Resident Evil Zero

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Resident Evil Zero
23745-resident-evil-0-gamecube-front-cover.jpg
The door to the safety is shut. There's no turning back.
Protagonist: Rebecca Chambers
Billy Coen
Genre: Survival Horror
Third-Person Shooter
Platforms: Microsoft Windows
Nintendo GameCube
Nintendo Wii
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Nintendo Switch
Release Date: November 12, 2002
May 26, 2015 (Remaster)
Developer: Capcom
Publisher: Capcom
Previous Game: Resident Evil Remake (Chronologically)
Next Game: Resident Evil (Story-wise)
Resident Evil Dead Aim (Chronologically)


Resident Evil 0 is a survival horror video game developed and published by Capcom for the Nintendo GameCube in 2002. It serves as a prequel to the first Resident Evil, covering the ordeals experienced in the Arklay Mountains by the S.T.A.R.S. Bravo Team.

The gameplay remains similar to other entries in the Resident Evil series, but includes a unique "partner zapping" system.

Plot

On July 23, 1998, a train owned by the pharmaceutical company Umbrella, the Ecliptic Express, comes under attack from a swarm of leeches. As the passengers and crew are attacked, a mysterious young man watches over the resulting chaos from a hillside. Two hours later, Bravo Team of the Special Tactics And Rescue Service (S.T.A.R.S.) police force is sent to investigate a series of cannibalistic murders in the Arklay Mountains outside of Raccoon City.

Why It Rocks

  1. An all new partner system, in which you can control both characters Rebecca Chambers and Billy Coen.
  2. Each character has its strengths and weaknesses, for example, Rebecca can combine herbs and chemicals, but she is very weak while Billy can't combine herbs and collect chemicals, but has higher defense and attack. Similar to the original Resident Evil and Remake with Chris and Jill.
  3. Items can be left anywhere, thus eliminating the annoying need to backtrack all the way back to an item box to store excessive items.
  4. A decent story that tells the origins of Umbrella and the T-Virus are explained.
  5. One of the best looking games on the GameCube, the graphics are far more detailed and upgraded than Resident Evil Remake!
  6. Well designed puzzles that will exploit the characters abilities.
  7. Many new terrifying enemies like the leech zombie.
  8. One of the best survival horror experiences for a Nintendo console (which are rare)!
  9. It references Resident Evil 2 at one point!
  10. Similar to Resident Evil Remake, the HD remaster adds a new movement set called "alternate" that allows the characters to move in a faster fashion than tank controls as well as adding more costumes for Rebecca and Billy.
    • Also, you can change your costume at any time using the Briefcase item unlike the original versions that require a key to unlock a locker that cant be accessed after the train crash.
  11. Leech Hunter minigame that allows the players to unlock extra stuff for the main game like Magnum Revolver and if you get all 100 leeches you can get infinite ammo for all guns.
  12. Submachine gun and infinite rocket launcher can be unlocked by beating the game under certain time limit.
  13. This game features Wesker Mode, which is a mode that replaces Billy with Wesker and gives Rebecca a Wesker outfit like that of Jill Valentine in RE5.
    • When playing as Wesker you get three abilities:
      • Shadow Dash: This allows Wesker to charge forward.
      • Death Stare: With this, Wesker can unleash a powerful ranged blast of energy. The longer the attack is charged, the more damage it will cause. Its effectiveness also depends on how the player is positioned and the enemy type being targeted.
      • Unlike Billy, Wesker can mix herbs.

Bad Qualities

  1. The Giant Bat boss fight is badly designed.
  2. Speaking of boss fights, most of the bosses are kind of lackluster as you're just fighting large creatures that have nothing unique or special to them.
  3. The new costumes that are exclusive to HD remaster aren't free.
  4. The hook shot item that takes up two spaces in the inventory despite being a key item (which take only one space in the inventory instead of two). What's more problematic is you need this item again after the train section and the game doesn't tell the player to discard it after used in the research center area which can be confusing.
  5. Unlike other Resident Evil games, you don't get to carry special weapons neither does the rank of leech hunter carry over to different difficulties. Meaning, if you want to use the infinite rock launcher in another difficulty, you have to speedrun the game again and if you want the magnum, you have to complete leech hunter again.
  6. The con of the lack of item boxes is that you cannot get items you dropped anywhere near where a typewriter is. To make matters worse both Rebecca and Billy only have Six item slots.
  7. The game isn't as scary as previous RE games and doesn't have as good atmosphere.
  8. Billy doesn't have much of a personality and can't mix herbs.

Reception

Resident Evil Zero was generally well received by critics and has sold 1.25 million copies worldwide. The graphics and atmosphere were universally praised, being described as "wonderfully spooky" and "moody" with an "astonishing level of detail".

GameSpot described the soundtrack as one "that will keep you in constant fear". GamePro found the new partner system to be innovative, lending a "unique strategy element that's lacking in other Resident Evil games."

Videos