The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time



"How'd you like to marry Malon? Huh?"
Protagonist: Link, Hero of Time
Genre: Action
Dungeon Crawler
Platforms: Nintendo 64
Nintendo GameCube
iQue Player
Nintendo 3DS
Virtual Console (Wii, Wii U)
Release Date: Nintendo 64:
JP: November 21, 1998
NA: November 23, 1998
EU: December 11, 1998
AU: December 18, 1998

Nintendo GameCube:
JP: November 28, 2002
NA: February 18, 2003
EU/AU: May 3, 2003

iQue Player:
CHN: November 17, 2003
Wii Virtual Console:
EU/AU: February 23, 2007
NA: February 26, 2007
JP: February 27, 2007

Nintendo 3DS:
JP: June 16, 2011
EU: June 17, 2011
NA: June 19, 2011
AU: June 30, 2011
KOR: September 27, 2012
CHN: October 27, 2012

Nintendo eShop:
EU/AU: October 4, 2012
NA: October 18, 2012
JP: November 1, 2012

Wii U Virtual Console:
NA: July 2, 2015
EU/AU: July 3, 2015
JP: December 22, 2015

Nintendo Selects:
NA: March 11, 2016
EU: June 24, 2016
JP: September 15, 2016
Developer: Nintendo EAD
Publisher: Nintendo
Franchise: The Legend of Zelda
Previous Game: The Legend of Zelda: A Link to the Past (release)
The Legend of Zelda: Four Swords (chronologically)
Next Game: Divergent timeline resulting in one of Majora's Mask, A Link to the Past, or The Wind Waker

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina) was released in 1998 for the Nintendo 64. Like every main Zelda game, it was developed and published by Nintendo. It was then ported to the Nintendo GameCube in 2003, Virtual Console for the Wii and Wii U in 2007 and 2015, respectively, and remade for the Nintendo 3DS in 2011 titled The Legend of Zelda: Ocarina of Time 3D.


A prequel to all the other games set before it (with only Skyward Sword, Minish Cap and Four Swords predating it), Ocarina of Time, explains the origins of the Triforce, a sacred set of three triangles that grant its owner his or her wishes, and Ganondorf's transformation into Ganon.

Why It Rocks

  1. This game introduces "Z-Targeting," which allows Navi to fly close to objects, objectives, and enemies, making it easier for Link to focus his attacks and use his tools easier. This game mechanic has been used in the other 3D Zelda games and other games not in the series as well ever since.
  2. Impressive landscapes.
  3. Like the other Zelda games, each dungeon has a new weapon or tool Link can obtain to defeat the dungeon boss and find hidden items and power-ups.
  4. Many likable characters.
  5. Great boss battles, especially Twinrova.
  6. The ocarinas (first being the Fairy Ocarina and then the Ocarina of Time) Link uses allow him to play many magic songs to advance the story and obtain items.
  7. Several mini-games that can grant Link ammo upgrades, power-ups, and extra Rupees.
  8. Tons of NPCs to interact with, such as Saria, Malon, and her father Talon.
  9. The Gerudo Fortress adds stealth gameplay to the game until you rescue all the carpenters.
  10. A trading mission that can grant Link the Biggoron's Sword, the most powerful weapon in the game.
  11. This was the first 3D Zelda game.
  12. Amazing story.
  13. Great soundtrack composed by Koji Kondo, especially Gerudo Valley with a Spanish flamengo vibe whereas the Kokiri Forest one has a cartoon vibe.
  14. The 3DS remake has improved graphics, and an option to revisit several boss fights when Link returns to his old bed in Kokiri Forest.
  15. This is the first game that features Epona, Link's horse.
  16. The final battle is breathtaking and amazing.
  17. The end of Ocarina of Time creates three separate timelines due to Link's time travel. The Adult Timeline occurs when Link and the Sages seal away Ganondorf (from Princess Zelda's point), the Child Timeline occurs when Link goes back to relive his childhood and alters events so Ganondorf doesn't get the Triforce. The Downfall Timeline occurs if Link was defeated in the final battle with Ganondorf, but Ganondorf was still sealed away. More information about the timeline here.
  18. The main overworld theme played in Hyrule Field and some other locations where time flows has different variations of it depending if Link is adventuring like normal, facing nearby enemies, and/or looking at the sun or after playing the Ocarina.
  19. The N64 version of the game has some nice easter eggs/references to other Nintendo games. For example, if you look at the window in Princess Zelda's Courtyard, on first-person mode, you can spot pictures or paintings of Mario, Luigi, Yoshi, Princess Peach, and Bowser hanging on the walls. In the 3DS version, these portraits were replaced by a replica of a level from New Super Mario Bros.
    • And most noticeably, Malon and Talon wear Bowser brooches on their necks. Not to mention, Talon and his employee Ingo resemble Mario and Luigi respectively.
  20. Ganondorf/Ganon's line after being defeated by Link; YOUU... CURSE YOU ZELDA... CURSE YOU SAGES... CURSE YOU LINK! Someday when this seal is broken, that is when I will exterminate your descendants. As long as the Triforce of Power is in my hand!".
    • This curse is somewhat fulfilled, as seen in The Wind Waker.
  21. Getting the sword and shield is the only requirement to beating the game. You don't even have the talk to the Deku Tree!
  22. The normal battle theme helps players fight enemies and is very useful in areas where the camera is very clunky.
  23. The Final Boss, Ganon.

Bad Qualities

  1. The fairy Navi gives constant advice, even when the player knows the game well. Over time, she will often shout out "Hey!" until you press her C button. This lead to Navi being one of the least liked characters in video games. The same can be said for the owl Kaeporea Gaebora.
  2. Because Ocarina of Time pushed the Nintendo 64 to its limit, the game unfortunately runs in an abysmal 20 FPS, which may cause issues for modern-day gamers who aren't used to playing at such a low framerate. Although cheat codes can be used to run the game in either 30 or 60 frames per second, it is not generally recommended to activate either of them as it can cause issues within the game's physics (e.g the game will freeze automatically if the player tries to crawl into a tunnel should it be forced to run at 30+ frames per second). Thankfully, this issue was fixed in the 3DS version.
  3. Navi's advice key is also the view button so if you want to go into first-person mode, you'll have to listen to what she says first.
  4. Hyrule Field is unnecessarily large.
  5. No post-game content, after you beat the final boss, it will stay at the scene were young Link meets young Zelda until you turn off the console (the sequels and the remake rectify this issue).
  6. The Water Temple is considered one of the most tedious dungeons in the series, due to Link moving very slowly on water, only being able to use the Hookshot, constantly having to equip and unequip the Iron Boots, and the Dungeon's complicated maze-like structure. Thankfully, it was made easier in Master Quest and even more so in the 3DS version.
  7. Whenever you load your file you start from either Link's House (past), the Temple of Time (future), or the start of a dungeon.
  8. The Big Poe sidequest is frustrating and unnecessarily long, not to mention the only reward for catching all Big Poes is a bottle.
  9. The Z-Targeting, despite being an innovative auto-targeting system, hasn't aged that well because it'll sometimes screw up and the lock-on will leave the enemy.
  10. You can't control the camera; the closest you get is the ability to use the Z/L button to center the camera behind Link's shoulders. This issue remained in the remake (it was eventually fixed in the 3DS version of Majora's Mask).


The Legend of Zelda: Ocarina of Time was the 1998 Game Of The Year despite its November release and is considered one of the best games ever made.


  • In the original N64 version, the Gerudo Symbol was a crescent moon and a star, but it was changed in version 1.2 because of its resemblance to the emblem of Islam.
    • In turn, the Fire Temple's music track originally included a sample from Best Service's Voice Spectral Vol. 1 - Track 76, which contained a prayer. The first European release had it replaced with samples from the Bottom of the Well and Shadow Temple.[1]
  • The Link of Twilight Princess is the descendant of the Link from this game. Due to TP's Link being a rancher, it's a popular theory that OoT Link married Malon and became a rancher himself.






26 months ago
Score 1
November of 2018 was the 20th anniversary of this game's release. I played through it in honor of that. Even called my character 20 years. Even after 20 years, I still consider this among one of the absolute best games I ever played... but I still hate Navi.


17 months ago
Score 1
OMG my favorite Zelda game! I got a 3DS just for this masterpiece!!


9 months ago
Score 0
I like Navi


4 months ago
Score 0
This is, without a doubt, my all-time favorite video game.


one month ago
Score 1
The owl might be very annoying but not as bad as the postman from Twilight Princess.


8 days ago
Score 0
I absolutely HATE the owl


8 days ago
Score 0
You'll despise the Postman in TP even more. At least the owl is only annoying before you complete Jabu-Jabu and one more time when you beat the child part of the Spirit Temple. The Postman is always annoying when you do almost any quest or dungeon.

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