Sonic Battle

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Sonic Battle
Great way to continue the Sonic Advance Series.
Protagonist: Sonic the Hedgehog
Genre: Fighting
Platforms: Game Boy Advance
Release Date: JP: December 4, 2003
NA: January 5, 2004
PAL: February 27, 2004
Developer: Sonic Team
Publisher: Sega
Made in: Japan
Franchise: Sonic the Hedgehog
Previous Game: Sonic Advance 2
Next Game: Sonic Advance 3

Sonic Battle is a fighting game developed by Sonic Team and published by SEGA for the Game Boy Advance. It is meant to be the sequel to Sonic Advance 2 and was released in Japan in December 2003 and in North America and Europe in January 2004.

Why It Rocks

  1. Total of 8 playable characters (10 if you include unlockable characters) with their own episodes that continue the story and moves it along: Sonic, Tails, Knuckles, Amy Rose, Cream, Shadow, Rouge, and Emerl with their own unique abilities:
    • Sonic can run fast, use break-dance and spin attack.
    • Tails can fly and use machines, like a mechanic boxing glove and even an orb gun.
    • Knuckles can glide and use giant rocks to attack.
    • Amy can boxercise and use her hammer.
    • Cream uses her friend, Cheese to fight.
    • Shadow can teleport and use other Chaos Powers.
    • Rouge can also glide and use trap mines.
    • Emerl can copy moves of all the characters, as well as mix & match them.
  2. The first and only appearance of Emerl, and he is the main character this time instead of Sonic. He also has good character design!
  3. It is satisfying to beat up your enemies, as you can use your special ability on them to push them far away. It also KOes the opponent in a single hit if the Ichikoro Gauge is high and the player uses a Special Move.
  4. Plenty of modes that the game offers.
    • Story Mode makes you play on hub worlds and battle with opponents to move the plot along.
    • Battle Mode makes you battle with 3 (or fewer if you choose it to be like that) opponents. There is also a Team Mode so you can play in 2v2 battles.
    • Challenge Mode makes you battle with a randomized character and if you win, you level up.
    • Training Mode lets you train your fighting skills to a character with no AI.
  5. Amazing graphics and visuals for GBA standards and 2003 standards, featuring 3D-rendered arenas that look good, and the hubworlds.
  6. There's even arenas in the hubworlds if you want to go to them, meaning if you want to train Emerl some more, you can keep playing in the arenas and continue the story when you're done.
  7. It is canon to the Advance series and it worked well as having a fighting game in a platformer series was executed well.
  8. Awesome soundtrack. The game has similar instruments to Sonic Advance 3, and they were both mainly composed by Kenichi Tokoi.
  9. Easy controls. You can move around by using the D-Pad, Jump by pressing the A Button, Attack by pressing the B button, and use your special attack by pressing the R button.
  10. The mini-games are fun, especially Shadow's Speed Demon, where you can race in Radical Highway from Sonic Adventure 2!
  11. Like WIR #1, The story mode episodes continue as you play as different characters to move the episodes along.
    • The story also has quite a neat premise: Eggman studies a 4000-year-old Gizoid made by an ancient civilization and tries it as a destruction weapon but fails, choosing to use the data he collected on the Gizoid to build Gmerl, giving some Sonic Advance 3 foreshadowing.
    • You can also make different choices in Story Mode that lead to different results, although they lead to the same outcome more often than not.
  12. 2 unlockable fighters: Chaos and Gamma each with their own special moves.
    • Chaos can swing his arms around and liquify.
    • Gamma can grow mechanical arms and shock opponents with them.
    • It's also nice to see the Sonic Adventure characters return.
  13. If you 100% complete the game, you can play in Green Hill Zone, like in SA2.
  14. Great voice acting from the Sonic Heroes cast, especially William Corkery, whose performance as Tails is miles better here than it was in Heroes.
  15. The quote "INITIATING RECOVERY MODE." is pretty memorable.

Bad Qualities

  1. Although the 3D render in the arenas are cool for a GBA game as most GBA games are 2D, all of the arenas are basically the same except their appearances, They all look like a 2D plane with 3D blocks to jump on.
  2. Also, the arena backgrounds are just one basic color, they're different in each background.
  3. Limited moveset due to the Game Boy Advance only having four buttons. (Not talking about the D-Pad), as a result, fighting can be tedious sometimes.
  4. If you killed your enemy, you barely have a few seconds to recover yourself before they respawn because you have to wait to move while you recover, leaving yourself vulnerable to attacks.
  5. Emerl is very slow in the first few episodes. It would feel like a chore to play as him while you are fighting a fake version.
    • It doesn't help that there's a fight against two fakes where Cream is present, but she does absolutely nothing at all.
  6. The title screen music can sound a little weird to some people because of the lead guitar synth sounding a little bit weird.
  7. There's a blocking move, but it's so intricate to pull off, as well as extremely pointless. Even after the game teaches how to perform it, the player will more likely not use it.


  • This is the second fighting game in the Sonic the Hedgehog series, after Sonic The Fighters.


Sonic Battle received generally mixed reviews and has a Metacritic score of 69 out of 100.



Your Typical Random Dude

one month ago
Score 0
It's way better than sonic the fighters imo

Jamie G.

one month ago
Score 0
How Tails sounds a lot cooler here than in Heroes (being voiced by the same boy who made him sound annoying and whiny, no less) is beyond me

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