Wasteland 3 is a turn-based role-playing strategy game developed by InXile Entertainment and published by Deep Silver. The game was crowdfunded on Fig and released on August 28, 2020. It is the sequel to the acclaimed Wasteland 2.
Five years after the events of Wasteland 2, the Desert Rangers receive a radio transmission from Colorado. A figure named the Patriarch to help out Colorado, with the Patriarch giving supplies to the Rangers in return. The rangers send out two convoys to the state. The leader of the first convoy goes MIA, while the other is attacked by the Dorsey's, a group of murderers that live in Colorado. Barely escaping the massacre, the two surviving Rangers reach Peterson Air Force Base, a new base of operations for the Rangers in Colorado. The Patriarch tasks the remaining Rangers to hunt down and retrieve his three heirs, who are running amok across Colorado. The events that will next transpire will determine the fate of Colorado, and possibly the Rangers, forever.
Why It Rocks
- Everything you do in the game has some kind of effect on the world. Your actions may open and close quests and even alter the world in some cases.
- The game improves over almost all of Wasteland 2's flaws.
- The battle system is improved, allowing player's to see their hit chance before they move to a different space and grouping player turns and enemy turns together.
- The exploration is more open and less linear than it's predecessor, allowing you to play at you own pace.
- The weapon and exploration skills are better grouped together (such as combining pistols and shotguns together as the "Small Arms" skill) , and new skills are added, like the "Weird Science" skill.
- Speaking of skills, this game adds a stealth skill, which its predecessor would have benefited from.
- You don't have to call the Ranger Center to level up, you advance automatically.
- An interesting and complex story where not all is what it seems to be and has nice twists and appearances of characters from past games.
- More realistic and detailed graphics, with realistic lighting effects and animations.
- Large variety of weapons and equipment to fit whatever playstyle you like. Weaponry examples including small guns, heavy rocket launchers, and light bladed weapons and equipment like the heavy Power Armor, cyborg tech, and stat modifying medals.
- The same great highly customizable character creation system its predecessors have, allowing you to make whatever kind of character you like.
- Post-apocalyptic Colorado is a great setting for the game, with its snowy world and environments, and is a great breather from the standard sand and desert environments in most other post-apocalyptic games.
- The game is fully voiced, unlike Wasteland 2, where that game was voiced only during combat scenarios and comments from NPCs.
- You now have the Kodiak, as customizable vehicle used to explore the overworld and can even be brought to fights. You can customize its weaponry, armor plating, and even its horn.
- An awesome original soundtrack composed by Mark Morgan that explores different genres like rock, ambient, and techno, as well as good use of licensed music.
- Despite being a dark game, the game is actually has great dark humor, like the disturbing take on Santa Claus, that makes the game more enjoyable.
- Tons of side-quests and things to do in the world, like side bosses and optional quests and events, making the game highly replayable.
- Over 25 unique locations in the world, like Santa's Workshop (A drug operation made to look like something out of a Christmas special) and the Denver International Airport (An abandoned airstrip run by robots), making the world fun to explore.
- Each of the factions in the world are unique and have their own varied goals, such as the Reagan-worshiping Gippers, the peace-keeping Patriarch's Marshals, and the Halloween obsessed Monster Army.
- You can play the game online with a friend in co-op mode, which is pretty cool and rare to see in a CRPG.
- Four different difficulty modes, making it easy for anyone to enjoy the game. On one end, Rookie is for people more interested in the story than combat, while on the other, Supreme Jerk is for people who love a really tough challenge.
- Due to the game's large scope, it had many bugs at launch. However, future patches fixed these issues.
- Some of the side-quests are basically fetch quests, which can be annoying.
- About halfway through the game, there is a long level grind from the main quests "The Zealot", a level 9 quest and "The Psychopath", a level 17 quest. This requires players to do side-quests to reach the level needed to tackle the next main quest.
- The loading screens are very long. Luckily, the lengths were cut down a little in a patch.
- At launch, co-op mode had some major issues like connection issues and slowdown and could even lead to game breaking bugs.
- Unlockable outfits really don't have much of a purpose, as they can only be seen when a character isn't wearing armor.
- Charisma is one of the best stats in the game, as the higher the score, the more experience you gain from encounters. Make sure to give your characters a medium to high Charisma score by the end of the game.
- When creating a melee fighter, make sure to put a lot of points in the Speed stat. You need to be able to move as far as you can without using as much AP to get to melee range.
- For all of your custom characters, it's good idea to give each character a different weapon type so each character won't be conflicting for the same ammo type often.
- The Gippers were originally meant to appear in Wasteland 2.
- Mark Morgan also wrote the soundtrack for Fallout 1 & 2, Wasteland 2, and Planescape: Torment.