Xbox 360 WW: October 20, 2010 Microsoft Windows WW: November 30, 2010 (Steam) NA: April 5, 2011 (Ultra Edition!) EU: August 26, 2011 (Ultra Edition!) WW: December 28, 2018 (Epic Games Store) macOS WW: November 18, 2011 Linux WW: December 13, 2011 PlayStation 4, PlayStation Vita WW: October 6, 2015 EU/AU: September 23, 2016 (PS4; retail) Android WW: April 13, 2016 Wii U WW: May 12, 2016 Nintendo Switch WW: January 11, 2018 JP: February 10, 2021
Team Meat BlitWorks (PS4/Vita/Wii U/Switch)
WW: Team Meat EU: Lace Mamba Global (Ultra Edition!) EU/AU: Headup Games (PS4; retail) WW: NVIDIA Lightspeed Studios (Android)
Super Meat Boy is a platforming game developed and published by Team Meat. It's a game inspired heavily by the infamously difficult game I Wanna Be the Guy.
Why It Rocks
Great graphics that throwback to classic 2D side-scrolling video games.
Incredibly fun, addictive gameplay.
Unbelievably difficult, which is the main appeal. The difficulty rides the perfect line between driving you utterly bonkers when you fail and making you feel like a platform pro when you succeed.
The level design is really creative and interesting.
Excellent soundtrack, each console version has its own soundtrack.
Over 200 levels to complete.
Tons of humorous moments in the game, both in story and gameplay.
Story mode is about 18 hours, but if you're aiming for a 100%, you'll need to beat all worlds, collect all bandages and earn all achievement/trophies (which also makes the game more challenging), you're looking at 100 hours of gameplay.
Many character to unlock, most of which are based on many indie games.
Really awesome animation.
Exceptionally smooth and fluid controls.
An epic "Take That!" against the terrible animal activist group known as PeTA in the form of Tofu Boy, who is an almost completely useless character unless if you are looking for an extra hard mode.
Lackluster boss battles.
The controls are pretty slippery and hard to manage at bad moments on the Switch version.