Resident Evil: Dead Aim
Resident Evil: Dead Aim is a light gun shooter developed by Cavia and published by Capcom.
Why It Rocks
- Instead of a first person view with tank controls like Resident Evil: Survivor, the game allows you to shift between a third-person and first-person view. First-person for shooting and third for movement.
- There a variety of guns like a silenced pistol, semi-auto pistol, shotgun, and assault rifle.
- Decent story which involves a former Umbrella director, Morpheus, stealing the strains of the t-virus and g-virus and try to combine the two.
- Good graphics.
- The game has nice atmosphere.
- Decent characters like Bruce and Fong Ling.
- The game takes place on a cruise ship, which is huge. An environment that would return in Resident Evil: Revelations.
- An interesting mechanic known as "sneak mode", which is meant to not alert enemies.
- You can dodge just like in Resident Evil 3.
- The game supports the PS2 light gun and a USB mouse.
- The game has a ranking system, which depending on what difficulty and rank you get varies your reward.
- Easy difficulty, "A" rank: All handguns and shotgun. Easy difficulty, "S" rank: All weapons except charged particle rifle.
- Normal difficulty, "A" rank: All weapons except charged particle rifle. Normal difficulty, "S" rank: All weapons except charged particle rifle with unlimited ammunition.
- Extreme difficulty, "A" rank: All weapons except charged particle rifle with unlimited ammunition. Extreme difficulty, "S" rank: All weapons with unlimited ammunition.
- The subtitles don't match with the English dub, instead it's based on the original Japanese script translated to English.
- The game isn't all that difficult, mainly because the game gives you plenty of ammo and enemies are easy to takedown.
- The voice acting isn't that good.
- Awkward controls.
- The game is very short as it can be completed in under 2 hours without trying to speedrun.
- Some questionable scenes like how did Bruce know Fong Ling had a chip in her arm and how did Fong Ling make it out of the facility despite being on the other side of Morpheus?
- Not much enemy variety.
- After beating the game, you get to play as Fong Ling, but the events and cutscenes are the same as if you were still playing as Bruce.
- Despite being decent characters, Bruce and Fong Ling feel like rip-offs of Leon and Ada.
- It's possible that the function of the camera and movement helped inspire Resident Evil 4's controls. On top of that, Bruce shares a similar design to Leon in RE 4.
- There's herbal medicine, which would later be brought back in Resident Evil 6.
Dead Aim had a mixed reception. GameSpot gave it a 6.4 saying, "It's not the best Resident Evil game, and it isn't a stellar light-gun game, but Dead Aim creates an interesting, unique hybrid of the two, and that is a commendable feat." IGN gave it a 6.9 praising it as the best in the Gun Survivor series, having stellar graphics, but criticized it for its cheesy dialogue and unoriginal premise. X-Play gave the game a 4/5 citing the improved graphics and controls from previous attempts.