Super Ghouls 'n Ghosts

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Super Ghouls 'n Ghosts
Super Hard!
Genre: Platformer
Platforms: Super Nintendo Entertainment System
Game Boy Advance
Release Date: Super Nintendo Entertainment System
JP: October 4, 1991
NA: November 27, 1991
EU: December 10, 1992

Game Boy Advance
JP: July 19, 2002
NA: September 23, 2002
EU: September 27, 2002
Developer: Capcom
Publisher: Capcom (Japan & North America)
Nintendo (Europe)
Made in: Japan
Franchise: Ghouls 'n' Goblins
Previous Game: Ghouls 'n Ghosts (canonically)
Gargoyle's Quest (by release date)
Next Game: Ultimate Ghosts 'n Goblins (canonically)
Gargoyle's Quest II (by release date)

Super Ghouls n' Ghosts is the third game in the Ghosts n' Goblins series. It is the first one in the series to originate on a home console as the first two were on arcade at first. It was developed and co-published by Capcom and Nintendo for the Super Nintendo Entertainment System. A Game Boy Advance port was released in 2002 in all regions. A sequel, Ultimate Ghosts 'n Goblins was released for the PlayStation Portable in 2006.

Why It Rocks

  1. Compared to Ghosts 'n Goblins, the difficulty, while still very hard, is nowhere near as unfair as it was in that game.
  2. Colorful graphics, especially for 1991.
  3. The soundtrack is very good and fits the fantasy setting well.
  4. Even with the stiff controls, the game is built around the stiff controls.
  5. The game introduces the double jump to Arthur. This allows you to retract a mistake you made while jumping and also leads to more platforming compared to the previous games in the series.
  6. There are new weapons such as the bow, which shoots two arrows in an upward angle.
  7. There is another armor upgrade in this game: the green armor. This armor gives an upgrade to your weapon. For example, the newly added bow's arrows are like heat-seeking missiles; they go for any enemy. The gold armor returns from the previous game and upgrades weapons even more.
  8. Like the previous game, there are multiple difficulty settings. There are 4 this time around: Beginner, Normal, Difficult, and Professional. Each mode is gradually harder than the last one.

Bad Qualities

  1. This game retains the previous two games' tradition of making you replay the game all over again after reaching the end of the game your first time, even if the controls are better.
  2. No matter how much armor upgrades you have, you only still have two hits unless you retrieve armor in your underpants.
  3. The stiff jumping from the previous games are still there. But it is not as stiff as the first game.
  4. When you replay the game again and get to the final stage's boss, you have to have the Goddess Bracelet equipped in order to access the true final boss. While this isn't so bad yet, fighting the boss with it is brutal because the bracelet fades the further it goes, which makes it not hit the boss. So you have to fight the boss up close while having to dodge the boss's fire breath.


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