. It requires an Intel Pentium to play it very smoothly in software mode, but it was a really expensive CPU at the time.
  7. The N64 version suffers from texture downgrades, due to hardware limitations.

Videos

Reception

Quake was praised by critics upon release, and has a score of 93.22% on GameRankings and a 94/100 on Metacritic. The N64 version has a score of 74/100 on Metacritic and the Sega Saturrn version a 64.50% on GameRankings.


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MrAnonymous

5 months ago
Score 0
POOTIS
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What.jpeg

3 months ago
Score 0
Now with 87.472828748393% more Brown-er browns!

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