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The Legend of Zelda: Twilight Princess

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The Legend of Zelda: Twilight Princess
Twilight Princess (GameCube).jpg
Twilight Princess (Wii).jpg
Twilight Princess 3D.jpg
"Shadow and light are two sides of the same coin…
One cannot exist without the other"
Platform(s): Nintendo GameCube
Wii
Wii U
Nvidia Shield (Mainland China only)
Release: Wii:
NA: November 19, 2006
JP: December 2, 2006
AU: December 7, 2006
EU: December 8, 2006
KOR: August 27, 2009

Nintendo GameCube:
JP: December 2, 2006
NA: December 11, 2006
EU: December 15, 2006
AU: December 19, 2006

Wii U:
NA/EU: March 4, 2016
AU: March 5, 2016
JP: March 10, 2016

Nvidia Shield:
CHN: December 5, 2017
Developer(s): Nintendo (Wii and GameCube)
Tantalus (Wii U)
Publisher(s): Nintendo
Series: The Legend of Zelda
Predecessor: The Legend of Zelda: The Wind Waker (predecessor)
The Legend of Zelda: Majora's Mask (chronologically)
Successor: The Legend of Zelda: Skyward Sword


The Legend of Zelda: Twilight Princess is an action-adventure video game that was published and developed by Nintendo on November 19, 2006 for the Wii as a launch title and for the system itself. The GameCube version was released two weeks later. The Wii U version was handled by Tantalus and it was released on March 4, 2016 titled The Legend of Zelda: Twilight Princess HD.

Why It Rocks

  1. The game retains the 3D gameplay formula that the series has had since Ocarina of Time.
  2. The tone of the game is dark and chilling, similar to Majora's Mask.
  3. The story is well-written and full of sad and emotional scenes, as well as some light-hearted ones.
  4. The music is full of memorable themes, one of them being the Hyrule Field theme.
  5. The combat is as satisfying as ever, along with new mechanics, like finishing off your enemies while they lay on the ground.
  6. The motion controls in the Wii version feel very fluent and make some of the combat and puzzles easier to go through.
  7. The boss fights are engaging, and each time they are stunned, the music changes to a more heroic theme as if you were gaining the advantage.
  8. In certain towns and houses, you get to pick up some of the cute cats and dogs that are owned by other characters.
  9. The secondary items from the previous games have been upgraded, like the Double Hookshot that lets you shoot your hook from wall to wall.
  10. This game introduced new characters that have since become fan-favorites in the series, like Midna, princess of the Twilight Realm, and Zant, secondary antagonist of the game.
  11. Link's wolf form is a very good addition to the game, because you get to collect scents, dig up holes and through walls, and use Midna to attack all enemies at once in a battle.
  12. Unlike Navi from Ocarina of Time, Midna is a much less annoying sidekick and is actually more useful in the game.
  13. The graphics are well very done and match the dark atmosphere of the game. The Wii U remaster makes them even better.

Bad Qualities

  1. The intro is really long and forces you to go through a series of tutorials before the story of the game picks up.
  2. Though not as bad as Navi from Ocarina of Time, Midna can be a bit annoying at times, as she can be really bossy towards the Link by her calling him a servant.
    • And when she reminds you to do something on the Wiimote via a laugh, it can be a bit frightening, as she sounds a bit like the ghost of a little girl possessed it.
  3. Despite being featured in pre-release images, the Magic Meter was scrapped from the final version of the game. It doesn't help that the rest of the series suffers this exact same issue.
  4. While his appearance is cool, Ganondorf's voice is pretty awkward and is way too high and raspy for his character.
  5. The only new feature besides the altered controls that was added to the Wii U remaster is an additional dungeon, but this requires a Wolf Link amiibo, which can be expensive and hard to find, especially if gamers happen to be living in rural areas or small towns.
  6. The Postman is extremely annoying as he slows you down anytime you complete any quest or dungeon, he does it every time unlike Kaepora Gaebora who only does it before completing Jabu-Jabu's Belly and one more time when you obtain the Silver Gauntlets.
  7. The GameCube version does not support Widescreen (like the Wii version does) and the Wii version does not support both Classic and GameCube Controllers. It would have also been nice if the Wii version had the mirrored mode (like on GC) as an option (which can also be ideal for left handed players) but that didn't happen either.
    • When the Wii version was rereleased in 2011 through Nintendo Selects, it remained mostly the same as the launch version and they didn't bother adding any of the GameCube features as mentioned above. Which was rather lazy. Imagine if you got the game on Wii late into it's lifespan while owning either a Wii Family Edition, Wii Mini or a Wii U (before the HD release) while wanting to try the things the GC version has.

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