Super Mario 64
Super Mario 64 is a launch title for the Nintendo 64 and released in 1996. It was developed and published by Nintendo. An enhanced remake of the game, titled Super Mario 64 DS, was released in 2004 as a launch title for the Nintendo DS. The N64 version was rereleased on the Nintendo Switch, along with Super Mario Sunshine and Super Mario Galaxy, titled Super Mario 3D All-Stars on September 18, 2020 and was available until March 31, 2021.
Bowser has taken over the Princess Peach's castle and taken the Power Stars and hidden them in other worlds hidden in the walls. Mario must rescue the Princess, acquire the Power Stars and defeat his nemesis.
Why It Rocks
- When you boot up the game you're greeted by a 3D model of Mario's head, which you can edit to a certain extent.
- This was Mario's first 3D game which changed the series, and one of the first notable 3D games.
- Numerous worlds to explore, including Peach's castle.
- Extremely fluent control, made possible with the N64's analog stick.
- Mario has a lot of new moves that take advantage of the 3D setting such as long jumping, wall jumping, back jump, and ground pound. You can use Peach's Castle to practice Mario's new move set in a safe place.
- Shigeru Miyamoto designed the levels and physics around Mario's 3D movements capabilities, not the other way around.
- First game to implement the camera system.
- Due to hardware limitations, the Nintendo 64 can't produce enough environments in 3D to have as many levels as previous Mario games. Nintendo solved this problem by instead making the worlds bigger and having multiple objectives in them. These worlds are open ended allowing you to explore and obtain the Power Stars in whatever order you want, with a few exceptions.
- There are 120 Power Stars (150 in the remake) in the game.
- Since you only need 70 Power Stars (80 in the remake) to reach the final boss, you can just ignore the missions you don't like.
- Mario now has a health bar which can be replenished by grabbing coins.
- Collecting 100 coins in each world will net Mario a hidden power star.
- Finding the 8 Red Coins in each world gives you another power star.
- The enhanced remake on the DS allows you to also play as Yoshi (whom you start off with), Luigi, and Wario.
- The remake features several new worlds and missions that only certain characters can accomplish.
- The remake also features tons of mini-games and multi-player gameplay (some of these mini-games were also playable in New Super Mario Bros.)
- Despite the drastically different gameplay due to shifting to 3D, it still feels like you're playing a Mario game.
- Awesome modding community for both versions.
- When achieving 100%, the gate for the cannon outside of Peach's Castle is removed, allowing Mario to use it. In the original Super Mario 64, this allows Mario to reach the roof of the castle and meet Yoshi, who will give the player 100 extra lives and an improved Triple Jump. Due to the changes made in Super Mario 64 DS, this does not occur; the player will instead find one of Luigi's minigame Rabbits on the roof, three 1-Up Mushrooms, and a ? Block containing a Power Flower (or a Feather in Mario's case).
- Camera control is primitive and clunky and often won't cooperate in closed areas. This was because 3D gaming was still new and developers still didn't quite know how to make camera controls at the time and because the Nintendo 64 controller only has one Analog Stick, so the camera has to be controlled with the C buttons.
- 100 Coin Stars are rather tedious to obtain and if you die, you are kicked out of the level which means that you have to start from scratch each time you die. While this isn't a big issue in most stages since they're often small and open, it is very problematic in Tick Tock Clock and Rainbow Ride since both of those stages are very long, linear, and it's very easy to die in them. And some stages have little more than 100 coins to collect, such as Jolly Roger Bay with its 103 coins and Dire, Dire Docks with its 101 coins.
- Speaking of Rainbow Ride, some of the coins require you to wall jump. The problem with wall-jumping is that there's no wall-sliding. You need to jump the exact moment Mario touches the side of a wall.
- Slopes will often make Mario slide down either to his death or to the bottom of the stage out of your control, this is made worse by most inclined surfaces being treated as a slope.
- This is especially problematic in Tiny-Huge Island, since Mario will often get stuck in the sliding animation while trying to climb the mountain and slide to his death.
- The Wing Cap, despite being an interesting take on a power-up, is terribly finnicky to control in the air, even with the airplane-link maneuvering.
- When Mario gets hit by fire, he runs uncontrollably for a few seconds which can cause him to fall into a bottomless pit.
- Most of Mario's iconic power-ups are gone.
- The provided power-ups are only temporary.
- You go back to four lives when you reload your save.
- Weird in-game models for the characters especially Bowser. Thankfully, the remake fixed these models.
- Luigi is not seen nor mentioned in the game, thankfully this happened in the remake.
- 3D movement can be more difficult due to having to use a D-Pad to move around, using the touch screen controls make movement more frustrating. This can somewhat be mitigated by playing the game on a Nintendo 3DS and using the Circle Pad to move or the Wii U GamePad's Analog Stick if played on Wii U Virtual Console, however, you can still move in only eight directions using this method.
- All you get for collecting all 150 stars is the last minigame rabbit for Luigi, which is absolutely pointless as you can get on top of the castle with glitches and really well timed slide kicks into a Heaven's gate upwarp.
- Wario has both poor jumping and very slow movement.
- Yoshi can't punch/kick nor grab or destroy certain enemies/objects.
- Some of the minigames are repeated twice or never end at all, such as the slot machine minigame.
- For the 3D All-Stars remake's bad qualities, see here.
Being one of the very first 3D games made, Super Mario 64 is considered by many to be one of the most important video games ever made as it made 3D gaming popular and set many standards for it at the time. Over 20 years later, it is still considered a remarkably good game despite showing its age and suffering flaws many early 3D games had.
- When Mario throws Bowser, he says “So long King Bowser.” This line became a meme for sounding more like “So long GAY Bowser.”
- There was also another meme where a specified copy of this game is personalized, with the game being haunted by a supernatural entity.
- The game has a glitch known as the backwards stairs jump which lets you skip the entire game and go straight for the final boss battle by doing a long jump on the infinite staircase and then quickly go to the opposite direction while you long jump.