Super Mario World
The game was ported to the Game Boy Advance in late 2001/early 2002, under the title Super Mario World: Super Mario Advance 2.
Mario, Luigi, and Princess Peach (known back then as Toadstool) decide to take a vacation on Dinosaur Island. When the Princess goes missing, Mario and Luigi realize that Bowser is up to no good again. It's up to Mario and Luigi, and their new ally, Yoshi, to defeat Bowser once more.
Why It Rocks
- Yoshi debuts. He is now featured very frequently in the Mario series.
- Extremely fluent and responsive controls.
- 72 levels to explore, with various themes such as grass, water, ghost houses, castles, sunken ghost ships, and ice.
- 24 of the 72 levels have secret exits.
- Introduced the Star Road, an optional world that spawns different colored Yoshis, each with various abilities and super challenging levels.
- If you complete the bonus world, the whole game has a "Seasonal change", making it look more autumn like and alternating some enemies' appearance.
- Great soundtrack. In some levels, bongos are added to the music when Mario is riding Yoshi.
- Every time you beat a Koopaling's castle, you get to see a cutscene where Mario destroys the castle in a unique way.
- A new power-up, the Feather, which gives Mario or Luigi a superhero cape that helps them fly. Unlike the Super Leaf and Tanooki Suit power-ups, the Cape allows indefinite flight, but requires some practice.
- Mini-games that allow for extra lives.
- A Top Secret area can be found in the second world, allowing for a stack of Mushroom and depending on the choice, Fire Flowers, or Feathers.
- A secondary power-up can be held for later use or in emergencies in a box on the top screen.
- A new spinning jump attack, which can destroy blocks when fully grown. It will also allow you to defeat tougher enemies like Koopas faster and negate damage from spiky enemies.
- Several new enemies are introduced, including the infamous Charging Chuck and Banzai Bill.
- Five dinosaur coins can be found in each stage. In addition to the coin count, finding all the five grants an extra life.
- The Game Boy Advance version adds so many new features. For example, it allows you to swap between Mario and Luigi by pressing R on the world map. Luigi trades speed and traction for jumping height. And Mario and Luigi are able to speak.
- The graphics are vibrant and colorful, which is the gold standard for just about any Mario game.
- Very fun and epic final boss battle with Bowser.
- The Special World theme song has an Easter Egg in it. If you listen to it for a certain period of time, a remix of the original Super Mario Bros. theme will play.
- To save, you have to enter a ghost house or a castle (US and PAL versions only).
- Despite Super Mario Bros. 3 introducing the new lose a power-up system, Super Mario World still uses the old one were you can only get hit two times, which can be annoying for many players, especially in the harder parts of the game. When a power-up is lost, any stored power-ups will come down automatically, but the player has to be mindful to grab it in time.
- However, the Game Boy Advance version updates the power-up system to match the SMB3 version.
- The Koopalings have terrible sprites with inaccurate color schemes, such as Morton being puke green and Iggy being blue. Two of the Koopalings, Lemmy and Wendy, have an inconsistent art style when compared to their siblings. Many of them have copy-pasted boss fights. The exceptions are Ludwig, Bowser, and the Big Boo.
- On that topic, this game's boss battles are very hit or miss.
- The P-Balloon tends to be outclassed by the Cape Feather and some levels with it have little margin for error. To make matters worse than they already are, one of the levels, Tubular, requires the player to complete it by using P-Balloons.
- Super Mushrooms can replace Fire Flowers and Cape Feathers as your secondary power-up, which, in certain cases, makes them a nuisance you must avoid which will otherwise downgrade Mario or Luigi's advantages.
- If you die in a level without collecting all the dragon coins, the game does not save your progress on your current dragon coin collection, even if you find a checkpoint. This can cause unnecessary backtracking for completionists.
- Like Super Mario Bros. 3, Luigi's appearance in the original standalone SNES version of the game is a palette swap of Mario. In later ports of the game, including Super Mario All-Stars + Super Mario World and Super Mario World: Super Mario Advance 2, Luigi is given new sprites with a more character-accurate appearance, and same applies to Super Mario Maker 2 for this game's style.
In Nintendo Power's top 200 games list, it ranked number 8. In the magazine's final issue, it ranked Super Mario World the fifth greatest game of all time. It is often considered one of the best Super Nintendo games and the second best Mario game ever, behind Super Mario Odyssey.
Many ROM hacks of the game have spawned over the years.