Resident Evil 5
Resident Evil 5 is a third-person shooter video game developed and published by Capcom. The fifth major installment in the Resident Evil series, the game was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Microsoft Windows in September of that year. It's released for Playstation 4 and Xbox One in 2016 and for Nintendo Switch in 2019.
Resident Evil 5's plot involves an investigation by BSAA agents Chris Redfield and Sheva Alomar of a terrorist threat in Kijuju, a fictional region in West Africa. Chris soon learns that he must confront his past in the form of an old enemy, Albert Wesker.
Why It Rocks
- Characters like Chris, Jill, and Wesker return.
- For the first time in the series, the game introduces a co-op mode that allows another player to join in on the main campaign.
- The graphics are superb by late 2000's standards, and they aged well.
- The voice acting is still outstanding.
- Fantastic soundtrack.
- The gameplay is awesome and also improves from the previous game.
- Epic boss battles, especially the ones with Wesker.
- Non-stop action.
- Many weapons and equipment that can be upgraded.
- Balanced difficulty as well as 4 difficulty options.
- Good enemy variety and designs.
- The Mercenaries mode returns in this game.
- Some of Wesker's lines are great, especially the "Complete. Global. Saturation." line.
- Lost In Nightmares and Desperate Escape DLCs allow the player to play as Jill.
- Mercenaries Reunion mode.
- It solves some of the previous Resident Evil games' plotlines like telling us how Progenitor Virus has been created.
- Interesting story.
- Plaga mutations.
- Includes Versus modes for more replay value.
- The co-op in this game was not well-received by many single-player fans who criticize the partner's poor AI and the fact that they often waste a lot of ammunition, especially against weaker enemies.
- Many sound effects, animations, and several other elements, mostly the overall gameplay were recycled from Resident Evil 4.
- It has an annoyingly green filter that cannot be turned off in the game's options menu. Thankfully, a mod is available to remove it in the PC Version.
- The infamous scene where Chris punches a boulder was deemed ridiculous, exaggerated, and has been seen as the series' biggest "jumping the shark" moment until Resident Evil 6 was released. This in turn became a meme.
- Most of the game takes place in broad daylight, thus removing any sense of terror Resident Evil 4 managed to offer despite its action-oriented gameplay (excluding Lost In Nightmares DLC).
- Like its predecessor Resident Evil 4 and its successor Resident Evil 6, it focuses more on action (More than Resident Evil 4) than horror.
- The gold system is completely replaced with a scoring system in Lost In Nightmares and Desperate Escape DLCs. Due to this, players cant upgrade their weapons or buy anything in those two modes.
- Jill's canon DLCs are too short and must be completed in one shot. Meaning, the player cant quit and start from their last position. Instead, there are forced to start from scratch if this is done.
- While the quick reload trick ( Done by combining the right type of ammo with the right type of weapon in the inventory. ) can help the player; at the same time, it makes the reload upgrades pointless.
- There are some gameplay mechanics that cant be used in single-player and instead are exclusive to online.
- Versus modes aren't balanced well.
- Players can prevent Plaga mutations by stunning Majinis in the foot then meleeing them behind which is an instant kill.
- Reapers can be stunned and reveal their weak spots if they got shot by an electric round from a grenade launcher.
- The player can clear their inventory by stashing the unnecessary items to the game's item storage system if they restart the game which would cause them to start from the latest checkpoint.
It was praised by Joe Juba and Mark Miller of Game Informer, who said that it had the best graphics of any game to date and the music and voice acting helped bring the characters to life.
Chris Hudak of Game Revolution reviewed Resident Evil 5 favorably. Lamenting the game's departure from the survival horror genre, Hudak concluded that "the gorgeous environments, character models and overall visuals, and the adrenaline-soaked cooperative gameplay cannot be denied."
Adam Sessler of X-Play said that although the game's graphics were exceptional, the single-player artificial intelligence was hard to play through and he was disappointed in the controls taken from Resident Evil 4. Edge praised Resident Evil 5's gameplay as exhilarating and frantic, echoing criticism of the control system.
Resident Evil 5's 2007 E3 trailer was criticized for depicting a white protagonist killing black enemies in a small African village. According to Newsweek editor N'Gai Croal, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery", although he acknowledged that only the preview had been released.
The second trailer for the game (released on May 31, 2008) revealed a more racially diverse group of enemies and the half-African BSAA agent Sheva, who assists the protagonist.
Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5, saying that the game's producers were surprised by the controversy.