Sly Cooper: Thieves in Time
Sly Cooper: Thieves in Time is a Stealth Platformer game developed by Sanzaru and published by Sony Computer Entertainment of America released exclusively on PlayStation systems. It was released on February 5, 2013 on both the PlayStation 3 and PlayStation Vita. It is the fourth game in the Sly Cooper franchise being the sequel to Sly 3: Honor Among Thieves.
It is the first Sly Cooper game not developed by Sucker Punch.
Why It Rocks
- Sanzaru Games did a strong effort to maintain the Sly Cooper formula the way Sucker Punch did for the original trilogy, even down to the stylized cell shaded graphics the series is known for. Also the graphics are more stylized and character skin more detailed than in the original trilogy.
- The graphics are really beautiful, and the game runs at 60 FPS for most of the time too.
- Facial animations are significantly improved, to the point that it actually looks good. Characters no longer just switch between facial animations like in the second and third games, they actually emote properly.
- Each chapter revolves around being sent to a different time period, freeing one of Sly Cooper's ancestors, then setting up a heist to beat up the person who locked up the ancestor in the first place to fix the timeline, and also retrieve the part required to go to the next time period.
- Unlike Sly 3 which had too many player characters, this game limits itself to only Sly, Bentley, Murray and Carmelita. Sly's ancestors are also playable but they all play the same as Sly only with a unique ability for each. Also unlike Sly 3, Carmelita now actively works with the Cooper Gang rather than having the other characters trick her into unknowingly helping them.
- Like Sly 3, jobs often have two or more characters taking control at different points.
- When you press the L3 to locate job points in the overworld now you also get a radar "ping" to indicate their direction.
- You get to see Sanzaru's logo on Sly's backpack.
- Clue bottles and treasures return from the first two games in the series.
- Several easter eggs for Ratchet & Clank and Jak and Daxter.
- Clockwerk makes a brief appearance.
- The controls lock on to an enemy character or object, and the character you control will suddenly strafe around that person or object, sometimes causing him/her to slightly move in a different direction than what you intended.
- Most loading times go to around a minute or more. It also has to load reload when you switch from the hideout to the episode location along with a panning to the door cutscene, unlike previous games in the series.
- Poor story and the characters are flanderized as if it was a poorly written fan-fiction, with lots of contrived moments, plot-holes, and reused imagery, story elements, and backstories.
- Awkward Binocucom controls. The control sticks have been switched from other games, in which you zoom in with the right stick and move the Binocucom with the left stick, while in this game you zoom in with the left stick and move the Binocucom with the right stick.
- In Episode 4, Sly's hook launching ability is hampered as he can't go as high as he can in other episodes, and he is launched away from the hook, this is to make the ancestor look like he has a unique ability when he doesn't.
- The ending is a cliffhanger, and it is very unlikely to be fulfilled.
- The final boss fight is mostly a quick time event sequence which you can easily beat without taking any damage.
- Lots of cringe worthy moments, such as when Carmelita Fox was forced to belly dance in a revealing outfit, and Murray commented on how he wanted to do the same before the gang decided that Carmelita should do it.
- A glitch occurs with one of Bentley's Bentley Tech videos at the end of the game, where it stutters and locks up momentarily when Bentley moves his hand on the screen, that happens even if your disc is not scratched.
- The treasure collectibles are not balanced. A single pickpocketed item can be worth significantly more coins than the most valuable treasure that must be sent back to the hideout with a time limit, when it should be the other way around due to the amount of effort required to get the treasure back to the hideout vs. just pickpocketing a guard.
- Since the PS3 doesn't read wired controllers motions, you can't get pass levels that use motion control unless you use a wireless controller.
Sly 4 received positive reviews and is often considered one of the best games in the series. Sucker Punch themselves stated that Sanzaru Games did a good job in keeping the series the way they used to.Despite the strong positive reception and cliffhanger strongly suggesting a sequel, there's currently no confirmed plans for a sequel.