Team Fortress 2
You're winner !
Team Fortress 2, frequently abbreviated as TF2, is a team-based first-person shooter video game developed and published by Valve.
It is the sequel to the 1996 Quake mod, Team Fortress, and its 1999 remake, Team Fortress Classic. It was released as part of the video game compilation, The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version followed on December 11, 2007. On April 8, 2008, it was released as a standalone title for Windows. The game was updated to support Mac OS X on June 10, 2010, and Linux on February 14, 2013.
Why It Rocks
- Team Fortress 2 is filled to the brim with over-the-top one-liners from each of the nine playable characters (as well as other side characters such as Merasmus or the Mann Brothers).
- Despite coming out in 2007, Team Fortress 2 is still a beautiful game, largely due to its intelligent application of stylized, cartoonish graphics.
- Since 2011, Team Fortress 2 has been a completely free-to-play game, and harbors one of the best free-to-play models in gaming to this day.
- Each class has his own set of strengths/weaknesses, and are well-known for their distinct personalities and simplistic designs, making them identifiable by their silhouettes alone. Listed below are the game's nine classes.
- Scout: Scout is the fastest class in the game, captures control points and pushes payloads twice as fast, and can double-jump. His default primary weapon is a sawed-off shotgun, referred to in game as a Scattergun, that is incredibly powerful at close range. As for his default secondary and melee weapons, new players are initially armed with a Pistol and Bat, respectively. Like the other mercenaries, Scout has access to a wide array of easy-to-obtain unlockables that provide access to a number of different strategies/playstyles, such as the Bonk! Atomic Punch, Mad Milk, Sandman, Force-A-Nature, and more.
- Soldier: Soldier is a highly mobile damage class, able to cover massive portions of a map through rocket jumping, an advanced technique in which the player uses a Rocket Launcher (or any other Soldier primary) to propel himself great distances. By default, the Soldier is also armed with a Shotgun for finishing off enemies, as well as a Shovel for protecting himself in dire situations. Some alternative Soldier weapons include the Cow Mangler 5000 that shoots laser rockets and has a charged shot that can set enemies on fire and disable Engineer buildings for four seconds, a variety of backpacks (called "banners") that provide buffs to teammates, and the Disciplinary Action. Soldier is a notoriously easy class for new players to pick up and try out, but, like the other classes, harbors a tremendously high skill cap.
- Pyro: The Pyro utilizes a Flame Thrower, Shotgun, and Fire Axe by default. While an offensive class in theory, Pyro is most effective when played like a bodyguard, due to his ability to reflect projectiles away from his teammates, push back ÜberCharged enemies, extinguish allies, and light enemies on fire, applying a damage-over-time effect. While Pyro is able to hold his own in combat scenarios, he is severely limited by insufficient mobility, terrible range, and painfully average DPS on his primary weapon. The Pyro is infamous for his/her/its ambiguity, and details regarding The Pyro's identity have been the subject of intense debate/theory, as Valve made The Pyro's gender intentionally ambiguous. Pyro also suffers from chronic hallucinations, a character trait explored extensively in-game, in the comics, and in official Valve movies.
- Demoman: The Demoman specializes in both offensive and defensive area denial, using his Grenade and Stickybomb Launchers to set traps, push sentry nests, cut off enemy movement, and deal large amounts of damage. He possesses the largest pool of melee-oriented weapons in the game, including swords, axes, and hand-held grenades. A Demoman wielding a sword/axe along with one of Demoman's shield options is known as a Demoknight, the game's most well-known subclass.
- Heavy: Heavy is a powerful defensive class, sporting a massive 300 base health as well as the highest DPS in the game. Heavy's other default weapons are the Shotgun and his own gloved Fists, but his arsenal also consists of a variety of powerful weapons such as alternative miniguns and, more notably, the Sandvich. Heavy is often referred to as the face of TF2, and is the game's most well-recognized character.
- Engineer: The Engineer is a defensive class with the ability to construct various buildings, including a Sentry Gun, used to defend areas and support his teammates. In addition to the Sentry Gun, the Engineer can build Dispensers and Teleporters to heal, provide ammunition to, and transport his team. Each of these buildings can be upgraded up to three times with the use of metal (the resource the Engineer needs to build, upgrade, repair, etc). The Engineer has access to some of the most unique alternative weapons in the game, such as the Gunslinger, a melee weapon bestowing him a larger health health pool as well as faster, weaker Sentry Guns called Mini-sentries, and the Widowmaker, a Shotgun that uses metal instead of ammo, and never has to reload if the user is accurate enough.
- Medic: Medic is Team Fortress 2's only true support class, capable of directly and infinitely healing his teammates through use of the Medi Gun. The Medi Gun can overheal teammates, granting a healthy teammate up to 150% of their maximum HP. One of the Medi Gun's most important features is ÜberCharge, the ability to grant a maximum of 8 seconds of invulnerability (or various other effects, depending on the Medi Gun in use) to the Medic and his teammate(s). To activate ÜberCharge, a Medi Gun must be charged to 100%. A Medi Gun is charged through healing allies, but can also be charged through the use of weapons, such as the Übersaw. This is one of, if not the single most essential and meta-defining aspects of Team Fortress 2. The ebb and flow of high level gameplay is often driven by ÜberCharge alone, and a successful Über push can often be the deciding factor of a match. Medic is one of the most complex classes in the game, requiring a skilled player to have sufficient knowledge of a wide array of complicated mechanics, such as Übercharge rate, crit heals, and more.
- Sniper: The Sniper is a long-range pick class as well as one of the most straightforward classes in the game. Headshots with his default primary, the Sniper Rifle, can do up to 450 damage upon headshot. The Sniper Rifle has a charge mechanic, requiring players to stay scoped in for relatively long periods of time if they wish to do maximum damage (This is not always necessary). In addition to the Sniper Rifle, the Sniper has an SMG, Kukri, and a large selection of unlocks that include alternative rifles, bows, Jarate (a throwable debuff item that is literally a jar full of urine), and more.
- Spy: The Spy is a close-range pick class, good for surprise plays and acquiring valuable information from the enemy team. The Spy can turn temporarily invisible, disguise himself as any other player on the server, and backstab enemy players, instantly killing any player not under the effects of invulnerability. Spy's disguise kit is not a highly effective tool of deception, as most mildly experienced players are unlikely to fall victim to an enemy's spy disguise. This is because there are a number of telltale signs that render a Spy's disguise obvious, such as collision, positioning, etc. As a result, Spy's Invis Watch should be his primary method of stealth. Sniper often outshines Spy due to his longer range, but Spy is better at surprising a team; oftentimes a Spy can get behind a team without them knowing he exists, whereas something more obvious, like a Sniper, has sight lines that can be actively avoided. Additionally, Spy can view vital enemy information, such as health, cloak, and most importantly, ÜberCharge percentage.
- There are thousands of customization options in Team Fortress 2; players can customize their characters with a variety of hats, taunts, weapon reskins, and other cosmetic options. These can either be bough for real money in the Mann Co. Store/Steam Community Market, found through random drops (premium accounts only), or traded for.
- Each class has countless different weapons to use, allowing for a wide selection of unique playstyles/subclasses that introduce an even greater sense of variety to the already unique nine classes.
- Loyal and talented members of the community are free to submit their creations to the Steam Workshop in hopes of getting their work added to the game. Very few games encourage this level of community involvement, and countless fan favorite hats, weapons, and taunts have their origin there.
- Items can be found in a variety of qualities, each with their own gimmick and color (more than one item quality can be found on the same item; for example, many Decoratedweapons are also Strange or, more rarely, Unusual). These special items do not affect gameplay, but they do add a greater sense of scale to the collecting/trading side of TF2. These qualities include:
- Normal (grey) weapons are the weapons you get by default when you first install the game.
- Unique (yellow) items are normal items you get via the drop system, crafting, or through microtransactions; these include weapons, cosmetics, crafting items, crates, and more.
- Strange (orange) items are weapons and cosmetics that track certain stats; a typical Strange weapon tracks your kills, but you can add Strange Parts to track other stats (such as how many times you've killed a certain class); as you rack up points with Strange weapons, the Strange name will change from Strange (0 points) all the way to Hale's Own (8500 points). Some items, such as cosmetics or weapons like the Holiday Punch, have unique titles from standard Strange items.
- Vintage (blue) items are either items that were obtained prior to the Mann-Conomy Update on September 30, 2010 or items that were made prior to said item's crafting recipe being made cheaper in the March 15th, 2011 patch. In some rare cases, items re-granted to players by Steam Support have been in Vintage quality.
- Genuine (green) items are promotional cosmetics/weapons that are typically obtained from cross-game promotions (usually preorder events). There are also number of items that can only be found in Genuine quality; these items are usually obtained via real life purchases. Most Genuine items, however, do have Unique counterparts as well.
- Unusual (purple) items are items with special particle effects attached. Unusuals are among the most sought after items in Team Fortress 2, and dominate much of high-tier trading. The primary method of obtaining Unusuals is unboxing (the keys necessary for opening crates/cases can be purchased from the in-game store for $2.49). One particular weapon, the Horseless Headless Horsemann's Headtaker, is labeled an Unusual quality weapon in game despite lacking any special particle effects. There also exists a cosmetic called the World Traveler's Hat, which has a unique Unusual effect despite being a Unique hat. Neither of these items are tradeable and are not seen as standard Unusuals.
- Haunted (turquoise) cosmetics and, more rarely, weapons, are only obtainable via certain Halloween-related events. While most items that can exist in Haunted quality are Halloween restricted, there do exist a number of Haunted items that can be used at any time, most notably the Bat Outta Hell.
- Collector's (red) items are cosmetics/weapons created using Chemistry Sets that can be found through random drops. While Chemistry Sets for other types of items exist (such as Strangifiers), Chemistry Sets for Collector's items require 200 of the same item to be completed. Once this need is satisfied, a Collector's item can be crafted. Collector's items are among the most valuable and desired items in the game.
- Decorated (white) weapons are graded weapons that exhibit varying levels of exterior wear as well as unique patterns/designs meant to give otherwise bland weapons a bit more flair. Decorated weapons are the only weapons (other than the Horseless Headless Horsemann's Headtaker) that can come in Unusual quality. Decorated weapons can be both Strange and Unusual at the same time, meaning Decorated weapons have the most potential item qualities out of anything else in the game.
- Community (light green) items are comsetics/weapons that are given specifically to users who have made a significant contribution to the game. Recipients of Community items can decide what item they want to receive in said quality.
- Self-Made (light green) items are given to the creator of the item in question.
- Valve (violet) weapons are intentionally-overpowered weapons that only Valve employees have access to. The only Valve weapon in existence is the Valve Rocket Launcher, owned by Robin Walker. These weapons exist solely for comedic effect, and are rarely, if ever used (at least not in public matches). Other Valve weapons once existed as well, but were deleted.
- Despite offering microtransactions, Team Fortress 2 is not pay-to-win whatsoever. Players can choose to spend money if they want access to more cosmetics/customization options, but every weapon is easily obtainable without spending a dime. Even a premium account, the main incentive for spending money, is only marginally different a new player's account.
- It spawn a good load of memes, like Heavy's "Pootis spenser here" and Engineer's "nope.avi".
- The game is very poorly optimized, with outdated specs, and doesn't run well on lower-end systems without lowering settings/graphical configurations.
- Competitive matchmaking is severely flawed. In addition to long wait times, the mode lacks player incentive, rank decay, competitive seasons, and a good map pool.
- As the game's casual experience differs so greatly from serious gameplay, the transition to the competitive scene is difficult. Aside from its largely unused competitive matchmaking system, Valve does nothing to ease the process.
- Like all games, TF2 suffers from some balance issues. Some weapons are too strong, some are useless, and a few classes aren't quite as viable as others.
- Team Fortress 2 struggles to properly teach new players how to play the game. The game harbors inaccurate/useless tips that are not easily accessible as well as an incomplete tutorial that is riddled with inaccuracies and bad advice. The game does nothing to teach new players about competitive play, and many of the more advanced techniques are left completely unmentioned, requiring the use of third-party sites to become a well-versed player.
- As of late, Valve has been providing less support for the game. Since late 2017, updates have been smaller and less frequent.
- Since late 2019, the game has seen a large influx of bots/cheaters, the majority of which are never banned.
- Valve does very little to support the game's competitive scene, leaving the majority of the work up to community figures/organizations
- The console versions of the game are no longer supported by Valve, and have not received any significant changes since 2009. No new console versions have been released since.
- Rick May, the voice actor behind the Soldier, passed away on April 13, 2020, due to complications related to COVID-19. Valve soon updated Team Fortress 2 to include a temporary in-game statue in his honor as well as a new main menu theme (a rendition of Taps).
- Sniper has a bruise on his right thumb (a historically common injury among riflemen).
- Since the June 17, 2011 Patch, there is a 1% chance for Archimedes to fly out of a Scout upon being gibbed. This is a nod to the ending of the promotional video "Meet the Medic", where Archimedes is left inside the Scout's chest after his operation.
- The game was originally intended to be the first Source game, but was eventually surpassed by Counter Strike: Source.