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System Shock is a 1994 first-person shooter for MS-DOS, Mac OS, and Microsoft Windows for the Enhanced Edition. Developed by Looking Glass Technologies and published by Origin Systems, it is the first in the influential System Shock series.
Why It Rocks
- It has an interesting story about a hacker on Citadel Station trying to stop a rouge artificial intelligence known as SHODAN, which is told through audio logs he can find throughout the station.
- Some frightening moments like the blood graffiti on the walls.
- The player can go into cyberspace to get some items to progress or defeat enemies.
- Being an immersive sim, players can complete objectives in whichever way they see fit.
- A badass soundtrack composed by Greg LoPiccolo and Tim Ries will keep players both on your toes and engaged.
- Players can change the difficulty of the enemies, the puzzles, the story and cyberspace giving them some replay value.
- There are three endings in the game as opposed to one in most games during the time period.
- SHODAN herself is a magnificent villain because of her hatred of humans and her god complex.
- The Enhanced Edition adds full mouse control, HD textures and higher resolutions such as 1920x1080.
- It's not a game for everybody because they need to replay it multiple times to get the hang of it.
- The controls can be too complicated with the point and click perspective and some weird crouching and leaning.