Resident Evil: Dead Aim

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Resident Evil: Dead Aim
23059-resident-evil-dead-aim-playstation-2-front-cover.jpg
A Deadly Game of Search and Pursuit.
Protagonist: Bruce McGivern
Genre: Rail-Shooter
Platforms: PlayStation 2
Release Date: JP: February 13, 2003
NA: June 17, 2003
PAL: July 9, 2003
Developer: Cavia
Publisher: Capcom
Made in: Japan
Franchise: Resident Evil


Resident Evil: Dead Aim is a light gun shooter developed by Cavia and published by Capcom.

Why It Rocks

  1. Instead of a first person view with tank controls like Resident Evil: Survivor, the game allows you to shift between a third-person and first-person view. First-person for shooting and third for movement.
  2. There a variety of guns like a silenced pistol, semi-auto pistol, shotgun, and assault rifle.
  3. Decent story which involves a former Umbrella director, Morpheus, stealing the strains of the t-virus and g-virus and try to combine the two.
  4. Good graphics.
  5. The game has nice atmosphere.
  6. Decent characters like Bruce and Fong Ling.
  7. The game takes place on a cruise ship, which is huge. An environment that would return in Resident Evil: Revelations.
  8. An interesting mechanic known as "sneak mode", which is meant to not alert enemies.
  9. You can dodge just like in Resident Evil 3.
  10. The game supports the PS2 light gun and a USB mouse.
  11. The game has a ranking system, which depending on what difficulty and rank you get varies your reward.
    • Easy difficulty, "A" rank: All handguns and shotgun. Easy difficulty, "S" rank: All weapons except charged particle rifle.
    • Normal difficulty, "A" rank: All weapons except charged particle rifle. Normal difficulty, "S" rank: All weapons except charged particle rifle with unlimited ammunition.
    • Extreme difficulty, "A" rank: All weapons except charged particle rifle with unlimited ammunition. Extreme difficulty, "S" rank: All weapons with unlimited ammunition.

Bad Qualities

  1. The subtitles don't match with the English dub, instead it's based on the original Japanese script translated to English.
  2. The game isn't all that difficult, mainly because the game gives you plenty of ammo and enemies are easy to takedown.
  3. The voice acting isn't that good.
  4. Awkward controls.
  5. The game is very short as it can be completed in under 2 hours without trying to speedrun.
  6. Some questionable scenes like how did Bruce know Fong Ling had a chip in her arm and how did Fong Ling make it out of the facility despite being on the other side of Morpheus?
  7. Not much enemy variety.
  8. After beating the game, you get to play as Fong Ling, but the events and cutscenes are the same as if you were still playing as Bruce.
  9. Despite being decent characters, Bruce and Fong Ling feel like rip-offs of Leon and Ada.

Trivia

  • It's possible that the function of the camera and movement helped inspire Resident Evil 4's controls. On top of that, Bruce shares a similar design to Leon in RE 4.
  • There's herbal medicine, which would later be brought back in Resident Evil 6.

Reception

Dead Aim had a mixed reception. GameSpot gave it a 6.4 saying, "It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat." IGN gave it a 6.9 praising it as the best in the Gun Survivor series, having stellar graphics, but criticized it for its cheesy dialogue and unoriginal premise. X-Play gave the game a 4/5 citing the improved graphics and controls from previous attempts.

Comments

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