Ratchet: Deadlocked

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Ratchet: Deadlocked
Ratchet; Deadlocked.jpg
Locked and Loaded.
Genre: Platformer
Third-Person Shooter
Platforms: PlayStation 2
PlayStation 3
Release Date: October 25, 2005 (NA)
November 18, 2005 (EU)
Developer: Insomniac Games
Publisher: Sony Computer Entertainment
Franchise: Ratchet & Clank
Previous Game: Ratchet & Clank: Up Your Arsenal
Next Game: Ratchet & Clank: Size Matters


Ratchet: Deadlocked (known as Ratchet: Gladiator in Europe and Australia; and known as Ratchet & Clank 4 in Japan) is a 2005 platformer in the Ratchet & Clank series, developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2.

Why It Rocks

  1. New to Deadlocked is the ability to select a difficulty, in which they can set the difficulty to Couch Potato (easiest), Contestant (easy), Gladiator (medium), Hero (hard) or Exterminator (hardest, and only playable once the game is completed).
  2. High quality graphics and polished sound effects.
  3. It is also the style of this soundtrack takes a darker rock-styled approach and compared to the earlier soundtracks it shifts away from the heavy orchestral elements. The heavy rock influence is contrasted by the addition of more ambient-driven tracks than in the previous games.
  4. Deadlocked features ten weapons total, of which all weapons are original but based on weapons in previous entries. Each weapon provides distinct offensive or defensive utility, and can be purchased from vendors. The Dual Vipers are unlocked from the start.
    • All weapons and armor used by Ratchet are manufactured by DreadZone, rather than Gadgetron, as are most of the enemies he encounters.
  5. While the arsenal is much smaller than previous titles, each weapon can be upgraded to a much higher level, and the alpha and omega mods, which can be added and swapped out to the player's leisure, provide them with much more versatility and allow them to be unique.
  6. While alpha mods simply augment the powers of the weapon (such as increasing its ammo or damage, or increasing bolts earned through using the weapon), the omega mods can fundamentally change the effects of the weapon (such as the Napalm mod that spawns pools of lava damaging enemies in an area, the Mini-bomb mod causing explosive weapons to launch mini-bombs after impact that do additional damage, or the Brainwash mod causing enemies to attack one another instead of the player).
  7. The player can begin with ten units of nanotech, representing his health. This is can be increased by earning experience points from defeating enemies, up to 999. It can also purchase armor from vendors which can reduce damage taken.
  8. There are four different vehicles that can pilot: the Hoverbike, the Landstalker, the Puma and the Hovership. The Hoverbike is the fastest vehicle with a laser cannon on the front, which is fast and easy to manouvere but not heavily armored. The Landstalker is a four-legged vehicle with two machine guns and large plasma mortars that lock onto enemies, making it a slow moving vehicle but powerful vehicle dealing heavy damage. The Puma is a fast battle car with two small machine guns for the driver and a heavy duty cannon a passenger can use. Finally, the Hovership is a flying vehicle with a single cannon and lock on missiles that that is useful to pilot in the air.
  9. Combat bots can also be customized and upgraded from Big Al's vendor. Up to five weapons are available for them to defeat enemies, and five gadgets also available that allow them to help the player through various non-combat challenges. Upgrades that augment the bot's abilities can also be purchased, as well as various paint jobs and new heads to change their appearance.
  10. The gadgets are limited to the Swingshot, Charge Boots and Grind Boots. There are no puzzles in the game, unlike previous entries.
  11. He cannot dive in water, unlike previous games, and any oceans he falls in will kill him.
  12. After completing the main storyline, the player can choose to warp back to before defeating the final boss to complete remaining side objectives, or to proceed to challenge mode. Challenge mode provides additional alpha and omega mods, allows weapons to be further upgraded to level 99, and more armor, weapon, wrench and bot upgrades to be purchased.
  13. It visits planets as they are unlocked, in which he must complete a series of short combat-based sequences to complete the planet and unlock the next. These challenges can be replayed for extra for bolts, skill points (which have requirements given to the player, rather than hidden as in previous games) and Dread Points if the player desires. Many challenges also take place in the DreadZone Station, which serves as the main hub in which the player can purchase weapons, armor, as well as combat bot upgrades and customizations.
  14. It is possible to play the singleplayer campaign with another player through co-op mode, in which the second player replaces the two combat bots. The second player can use unique skins such as Alpha Clank or Jak.
  15. Both online (up to eight players) and local offline (up to four players, limited to two in the HD port) multiplayer can also be played, which features five different modes playable in maps based on planets in the singleplayer mode.
  16. The modes featuring are Conquest (a revamped Siege from Up Your Arsenal) in which the team must capture nodes and kill enemies to score points, Capture the Flag, Deathmatch, King of the Hill and Juggernaut. Players can equip all weapons from the singleplayer mode and pilot all vehicles from it depending on their chosen map.

Bad Qualities

  1. The campaign mode is only eight hours long, which isn't that bad, but when you compare it to A Crack In Time, Going Commando, Up Your Arsenal, and Tools Of Destruction, the difference is noticeable as those games are 10-15 hours long.
  2. The PlayStation 3 port has lots of visual and technical problems that weren't in the original PS2 version such as the camera cutting inside of Ratchet's face in a cutscene, most cutscenes in general having characters twitch suddenly at fixed intervals, an unstable framerate, and the HUD being glitched so that the sides of the Nanotech health gauge are not rendered correctly, with it just rendering as a rectangle when the left side (and also the right side in multiplayer) are supposed to be rendered with edged out corners.
  3. For the time in the series, Clank is not a playable character and is delegated to being a supporting character only.
  4. This game moved away from balancing third person shooting and platforming, which is what made the series popular, and instead focused on almost exclusively third person shooting.  
  5. Unlike other entries in the franchise, this game takes on a more darker tone with characters actually dying, a more complex plot, and far less humor.

Reception

In 2006, Deadlocked was added to Sony's Greatest Hits range for North America. It was similarly added to Sony's Platinum range for PAL regions on May 12, 2006, and to Japan's The Best range on June 29, 2006.

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