User:Funny/sandbox/Smash Melee

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Funny/sandbox/Smash Melee
13639-super-smash-bros-melee-gamecube-front-cover.jpg
MISSION COMPLETE!
Genre: Fighting
Platforms: Nintendo GameCube
Release Date: Original release:
JP: November 21, 2001
NA: December 3, 2001
EU: May 24, 2002
AU: May 31, 2002
Player's Choice:
NA: September 25, 2002
EU: April 4, 2003
AU: April 4, 2003
Developer: HAL Laboratory
Publisher: Nintendo
Franchise: Super Smash Bros.
Previous Game: Super Smash Bros. (1999) (1999)
Next Game: Super Smash Bros. Brawl (2008)


Super Smash Bros. Melee (called Dairantō Smash Brothers. DX in Japan) is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the GameCube video game console. It is the second game in the Super Smash Bros. series, following the 1999 release of the original game. It was released in Japan and North America in 2001 and in Europe and Australia in 2002.

Why It Rocks

  1. Solid controls.
  2. Play with up to four local players for lots of fun.
  3. Although a bit outdated, the graphics are fantastic for early 2000s standards.
  4. Great competitive scene with very hardcore gamers still playing the game as a competitive e-sport.
  5. An interesting Adventure mode.
  6. Lots of game modes to choose from.
  7. Great soundtrack.
  8. Trophies can be obtained in-game to unlock details about characters and objects in each franchise. There are 292 unique trophies to collect in the game.
  9. It introduced Fire Emblem to western audiences with the addition of Marth and Roy, allowing the franchise to release outside of Japan.
    • As well as Fire Emblem, it also brought back some obscure games and saved them from being forgotten forever such as Ice Climbers and Game & Watch.
  10. The amazing and beautiful intro that this game has, especially the Sheik/Zelda part.

Upgrades from Super Smash Bros. for Nintendo 64

  1. The gameplay has vastly improved over the original.
  2. Melee has three times the number of selectable stages from Smash 64, even having a Mother and F-Zero stage for the first time. The number of stages skyrocketed from 9 to 29, plus you can select Battlefield and Final Destination from the menu for the first time.
  3. It also has over twice as many characters as the first game has, upgrading to 12 to 26, which is 14 more fighters.

Bad Qualities

  1. Some of the new characters are just clones of other characters. Ganondorf being a clone of Captain Falcon makes no sense, as they are from different franchises.
  2. Plenty of glitches since the development time was not particularly long.
    • Speaking of glitches, while the graphics are fantastic, depending on your point of view, the graphics are somewhat washed-out.
  3. Pichu, Pikachu's clone and pre-evolution, damages itself with most of its electric attacks. It's terrible range also makes it one of the worst and hardest fighters to play as in the game.
  4. Melee is the only Smash Bros. game to not have unique on-screen appearances.
  5. Sometimes the AI can be frustrating or make strange mistakes like falling off the scenario for no reason (challenge mode has the same problem too).
  6. Unbalanced character roster: some characters like Kirby had serious nerfs to the point where he ended up becoming bottom tier.
  7. Completing Classic, Adventure, and All-Star with every character can get tiresome.
  8. Collecting trophies, while new to the series, adds nothing to the game except for 100% completion.
  9. Some parts of the game have a poor grasp of the source material, such as Kirby not being able to stay in his stone move, and the Moon in the Great Bay stage being thrown to its previous position instead of disappearing.
  10. Fox McCloud is too overpowered, just like how Pikachu was in the original.

Trivia

Development

  1. This game was developed in little over a year because it was designed to be a near-launch title for the GameCube. Sakurai was living a "destructive" lifestyle: at some point he was working for over 40 hours in a row and went back home to sleep for only four.
  2. This is the last game in the series to be developed by HAL Laboratory, as Sakurai would leave in 2005 to found Sora Ltd.

The Game

  1. This is the last Smash game to have Donkey Kong, Kirby, Samus, and Ness as the sole representatives of their universe.
  2. Wavedashing was first noticed during the development of Melee by Masahiro Sakurai; according to an interview with the magazine Nintendo Power, he elected to not remove the tactic from the game, as he did not believe it would affect play to a significant degree.
  3. You can play as Master Hand if you use a glitch.
  4. There is data for a character called "NONE". Trying to play as this character will crash the game.

Reception

Commercial reception

This is the best-selling game on the GameCube, selling over 7 million units as of March 10, 2008.

Critical reception

In terms of raw gameplay and the competitive scene, Melee is widely regarded as the best Smash game by fans, conflicting with Ultimate.

As of August 19, 2020, the user average score on GameFAQs is 4.49 out of 5 stars, and on Metacritic is 9.1 (critics there gave it a mean of 92).

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[[Category:Fighting games]]
[[Category:Nintendo GameCube Games]]
[[Category:Super Smash Bros. Games]]
[[Category:Games Reviewed By SomecallmeJohnny]]
[[Category:Games Reviewed By The Completionist]]
[[Category:2000s Games]]
[[Category:Internet Memes]]
[[Category:Nintendo Games]]
[[Category:HAL Laboratory Games]]
[[Category:Games Made In Japan]]