Sonic Generations

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Sonic Generations

Sonic generation q342 cover2321.jpg

Sonic Generations 3DS.jpg

20 years of Sonic!
Protagonist: Sonic the Hedgehog (Classic & Modern era)
Genre: Platformer
Platforms: Xbox 360
PlayStation 3
Microsoft Windows
Nintendo 3DS
Release Date: PlayStation 3, Xbox 360
NA: November 1, 2011
AU: November 3, 2011
EU: November 4, 2011
JP: December 1, 2011

Microsoft Windows
NA: November 3, 2011
PAL: November 25, 2011

Nintendo 3DS
NA: November 22, 2011
AU: November 24, 2011
EU: November 25, 2011
JP: December 1, 2011
Game Engine: Hedgehog Engine
Developer: Sonic Team
Dimps (Nintendo 3DS)
Devil's Details (PC)
Publisher: Sega
Franchise: Sonic The Hedgehog
Previous Game: Sonic Colors
Next Game: Sonic Lost World (Modern era)
Sonic Mania (Classic era)


Sonic Generations is a platforming game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Microsoft Windows, and Nintendo 3DS. The game commemorates the 20th anniversary of the Sonic The Hedgehog series.

Ports for Nintendo DS, PlayStation Portable and Wii of Sonic Generations were planned, but they were canceled.

Why It Rocks

  1. It features both Modern and Classic versions of Sonic as playable characters.
  2. The voice acting is great.
  3. Incredibly detailed and beautiful graphics.
  4. Great funny moments, an example, if you first beat Modern Sonic and then play as Classic Sonic, the characters that you save will play their role like before but will say something funny about Classic Sonic's appearance.
    • Another example is the troll goal post in Classic Crisis City.
  5. Each level is divided into a classic 2D stage and a modern 3D stage.
  6. Good controls.
  7. All stages are callbacks from previous games in the franchise, adjusted both for Modern and Classic Sonic, same with the boss battles.
    • Despite the continuity issues detailed below, Sonic '06 is actually represented well here, with Crisis City being a well-designed stage (with a better version of the car carrying tornado at the end of Act 2), and a much better rival battle against Silver.
  8. The final boss features both Dr. Eggman and Classic Eggman. When you encounter them, Classic Eggman points out that no one calls him "Robotnik" anymore.
  9. Remixed themes for every stage.
  10. You can replay levels with different background tracks. The PS3 version even allows you to use your own playlists.
  11. Since the PC version's release, the game spawned a massive modding community that is still going strong to this very day.
    • The Unleashed Project is a Mod created by the Sonic Retro Community that allows you to play the Daytime levels of Sonic Unleashed with the Gameplay style of Sonic Generations. That means no quick-time events, no medals to unlock extra stages, and no need to play as Sonic's Werehog form to advance into the levels. This is a seriously awesome mod and if you have the PC version of Sonic Generations but have not yet experienced the PlayStation 3/Xbox 360 versions of the best part Sonic Unleashed, you can download it here.
    • A Mod that aims to improve Classic Sonic's Gameplay even further can also be found here.
  12. The Xbox 360 version of the game was made backwards compatible with the Xbox One and supports Xbox One X enhanced features.
  13. If you purchase the Sega Genesis/Mega Drive controller from the shop and find the Sega Genesis/Mega Drive system in Green Hill Zone you can play the 1991 video game Sonic The Hedgehog, however just like the original game there are no save slots but however you can buy unlimited continues from the shop. In fact, this only exists in the PS3/X360 versions of Sonic Generations.
  14. You can thankfully turn off Omochao's voice on the menu.
  15. Despite being a bit inferior, the 3DS version is a unique take on the game, as it offers special stages with Chaos Emeralds that you can collect, good level design (except for Water Palace), unique bosses with an improved Time Eater battle, and some fan-favorite stages like Mushroom Hill, Radical Highway and Tropical Resort with great remixes. It's good all things considered and it supported whoever didn't have a PS3 or Xbox 360.

Bad Qualities

  1. Barebones, poorly written, completely unfinished, and rushed storyline for an anniversary title. The game is also infamous for introducing a huge continuity hole in Sonic's history thanks to the inclusion of Crisis City, which in turn treats Sonic 06 as canon despite that game retconning itself out of existence, and killing the notion that the game was supposed to be a series reboot.
  2. 2D sections in modern stages are solely based on memorization. More often than not it’s impossible to react to whatever is coming at you since Sonic runs too fast while boosting, so you have to take it slowly.
    • 2D sections in modern stages are also redundant since the classic stages are already 2D.
  3. Horrible final battle with The Time Eater. While its appearance and concept are cool, the battle is boring and tedious as for the majority of the fight you just have to hold down the boost button and try striking its core, and just to make thing more grating you also have Sonic's friends calling both Sonics repeatedly to the point you just want to superglue their mouths shut. Even worse is that there is an achievement/trophy for beating this boss without getting hit, which isn't easy to do.
    • The Time Eater battle on the 3DS version is much better though. It’s challenging but fair, it’s less of a waiting game, both Sonics have proper use of their abilities and you can finally listen to the awesome music.
    • While on the topic, the bosses are generally mediocre (except the character battles and the Egg Dragoon), as they're rather easy compared to their original counterparts.
  4. Very short, if you don't go after collectibles and only do the minimum sidequests required, the game can be completed in less than two hours.
    • Speaking of the challenge missions, a handful of these are annoying as they often have extra conditions which make completing them a real chore. What also doesn’t help is that only 9 of them need to be played to beat the story out of 90 (45 for Classic Sonic, 45 for Modern Sonic). Essentially, only 10% of the challenge missions are mandatory.
  5. Also, speaking of collectables, some of the red rings are frustrating + annoying spots. (EX:The first red ring in City Escape Act 2).
  6. Super Sonic is not very useful because it's just the invincibility power-up with no added jump height or speed for Classic Sonic and Modern Sonic is given the ability to blaze through the stage while burning 10 rings per second.
  7. As said previously, the 3DS version is a bit inferior to the console and PC versions because it has fewer stages, easier bosses (except for Silver, which is slightly tougher), inferior cutscenes identical to those of Sonic Free Riders, more repetitive (but thankfully optional) missions and clunky level design in some places with Water Palace being just plain bad.
    • The Rivals are fought in the wrong locations (Metal Sonic in Casino Night, Shadow in Radical Highway, and Silver in Tropical Resort), all of them are races, and Silver at first is seen RUNNING instead of flying, which looks odd and unfitting.
    • Also, despite being able to collect the Chaos Emeralds, you cannot turn into Super Sonic.
  8. In the PC version, the Xbox 360 button inputs will still be displayed when playing with a keyboard. The problem was repeated in Lost World until it was eventually fixed in Forces.
  9. Whilst Modern Sonic's controls are still good, jumping can sometimes be a pain since it covers little distance and it’s hard to turn once you jump. Modern Sonic also has a very short jumping height which can also be a pain in stages like Crisis City and Rooftop Run. It would've been slightly easier to jump if the game had brought back the double jump mechanic from Sonic Colors.
    • The controls in the Modern Sonic stages can be unresponsive at times, like in Rooftop Run where jumping and boosting often won't work, leading to Sonic falling off of platforms or running into obstacles.
    • This is made worse by two annoying things that remain from Colors:
      • A small jump is a short hop in which Sonic does not curl in his ball position, which means one might hop into an enemy and take damage due to the sudden instinct.
      • Taking damage consists of Sonic falling and getting up, which wastes about two seconds.
    • Classic Sonic doesn’t fare much better. While the physics are still good, they feel somewhat heavy and turning after breaking takes a bit too long (though the physics are a bit better than Sonic the Hedgehog 4).

Reception

Sonic Generations is considered by many to be the best Sonic game in a long time and Sonic's true return to being good after the disaster of Sonic '06, at least until Sonic Boom: Rise of Lyric brought the franchise back into decline.

Tips

  • If you go to the Collection Room, hold the back button and you will find a secret Statue Room hidden in the game. To gets statues, use the codes to add them.

Comments


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SpazJR61

13 months ago
Score 14
In my opinion, this is not the best Sonic game, considering its premise is not that aged well.
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Mr. Dready

12 months ago
Score 4
Yes, the premise and the story are a little meh.
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SpazJR61

12 months ago
Score 10
This game also responsible for Sega's nostalgia pandering.
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LMPuny

3 months ago
Score 1
not the fault of the game though. it was the decision of sonic team after seeing this game got well received, thinking shoehorning nostalgia was the direction to go
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HammerBro101

10 months ago
Score 0
I can't believe this game included a stage from Sonic 06, a game that ruined Sonic's reputation.
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Lake's Wild World

10 months ago
Score 1
Probably should've used Sonic Rush instead.
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SpazJR61

8 months ago
Score 0
But they're 3DS exclusive.
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PG201

9 months ago
Score 2
That game became the point, when Sega started relying on nostalgia too much.
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Glitchedblood

9 months ago
Score 6
Nostalgia Pandering is just the dead horse Sega beats for money nowadays.
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SpazJR61

8 months ago
Score 0
And they're clearly running out of ideas.
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ThePCGamer

8 months ago
Score 0
You're too slow!
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Lukaaa640

7 months ago
Score 1
This is more of a Hybrid Sonic game, not a Modern Sonic game.
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LuigiMan050-5

6 months ago
Score 1
I remember watching my big brother playing this game on his PS3. Now I have this game, the memories...
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Yoshi and Tails Fanboy 130

5 months ago
Score 1
This is the best modern Sonic game IMO, and tied with Mania for my 2nd favorite Sonic game right behind Sonic Adventure 2.
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Yoshi and Tails Fanboy 130

3 months ago
Score 0
Update: This game is no longer my 2nd favorite Sonic game, my 2nd favorite is now Unleashed, with this being my 3rd favorite.
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Mr. Dready

4 months ago
Score 2
One of the reasons why for me this is not the best sonic game (Especially when i compare to it’s preceding 2 games: Unleashed and Colors), is because of the paper-thin plot and at times it feels more like a best of compilation than an actual Sonic game.
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LMPuny

3 months ago
Score 1

i wanted to remove the "Decent Games" category since the fans praise this better than sonic unleashed (which was polarized at the start and kinda is to this day, but seen more on a positive light), is better rated generally, and was the most praised modern sonic title before sonic mania. i think this change better reflects what most people think about this game

i asked on the discord what others thought about it but nobody answered me sooo...
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MarioFanatic69

one month ago
Score 1
This is my favourite Sonic.
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Jamie G.

one month ago
Score 0

So how do we improve this game? I know:

1 - Give Classic Sonic a voice. It could be any VA Sonic had in the past. Hell, it could even be Jason Griffith for all I care (I personally pick Jaleel White or Martin Burke, though)

1b* - Change Classic Tails and Dr. Robotnik's voices. I hate Lainie Frasier's performance as Tails in the OVA, but I think she would do better under a different voice direction. Edwin Neal as Robotnik was pretty nice though


2 - Make some more characters be playable in certain levels, like Sonic AND Tails in Chemical Plant, Sky Sanctuary (maybe), Speed Highway and Seaside Hill, The STK trio and Team Chaotix in Seaside Hill, Shadow and maybe Blaze in Crisis City, and etcetera


3 - Make EVERY CHARACTER IN THE GAME playable in the Time Eater boss in a similar fashion to the Metal Madness/Overlord fight. They would all fight in duos and would take a turn in the fight until the Sonics turn Super and the final phase begins. The duos would be:

Classic and Modern Tails;
Amy and Cream;
Espio and Silver;
Vector and Charmy;
Shadow and Rouge;
Knuckles and Blaze

(Granted, it would suck to have certain characters to be playable just in the final boss, but it would make sense in the context of the plot (?) of the game)


4 - Remove Crisis City and replace it with Chaotic Inferno from Sonic Rivals 2


5 - Add stages from the Sonic handheld games to the 3DS version, like Robotnik Winter Zone from Triple Trouble, Cosmic Angel Zone from Advance 1, Music Plant from Advance 2, Ocean Base from Advance 3, Sky Babylon from Rush Adventure and Colosseum Highway Zone from Rivals 1


6 - Speaking of Colosseum Highway, make THIS be where the Silver boss battle takes place

And there you have it. Wanna give YOUR suggestions? Let me know by replying to me
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SonicLover5

10 days ago
Score 0
Best Sonic-no, best game ever.
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SonicLover5

10 days ago
Score 0
The plot may not be that good, but who the fuck cares? Does anyone actually play Sonic for the story?
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Lukaaa640

10 days ago
Score 0
uh, yh. They do. Just look at Sonic Unleashed's story, an example of how to make a good Sonic story.
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SuperStreetKombat

10 days ago
Score 1
Adventure 2 had a good story, too. Sure, it had its share of plot holes, but it was still good.
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SonicLover5

10 days ago
Score 0
Honestly, Unleashed wasn't that good in my opinion, it was just decent game, no more, no less.
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Jamie G.

8 days ago
Score 0
Uh... of course they do. In fact, the story is the sole factor (aside from speed, of course) that helped Sonic avoid being a Mario copy
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SonicLover5

5 days ago
Score 0

Okay, you win. I'll then explain why I love this game so much.

When I was a kid, I dreamed of a game that was both a 2D and 3D Sonic game. S3&K was the first game I ever played, and Adventure was the first 3D Sonic I played. When this game was revealed, I actually freaked out. I was excited. I got the game on launch day, and loved it. I love the level design. I love the references to past Sonic games. I love almost everything about it. There may be more I'm forgeting though.

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