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Sonic Generations is a platforming game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Microsoft Windows, and Nintendo 3DS. The game commemorates the 20th anniversary of the Sonic The Hedgehog series.
Why It Rocks
- It features both Modern and Classic versions of Sonic as playable characters.
- The voice acting is great.
- Incredibly detailed and beautiful graphics.
- Great funny moments, an example, if you first beat Modern Sonic and then play as Classic Sonic, the characters that you save will play their role like before but will say something funny about Classic Sonic's appearance.
- Another example is the troll goal post in Classic Crisis City.
- Each level is divided into a classic 2D stage and a modern 3D stage.
- Good controls.
- All stages are callbacks from previous games in the franchise, adjusted both for Modern and Classic Sonic, same with the boss battles.
- Despite the continuity issues detailed below, Sonic '06 is actually represented well here, with Crisis City being a well-designed stage (with a better version of the car carrying tornado at the end of Act 2), and a much better rival battle against Silver.
- The final boss features both Dr. Eggman and Classic Eggman. When you encounter them, Classic Eggman points out that no one calls him "Robotnik" anymore.
- Remixed themes for every stage.
- You can replay levels with different background tracks. The PS3 version even allows you to use your own playlists.
- Since the PC version's release, the game spawned a massive modding community that is still going strong to this very day.
- The Unleashed Project is a Mod created by the Sonic Retro Community that allows you to play the Daytime levels of Sonic Unleashed with the Gameplay style of Sonic Generations. That means no quick-time events, no medals to unlock extra stages, and no need to play as Sonic's Werehog form to advance into the levels. This is a seriously awesome mod and if you have the PC version of Sonic Generations but have not yet experienced the PlayStation 3/Xbox 360 versions of the best part Sonic Unleashed, you can download it here.
- A Mod that aims to improve Classic Sonic's Gameplay even further can also be found here.
- The Xbox 360 version of the game was made backwards compatible with the Xbox One and supports Xbox One X enhanced features.
- If you purchase the Sega Genesis/Mega Drive controller from the shop and find the Sega Genesis/Mega Drive system in Green Hill Zone you can play the 1991 video game Sonic The Hedgehog, however just like the original game there are no save slots but however you can buy unlimited continues from the shop. In fact, this only exists in the PS3/X360 versions of Sonic Generations.
- You can thankfully turn off Omochao's voice on the menu.
- Despite being a bit inferior, the 3DS version is a unique take on the game, as it offers special stages with Chaos Emeralds that you can collect, good level design (except for Water Palace), unique bosses with an improved Time Eater battle, and some fan-favorite stages like Mushroom Hill, Radical Highway and Tropical Resort with great remixes. It's good all things considered and it supported whoever didn't have a PS3 or Xbox 360.
- Barebones, poorly written, completely unfinished, and rushed storyline for an anniversary title. The game is also infamous for introducing a huge continuity hole in Sonic's history thanks to the inclusion of Crisis City, which in turn treats Sonic 06 as canon despite that game retconning itself out of existence, and killing the notion that the game was supposed to be a series reboot.
- 2D sections in modern stages are solely based on memorization. More often than not it’s impossible to react to whatever is coming at you since Sonic runs too fast while boosting, so you have to take it slowly.
- 2D sections in modern stages are also redundant since the classic stages are already 2D.
- Horrible final battle with The Time Eater. While its appearance and concept are cool, the battle is boring and tedious as for the majority of the fight you just have to hold down the boost button and try striking its core, and just to make thing more grating you also have Sonic's friends calling both Sonics repeatedly to the point you just want to superglue their mouths shut. Even worse is that there is an achievement/trophy for beating this boss without getting hit, which isn't easy to do.
- The Time Eater battle on the 3DS version is much better though. It’s challenging but fair, it’s less of a waiting game, both Sonics have proper use of their abilities and you can finally listen to the awesome music.
- While on the topic, the bosses are generally mediocre (except the character battles and the Egg Dragoon), as they're rather easy compared to their original counterparts.
- Very short, if you don't go after collectibles and only do the minimum sidequests required, the game can be completed in less than two hours.
- Speaking of the challenge missions, a handful of these are annoying as they often have extra conditions which make completing them a real chore. What also doesn’t help is that only 9 of them need to be played to beat the story out of 90 (45 for Classic Sonic, 45 for Modern Sonic). Essentially, only 10% of the challenge missions are mandatory.
- Also, speaking of collectables, some of the red rings are frustrating + annoying spots. (EX:The first red ring in City Escape Act 2).
- Super Sonic is not very useful because it's just the invincibility power-up with no added jump height or speed for Classic Sonic and Modern Sonic is given the ability to blaze through the stage while burning 10 rings per second.
- As said previously, the 3DS version is a bit inferior to the console and PC versions because it has fewer stages, easier bosses (except for Silver, which is slightly tougher), inferior cutscenes identical to those of Sonic Free Riders, more repetitive (but thankfully optional) missions and clunky level design in some places with Water Palace being just plain bad.
- The Rivals are fought in the wrong locations (Metal Sonic in Casino Night, Shadow in Radical Highway, and Silver in Tropical Resort), all of them are races, and Silver at first is seen RUNNING instead of flying, which looks odd and unfitting.
- Also, despite being able to collect the Chaos Emeralds, you cannot turn into Super Sonic.
- In the PC version, the Xbox 360 button inputs will still be displayed when playing with a keyboard. The problem was repeated in Lost World until it was eventually fixed in Forces.
- Whilst Modern Sonic's controls are still good, jumping can sometimes be a pain since it covers little distance and it’s hard to turn once you jump. Modern Sonic also has a very short jumping height which can also be a pain in stages like Crisis City and Rooftop Run. It would've been slightly easier to jump if the game had brought back the double jump mechanic from Sonic Colors.
- The controls in the Modern Sonic stages can be unresponsive at times, like in Rooftop Run where jumping and boosting often won't work, leading to Sonic falling off of platforms or running into obstacles.
- This is made worse by two annoying things that remain from Colors:
- A small jump is a short hop in which Sonic does not curl in his ball position, which means one might hop into an enemy and take damage due to the sudden instinct.
- Taking damage consists of Sonic falling and getting up, which wastes about two seconds.
- Classic Sonic doesn’t fare much better. While the physics are still good, they feel somewhat heavy and turning after breaking takes a bit too long (though the physics are a bit better than Sonic the Hedgehog 4).
- If you go to the Collection Room, hold the back button and you will find a secret Statue Room hidden in the game. To gets statues, use the codes to add them.