Sonic Adventure 2
Sonic Adventure 2 is a 2001 platform game developed by Sonic Team and published by Sega for the Dreamcast to celebrate the 10th anniversary of the Sonic the Hedgehog series. It was the last Sonic game released on a Sega console before the company decided to leave the console hardware business.
It was later ported to the Nintendo GameCube as Sonic Adventure 2 Battle. In 2012, it received a downloadable HD port for Steam, PlayStation 3, and Xbox 360, with the Battle additions and changes available as DLC.
Why It Rocks
- The amount of play styles is reduced to three, eliminating the more filler ones from the first game. The returning play styles are improved and more refined (with one exception.).
- It's the first game in the series to introduce the Rank System, which rates you on how well you performed per level with 'A' being the highest and 'E' being the lowest. This adds in a lot of challenge and replayability to the levels in order to get better ranks than before.
- Great soundtrack with lots of theme songs having actual lyrics. All of Knuckles' stages have rap music.
- Much more detailed graphics that hold up well for their time, the most noticeable being the sunlight shining on the ocean which can be covered by clouds, the virtual footprints in Meteor Herd, etc.
- It is more story-driven than other games in the series, featuring two different stories: One with the protagonists and one with the antagonists.
- This is also the first non-spin off Sonic the Hedgehog video game where Dr. Eggman is playable.
- Shadow the Hedgehog and Rouge the Bat are introduced as major characters in later games.
- Many camera issues from the first game have been fixed.
- Tight controls.
- Levels offer a big variety of themes, such as cities, jungles, desert pyramids, and even outer space.
- Great boss fights.
- The player can raise Chao as virtual pets, each with a different attribute (Swim, Fly, Run, Power, and Stamina). Depending on how you raise your Chao, they will transform into a Hero or Dark Chao.
- It has 180 emblems, compared to 120 from Sonic Adventure which can be earned by completing a variety of tasks.
- The game features several two-player modes. The Battle port has everything unlocked from the start.
- If you collect all 180 emblems and get an A Rank in all stages, you unlock Green Hill Zone from the original Sonic the Hedgehog.
- You can play as Amy, Metal Sonic, Chao Walker, Dark Chao Walker, Tikal, and Chaos 0 in the multiplayer stages.
- If Omochao annoys you, you can throw him or use him as a projectile to defeat enemies.
- The GameCube and the Xbox 360/PlayStation 3/Steam versions support widescreen, as well as a smoother framerate.
- Amazing and (mostly) masterfully well-written story.
- This could've been an excellent way to end the series (As Originally Intended).
- SA2 Battle, while still a better port than the rushed job that was Sonic Adventure DX, suffers from graphical problems in the cutscenes such as the character models being darker.
- The radar in the treasure hunt stages only tracks one item at a time, so if you're close to an item on the radar it will not let you know because it's tracking a different one regardless of whichever one you find first, it was done to make the stages longer but it comes off as artificial difficulty. Though this doesn’t ruin most of the stages and the levels can still be beaten quickly.
- Speaking of Which, Mad Space and Meteor Herd are a pain due to the mentioned problems.
- Speaking of Bad levels, Crazy Gadget has a dreadfully frequent gravity gimmick, unacceptable enemy placement, and a confusing layout. While, Eternal Engine suffers from a tedious length, and out of nowhere enemies.
- Despite being better than the previous game, the camera still has some issues. In SA2's case, after you manually turn the camera around to a different view (depending on the characters you play as), it resets to the fixed view as soon as the on-screen character moves. Strangely, this issue doesn't occur in the Chao Gardens.
- The English cutscenes are worse than the SA1’s: sometimes the characters have no lip movements and other times they interrupt each other’s lines, (this is due to the cutscenes being optimized for the Japanese voice acting rather than English), the voice acting is dull and unemotive and the translation is terrible.
- Some examples of bad translation are “I’ll grant you one wish” instead of “I shall grant you your wish” and “The first Bernoulli spherical space colony called, ARK”.
- The game has very poor audio mixing: during cutscenes, the background music is often loud and drowns out the voices, when locking on to multiple targets in shooting stages you have to hear a continuous and painful high-pitched beep and rail grinding will easily get on your nerves when playing Final Rush.
- The first issue was made worse in the GameCube and the Xbox 360/PlayStation 3/Steam versions where the music was made even louder leaving the character voices almost inaudible, especially in the latter versions.
- There are some issues with some bosses:
- The boss fights of Eggman II/Tails II are frustrating mostly because of no rings for extra health, and the constant spamming of their special attacks.
- The Rouge/Knuckles boss fights suffer from annoying mechanics.
- There are some problems with the controls:
- Speed character controls can be somewhat sensitive when running at full speed (though not as much compared to Sonic Heroes and Shadow The Hedgehog).
- Too many actions are mapped to the same button in Speed stages, so there's always a chance that the button will do the wrong action and result in a cheap death.
- Switching rails can be unresponsive and finicky at fast speeds though you don’t have to do it most of the time and when you have to, you aren’t at an incredibly high speed.
- You have really precise in order to pick up an object or pull levers; if you’re facing even slightly away from them Sonic will roll away, making you lose time.
- In Final Chase the controls and physics tend to mess up on the gravity barrels.
- Compared to Gamma's playstyle from the previous game, Tails' and Eggman's mechs feel clunky to control.
- Shadow the Hedgehog, while still an awesome character, is underutilized, having only four levels in the entire game.
- The roll attack for Sonic and Shadow is a terrible addition: while it’s a decent combat move, it’s also hard to control because it has a set momentum and whenever you use it veers to the nearest enemy making you lose your trajectory.
- Despite what was mentioned in WIR#18, there are plenty of plot holes. for example: Why is G.U.N. fighting Rouge if she works for them? How did Gerald Robotnik managed to reprogram the Space Colony ARK and mess up Shadow's memories if he was supposedly imprisoned after G.U.N. raided the ARK? Also, how was Gerald able to record his speech from the G.U.N. HQ (or wherever he was imprisoned)?
The game was well-received by critics, fans, and gamers alike, it is still considered by many people as the best 3D Sonic game. However, the Battle and the HD versions weren’t as well-received as the Dreamcast original.
- In the Hard Mode versions of Knuckles/Rouge's segments, the Master Emerald Pieces are always in the exact same location, which can be quite helpful to get an easy A Rank.
- To get an A Rank. you must do the following.
- Don't lose a life.
- Defeat as many enemies as possible.
- Collect many Rings for points.
- Try to beat the stage really fast.
- In the Tails/Eggman segments, you can score more points if you lock onto more than one target.
- SnapCube's fandub of the game made it more popular than it was while introducing memes such as "What the fuck, is that Shadow's dick?", "Who posted my nudes on Twitter dot com?", "You fool, I have 70 alternative accounts!", "I'm going to kill you, and then kill you again.", and the most infamous one, "Eggman's announcement to piss on the moon".